Lines Matching refs:shaderFragmentGL
396 GLint shaderFragmentGL; in ssbo_block_matching() local
411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching()
418 ctx.glShaderSource(shaderFragmentGL, 1, &shaderFragmentCharPtr, DE_NULL); in ssbo_block_matching()
419 ctx.glCompileShader(shaderFragmentGL); in ssbo_block_matching()
423 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_matching()
435 ctx.glDeleteShader(shaderFragmentGL); in ssbo_block_matching()
500 GLint shaderFragmentGL; in ssbo_block_shared_qualifier() local
515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
522 ctx.glShaderSource(shaderFragmentGL, 1, &shaderFragmentCharPtr, DE_NULL); in ssbo_block_shared_qualifier()
523 ctx.glCompileShader(shaderFragmentGL); in ssbo_block_shared_qualifier()
527 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_shared_qualifier()
539 ctx.glDeleteShader(shaderFragmentGL); in ssbo_block_shared_qualifier()