Lines Matching refs:inverseScaleX
108 inverseScaleX = 1.0f; in PaintInfo()
113 inverseScaleX = 1.0f / scaleX; in PaintInfo()
117 if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && in PaintInfo()
118 2 * halfStrokeWidth < inverseScaleX) { in PaintInfo()
120 maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; in PaintInfo()
128 float inverseScaleX; member
136 offset.x *= 0.5f * inverseScaleX; in scaleOffsetForStrokeWidth()
148 return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY}; in deriveAAOffset()
160 float threshold = std::min(inverseScaleX, inverseScaleY) * ROUND_CAP_THRESH; in capExtraDivisions()
175 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()), in expandBoundsForStroke()
179 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(), in expandBoundsForStroke()
691 float threshInvScaleX = paintInfo.inverseScaleX; in tessellatePath()
785 PathApproximationInfo approximationInfo(paintInfo.inverseScaleX, paintInfo.inverseScaleY, in tessellatePoints()