Lines Matching refs:zeroBuffer
227 std::vector<deUint32> zeroBuffer (bufferElements, 0); in init() local
233 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW); in init()
254 const std::vector<deInt32> zeroBuffer(m_workWidth * m_workHeight * m_elementsPerInvocation, 0); in init() local
255 …0, 0, m_workWidth, m_workHeight * m_elementsPerInvocation, GL_RED_INTEGER, GL_INT, &zeroBuffer[0]); in init()
1658 const std::vector<deUint32> zeroBuffer(numElements, 0); in genStorage() local
1659 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW); in genStorage()
1663 const std::vector<float> zeroBuffer(numElements, 0.0f); in genStorage() local
1664 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW); in genStorage()
1702 const std::vector<deInt32> zeroBuffer(imageWidth * imageHeight, 0); in genStorage() local
1703 …ubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RED_INTEGER, GL_INT, &zeroBuffer[0]); in genStorage()
1707 const std::vector<float> zeroBuffer(imageWidth * imageHeight, 0.0f); in genStorage() local
1708 …gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, imageWidth, imageHeight, GL_RED, GL_FLOAT, &zeroBuffer[0]… in genStorage()