Lines Matching refs:GameRotationVector
430 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()
431 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()
432 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()
433 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()
514 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()
1513 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()
1645 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()
1663 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()
1721 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()
2038 !(mBatchEnabled & (1 << GameRotationVector))) {
2383 if ((enableSensors & (1 << GameRotationVector))
2384 && !(tempBatchSensor & (1 << GameRotationVector))) {
2446 (mEnabled & (1 << GameRotationVector)) &&
2470 if (en && (mEnabled & (1 << GameRotationVector)) &&
2478 if (mEnabled & (1 << GameRotationVector)) {
2813 if (!mEnabledTime[GameRotationVector] || !(s->timestamp > mEnabledTime[GameRotationVector])) {
2815 mEnabledTime[GameRotationVector], s->timestamp, android::elapsedRealtimeNano());
3168 what = GameRotationVector;
3252 case GameRotationVector:
3392 what = GameRotationVector;
3517 case GameRotationVector:
5290 list[GameRotationVector].power = list[Gyro].power +
5292 list[GameRotationVector].resolution = .00001;
5293 list[GameRotationVector].maxRange = 1.0;
5294 list[GameRotationVector].minDelay = 5000;
5935 case GameRotationVector:
5997 if ((i == StepDetector) || (i == GameRotationVector)) {
6136 (mEnabled & (1 << GameRotationVector)) &&
6144 wanted = mBatchDelays[GameRotationVector];
6148 if (mEnabled & (1 << GameRotationVector)) {
6165 (mEnabled & (1 << GameRotationVector))) {
6169 if (what == GameRotationVector) {
6174 wanted = mBatchDelays[GameRotationVector];
6178 if (mEnabled & (1 << GameRotationVector)) {
6298 (mEnabled & (1 << GameRotationVector)) &&
6306 wanted = mBatchDelays[GameRotationVector];
6309 (mEnabled & (1 << GameRotationVector))) {
6316 wanted = mBatchDelays[GameRotationVector];
6323 if(mEnabled & (1 << GameRotationVector)) {
6371 if (mBatchEnabled & (1 << GameRotationVector)) {
6391 } else if (mBatchEnabled & (1 << GameRotationVector)) {
6757 quatRate = mBatchDelays[GameRotationVector];