Lines Matching refs:GLES31

29526 Landroid/opengl/GLES31;
29527 Landroid/opengl/GLES31;->glActiveShaderProgram(II)V
29528 Landroid/opengl/GLES31;->glBindImageTexture(IIIZIII)V
29529 Landroid/opengl/GLES31;->glBindProgramPipeline(I)V
29530 Landroid/opengl/GLES31;->glBindVertexBuffer(IIJI)V
29531 Landroid/opengl/GLES31;->glCreateShaderProgramv(I[Ljava/lang/String;)I
29532 Landroid/opengl/GLES31;->glDeleteProgramPipelines(ILjava/nio/IntBuffer;)V
29533 Landroid/opengl/GLES31;->glDeleteProgramPipelines(I[II)V
29534 Landroid/opengl/GLES31;->glDispatchCompute(III)V
29535 Landroid/opengl/GLES31;->glDispatchComputeIndirect(J)V
29536 Landroid/opengl/GLES31;->glDrawArraysIndirect(IJ)V
29537 Landroid/opengl/GLES31;->glDrawElementsIndirect(IIJ)V
29538 Landroid/opengl/GLES31;->glFramebufferParameteri(III)V
29539 Landroid/opengl/GLES31;->glGenProgramPipelines(ILjava/nio/IntBuffer;)V
29540 Landroid/opengl/GLES31;->glGenProgramPipelines(I[II)V
29541 Landroid/opengl/GLES31;->glGetBooleani_v(IILjava/nio/IntBuffer;)V
29542 Landroid/opengl/GLES31;->glGetBooleani_v(II[ZI)V
29543 Landroid/opengl/GLES31;->glGetFramebufferParameteriv(IILjava/nio/IntBuffer;)V
29544 Landroid/opengl/GLES31;->glGetFramebufferParameteriv(II[II)V
29545 Landroid/opengl/GLES31;->glGetMultisamplefv(IILjava/nio/FloatBuffer;)V
29546 Landroid/opengl/GLES31;->glGetMultisamplefv(II[FI)V
29547 Landroid/opengl/GLES31;->glGetProgramInterfaceiv(IIILjava/nio/IntBuffer;)V
29548 Landroid/opengl/GLES31;->glGetProgramInterfaceiv(III[II)V
29549 Landroid/opengl/GLES31;->glGetProgramPipelineInfoLog(I)Ljava/lang/String;
29550 Landroid/opengl/GLES31;->glGetProgramPipelineiv(IILjava/nio/IntBuffer;)V
29551 Landroid/opengl/GLES31;->glGetProgramPipelineiv(II[II)V
29552 Landroid/opengl/GLES31;->glGetProgramResourceIndex(IILjava/lang/String;)I
29553 Landroid/opengl/GLES31;->glGetProgramResourceiv(IIIILjava/nio/IntBuffer;ILjava/nio/IntBuffer;Ljava/…
29554 Landroid/opengl/GLES31;->glGetProgramResourceiv(IIII[III[II[II)V
29555 Landroid/opengl/GLES31;->glGetProgramResourceLocation(IILjava/lang/String;)I
29556 Landroid/opengl/GLES31;->glGetProgramResourceName(III)Ljava/lang/String;
29557 Landroid/opengl/GLES31;->glGetTexLevelParameterfv(IIILjava/nio/FloatBuffer;)V
29558 Landroid/opengl/GLES31;->glGetTexLevelParameterfv(III[FI)V
29559 Landroid/opengl/GLES31;->glGetTexLevelParameteriv(IIILjava/nio/IntBuffer;)V
29560 Landroid/opengl/GLES31;->glGetTexLevelParameteriv(III[II)V
29561 Landroid/opengl/GLES31;->glIsProgramPipeline(I)Z
29562 Landroid/opengl/GLES31;->glMemoryBarrier(I)V
29563 Landroid/opengl/GLES31;->glMemoryBarrierByRegion(I)V
29564 Landroid/opengl/GLES31;->glProgramUniform1f(IIF)V
29565 Landroid/opengl/GLES31;->glProgramUniform1fv(IIILjava/nio/FloatBuffer;)V
29566 Landroid/opengl/GLES31;->glProgramUniform1fv(III[FI)V
29567 Landroid/opengl/GLES31;->glProgramUniform1i(III)V
29568 Landroid/opengl/GLES31;->glProgramUniform1iv(IIILjava/nio/IntBuffer;)V
29569 Landroid/opengl/GLES31;->glProgramUniform1iv(III[II)V
29570 Landroid/opengl/GLES31;->glProgramUniform1ui(III)V
29571 Landroid/opengl/GLES31;->glProgramUniform1uiv(IIILjava/nio/IntBuffer;)V
29572 Landroid/opengl/GLES31;->glProgramUniform1uiv(III[II)V
29573 Landroid/opengl/GLES31;->glProgramUniform2f(IIFF)V
29574 Landroid/opengl/GLES31;->glProgramUniform2fv(IIILjava/nio/FloatBuffer;)V
29575 Landroid/opengl/GLES31;->glProgramUniform2fv(III[FI)V
29576 Landroid/opengl/GLES31;->glProgramUniform2i(IIII)V
29577 Landroid/opengl/GLES31;->glProgramUniform2iv(IIILjava/nio/IntBuffer;)V
29578 Landroid/opengl/GLES31;->glProgramUniform2iv(III[II)V
29579 Landroid/opengl/GLES31;->glProgramUniform2ui(IIII)V
29580 Landroid/opengl/GLES31;->glProgramUniform2uiv(IIILjava/nio/IntBuffer;)V
29581 Landroid/opengl/GLES31;->glProgramUniform2uiv(III[II)V
29582 Landroid/opengl/GLES31;->glProgramUniform3f(IIFFF)V
29583 Landroid/opengl/GLES31;->glProgramUniform3fv(IIILjava/nio/FloatBuffer;)V
29584 Landroid/opengl/GLES31;->glProgramUniform3fv(III[FI)V
29585 Landroid/opengl/GLES31;->glProgramUniform3i(IIIII)V
29586 Landroid/opengl/GLES31;->glProgramUniform3iv(IIILjava/nio/IntBuffer;)V
29587 Landroid/opengl/GLES31;->glProgramUniform3iv(III[II)V
29588 Landroid/opengl/GLES31;->glProgramUniform3ui(IIIII)V
29589 Landroid/opengl/GLES31;->glProgramUniform3uiv(IIILjava/nio/IntBuffer;)V
29590 Landroid/opengl/GLES31;->glProgramUniform3uiv(III[II)V
29591 Landroid/opengl/GLES31;->glProgramUniform4f(IIFFFF)V
29592 Landroid/opengl/GLES31;->glProgramUniform4fv(IIILjava/nio/FloatBuffer;)V
29593 Landroid/opengl/GLES31;->glProgramUniform4fv(III[FI)V
29594 Landroid/opengl/GLES31;->glProgramUniform4i(IIIIII)V
29595 Landroid/opengl/GLES31;->glProgramUniform4iv(IIILjava/nio/IntBuffer;)V
29596 Landroid/opengl/GLES31;->glProgramUniform4iv(III[II)V
29597 Landroid/opengl/GLES31;->glProgramUniform4ui(IIIIII)V
29598 Landroid/opengl/GLES31;->glProgramUniform4uiv(IIILjava/nio/IntBuffer;)V
29599 Landroid/opengl/GLES31;->glProgramUniform4uiv(III[II)V
29600 Landroid/opengl/GLES31;->glProgramUniformMatrix2fv(IIIZLjava/nio/FloatBuffer;)V
29601 Landroid/opengl/GLES31;->glProgramUniformMatrix2fv(IIIZ[FI)V
29602 Landroid/opengl/GLES31;->glProgramUniformMatrix2x3fv(IIIZLjava/nio/FloatBuffer;)V
29603 Landroid/opengl/GLES31;->glProgramUniformMatrix2x3fv(IIIZ[FI)V
29604 Landroid/opengl/GLES31;->glProgramUniformMatrix2x4fv(IIIZLjava/nio/FloatBuffer;)V
29605 Landroid/opengl/GLES31;->glProgramUniformMatrix2x4fv(IIIZ[FI)V
29606 Landroid/opengl/GLES31;->glProgramUniformMatrix3fv(IIIZLjava/nio/FloatBuffer;)V
29607 Landroid/opengl/GLES31;->glProgramUniformMatrix3fv(IIIZ[FI)V
29608 Landroid/opengl/GLES31;->glProgramUniformMatrix3x2fv(IIIZLjava/nio/FloatBuffer;)V
29609 Landroid/opengl/GLES31;->glProgramUniformMatrix3x2fv(IIIZ[FI)V
29610 Landroid/opengl/GLES31;->glProgramUniformMatrix3x4fv(IIIZLjava/nio/FloatBuffer;)V
29611 Landroid/opengl/GLES31;->glProgramUniformMatrix3x4fv(IIIZ[FI)V
29612 Landroid/opengl/GLES31;->glProgramUniformMatrix4fv(IIIZLjava/nio/FloatBuffer;)V
29613 Landroid/opengl/GLES31;->glProgramUniformMatrix4fv(IIIZ[FI)V
29614 Landroid/opengl/GLES31;->glProgramUniformMatrix4x2fv(IIIZLjava/nio/FloatBuffer;)V
29615 Landroid/opengl/GLES31;->glProgramUniformMatrix4x2fv(IIIZ[FI)V
29616 Landroid/opengl/GLES31;->glProgramUniformMatrix4x3fv(IIIZLjava/nio/FloatBuffer;)V
29617 Landroid/opengl/GLES31;->glProgramUniformMatrix4x3fv(IIIZ[FI)V
29618 Landroid/opengl/GLES31;->glSampleMaski(II)V
29619 Landroid/opengl/GLES31;->glTexStorage2DMultisample(IIIIIZ)V
29620 Landroid/opengl/GLES31;->glUseProgramStages(III)V
29621 Landroid/opengl/GLES31;->glValidateProgramPipeline(I)V
29622 Landroid/opengl/GLES31;->glVertexAttribBinding(II)V
29623 Landroid/opengl/GLES31;->glVertexAttribFormat(IIIZI)V
29624 Landroid/opengl/GLES31;->glVertexAttribIFormat(IIII)V
29625 Landroid/opengl/GLES31;->glVertexBindingDivisor(II)V
29626 Landroid/opengl/GLES31;->GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:I
29627 Landroid/opengl/GLES31;->GL_ACTIVE_PROGRAM:I
29628 Landroid/opengl/GLES31;->GL_ACTIVE_RESOURCES:I
29629 Landroid/opengl/GLES31;->GL_ACTIVE_VARIABLES:I
29630 Landroid/opengl/GLES31;->GL_ALL_BARRIER_BITS:I
29631 Landroid/opengl/GLES31;->GL_ALL_SHADER_BITS:I
29632 Landroid/opengl/GLES31;->GL_ARRAY_SIZE:I
29633 Landroid/opengl/GLES31;->GL_ARRAY_STRIDE:I
29634 Landroid/opengl/GLES31;->GL_ATOMIC_COUNTER_BARRIER_BIT:I
29635 Landroid/opengl/GLES31;->GL_ATOMIC_COUNTER_BUFFER:I
29636 Landroid/opengl/GLES31;->GL_ATOMIC_COUNTER_BUFFER_BINDING:I
29637 Landroid/opengl/GLES31;->GL_ATOMIC_COUNTER_BUFFER_INDEX:I
29638 Landroid/opengl/GLES31;->GL_ATOMIC_COUNTER_BUFFER_SIZE:I
29639 Landroid/opengl/GLES31;->GL_ATOMIC_COUNTER_BUFFER_START:I
29640 Landroid/opengl/GLES31;->GL_BLOCK_INDEX:I
29641 Landroid/opengl/GLES31;->GL_BUFFER_BINDING:I
29642 Landroid/opengl/GLES31;->GL_BUFFER_DATA_SIZE:I
29643 Landroid/opengl/GLES31;->GL_BUFFER_UPDATE_BARRIER_BIT:I
29644 Landroid/opengl/GLES31;->GL_BUFFER_VARIABLE:I
29645 Landroid/opengl/GLES31;->GL_COMMAND_BARRIER_BIT:I
29646 Landroid/opengl/GLES31;->GL_COMPUTE_SHADER:I
29647 Landroid/opengl/GLES31;->GL_COMPUTE_SHADER_BIT:I
29648 Landroid/opengl/GLES31;->GL_COMPUTE_WORK_GROUP_SIZE:I
29649 Landroid/opengl/GLES31;->GL_DEPTH_STENCIL_TEXTURE_MODE:I
29650 Landroid/opengl/GLES31;->GL_DISPATCH_INDIRECT_BUFFER:I
29651 Landroid/opengl/GLES31;->GL_DISPATCH_INDIRECT_BUFFER_BINDING:I
29652 Landroid/opengl/GLES31;->GL_DRAW_INDIRECT_BUFFER:I
29653 Landroid/opengl/GLES31;->GL_DRAW_INDIRECT_BUFFER_BINDING:I
29654 Landroid/opengl/GLES31;->GL_ELEMENT_ARRAY_BARRIER_BIT:I
29655 Landroid/opengl/GLES31;->GL_FRAGMENT_SHADER_BIT:I
29656 Landroid/opengl/GLES31;->GL_FRAMEBUFFER_BARRIER_BIT:I
29657 Landroid/opengl/GLES31;->GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:I
29658 Landroid/opengl/GLES31;->GL_FRAMEBUFFER_DEFAULT_HEIGHT:I
29659 Landroid/opengl/GLES31;->GL_FRAMEBUFFER_DEFAULT_SAMPLES:I
29660 Landroid/opengl/GLES31;->GL_FRAMEBUFFER_DEFAULT_WIDTH:I
29661 Landroid/opengl/GLES31;->GL_IMAGE_2D:I
29662 Landroid/opengl/GLES31;->GL_IMAGE_2D_ARRAY:I
29663 Landroid/opengl/GLES31;->GL_IMAGE_3D:I
29664 Landroid/opengl/GLES31;->GL_IMAGE_BINDING_ACCESS:I
29665 Landroid/opengl/GLES31;->GL_IMAGE_BINDING_FORMAT:I
29666 Landroid/opengl/GLES31;->GL_IMAGE_BINDING_LAYER:I
29667 Landroid/opengl/GLES31;->GL_IMAGE_BINDING_LAYERED:I
29668 Landroid/opengl/GLES31;->GL_IMAGE_BINDING_LEVEL:I
29669 Landroid/opengl/GLES31;->GL_IMAGE_BINDING_NAME:I
29670 Landroid/opengl/GLES31;->GL_IMAGE_CUBE:I
29671 Landroid/opengl/GLES31;->GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:I
29672 Landroid/opengl/GLES31;->GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:I
29673 Landroid/opengl/GLES31;->GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:I
29674 Landroid/opengl/GLES31;->GL_INT_IMAGE_2D:I
29675 Landroid/opengl/GLES31;->GL_INT_IMAGE_2D_ARRAY:I
29676 Landroid/opengl/GLES31;->GL_INT_IMAGE_3D:I
29677 Landroid/opengl/GLES31;->GL_INT_IMAGE_CUBE:I
29678 Landroid/opengl/GLES31;->GL_INT_SAMPLER_2D_MULTISAMPLE:I
29679 Landroid/opengl/GLES31;->GL_IS_ROW_MAJOR:I
29680 Landroid/opengl/GLES31;->GL_LOCATION:I
29681 Landroid/opengl/GLES31;->GL_MATRIX_STRIDE:I
29682 Landroid/opengl/GLES31;->GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:I
29683 Landroid/opengl/GLES31;->GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:I
29684 Landroid/opengl/GLES31;->GL_MAX_COLOR_TEXTURE_SAMPLES:I
29685 Landroid/opengl/GLES31;->GL_MAX_COMBINED_ATOMIC_COUNTERS:I
29686 Landroid/opengl/GLES31;->GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:I
29687 Landroid/opengl/GLES31;->GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:I
29688 Landroid/opengl/GLES31;->GL_MAX_COMBINED_IMAGE_UNIFORMS:I
29689 Landroid/opengl/GLES31;->GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:I
29690 Landroid/opengl/GLES31;->GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:I
29691 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_ATOMIC_COUNTERS:I
29692 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:I
29693 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_IMAGE_UNIFORMS:I
29694 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:I
29695 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:I
29696 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:I
29697 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_UNIFORM_BLOCKS:I
29698 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_UNIFORM_COMPONENTS:I
29699 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_WORK_GROUP_COUNT:I
29700 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:I
29701 Landroid/opengl/GLES31;->GL_MAX_COMPUTE_WORK_GROUP_SIZE:I
29702 Landroid/opengl/GLES31;->GL_MAX_DEPTH_TEXTURE_SAMPLES:I
29703 Landroid/opengl/GLES31;->GL_MAX_FRAGMENT_ATOMIC_COUNTERS:I
29704 Landroid/opengl/GLES31;->GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:I
29705 Landroid/opengl/GLES31;->GL_MAX_FRAGMENT_IMAGE_UNIFORMS:I
29706 Landroid/opengl/GLES31;->GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:I
29707 Landroid/opengl/GLES31;->GL_MAX_FRAMEBUFFER_HEIGHT:I
29708 Landroid/opengl/GLES31;->GL_MAX_FRAMEBUFFER_SAMPLES:I
29709 Landroid/opengl/GLES31;->GL_MAX_FRAMEBUFFER_WIDTH:I
29710 Landroid/opengl/GLES31;->GL_MAX_IMAGE_UNITS:I
29711 Landroid/opengl/GLES31;->GL_MAX_INTEGER_SAMPLES:I
29712 Landroid/opengl/GLES31;->GL_MAX_NAME_LENGTH:I
29713 Landroid/opengl/GLES31;->GL_MAX_NUM_ACTIVE_VARIABLES:I
29714 Landroid/opengl/GLES31;->GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:I
29715 Landroid/opengl/GLES31;->GL_MAX_SAMPLE_MASK_WORDS:I
29716 Landroid/opengl/GLES31;->GL_MAX_SHADER_STORAGE_BLOCK_SIZE:I
29717 Landroid/opengl/GLES31;->GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:I
29718 Landroid/opengl/GLES31;->GL_MAX_UNIFORM_LOCATIONS:I
29719 Landroid/opengl/GLES31;->GL_MAX_VERTEX_ATOMIC_COUNTERS:I
29720 Landroid/opengl/GLES31;->GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:I
29721 Landroid/opengl/GLES31;->GL_MAX_VERTEX_ATTRIB_BINDINGS:I
29722 Landroid/opengl/GLES31;->GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:I
29723 Landroid/opengl/GLES31;->GL_MAX_VERTEX_ATTRIB_STRIDE:I
29724 Landroid/opengl/GLES31;->GL_MAX_VERTEX_IMAGE_UNIFORMS:I
29725 Landroid/opengl/GLES31;->GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:I
29726 Landroid/opengl/GLES31;->GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:I
29727 Landroid/opengl/GLES31;->GL_NAME_LENGTH:I
29728 Landroid/opengl/GLES31;->GL_NUM_ACTIVE_VARIABLES:I
29729 Landroid/opengl/GLES31;->GL_OFFSET:I
29730 Landroid/opengl/GLES31;->GL_PIXEL_BUFFER_BARRIER_BIT:I
29731 Landroid/opengl/GLES31;->GL_PROGRAM_INPUT:I
29732 Landroid/opengl/GLES31;->GL_PROGRAM_OUTPUT:I
29733 Landroid/opengl/GLES31;->GL_PROGRAM_PIPELINE_BINDING:I
29734 Landroid/opengl/GLES31;->GL_PROGRAM_SEPARABLE:I
29735 Landroid/opengl/GLES31;->GL_READ_ONLY:I
29736 Landroid/opengl/GLES31;->GL_READ_WRITE:I
29737 Landroid/opengl/GLES31;->GL_REFERENCED_BY_COMPUTE_SHADER:I
29738 Landroid/opengl/GLES31;->GL_REFERENCED_BY_FRAGMENT_SHADER:I
29739 Landroid/opengl/GLES31;->GL_REFERENCED_BY_VERTEX_SHADER:I
29740 Landroid/opengl/GLES31;->GL_SAMPLER_2D_MULTISAMPLE:I
29741 Landroid/opengl/GLES31;->GL_SAMPLE_MASK:I
29742 Landroid/opengl/GLES31;->GL_SAMPLE_MASK_VALUE:I
29743 Landroid/opengl/GLES31;->GL_SAMPLE_POSITION:I
29744 Landroid/opengl/GLES31;->GL_SHADER_IMAGE_ACCESS_BARRIER_BIT:I
29745 Landroid/opengl/GLES31;->GL_SHADER_STORAGE_BARRIER_BIT:I
29746 Landroid/opengl/GLES31;->GL_SHADER_STORAGE_BLOCK:I
29747 Landroid/opengl/GLES31;->GL_SHADER_STORAGE_BUFFER:I
29748 Landroid/opengl/GLES31;->GL_SHADER_STORAGE_BUFFER_BINDING:I
29749 Landroid/opengl/GLES31;->GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:I
29750 Landroid/opengl/GLES31;->GL_SHADER_STORAGE_BUFFER_SIZE:I
29751 Landroid/opengl/GLES31;->GL_SHADER_STORAGE_BUFFER_START:I
29752 Landroid/opengl/GLES31;->GL_STENCIL_INDEX:I
29753 Landroid/opengl/GLES31;->GL_TEXTURE_2D_MULTISAMPLE:I
29754 Landroid/opengl/GLES31;->GL_TEXTURE_ALPHA_SIZE:I
29755 Landroid/opengl/GLES31;->GL_TEXTURE_ALPHA_TYPE:I
29756 Landroid/opengl/GLES31;->GL_TEXTURE_BINDING_2D_MULTISAMPLE:I
29757 Landroid/opengl/GLES31;->GL_TEXTURE_BLUE_SIZE:I
29758 Landroid/opengl/GLES31;->GL_TEXTURE_BLUE_TYPE:I
29759 Landroid/opengl/GLES31;->GL_TEXTURE_COMPRESSED:I
29760 Landroid/opengl/GLES31;->GL_TEXTURE_DEPTH:I
29761 Landroid/opengl/GLES31;->GL_TEXTURE_DEPTH_SIZE:I
29762 Landroid/opengl/GLES31;->GL_TEXTURE_DEPTH_TYPE:I
29763 Landroid/opengl/GLES31;->GL_TEXTURE_FETCH_BARRIER_BIT:I
29764 Landroid/opengl/GLES31;->GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:I
29765 Landroid/opengl/GLES31;->GL_TEXTURE_GREEN_SIZE:I
29766 Landroid/opengl/GLES31;->GL_TEXTURE_GREEN_TYPE:I
29767 Landroid/opengl/GLES31;->GL_TEXTURE_HEIGHT:I
29768 Landroid/opengl/GLES31;->GL_TEXTURE_INTERNAL_FORMAT:I
29769 Landroid/opengl/GLES31;->GL_TEXTURE_RED_SIZE:I
29770 Landroid/opengl/GLES31;->GL_TEXTURE_RED_TYPE:I
29771 Landroid/opengl/GLES31;->GL_TEXTURE_SAMPLES:I
29772 Landroid/opengl/GLES31;->GL_TEXTURE_SHARED_SIZE:I
29773 Landroid/opengl/GLES31;->GL_TEXTURE_STENCIL_SIZE:I
29774 Landroid/opengl/GLES31;->GL_TEXTURE_UPDATE_BARRIER_BIT:I
29775 Landroid/opengl/GLES31;->GL_TEXTURE_WIDTH:I
29776 Landroid/opengl/GLES31;->GL_TOP_LEVEL_ARRAY_SIZE:I
29777 Landroid/opengl/GLES31;->GL_TOP_LEVEL_ARRAY_STRIDE:I
29778 Landroid/opengl/GLES31;->GL_TRANSFORM_FEEDBACK_BARRIER_BIT:I
29779 Landroid/opengl/GLES31;->GL_TRANSFORM_FEEDBACK_VARYING:I
29780 Landroid/opengl/GLES31;->GL_TYPE:I
29781 Landroid/opengl/GLES31;->GL_UNIFORM:I
29782 Landroid/opengl/GLES31;->GL_UNIFORM_BARRIER_BIT:I
29783 Landroid/opengl/GLES31;->GL_UNIFORM_BLOCK:I
29784 Landroid/opengl/GLES31;->GL_UNSIGNED_INT_ATOMIC_COUNTER:I
29785 Landroid/opengl/GLES31;->GL_UNSIGNED_INT_IMAGE_2D:I
29786 Landroid/opengl/GLES31;->GL_UNSIGNED_INT_IMAGE_2D_ARRAY:I
29787 Landroid/opengl/GLES31;->GL_UNSIGNED_INT_IMAGE_3D:I
29788 Landroid/opengl/GLES31;->GL_UNSIGNED_INT_IMAGE_CUBE:I
29789 Landroid/opengl/GLES31;->GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:I
29790 Landroid/opengl/GLES31;->GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT:I
29791 Landroid/opengl/GLES31;->GL_VERTEX_ATTRIB_BINDING:I
29792 Landroid/opengl/GLES31;->GL_VERTEX_ATTRIB_RELATIVE_OFFSET:I
29793 Landroid/opengl/GLES31;->GL_VERTEX_BINDING_BUFFER:I
29794 Landroid/opengl/GLES31;->GL_VERTEX_BINDING_DIVISOR:I
29795 Landroid/opengl/GLES31;->GL_VERTEX_BINDING_OFFSET:I
29796 Landroid/opengl/GLES31;->GL_VERTEX_BINDING_STRIDE:I
29797 Landroid/opengl/GLES31;->GL_VERTEX_SHADER_BIT:I
29798 Landroid/opengl/GLES31;->GL_WRITE_ONLY:I