Lines Matching refs:Monster

41   Monster: 1,  property
100 MyGame.Example2.Monster = function() { class in MyGame.Example2
117 MyGame.Example2.Monster.prototype.__init = function(i, bb) {
128 MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) {
129 …return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb…
135 MyGame.Example2.Monster.startMonster = function(builder) {
143 MyGame.Example2.Monster.endMonster = function(builder) {
704 MyGame.Example.Monster = function() { class in MyGame.Example
721 MyGame.Example.Monster.prototype.__init = function(i, bb) {
732 MyGame.Example.Monster.getRootAsMonster = function(bb, obj) {
733 …return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
740 MyGame.Example.Monster.bufferHasIdentifier = function(bb) {
748 MyGame.Example.Monster.prototype.pos = function(obj) {
756 MyGame.Example.Monster.prototype.mana = function() {
765 MyGame.Example.Monster.prototype.mutate_mana = function(value) {
779 MyGame.Example.Monster.prototype.hp = function() {
788 MyGame.Example.Monster.prototype.mutate_hp = function(value) {
803 MyGame.Example.Monster.prototype.name = function(optionalEncoding) {
812 MyGame.Example.Monster.prototype.inventory = function(index) {
820 MyGame.Example.Monster.prototype.inventoryLength = function() {
828 MyGame.Example.Monster.prototype.inventoryArray = function() {
836 MyGame.Example.Monster.prototype.color = function() {
845 MyGame.Example.Monster.prototype.mutate_color = function(value) {
859 MyGame.Example.Monster.prototype.testType = function() {
868 MyGame.Example.Monster.prototype.mutate_test_type = function(value) {
883 MyGame.Example.Monster.prototype.test = function(obj) {
893 MyGame.Example.Monster.prototype.test4 = function(index, obj) {
901 MyGame.Example.Monster.prototype.test4Length = function() {
911 MyGame.Example.Monster.prototype.testarrayofstring = function(index, optionalEncoding) {
919 MyGame.Example.Monster.prototype.testarrayofstringLength = function() {
932 MyGame.Example.Monster.prototype.testarrayoftables = function(index, obj) {
934 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(thi…
940 MyGame.Example.Monster.prototype.testarrayoftablesLength = function() {
949 MyGame.Example.Monster.prototype.enemy = function(obj) {
951 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset…
958 MyGame.Example.Monster.prototype.testnestedflatbuffer = function(index) {
966 MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() {
974 MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
983 MyGame.Example.Monster.prototype.testempty = function(obj) {
991 MyGame.Example.Monster.prototype.testbool = function() {
1000 MyGame.Example.Monster.prototype.mutate_testbool = function(value) {
1014 MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() {
1023 MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) {
1037 MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() {
1046 MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) {
1060 MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() {
1069 MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) {
1083 MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() {
1092 MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) {
1106 MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() {
1115 MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) {
1129 MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() {
1138 MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) {
1152 MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() {
1161 MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) {
1175 MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() {
1184 MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) {
1199 MyGame.Example.Monster.prototype.testarrayofbools = function(index) {
1207 MyGame.Example.Monster.prototype.testarrayofboolsLength = function() {
1215 MyGame.Example.Monster.prototype.testarrayofboolsArray = function() {
1223 MyGame.Example.Monster.prototype.testf = function() {
1232 MyGame.Example.Monster.prototype.mutate_testf = function(value) {
1246 MyGame.Example.Monster.prototype.testf2 = function() {
1255 MyGame.Example.Monster.prototype.mutate_testf2 = function(value) {
1269 MyGame.Example.Monster.prototype.testf3 = function() {
1278 MyGame.Example.Monster.prototype.mutate_testf3 = function(value) {
1294 MyGame.Example.Monster.prototype.testarrayofstring2 = function(index, optionalEncoding) {
1302 MyGame.Example.Monster.prototype.testarrayofstring2Length = function() {
1312 MyGame.Example.Monster.prototype.testarrayofsortedstruct = function(index, obj) {
1320 MyGame.Example.Monster.prototype.testarrayofsortedstructLength = function() {
1329 MyGame.Example.Monster.prototype.flex = function(index) {
1337 MyGame.Example.Monster.prototype.flexLength = function() {
1345 MyGame.Example.Monster.prototype.flexArray = function() {
1355 MyGame.Example.Monster.prototype.test5 = function(index, obj) {
1363 MyGame.Example.Monster.prototype.test5Length = function() {
1372 MyGame.Example.Monster.prototype.vectorOfLongs = function(index) {
1380 MyGame.Example.Monster.prototype.vectorOfLongsLength = function() {
1389 MyGame.Example.Monster.prototype.vectorOfDoubles = function(index) {
1397 MyGame.Example.Monster.prototype.vectorOfDoublesLength = function() {
1405 MyGame.Example.Monster.prototype.vectorOfDoublesArray = function() {
1414 MyGame.Example.Monster.prototype.parentNamespaceTest = function(obj) {
1422 MyGame.Example.Monster.startMonster = function(builder) {
1430 MyGame.Example.Monster.addPos = function(builder, posOffset) {
1438 MyGame.Example.Monster.addMana = function(builder, mana) {
1446 MyGame.Example.Monster.addHp = function(builder, hp) {
1454 MyGame.Example.Monster.addName = function(builder, nameOffset) {
1462 MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) {
1471 MyGame.Example.Monster.createInventoryVector = function(builder, data) {
1483 MyGame.Example.Monster.startInventoryVector = function(builder, numElems) {
1491 MyGame.Example.Monster.addColor = function(builder, color) {
1499 MyGame.Example.Monster.addTestType = function(builder, testType) {
1507 MyGame.Example.Monster.addTest = function(builder, testOffset) {
1515 MyGame.Example.Monster.addTest4 = function(builder, test4Offset) {
1523 MyGame.Example.Monster.startTest4Vector = function(builder, numElems) {
1531 MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) {
1540 MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) {
1552 MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) {
1560 MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) {
1569 MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) {
1581 MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) {
1589 MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) {
1597 MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) {
1606 MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) {
1618 MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) {
1626 MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) {
1634 MyGame.Example.Monster.addTestbool = function(builder, testbool) {
1642 MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) {
1650 MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) {
1658 MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) {
1666 MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) {
1674 MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) {
1682 MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) {
1690 MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) {
1698 MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) {
1706 MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) {
1715 MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) {
1727 MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) {
1735 MyGame.Example.Monster.addTestf = function(builder, testf) {
1743 MyGame.Example.Monster.addTestf2 = function(builder, testf2) {
1751 MyGame.Example.Monster.addTestf3 = function(builder, testf3) {
1759 MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) {
1768 MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) {
1780 MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) {
1788 MyGame.Example.Monster.addTestarrayofsortedstruct = function(builder, testarrayofsortedstructOffset…
1796 MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, numElems) {
1804 MyGame.Example.Monster.addFlex = function(builder, flexOffset) {
1813 MyGame.Example.Monster.createFlexVector = function(builder, data) {
1825 MyGame.Example.Monster.startFlexVector = function(builder, numElems) {
1833 MyGame.Example.Monster.addTest5 = function(builder, test5Offset) {
1841 MyGame.Example.Monster.startTest5Vector = function(builder, numElems) {
1849 MyGame.Example.Monster.addVectorOfLongs = function(builder, vectorOfLongsOffset) {
1858 MyGame.Example.Monster.createVectorOfLongsVector = function(builder, data) {
1870 MyGame.Example.Monster.startVectorOfLongsVector = function(builder, numElems) {
1878 MyGame.Example.Monster.addVectorOfDoubles = function(builder, vectorOfDoublesOffset) {
1887 MyGame.Example.Monster.createVectorOfDoublesVector = function(builder, data) {
1899 MyGame.Example.Monster.startVectorOfDoublesVector = function(builder, numElems) {
1907 MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespaceTestOffset) {
1915 MyGame.Example.Monster.endMonster = function(builder) {
1925 MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) {