/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Texture API tests. *//*--------------------------------------------------------------------*/ #include "es31fNegativeTextureApiTests.hpp" #include "es31fNegativeTestShared.hpp" #include "gluCallLogWrapper.hpp" #include "gluContextInfo.hpp" #include "gluRenderContext.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" namespace deqp { namespace gles31 { namespace Functional { namespace NegativeTestShared { using tcu::TestLog; using glu::CallLogWrapper; using namespace glw; static inline int divRoundUp (int a, int b) { return a/b + (a%b != 0 ? 1 : 0); } static inline int etc2DataSize (int width, int height) { return (int)(divRoundUp(width, 4) * divRoundUp(height, 4) * sizeof(deUint64)); } static inline int etc2EacDataSize (int width, int height) { return 2 * etc2DataSize(width, height); } static deUint32 cubeFaceToGLFace (tcu::CubeFace face) { switch (face) { case tcu::CUBEFACE_NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X; case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; case tcu::CUBEFACE_NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; case tcu::CUBEFACE_NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; default: DE_ASSERT(DE_FALSE); return GL_NONE; } } #define FOR_CUBE_FACES(FACE_GL_VAR, BODY) \ do \ { \ for (int faceIterTcu = 0; faceIterTcu < tcu::CUBEFACE_LAST; faceIterTcu++) \ { \ const GLenum FACE_GL_VAR = cubeFaceToGLFace((tcu::CubeFace)faceIterTcu); \ BODY \ } \ } while (false) // glActiveTexture void activetexture (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)."); ctx.glActiveTexture(-1); ctx.expectError(GL_INVALID_ENUM); int numMaxTextureUnits = ctx.getInteger(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); ctx.glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } // glBindTexture void bindtexture (NegativeTestContext& ctx) { GLuint texture[5]; ctx.glGenTextures(5, texture); ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the allowable values."); ctx.glBindTexture(0, 1); ctx.expectError(GL_INVALID_ENUM); ctx.glBindTexture(GL_FRAMEBUFFER, 1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target."); ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); ctx.expectError(GL_NO_ERROR); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); ctx.expectError(GL_NO_ERROR); ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); ctx.expectError(GL_NO_ERROR); ctx.glBindTexture(GL_TEXTURE_2D, texture[2]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[2]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); ctx.expectError(GL_NO_ERROR); ctx.glBindTexture(GL_TEXTURE_2D, texture[3]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[3]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); ctx.expectError(GL_INVALID_OPERATION); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]); ctx.expectError(GL_NO_ERROR); ctx.glBindTexture(GL_TEXTURE_2D, texture[4]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[4]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(5, texture); } // glCompressedTexImage2D void compressedteximage2d_invalid_target (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void compressedteximage2d_invalid_format (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not a supported format returned in GL_COMPRESSED_TEXTURE_FORMATS."); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void compressedteximage2d_neg_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage2d_max_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for a 2d texture target."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE) for a cubemap target."); deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage2d_neg_width_height (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0."); ctx.beginSection("GL_TEXTURE_2D target"); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void compressedteximage2d_max_width_height (NegativeTestContext& ctx) { int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1; int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1; ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE."); ctx.beginSection("GL_TEXTURE_2D target"); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, etc2EacDataSize(maxTextureSize, 1), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, etc2EacDataSize(1, maxTextureSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, 0, etc2EacDataSize(maxTextureSize, maxTextureSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void compressedteximage2d_invalid_border (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0."); ctx.beginSection("GL_TEXTURE_2D target"); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void compressedteximage2d_invalid_size (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data."); // Subtracting 1 to the imageSize field to deviate from the expected size. Removing the -1 would cause the imageSize to be correct. ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_R11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RG11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_RG11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 8 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_4x4, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_5x4, 1, 1, 0, divRoundUp(1, 5) * divRoundUp(1, 4) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_5x5, 1, 1, 0, divRoundUp(1, 5) * divRoundUp(1, 5) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_6x5, 1, 1, 0, divRoundUp(1, 6) * divRoundUp(1, 5) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_6x6, 1, 1, 0, divRoundUp(1, 6) * divRoundUp(1, 6) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x5, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 5) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x6, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 6) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_8x8, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 8) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x5, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 5) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x6, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 6) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x8, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 8) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_10x10, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 10) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_12x10, 1, 1, 0, divRoundUp(1, 12) * divRoundUp(1, 10) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_12x12, 1, 1, 0, divRoundUp(1, 12) * divRoundUp(1, 12) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4, 1, 1, 0, divRoundUp(1, 5) * divRoundUp(1, 4) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5, 1, 1, 0, divRoundUp(1, 5) * divRoundUp(1, 5) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5, 1, 1, 0, divRoundUp(1, 6) * divRoundUp(1, 5) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6, 1, 1, 0, divRoundUp(1, 6) * divRoundUp(1, 6) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 5) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 6) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8, 1, 1, 0, divRoundUp(1, 8) * divRoundUp(1, 8) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 5) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 6) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 8) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10, 1, 1, 0, divRoundUp(1, 10) * divRoundUp(1, 10) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10, 1, 1, 0, divRoundUp(1, 12) * divRoundUp(1, 10) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12, 1, 1, 0, divRoundUp(1, 12) * divRoundUp(1, 12) * 16 - 1, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); } void compressedteximage2d_neg_size (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is negative."); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 0, 0, 0, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage2d_invalid_width_height (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if target is a cube map face and width and height are not equal."); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divRoundUp(1, 4) * divRoundUp(2, 4) * 8, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void compressedteximage2d_invalid_buffer_target (NegativeTestContext& ctx) { deUint32 buf = 1234; std::vector data(64); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped."); ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); } // glCopyTexImage2D void copyteximage2d_invalid_target (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void copyteximage2d_invalid_format (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not an accepted format."); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.endSection(); } void copyteximage2d_inequal_width_height_cube (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal."); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void copyteximage2d_neg_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void copyteximage2d_max_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void copyteximage2d_neg_width_height (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0."); ctx.beginSection("GL_TEXTURE_2D target"); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void copyteximage2d_max_width_height (NegativeTestContext& ctx) { int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1; int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1; ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE."); ctx.beginSection("GL_TEXTURE_2D target"); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void copyteximage2d_invalid_border (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0."); ctx.beginSection("GL_TEXTURE_2D target"); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_2D target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void copyteximage2d_incomplete_framebuffer (NegativeTestContext& ctx) { GLuint fbo = 0x1234; ctx.glGenFramebuffers (1, &fbo); ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.endSection(); ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); } void copytexsubimage2d_invalid_target (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glCopyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage2d_read_buffer_is_none (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_OPERATION is generated if the read buffer is NONE"); ctx.glReadBuffer(GL_NONE); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage2d_texture_internalformat (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB9_E5, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_OPERATION is generated if internal format of the texture is GL_RGB9_E5"); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage2d_neg_level (NegativeTestContext& ctx) { GLuint textures[2]; ctx.glGenTextures (2, &textures[0]); ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); FOR_CUBE_FACES(faceGL, { ctx.glCopyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); }); ctx.endSection(); ctx.glDeleteTextures(2, &textures[0]); } void copytexsubimage2d_max_level (NegativeTestContext& ctx) { GLuint textures[2]; ctx.glGenTextures (2, &textures[0]); ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for 2D texture targets."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_SIZE) for cubemap targets."); deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; FOR_CUBE_FACES(faceGL, { ctx.glCopyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); }); ctx.endSection(); ctx.glDeleteTextures(2, &textures[0]); } void copytexsubimage2d_neg_offset (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_VALUE is generated if xoffset < 0 or yoffset < 0."); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage2d_invalid_offset (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height."); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage2d_neg_width_height (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0."); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage2d_incomplete_framebuffer (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); GLuint texture[2]; GLuint fbo = 0x1234; ctx.glGenTextures (2, texture); ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, texture[1]); ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_NO_ERROR); ctx.glGenFramebuffers(1, &fbo); ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); ctx.expectError(GL_NO_ERROR); ctx.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.glDeleteTextures(2, texture); ctx.endSection(); } // glDeleteTextures void deletetextures (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glDeleteTextures(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.glDeleteTextures(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } // glGenerateMipmap void generatemipmap (NegativeTestContext& ctx) { GLuint texture[2]; ctx.glGenTextures(2, texture); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP."); ctx.glGenerateMipmap(0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("INVALID_OPERATION is generated if the texture bound to target is not cube complete."); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); ctx.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glGenerateMipmap(GL_TEXTURE_CUBE_MAP); ctx.expectError(GL_INVALID_OPERATION); ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glGenerateMipmap(GL_TEXTURE_CUBE_MAP); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the zero level array is stored in a compressed internal format."); ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0); ctx.glGenerateMipmap(GL_TEXTURE_2D); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the level base array was not specified with an unsized internal format or a sized internal format that is both color-renderable and texture-filterable."); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 0, 0, 0, GL_RGB, GL_BYTE, 0); ctx.glGenerateMipmap(GL_TEXTURE_2D); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0); ctx.glGenerateMipmap(GL_TEXTURE_2D); ctx.expectError(GL_INVALID_OPERATION); if (!(ctx.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_float") && ctx.getContextInfo().isExtensionSupported("GL_OES_texture_float_linear"))) { ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, GL_RGBA, GL_FLOAT, 0); ctx.glGenerateMipmap(GL_TEXTURE_2D); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(2, texture); } // glGenTextures void gentextures (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glGenTextures(-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } // glPixelStorei void pixelstorei (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); ctx.glPixelStorei(0,1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8."); ctx.glPixelStorei(GL_PACK_ROW_LENGTH, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_PACK_SKIP_ROWS, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_PACK_SKIP_PIXELS, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_UNPACK_ROW_LENGTH, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_UNPACK_SKIP_ROWS, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_UNPACK_SKIP_PIXELS, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_UNPACK_SKIP_IMAGES, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_PACK_ALIGNMENT, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_PACK_ALIGNMENT, 16); ctx.expectError(GL_INVALID_VALUE); ctx.glPixelStorei(GL_UNPACK_ALIGNMENT, 16); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } // glTexImage2D void teximage2d (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glTexImage2D(0, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant."); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid."); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void teximage2d_inequal_width_height_cube (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal."); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void teximage2d_neg_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void teximage2d_max_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void teximage2d_neg_width_height (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0."); ctx.beginSection("GL_TEXTURE_2D target"); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void teximage2d_max_width_height (NegativeTestContext& ctx) { int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1; int maxCubemapSize = ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1; ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE."); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_CUBE_MAP_TEXTURE_SIZE."); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_X target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Y target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_POSITIVE_Z target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_X target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target"); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.endSection(); } void teximage2d_invalid_border (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0."); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void teximage2d_invalid_buffer_target (NegativeTestContext& ctx) { deUint32 buf = 0x1234; deUint32 texture = 0x1234; std::vector data(64); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY); ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); ctx.beginSection("...the buffer object's data store is currently mapped."); ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); ctx.endSection(); ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type."); ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage; ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB5_A1, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTextures (1, &texture); } // glTexSubImage2D void texsubimage2d (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glTexSubImage2D(0, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant."); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant."); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid."); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void texsubimage2d_neg_level (NegativeTestContext& ctx) { deUint32 textures[2]; ctx.glGenTextures (2, &textures[0]); ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_2D, textures[1]); FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); FOR_CUBE_FACES(faceGL, { ctx.glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); }); ctx.endSection(); ctx.glDeleteTextures(2, &textures[0]); } void texsubimage2d_max_level (NegativeTestContext& ctx) { deUint32 textures[2]; ctx.glGenTextures (2, &textures[0]); ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; FOR_CUBE_FACES(faceGL, { ctx.glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); }); ctx.endSection(); ctx.glDeleteTextures(2, &textures[0]); } void texsubimage2d_neg_offset (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if xoffset or yoffset are negative."); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void texsubimage2d_invalid_offset (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height."); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void texsubimage2d_neg_width_height (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0."); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void texsubimage2d_invalid_buffer_target (NegativeTestContext& ctx) { deUint32 buf = 0x1234; deUint32 texture = 0x1234; std::vector data(64); ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); ctx.beginSection("...the buffer object's data store is currently mapped."); ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT); ctx.glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); ctx.endSection(); ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); ctx.glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type."); ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage; ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.expectError (GL_NO_ERROR); ctx.glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTextures (1, &texture); } // glTexParameteri void texparameteri (NegativeTestContext& ctx) { GLuint texture = 0x1234; GLint textureMode = -1; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(0, 0, GL_LINEAR); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value."); ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative."); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { ctx.beginSection("GL_INVALID_ENUM is generated if pname is a non-scalar parameter."); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) { ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0."); ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 1); ctx.expectError(GL_INVALID_OPERATION); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) { ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(1, &texture); } // glTexParameterf void texparameterf (NegativeTestContext& ctx) { GLuint texture = 0x1234; GLfloat textureMode = -1.0f; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); ctx.glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(0, 0, GL_LINEAR); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value."); ctx.glTexParameterf(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative."); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1.0f); ctx.expectError(GL_INVALID_VALUE); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1.0f); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { ctx.beginSection("GL_INVALID_ENUM is generated if pname is a non-scalar parameter."); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0.0f); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) { ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0."); ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 1.0f); ctx.expectError(GL_INVALID_OPERATION); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) { ctx.glTexParameterf(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 1.0f); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(1, &texture); } // glTexParameteriv void texparameteriv (NegativeTestContext& ctx) { GLint params[1] = {GL_LINEAR}; GLuint texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); ctx.glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, 0, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(0, 0, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value."); params[0] = -1; ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative."); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, ¶ms[0]); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) { ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0."); params[0] = 1; ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) { params[0] = 1; ctx.glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(1, &texture); } // glTexParameterfv void texparameterfv (NegativeTestContext& ctx) { GLfloat params[1] = {GL_LINEAR}; GLuint texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.beginSection("GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values."); params[0] = GL_LINEAR; ctx.glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, 0, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(0, 0, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value."); params[0] = -1.0f; ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative."); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); ctx.expectError(GL_INVALID_VALUE); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, ¶ms[0]); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) { ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0."); params[0] = 1.0f; ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array")) { params[0] = 1.0f; ctx.glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, ¶ms[0]); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(1, &texture); } // glTexParameterIiv void texparameterIiv (NegativeTestContext& ctx) { if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) throw tcu::NotSupportedError("glTexParameterIiv is not supported.", DE_NULL, __FILE__, __LINE__); GLint textureMode[] = { GL_DEPTH_COMPONENT, GL_STENCIL_INDEX }; ctx.beginSection("GL_INVALID_ENUM is generated if target is not a valid target."); ctx.glTexParameterIiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not a valid parameter."); ctx.glTexParameterIiv(GL_TEXTURE_2D, 0, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value."); textureMode[0] = -1; textureMode[1] = -1; ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if pname is GL_TEXTURE_BASE_LEVEL or GL_TEXTURE_MAX_LEVEL and param(s) is negative."); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, textureMode); ctx.expectError(GL_INVALID_VALUE); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, textureMode); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); textureMode[0] = 0; textureMode[1] = 0; ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0."); textureMode[0] = 1; textureMode[1] = 1; ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, textureMode); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, textureMode); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } // glTexParameterIuiv void texparameterIuiv (NegativeTestContext& ctx) { if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) throw tcu::NotSupportedError("glTexParameterIuiv is not supported.", DE_NULL, __FILE__, __LINE__); GLuint textureMode[] = { GL_DEPTH_COMPONENT, GL_STENCIL_INDEX }; ctx.beginSection("GL_INVALID_ENUM is generated if target is not a valid target."); ctx.glTexParameterIuiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not a valid parameter."); ctx.glTexParameterIuiv(GL_TEXTURE_2D, 0, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is enum and the value of param(s) is not a valid value."); textureMode[0] = GL_DONT_CARE; ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); textureMode[0] = 0; textureMode[1] = 0; ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname GL_TEXTURE_BASE_LEVEL is not 0."); textureMode[0] = 1; textureMode[1] = 1; ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, textureMode); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, textureMode); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } // glCompressedTexSubImage2D void compressedtexsubimage2d (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 10, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 4, 10, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage2d_neg_level (NegativeTestContext& ctx) { deUint32 textures[2]; ctx.glGenTextures (2, &textures[0]); ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0); ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, ctx.glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); FOR_CUBE_FACES(faceGL, { ctx.glCompressedTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE); }); ctx.endSection(); ctx.glDeleteTextures(2, &textures[0]); } void compressedtexsubimage2d_max_level (NegativeTestContext& ctx) { deUint32 textures[2]; ctx.glGenTextures (2, &textures[0]); ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0); ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); FOR_CUBE_FACES(faceGL, ctx.glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); deUint32 log2MaxCubemapSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; FOR_CUBE_FACES(faceGL, { ctx.glCompressedTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE); }); ctx.endSection(); ctx.glDeleteTextures(2, &textures[0]); } void compressedtexsubimage2d_neg_offset (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 8, 8, 0, etc2EacDataSize(8, 8), 0); // \note Both GL_INVALID_VALUE and GL_INVALID_OPERATION are valid here since implementation may // first check if offsets are valid for certain format and only after that check that they // are not negative. ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset or yoffset are negative."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void compressedtexsubimage2d_invalid_offset (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 0, 8, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 12, 4, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 12, 8, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage2d_neg_width_height (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width or height is less than 0."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void compressedtexsubimage2d_invalid_size (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data."); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage2d_invalid_buffer_target (NegativeTestContext& ctx) { deUint32 buf = 0x1234; deUint32 texture = 0x1234; std::vector data(128); ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D, texture); ctx.glCompressedTexImage2D (GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 128, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); ctx.beginSection("...the buffer object's data store is currently mapped."); ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT); ctx.glCompressedTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); ctx.endSection(); ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); ctx.glCompressedTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTextures (1, &texture); } // glTexImage3D void teximage3d (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant."); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant."); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if internalFormat is not one of the accepted resolution and format symbolic constants."); ctx.glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL."); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid."); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and width and height are not equal."); ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 2, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and depth is not a multiple of six."); ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } } void teximage3d_neg_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, GL_RGBA, 1, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); } void teximage3d_max_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE)."); deUint32 log2Max3DTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1; ctx.glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void teximage3d_neg_width_height_depth (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if width or height is less than 0."); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, -1, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, -1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, 1, -6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, -1, -1, -6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); } void teximage3d_max_width_height_depth (NegativeTestContext& ctx) { int max3DTextureSize = ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE) + 1; int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1; ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_3D_TEXTURE_SIZE."); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE."); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void teximage3d_invalid_border (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0 or 1."); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA, 1, 1, 6, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA, 1, 1, 6, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); } void teximage3d_invalid_buffer_target (NegativeTestContext& ctx) { deUint32 buf = 0x1234; deUint32 texture = 0x1234; std::vector data(512); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY); ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_3D, texture); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); ctx.beginSection("...the buffer object's data store is currently mapped."); ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); ctx.endSection(); ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type."); ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage; ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTextures (1, &texture); } // glTexSubImage3D void texsubimage3d (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_3D, texture); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if format is not an accepted format constant."); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if type is not a type constant."); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid."); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void texsubimage3d_neg_level (NegativeTestContext& ctx) { deUint32 textures[3]; ctx.glGenTextures (3, &textures[0]); ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); ctx.glTexImage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); ctx.glDeleteTextures (3, &textures[0]); } void texsubimage3d_max_level (NegativeTestContext& ctx) { deUint32 textures[2]; ctx.glGenTextures (2, &textures[0]); ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); deUint32 log2Max3DTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1; deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE)."); ctx.glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures (2, &textures[0]); } void texsubimage3d_neg_offset (NegativeTestContext& ctx) { deUint32 textures[3]; ctx.glGenTextures (3, &textures[0]); ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset are negative."); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); ctx.glTexImage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); ctx.glDeleteTextures (3, &textures[0]); } void texsubimage3d_invalid_offset (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_3D, texture); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width."); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if yoffset + height > texture_height."); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if zoffset + depth > texture_depth."); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void texsubimage3d_neg_width_height (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is less than 0."); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); } void texsubimage3d_invalid_buffer_target (NegativeTestContext& ctx) { deUint32 buf = 0x1234; deUint32 texture = 0x1234; std::vector data(512); ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_3D, texture); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); ctx.beginSection("...the buffer object's data store is currently mapped."); ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 512, GL_MAP_WRITE_BIT); ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); ctx.endSection(); ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type."); ctx.getLog() << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage; ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.expectError (GL_NO_ERROR); ctx.glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTextures (1, &texture); } // glCopyTexSubImage3D void copytexsubimage3d (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_3D, texture); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glCopyTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage3d_neg_level (NegativeTestContext& ctx) { deUint32 textures[3]; ctx.glGenTextures(3, &textures[0]); ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_NO_ERROR); ctx.glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); ctx.glDeleteTextures(3, &textures[0]); } void copytexsubimage3d_max_level (NegativeTestContext& ctx) { deUint32 log2Max3DTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_3D_TEXTURE_SIZE)) + 1; deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; deUint32 log2MaxCubeMapTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; deUint32 textures[3]; ctx.glGenTextures(3, &textures[0]); ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE)."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 4, 4, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE)."); ctx.glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxCubeMapTextureSize, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } ctx.glDeleteTextures(3, &textures[0]); } void copytexsubimage3d_neg_offset (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_3D, texture); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset is negative."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage3d_invalid_offset (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_3D, texture); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_VALUE is generated if xoffset + width > texture_width."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if yoffset + height > texture_height."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if zoffset + 1 > texture_depth."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage3d_neg_width_height (NegativeTestContext& ctx) { GLuint texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_3D, texture); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.beginSection("GL_INVALID_VALUE is generated if width < 0."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if height < 0."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void copytexsubimage3d_incomplete_framebuffer (NegativeTestContext& ctx) { GLuint fbo = 0x1234; GLuint texture[2]; ctx.glGenTextures (2, texture); ctx.glBindTexture (GL_TEXTURE_3D, texture[0]); ctx.glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture[1]); ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); ctx.glGenFramebuffers (1, &fbo); ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo); ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); ctx.beginSection("GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); ctx.glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); ctx.expectError(GL_INVALID_FRAMEBUFFER_OPERATION); ctx.endSection(); ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); ctx.glDeleteFramebuffers(1, &fbo); ctx.glDeleteTextures(2, texture); } // glCompressedTexImage3D void compressedteximage3d (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glCompressedTexImage3D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if internalformat is not one of the specific compressed internal formats."); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void compressedteximage3d_neg_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage3d_max_level (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage3d_neg_width_height_depth (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is less than 0."); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, -1, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage3d_max_width_height_depth (NegativeTestContext& ctx) { int maxTextureSize = ctx.getInteger(GL_MAX_TEXTURE_SIZE) + 1; ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE."); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize, 0, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureSize, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, maxTextureSize, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage3d_invalid_border (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if border is not 0."); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage3d_invalid_size (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data."); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4*8, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4*4*16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 1, 0, 4*4*16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void compressedteximage3d_invalid_width_height (NegativeTestContext& ctx) { if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { const int width = 4; const int height = 6; const int depth = 6; const int blockSize = 16; const int imageSize = divRoundUp(width, 4) * divRoundUp(height, 4) * depth * blockSize; std::vector data (imageSize); ctx.beginSection("GL_INVALID_VALUE is generated if target is GL_TEXTURE_CUBE_MAP_ARRAY and width and height are not equal."); ctx.glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, width, height, depth, 0, imageSize, &data[0]); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } } void compressedteximage3d_invalid_buffer_target (NegativeTestContext& ctx) { deUint32 buf = 0x1234; std::vector data(512); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped."); ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, 64, GL_MAP_WRITE_BIT); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataSize(4, 4), 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, etc2DataSize(16, 16), 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); } // glCompressedTexSubImage3D void compressedtexsubimage3d (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if target is invalid."); ctx.glCompressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 1, 0, etc2EacDataSize(18, 18), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if internalformat is an ETC2/EAC format and target is not GL_TEXTURE_2D_ARRAY."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(18, 18), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 4, 0, 0, 10, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 4, 0, 4, 10, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage3d_neg_level (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is less than 0."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage3d_max_level (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE)."); deUint32 log2MaxTextureSize = deLog2Floor32(ctx.getInteger(GL_MAX_TEXTURE_SIZE)) + 1; ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage3d_neg_offset (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset, yoffset or zoffset are negative."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -4, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, -4, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage3d_invalid_offset (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, etc2EacDataSize(4, 4), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 12, 0, 4, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 12, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 12, 12, 8, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage3d_neg_width_height_depth (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width, height or depth are negative."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); ctx.expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage3d_invalid_size (NegativeTestContext& ctx) { deUint32 texture = 0x1234; ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4*16, 0); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data."); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTextures (1, &texture); } void compressedtexsubimage3d_invalid_buffer_target (NegativeTestContext& ctx) { deUint32 buf = 0x1234; deUint32 texture = 0x1234; GLsizei bufferSize = etc2EacDataSize(4, 4); std::vector data(bufferSize); ctx.glGenTextures (1, &texture); ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); ctx.glCompressedTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0); ctx.glGenBuffers (1, &buf); ctx.glBindBuffer (GL_PIXEL_UNPACK_BUFFER, buf); ctx.glBufferData (GL_PIXEL_UNPACK_BUFFER, bufferSize, &data[0], GL_DYNAMIC_COPY); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and..."); ctx.beginSection("...the buffer object's data store is currently mapped."); ctx.glMapBufferRange (GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, GL_MAP_WRITE_BIT); ctx.glCompressedTexSubImage3D (GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0); ctx.expectError (GL_INVALID_OPERATION); ctx.glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER); ctx.endSection(); ctx.beginSection("...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size."); ctx.glCompressedTexSubImage3D (GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16), 0); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTextures (1, &texture); } // glTexStorage2D void texstorage2d (NegativeTestContext& ctx) { deUint32 textures[] = {0x1234, 0x1234}; ctx.glGenTextures(2, textures); ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format."); ctx.glTexStorage2D(GL_TEXTURE_2D, 1, 0, 16, 16); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants."); ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_ENUM); ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_ENUM); ctx.glTexStorage2D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if width or height are less than 1."); ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); ctx.expectError(GL_NO_ERROR); ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 16); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 0, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); ctx.glDeleteTextures(2, textures); } void texstorage2d_invalid_binding (NegativeTestContext& ctx) { deUint32 textures[] = {0x1234, 0x1234}; deInt32 immutable = 0x1234; const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); ctx.beginSection("GL_INVALID_OPERATION is generated if the default texture object is curently bound to target."); ctx.glBindTexture(GL_TEXTURE_2D, 0); ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_OPERATION); if (supportsES32) { ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, 0); ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glGenTextures(2, textures); ctx.beginSection("GL_INVALID_OPERATION is generated if the texture object currently bound to target already has GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE."); ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); ctx.glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_NO_ERROR); ctx.glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_OPERATION); if (supportsES32) { ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); ctx.glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_NO_ERROR); ctx.glGetTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(2, textures); } void texstorage2d_invalid_levels (NegativeTestContext& ctx) { deUint32 textures[] = {0x1234, 0x1234}; deUint32 log2MaxSize = deLog2Floor32(deMax32(16, 16)) + 1 + 1; const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); ctx.glGenTextures(2, textures); ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); if (supportsES32) ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if levels is less than 1."); ctx.glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0); ctx.expectError(GL_INVALID_VALUE); if (supportsES32) { ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA8, 0, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height))) + 1"); ctx.glTexStorage2D(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_OPERATION); if (supportsES32) { ctx.glTexStorage2D(GL_TEXTURE_CUBE_MAP, log2MaxSize, GL_RGBA8, 16, 16); ctx.expectError(GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(2, textures); } // glTexStorage3D void texstorage3d (NegativeTestContext& ctx) { deUint32 textures[] = {0x1234, 0x1234}; ctx.glGenTextures(2, textures); ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format."); ctx.glTexStorage3D(GL_TEXTURE_3D, 1, 0, 4, 4, 4); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4); ctx.expectError(GL_INVALID_ENUM, GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants."); ctx.glTexStorage3D(0, 1, GL_RGBA8, 4, 4, 4); ctx.expectError(GL_INVALID_ENUM); ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 4, 4, 4); ctx.expectError(GL_INVALID_ENUM); ctx.glTexStorage3D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 4); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if width, height or depth are less than 1."); ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); ctx.expectError(GL_NO_ERROR); ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 0, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 0, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); ctx.glDeleteTextures(2, textures); } void texstorage3d_invalid_binding (NegativeTestContext& ctx) { deUint32 textures[] = {0x1234, 0x1234}; deInt32 immutable = 0x1234; ctx.beginSection("GL_INVALID_OPERATION is generated if the default texture object is curently bound to target."); ctx.glBindTexture (GL_TEXTURE_3D, 0); ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); ctx.expectError (GL_INVALID_OPERATION); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, 0); ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6); ctx.expectError (GL_INVALID_OPERATION); } ctx.endSection(); ctx.glGenTextures (2, textures); ctx.beginSection("GL_INVALID_OPERATION is generated if the texture object currently bound to target already has GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE."); ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); ctx.expectError (GL_NO_ERROR); ctx.glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); ctx.expectError (GL_INVALID_OPERATION); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)) || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); ctx.glGetTexParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6); ctx.expectError (GL_NO_ERROR); ctx.glGetTexParameteriv(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable); ctx.getLog() << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6); ctx.expectError (GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(2, textures); } void texstorage3d_invalid_levels (NegativeTestContext& ctx) { deUint32 textures[] = {0x1234, 0x1234}; deUint32 log2MaxSize = deLog2Floor32(8) + 1 + 1; const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); ctx.glGenTextures(2, textures); ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); ctx.beginSection("GL_INVALID_VALUE is generated if levels is less than 1."); ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); if (supportsES32 || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 4, 4, 6); ctx.expectError(GL_INVALID_VALUE); ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 0, 0, 6); ctx.expectError(GL_INVALID_VALUE); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height, depth))) + 1"); ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2); ctx.expectError (GL_INVALID_OPERATION); ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2); ctx.expectError (GL_INVALID_OPERATION); ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8); ctx.expectError (GL_INVALID_OPERATION); ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8); ctx.expectError (GL_INVALID_OPERATION); if (supportsES32 || ctx.getContextInfo().isExtensionSupported("GL_OES_texture_cube_map_array")) { ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 2, 2, 6); ctx.expectError (GL_INVALID_OPERATION); ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 8, 8, 6); ctx.expectError (GL_INVALID_OPERATION); } ctx.endSection(); ctx.glDeleteTextures(2, textures); } void srgb_decode_texparameteri (NegativeTestContext& ctx) { if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); GLuint texture = 0x1234; GLint textureMode = -1; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void srgb_decode_texparameterf (NegativeTestContext& ctx) { if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); GLuint texture = 0x1234; GLfloat textureMode = -1.0f; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); ctx.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void srgb_decode_texparameteriv (NegativeTestContext& ctx) { if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); GLint params[1] = {GL_LINEAR}; GLuint texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); params[0] = -1; ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); ctx.glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void srgb_decode_texparameterfv (NegativeTestContext& ctx) { if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); GLfloat params[1] = {GL_LINEAR}; GLuint texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); params[0] = -1.0f; ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); ctx.glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, ¶ms[0]); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void srgb_decode_texparameterIiv (NegativeTestContext& ctx) { if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) TCU_THROW(NotSupportedError,"glTexParameterIiv is not supported."); if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); GLint textureMode[] = {GL_DEPTH_COMPONENT, GL_STENCIL_INDEX}; GLuint texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); textureMode[0] = -1; textureMode[1] = -1; ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } void srgb_decode_texparameterIuiv (NegativeTestContext& ctx) { if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) TCU_THROW(NotSupportedError,"glTexParameterIuiv is not supported."); if (!ctx.isExtensionSupported("GL_EXT_texture_sRGB_decode")) TCU_THROW(NotSupportedError, "GL_EXT_texture_sRGB_decode is not supported."); GLuint textureMode[] = {GL_DEPTH_COMPONENT, GL_STENCIL_INDEX}; GLuint texture = 0x1234; ctx.glGenTextures(1, &texture); ctx.glBindTexture(GL_TEXTURE_2D, texture); textureMode[0] = GL_DONT_CARE; textureMode[1] = GL_DONT_CARE; ctx.beginSection("GL_INVALID_ENUM is generated if pname is GL_TEXTURE_SRGB_DECODE_EXT and the value of param(s) is not a valid value (one of DECODE_EXT, or SKIP_DECODE_EXT)."); ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, textureMode); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteTextures(1, &texture); } std::vector getNegativeTextureApiTestFunctions() { FunctionContainer funcs[] = { {activetexture, "activetexture", "Invalid glActiveTexture() usage" }, {bindtexture, "bindtexture", "Invalid glBindTexture() usage" }, {compressedteximage2d_invalid_target, "compressedteximage2d_invalid_target", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_invalid_format, "compressedteximage2d_invalid_format", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_neg_level, "compressedteximage2d_neg_level", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_max_level, "compressedteximage2d_max_level", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_neg_width_height, "compressedteximage2d_neg_width_height", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_max_width_height, "compressedteximage2d_max_width_height", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_invalid_border, "compressedteximage2d_invalid_border", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_invalid_size, "compressedteximage2d_invalid_size", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_neg_size, "compressedteximage2d_neg_size", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_invalid_width_height, "compressedteximage2d_invalid_width_height", "Invalid glCompressedTexImage2D() usage" }, {compressedteximage2d_invalid_buffer_target, "compressedteximage2d_invalid_buffer_target", "Invalid glCompressedTexImage2D() usage" }, {copyteximage2d_invalid_target, "copyteximage2d_invalid_target", "Invalid glCopyTexImage2D() usage" }, {copyteximage2d_invalid_format, "copyteximage2d_invalid_format", "Invalid glCopyTexImage2D() usage" }, {copyteximage2d_inequal_width_height_cube, "copyteximage2d_inequal_width_height_cube", "Invalid glCopyTexImage2D() usage" }, {copyteximage2d_neg_level, "copyteximage2d_neg_level", "Invalid glCopyTexImage2D() usage" }, {copyteximage2d_max_level, "copyteximage2d_max_level", "Invalid glCopyTexImage2D() usage" }, {copyteximage2d_neg_width_height, "copyteximage2d_neg_width_height", "Invalid glCopyTexImage2D() usage" }, {copyteximage2d_max_width_height, "copyteximage2d_max_width_height", "Invalid glCopyTexImage2D() usage" }, {copyteximage2d_invalid_border, "copyteximage2d_invalid_border", "Invalid glCopyTexImage2D() usage" }, {copyteximage2d_incomplete_framebuffer, "copyteximage2d_incomplete_framebuffer", "Invalid glCopyTexImage2D() usage" }, {copytexsubimage2d_invalid_target, "copytexsubimage2d_invalid_target", "Invalid glCopyTexSubImage2D() usage" }, {copytexsubimage2d_read_buffer_is_none, "copytexsubimage2d_read_buffer_is_none", "Invalid glCopyTexSubImage2D() usage" }, {copytexsubimage2d_texture_internalformat, "copytexsubimage2d_texture_internalformat", "Invalid glCopyTexSubImage2D() usage" }, {copytexsubimage2d_neg_level, "copytexsubimage2d_neg_level", "Invalid glCopyTexSubImage2D() usage" }, {copytexsubimage2d_max_level, "copytexsubimage2d_max_level", "Invalid glCopyTexSubImage2D() usage" }, {copytexsubimage2d_neg_offset, "copytexsubimage2d_neg_offset", "Invalid glCopyTexSubImage2D() usage" }, {copytexsubimage2d_invalid_offset, "copytexsubimage2d_invalid_offset", "Invalid glCopyTexSubImage2D() usage" }, {copytexsubimage2d_neg_width_height, "copytexsubimage2d_neg_width_height", "Invalid glCopyTexSubImage2D() usage" }, {copytexsubimage2d_incomplete_framebuffer, "copytexsubimage2d_incomplete_framebuffer", "Invalid glCopyTexSubImage2D() usage" }, {deletetextures, "deletetextures", "Invalid glDeleteTextures() usage" }, {generatemipmap, "generatemipmap", "Invalid glGenerateMipmap() usage" }, {gentextures, "gentextures", "Invalid glGenTextures() usage" }, {pixelstorei, "pixelstorei", "Invalid glPixelStorei() usage" }, {teximage2d, "teximage2d", "Invalid glTexImage2D() usage" }, {teximage2d_inequal_width_height_cube, "teximage2d_inequal_width_height_cube", "Invalid glTexImage2D() usage" }, {teximage2d_neg_level, "teximage2d_neg_level", "Invalid glTexImage2D() usage" }, {teximage2d_max_level, "teximage2d_max_level", "Invalid glTexImage2D() usage" }, {teximage2d_neg_width_height, "teximage2d_neg_width_height", "Invalid glTexImage2D() usage" }, {teximage2d_max_width_height, "teximage2d_max_width_height", "Invalid glTexImage2D() usage" }, {teximage2d_invalid_border, "teximage2d_invalid_border", "Invalid glTexImage2D() usage" }, {teximage2d_invalid_buffer_target, "teximage2d_invalid_buffer_target", "Invalid glTexImage2D() usage" }, {texsubimage2d, "texsubimage2d", "Invalid glTexSubImage2D() usage" }, {texsubimage2d_neg_level, "texsubimage2d_neg_level", "Invalid glTexSubImage2D() usage" }, {texsubimage2d_max_level, "texsubimage2d_max_level", "Invalid glTexSubImage2D() usage" }, {texsubimage2d_neg_offset, "texsubimage2d_neg_offset", "Invalid glTexSubImage2D() usage" }, {texsubimage2d_invalid_offset, "texsubimage2d_invalid_offset", "Invalid glTexSubImage2D() usage" }, {texsubimage2d_neg_width_height, "texsubimage2d_neg_width_height", "Invalid glTexSubImage2D() usage" }, {texsubimage2d_invalid_buffer_target, "texsubimage2d_invalid_buffer_target", "Invalid glTexSubImage2D() usage" }, {texparameteri, "texparameteri", "Invalid glTexParameteri() usage" }, {texparameterf, "texparameterf", "Invalid glTexParameterf() usage" }, {texparameteriv, "texparameteriv", "Invalid glTexParameteriv() usage" }, {texparameterfv, "texparameterfv", "Invalid glTexParameterfv() usage" }, {texparameterIiv, "texparameterIiv", "Invalid glTexParameterIiv() usage" }, {texparameterIuiv, "texparameterIuiv", "Invalid glTexParameterIuiv() usage" }, {compressedtexsubimage2d, "compressedtexsubimage2d", "Invalid glCompressedTexSubImage2D() usage"}, {compressedtexsubimage2d_neg_level, "compressedtexsubimage2d_neg_level", "Invalid glCompressedTexSubImage2D() usage"}, {compressedtexsubimage2d_max_level, "compressedtexsubimage2d_max_level", "Invalid glCompressedTexSubImage2D() usage"}, {compressedtexsubimage2d_neg_offset, "compressedtexsubimage2d_neg_offset", "Invalid glCompressedTexSubImage2D() usage"}, {compressedtexsubimage2d_invalid_offset, "compressedtexsubimage2d_invalid_offset", "Invalid glCompressedTexSubImage2D() usage"}, {compressedtexsubimage2d_neg_width_height, "compressedtexsubimage2d_neg_width_height", "Invalid glCompressedTexSubImage2D() usage"}, {compressedtexsubimage2d_invalid_size, "compressedtexsubimage2d_invalid_size", "Invalid glCompressedTexImage2D() usage" }, {compressedtexsubimage2d_invalid_buffer_target, "compressedtexsubimage2d_invalid_buffer_target", "Invalid glCompressedTexSubImage2D() usage"}, {teximage3d, "teximage3d", "Invalid glTexImage3D() usage" }, {teximage3d_neg_level, "teximage3d_neg_level", "Invalid glTexImage3D() usage" }, {teximage3d_max_level, "teximage3d_max_level", "Invalid glTexImage3D() usage" }, {teximage3d_neg_width_height_depth, "teximage3d_neg_width_height_depth", "Invalid glTexImage3D() usage" }, {teximage3d_max_width_height_depth, "teximage3d_max_width_height_depth", "Invalid glTexImage3D() usage" }, {teximage3d_invalid_border, "teximage3d_invalid_border", "Invalid glTexImage3D() usage" }, {teximage3d_invalid_buffer_target, "teximage3d_invalid_buffer_target", "Invalid glTexImage3D() usage" }, {texsubimage3d, "texsubimage3d", "Invalid glTexSubImage3D() usage" }, {texsubimage3d_neg_level, "texsubimage3d_neg_level", "Invalid glTexSubImage3D() usage" }, {texsubimage3d_max_level, "texsubimage3d_max_level", "Invalid glTexSubImage3D() usage" }, {texsubimage3d_neg_offset, "texsubimage3d_neg_offset", "Invalid glTexSubImage3D() usage" }, {texsubimage3d_invalid_offset, "texsubimage3d_invalid_offset", "Invalid glTexSubImage3D() usage" }, {texsubimage3d_neg_width_height, "texsubimage3d_neg_width_height", "Invalid glTexSubImage3D() usage" }, {texsubimage3d_invalid_buffer_target, "texsubimage3d_invalid_buffer_target", "Invalid glTexSubImage3D() usage" }, {copytexsubimage3d, "copytexsubimage3d", "Invalid glCopyTexSubImage3D() usage" }, {copytexsubimage3d_neg_level, "copytexsubimage3d_neg_level", "Invalid glCopyTexSubImage3D() usage" }, {copytexsubimage3d_max_level, "copytexsubimage3d_max_level", "Invalid glCopyTexSubImage3D() usage" }, {copytexsubimage3d_neg_offset, "copytexsubimage3d_neg_offset", "Invalid glCopyTexSubImage3D() usage" }, {copytexsubimage3d_invalid_offset, "copytexsubimage3d_invalid_offset", "Invalid glCopyTexSubImage3D() usage" }, {copytexsubimage3d_neg_width_height, "copytexsubimage3d_neg_width_height", "Invalid glCopyTexSubImage3D() usage" }, {copytexsubimage3d_incomplete_framebuffer, "copytexsubimage3d_incomplete_framebuffer", "Invalid glCopyTexSubImage3D() usage" }, {compressedteximage3d, "compressedteximage3d", "Invalid glCompressedTexImage3D() usage" }, {compressedteximage3d_neg_level, "compressedteximage3d_neg_level", "Invalid glCompressedTexImage3D() usage" }, {compressedteximage3d_max_level, "compressedteximage3d_max_level", "Invalid glCompressedTexImage3D() usage" }, {compressedteximage3d_neg_width_height_depth, "compressedteximage3d_neg_width_height_depth", "Invalid glCompressedTexImage3D() usage" }, {compressedteximage3d_max_width_height_depth, "compressedteximage3d_max_width_height_depth", "Invalid glCompressedTexImage3D() usage" }, {compressedteximage3d_invalid_border, "compressedteximage3d_invalid_border", "Invalid glCompressedTexImage3D() usage" }, {compressedteximage3d_invalid_size, "compressedteximage3d_invalid_size", "Invalid glCompressedTexImage3D() usage" }, {compressedteximage3d_invalid_width_height, "compressedteximage3d_invalid_width_height", "Invalid glCompressedTexImage3D() usage" }, {compressedteximage3d_invalid_buffer_target, "compressedteximage3d_invalid_buffer_target", "Invalid glCompressedTexImage3D() usage" }, {compressedtexsubimage3d, "compressedtexsubimage3d", "Invalid glCompressedTexSubImage3D() usage"}, {compressedtexsubimage3d_neg_level, "compressedtexsubimage3d_neg_level", "Invalid glCompressedTexSubImage3D() usage"}, {compressedtexsubimage3d_max_level, "compressedtexsubimage3d_max_level", "Invalid glCompressedTexSubImage3D() usage"}, {compressedtexsubimage3d_neg_offset, "compressedtexsubimage3d_neg_offset", "Invalid glCompressedTexSubImage3D() usage"}, {compressedtexsubimage3d_invalid_offset, "compressedtexsubimage3d_invalid_offset", "Invalid glCompressedTexSubImage3D() usage"}, {compressedtexsubimage3d_neg_width_height_depth,"compressedtexsubimage3d_neg_width_height_depth", "Invalid glCompressedTexSubImage3D() usage"}, {compressedtexsubimage3d_invalid_size, "compressedtexsubimage3d_invalid_size", "Invalid glCompressedTexSubImage3D() usage"}, {compressedtexsubimage3d_invalid_buffer_target, "compressedtexsubimage3d_invalid_buffer_target", "Invalid glCompressedTexSubImage3D() usage"}, {texstorage2d, "texstorage2d", "Invalid glTexStorage2D() usage" }, {texstorage2d_invalid_binding, "texstorage2d_invalid_binding", "Invalid glTexStorage2D() usage" }, {texstorage2d_invalid_levels, "texstorage2d_invalid_levels", "Invalid glTexStorage2D() usage" }, {texstorage3d, "texstorage3d", "Invalid glTexStorage3D() usage" }, {texstorage3d_invalid_binding, "texstorage3d_invalid_binding", "Invalid glTexStorage3D() usage" }, {texstorage3d_invalid_levels, "texstorage3d_invalid_levels", "Invalid glTexStorage3D() usage" }, {srgb_decode_texparameteri, "srgb_decode_texparameteri", "Invalid texparameteri() usage srgb" }, {srgb_decode_texparameterf, "srgb_decode_texparameterf", "Invalid texparameterf() usage srgb" }, {srgb_decode_texparameteriv, "srgb_decode_texparameteriv", "Invalid texparameteriv() usage srgb" }, {srgb_decode_texparameterfv, "srgb_decode_texparameterfv", "Invalid texparameterfv() usage srgb" }, {srgb_decode_texparameterIiv, "srgb_decode_texparameterIiv", "Invalid texparameterIiv() usage srgb" }, {srgb_decode_texparameterIuiv, "srgb_decode_texparameterIuiv", "Invalid texparameterIuiv() usage srgb" }, }; return std::vector(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp