Lines Matching refs:InputWindowHandle

210             const sp<InputWindowHandle>& inputWindowHandle,
214 virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
245 virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
250 virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
310 virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
347 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
390 virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
399 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
603 sp<InputWindowHandle> inputWindowHandle;
815 sp<InputWindowHandle> inputWindowHandle; // may be null
832 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
894 sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
955 Vector<sp<InputWindowHandle> > mWindowHandles;
957 sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
958 bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
961 sp<InputWindowHandle> mFocusedWindowHandle;
965 sp<InputWindowHandle> windowHandle;
981 void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
983 void removeWindow(const sp<InputWindowHandle>& windowHandle);
985 sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
1029 sp<InputWindowHandle> mLastHoverWindowHandle;
1034 const sp<InputWindowHandle>& windowHandle,
1047 void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1052 bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1054 bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1056 bool isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const;
1058 const sp<InputWindowHandle>& windowHandle);
1061 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1116 const sp<InputWindowHandle>& windowHandle,