Lines Matching refs:y

76 void Matrix::translate(float x, float y, float z) {  in translate()  argument
77 Matrix* m = newTranslate(x, y, z); in translate()
86 void Matrix::scale(float x, float y, float z) { in scale() argument
87 Matrix* m = newScale(x, y, z); in scale()
96 void Matrix::rotate(float radians, float x, float y, float z) { in rotate() argument
97 Matrix* m = newRotate(radians, x, y, z); in rotate()
112 float y = 0; in multiply() local
120 y += lhs[j4 + 1] * e; in multiply()
126 mData[i4 + 1] = y; in multiply()
197 const float y = 2.0f * (near * r_height); in newFrustum() local
206 d[5] = y; in newFrustum()
225 Matrix* Matrix::newTranslate(float x, float y, float z) { in newTranslate() argument
230 d[13] = y; in newTranslate()
235 Matrix* Matrix::newScale(float x, float y, float z) { in newScale() argument
240 d[5] = y; in newScale()
245 Matrix* Matrix::newRotate(float radians, float x, float y, float z) { in newRotate() argument
258 if (1.0f == x && 0.0f == y && 0.0f == z) { in newRotate()
268 } else if (0.0f == x && 1.0f == y && 0.0f == z) { in newRotate()
278 } else if (0.0f == x && 0.0f == y && 1.0f == z) { in newRotate()
289 float len = sqrt((x * x) + (y * y) + (z * z)); in newRotate()
293 y *= recipLen; in newRotate()
297 float xy = x * y; in newRotate()
298 float yz = y * z; in newRotate()
301 float ys = y * s; in newRotate()
307 d[5] = y * y * nc + c; in newRotate()
321 const float y = rhs[1]; in multiplyVector() local
326 result[i] = d[j + 0] * x + d[j + 1] * y + d[j + 2] * z + d[j + 3] * w; in multiplyVector()