Lines Matching refs:EGL_NO_DISPLAY
145 mEglDisplay(EGL_NO_DISPLAY), in GLConsumer()
174 mEglDisplay(EGL_NO_DISPLAY), in GLConsumer()
482 if (mEglDisplay == EGL_NO_DISPLAY) { in bindTextureImageLocked()
540 if (mEglDisplay == EGL_NO_DISPLAY) { in checkAndUpdateEglStateLocked()
548 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) { in checkAndUpdateEglStateLocked()
594 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { in detachFromContext()
604 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { in detachFromContext()
613 mEglDisplay = EGL_NO_DISPLAY; in detachFromContext()
639 if (dpy == EGL_NO_DISPLAY) { in attachToContext()
976 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { in doGLFenceWaitLocked()
1066 mEglDisplay(EGL_NO_DISPLAY), in EglImage()
1092 mEglDisplay = EGL_NO_DISPLAY; in createIfNeeded()
1104 mEglDisplay = EGL_NO_DISPLAY; in createIfNeeded()