Lines Matching refs:approximationInfo

705     PathApproximationInfo approximationInfo(threshInvScaleX, threshInvScaleY,  in tessellatePath()  local
708 approximatePathOutlineVertices(path, forceClose, approximationInfo, tempVertices); in tessellatePath()
785 PathApproximationInfo approximationInfo(paintInfo.inverseScaleX, paintInfo.inverseScaleY, in tessellatePoints() local
787 approximatePathOutlineVertices(path, true, approximationInfo, outlineVertices); in tessellatePoints()
864 PathApproximationInfo approximationInfo(1.0f, 1.0f, threshold); in approximatePathOutlineVertices() local
865 return approximatePathOutlineVertices(path, true, approximationInfo, outputVertices); in approximatePathOutlineVertices()
904 const PathApproximationInfo& approximationInfo, in approximatePathOutlineVertices() argument
933 pts[1].x(), pts[1].y(), approximationInfo, in approximatePathOutlineVertices()
942 approximationInfo, outputVertices); in approximatePathOutlineVertices()
951 pts, iter.conicWeight(), approximationInfo.thresholdForConicQuads); in approximatePathOutlineVertices()
957 approximationInfo, outputVertices); in approximatePathOutlineVertices()
1003 const PathApproximationInfo& approximationInfo, in recursiveCubicBezierVertices() argument
1011 if (depth >= MAX_DEPTH || d * d <= getThreshold(approximationInfo, dx, dy)) { in recursiveCubicBezierVertices()
1033 approximationInfo, outputVertices, depth + 1); in recursiveCubicBezierVertices()
1035 approximationInfo, outputVertices, depth + 1); in recursiveCubicBezierVertices()
1041 const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, in recursiveQuadraticBezierVertices() argument
1048 if (depth >= MAX_DEPTH || d * d <= getThreshold(approximationInfo, dx, dy)) { in recursiveQuadraticBezierVertices()
1061 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, approximationInfo, in recursiveQuadraticBezierVertices()
1063 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, approximationInfo, in recursiveQuadraticBezierVertices()