Lines Matching refs:boolean
138 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
139 boolean line_stipple; /**< do line stipple? */
140 boolean point_sprite; /**< convert points to quads for sprites? */
161 boolean rebind_parameters;
213 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
214 boolean no_fse; /* disable FSE even when it is correct */
218 boolean bypass_clip_xy;
219 boolean bypass_clip_z;
220 boolean guard_band_xy;
221 boolean bypass_clip_points;
224 boolean quads_always_flatshade_last;
226 boolean flushing; /**< debugging/sanity */
227 boolean suspend_flushing; /**< internally set */
232 boolean clip_xy;
233 boolean clip_z;
234 boolean clip_user;
235 boolean guard_band_xy;
236 boolean guard_band_points_xy;
238 boolean force_passthrough; /**< never clip or shade */
240 boolean dump_vs;
243 boolean floating_point_depth;
255 boolean identity_viewport;
256 boolean bypass_viewport;
340 boolean collect_statistics;
349 boolean linear;
368 boolean linear;
384 boolean draw_init(struct draw_context *draw);
390 boolean draw_vs_init( struct draw_context *draw );
397 boolean draw_gs_init( struct draw_context *draw );
415 boolean draw_current_shader_uses_viewport_index(
422 boolean draw_pt_init( struct draw_context *draw );
432 boolean draw_pipeline_init( struct draw_context *draw );
480 boolean scissor,
481 boolean flatshade );