Lines Matching refs:__vector

802   return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
818 …Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
883 …return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + i…
903 …return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncod…
924 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(thi…
950 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
966 …Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
1191 return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false;
1207 … Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
1288 …return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncod…
1306 …return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) …
1323 return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
1339 …Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
1349 …return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + i…
1366 …return offset ? this.bb.readInt64(this.bb.__vector(this.bb_pos + offset) + index * 8) : this.bb.cr…
1383 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
1399 …oat64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
2193 return offset ? this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
2209 … Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…
2218 return offset ? this.bb.readFloat64(this.bb.__vector(this.bb_pos + offset) + index * 8) : 0;
2234 …oat64Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + off…