Lines Matching refs:GLC_LOGE

60 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)  macro
191 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!"); in setDefaultBufferSize()
205 GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()
228 GLC_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()
253 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()
279 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
289 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()
389 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
449 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()
495 GLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
524 GLC_LOGE("bindTextureImage: error binding external image: %#04x", error); in bindTextureImageLocked()
549 GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); in checkAndUpdateEglStateLocked()
554 GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); in checkAndUpdateEglStateLocked()
569 GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", in setReleaseFence()
581 GLC_LOGE("detachFromContext: abandoned GLConsumer"); in detachFromContext()
586 GLC_LOGE("detachFromContext: GLConsumer is not attached to a " in detachFromContext()
595 GLC_LOGE("detachFromContext: invalid current EGLDisplay"); in detachFromContext()
600 GLC_LOGE("detachFromContext: invalid current EGLContext"); in detachFromContext()
626 GLC_LOGE("attachToContext: abandoned GLConsumer"); in attachToContext()
631 GLC_LOGE("attachToContext: GLConsumer is already attached to a " in attachToContext()
640 GLC_LOGE("attachToContext: invalid current EGLDisplay"); in attachToContext()
645 GLC_LOGE("attachToContext: invalid current EGLContext"); in attachToContext()
681 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", in syncForReleaseLocked()
689 GLC_LOGE("syncForReleaseLocked: error dup'ing native fence " in syncForReleaseLocked()
697 GLC_LOGE("syncForReleaseLocked: error adding release fence: " in syncForReleaseLocked()
710 GLC_LOGE("syncForReleaseLocked: error waiting for previous " in syncForReleaseLocked()
714 GLC_LOGE("syncForReleaseLocked: timeout waiting for previous " in syncForReleaseLocked()
725 GLC_LOGE("syncForReleaseLocked: error creating fence: %#x", in syncForReleaseLocked()
749 GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); in setFilteringEnabled()
977 GLC_LOGE("doGLFenceWait: invalid current EGLDisplay"); in doGLFenceWaitLocked()
982 GLC_LOGE("doGLFenceWait: invalid current EGLContext"); in doGLFenceWaitLocked()
992 GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); in doGLFenceWaitLocked()
1003 GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x", in doGLFenceWaitLocked()
1015 GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", in doGLFenceWaitLocked()
1023 GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err); in doGLFenceWaitLocked()