Lines Matching refs:RSD_CALL_GL

105     RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);  in Update2DTexture()
106 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); in Update2DTexture()
111 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); in Update2DTexture()
120 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); in Upload2DTexture()
121 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); in Upload2DTexture()
139 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, in Upload2DTexture()
144 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, in Upload2DTexture()
153 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); in Upload2DTexture()
165 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); in UploadToTexture()
181 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); in UploadToTexture()
206 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); in AllocateRenderTarget()
214 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); in AllocateRenderTarget()
215 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, in AllocateRenderTarget()
232 RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); in UploadToBufferObject()
239 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); in UploadToBufferObject()
240 RSD_CALL_GL(glBufferData, drv->glTarget, in UploadToBufferObject()
243 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); in UploadToBufferObject()
546 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); in rsdAllocationDestroy()
550 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); in rsdAllocationDestroy()
645 RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX, in rsdAllocationSyncFromFBO()
791 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); in rsdAllocationIoSend()