Lines Matching refs:maxVertexUnits
393 glw::GLint maxVertexUnits = 0; // Available uniforms in the vertex shader in init() local
398 gl.getIntegerv(m_maxVertexUnitsEnum, &maxVertexUnits); in init()
404 …essage << "Maximum units for uniform type in the vertex shader: " << maxVertexUnits << tcu::TestLo… in init()
413 maxUnits = maxVertexUnits; in init()
454 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits … in init()
766 glw::GLint maxVertexUnits = 0; // Available uniforms in the vertex shader in init() local
781 gl.getIntegerv(m_maxVertexUnitsEnum, &maxVertexUnits); in init()
794 …essage << "Maximum units for uniform type in the vertex shader: " << maxVertexUnits << tcu::TestLo… in init()
810 maxUnits = maxVertexUnits; in init()
818 …maxUnits = de::min(de::min(de::min(maxVertexUnits, maxFragmentUnits), de::min(maxTessCtrlUnits, ma… in init()
864 …if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits <… in init()