Lines Matching refs:eventEntry

959         EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {  in dispatchEventLocked()  argument
964 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked()
966 pokeUserActivityLocked(eventEntry); in dispatchEventLocked()
974 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked()
1699 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked() argument
1730 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked()
1797 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument
1809 switch (eventEntry->type) { in pokeUserActivityLocked()
1811 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked()
1822 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); in pokeUserActivityLocked()
1833 commandEntry->eventTime = eventEntry->eventTime; in pokeUserActivityLocked()
1838 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { in prepareDispatchCycleLocked() argument
1860 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); in prepareDispatchCycleLocked()
1862 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry); in prepareDispatchCycleLocked()
1882 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget); in prepareDispatchCycleLocked()
1886 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) { in enqueueDispatchEntriesLocked() argument
1890 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
1892 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
1894 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
1896 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
1898 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
1900 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget, in enqueueDispatchEntriesLocked()
1910 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, in enqueueDispatchEntryLocked() argument
1920 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref in enqueueDispatchEntryLocked()
1925 switch (eventEntry->type) { in enqueueDispatchEntryLocked()
1927 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); in enqueueDispatchEntryLocked()
1944 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); in enqueueDispatchEntryLocked()
1991 incrementPendingForegroundDispatchesLocked(eventEntry); in enqueueDispatchEntryLocked()
2013 EventEntry* eventEntry = dispatchEntry->eventEntry; in startDispatchCycleLocked() local
2014 switch (eventEntry->type) { in startDispatchCycleLocked()
2016 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry); in startDispatchCycleLocked()
2029 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry); in startDispatchCycleLocked()
2167 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry); in releaseDispatchEntryLocked()
3356 entry->eventEntry->appendDescription(dump); in dumpDispatchStateLocked()
3359 (currentTime - entry->eventEntry->eventTime) * 0.000001f); in dumpDispatchStateLocked()
3371 entry->eventEntry->appendDescription(dump); in dumpDispatchStateLocked()
3375 (currentTime - entry->eventEntry->eventTime) * 0.000001f, in dumpDispatchStateLocked()
3635 dispatchEntry->eventEntry->appendDescription(msg); in doDispatchCycleFinishedLockedInterruptible()
3640 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) { in doDispatchCycleFinishedLockedInterruptible()
3641 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry); in doDispatchCycleFinishedLockedInterruptible()
3644 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { in doDispatchCycleFinishedLockedInterruptible()
3645 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry); in doDispatchCycleFinishedLockedInterruptible()
4074 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry, in DispatchEntry() argument
4077 eventEntry(eventEntry), targetFlags(targetFlags), in DispatchEntry()
4080 eventEntry->refCount += 1; in DispatchEntry()
4084 eventEntry->release(); in ~DispatchEntry()