Lines Matching refs:Spot
316 Spot* spot = getSpotLocked(id); in setSpots()
326 Spot* spot = mLocked.spots.itemAt(i); in setSpots()
327 if (spot->id != Spot::INVALID_ID in setSpots()
551 Spot* spot = mLocked.spots.itemAt(i); in doFadingAnimationLocked()
552 if (spot->id == Spot::INVALID_ID) { in doFadingAnimationLocked()
661 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { in getSpotLocked()
663 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked()
671 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { in createAndAddSpotLocked()
674 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked()
692 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked()
697 PointerController::Spot* PointerController::removeFirstFadingSpotLocked() { in removeFirstFadingSpotLocked()
699 Spot* spot = mLocked.spots.itemAt(i); in removeFirstFadingSpotLocked()
700 if (spot->id == Spot::INVALID_ID) { in removeFirstFadingSpotLocked()
708 void PointerController::releaseSpotLocked(Spot* spot) { in releaseSpotLocked()
718 void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { in fadeOutAndReleaseSpotLocked()
719 if (spot->id != Spot::INVALID_ID) { in fadeOutAndReleaseSpotLocked()
720 spot->id = Spot::INVALID_ID; in fadeOutAndReleaseSpotLocked()
727 Spot* spot = mLocked.spots.itemAt(i); in fadeOutAndReleaseAllSpotsLocked()
739 void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) { in updateSprite()