/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // This file is used in both client and server processes. // This is needed to make sense of the logs more easily. #define LOG_TAG (mInService ? "AudioStreamInternal_Service" : "AudioStreamInternal_Client") //#define LOG_NDEBUG 0 #include #define ATRACE_TAG ATRACE_TAG_AUDIO #include #include #include #include #include #include #include "AudioEndpointParcelable.h" #include "binding/AAudioStreamRequest.h" #include "binding/AAudioStreamConfiguration.h" #include "binding/IAAudioService.h" #include "binding/AAudioServiceMessage.h" #include "core/AudioStreamBuilder.h" #include "fifo/FifoBuffer.h" #include "utility/AudioClock.h" #include "utility/LinearRamp.h" #include "AudioStreamInternal.h" using android::String16; using android::Mutex; using android::WrappingBuffer; using namespace aaudio; #define MIN_TIMEOUT_NANOS (1000 * AAUDIO_NANOS_PER_MILLISECOND) // Wait at least this many times longer than the operation should take. #define MIN_TIMEOUT_OPERATIONS 4 #define LOG_TIMESTAMPS 0 AudioStreamInternal::AudioStreamInternal(AAudioServiceInterface &serviceInterface, bool inService) : AudioStream() , mClockModel() , mAudioEndpoint() , mServiceStreamHandle(AAUDIO_HANDLE_INVALID) , mInService(inService) , mServiceInterface(serviceInterface) , mAtomicTimestamp() , mWakeupDelayNanos(AAudioProperty_getWakeupDelayMicros() * AAUDIO_NANOS_PER_MICROSECOND) , mMinimumSleepNanos(AAudioProperty_getMinimumSleepMicros() * AAUDIO_NANOS_PER_MICROSECOND) { } AudioStreamInternal::~AudioStreamInternal() { } aaudio_result_t AudioStreamInternal::open(const AudioStreamBuilder &builder) { aaudio_result_t result = AAUDIO_OK; int32_t capacity; int32_t framesPerBurst; AAudioStreamRequest request; AAudioStreamConfiguration configurationOutput; if (getState() != AAUDIO_STREAM_STATE_UNINITIALIZED) { ALOGE("%s - already open! state = %d", __func__, getState()); return AAUDIO_ERROR_INVALID_STATE; } // Copy requested parameters to the stream. result = AudioStream::open(builder); if (result < 0) { return result; } // We have to do volume scaling. So we prefer FLOAT format. if (getFormat() == AAUDIO_FORMAT_UNSPECIFIED) { setFormat(AAUDIO_FORMAT_PCM_FLOAT); } // Request FLOAT for the shared mixer. request.getConfiguration().setFormat(AAUDIO_FORMAT_PCM_FLOAT); // Build the request to send to the server. request.setUserId(getuid()); request.setProcessId(getpid()); request.setSharingModeMatchRequired(isSharingModeMatchRequired()); request.setInService(isInService()); request.getConfiguration().setDeviceId(getDeviceId()); request.getConfiguration().setSampleRate(getSampleRate()); request.getConfiguration().setSamplesPerFrame(getSamplesPerFrame()); request.getConfiguration().setDirection(getDirection()); request.getConfiguration().setSharingMode(getSharingMode()); request.getConfiguration().setUsage(getUsage()); request.getConfiguration().setContentType(getContentType()); request.getConfiguration().setInputPreset(getInputPreset()); request.getConfiguration().setBufferCapacity(builder.getBufferCapacity()); mDeviceChannelCount = getSamplesPerFrame(); // Assume it will be the same. Update if not. mServiceStreamHandle = mServiceInterface.openStream(request, configurationOutput); if (mServiceStreamHandle < 0 && request.getConfiguration().getSamplesPerFrame() == 1 // mono? && getDirection() == AAUDIO_DIRECTION_OUTPUT && !isInService()) { // if that failed then try switching from mono to stereo if OUTPUT. // Only do this in the client. Otherwise we end up with a mono mixer in the service // that writes to a stereo MMAP stream. ALOGD("%s - openStream() returned %d, try switching from MONO to STEREO", __func__, mServiceStreamHandle); request.getConfiguration().setSamplesPerFrame(2); // stereo mServiceStreamHandle = mServiceInterface.openStream(request, configurationOutput); } if (mServiceStreamHandle < 0) { ALOGE("%s - openStream() returned %d", __func__, mServiceStreamHandle); return mServiceStreamHandle; } result = configurationOutput.validate(); if (result != AAUDIO_OK) { goto error; } // Save results of the open. if (getSamplesPerFrame() == AAUDIO_UNSPECIFIED) { setSamplesPerFrame(configurationOutput.getSamplesPerFrame()); } mDeviceChannelCount = configurationOutput.getSamplesPerFrame(); setSampleRate(configurationOutput.getSampleRate()); setDeviceId(configurationOutput.getDeviceId()); setSessionId(configurationOutput.getSessionId()); setSharingMode(configurationOutput.getSharingMode()); setUsage(configurationOutput.getUsage()); setContentType(configurationOutput.getContentType()); setInputPreset(configurationOutput.getInputPreset()); // Save device format so we can do format conversion and volume scaling together. setDeviceFormat(configurationOutput.getFormat()); result = mServiceInterface.getStreamDescription(mServiceStreamHandle, mEndPointParcelable); if (result != AAUDIO_OK) { goto error; } // Resolve parcelable into a descriptor. result = mEndPointParcelable.resolve(&mEndpointDescriptor); if (result != AAUDIO_OK) { goto error; } // Configure endpoint based on descriptor. result = mAudioEndpoint.configure(&mEndpointDescriptor, getDirection()); if (result != AAUDIO_OK) { goto error; } // Validate result from server. framesPerBurst = mEndpointDescriptor.dataQueueDescriptor.framesPerBurst; if (framesPerBurst < MIN_FRAMES_PER_BURST || framesPerBurst > MAX_FRAMES_PER_BURST) { ALOGE("%s - framesPerBurst out of range = %d", __func__, framesPerBurst); result = AAUDIO_ERROR_OUT_OF_RANGE; goto error; } mFramesPerBurst = framesPerBurst; // only save good value capacity = mEndpointDescriptor.dataQueueDescriptor.capacityInFrames; if (capacity < mFramesPerBurst || capacity > MAX_BUFFER_CAPACITY_IN_FRAMES) { ALOGE("%s - bufferCapacity out of range = %d", __func__, capacity); result = AAUDIO_ERROR_OUT_OF_RANGE; goto error; } mClockModel.setSampleRate(getSampleRate()); mClockModel.setFramesPerBurst(mFramesPerBurst); if (isDataCallbackSet()) { mCallbackFrames = builder.getFramesPerDataCallback(); if (mCallbackFrames > getBufferCapacity() / 2) { ALOGE("%s - framesPerCallback too big = %d, capacity = %d", __func__, mCallbackFrames, getBufferCapacity()); result = AAUDIO_ERROR_OUT_OF_RANGE; goto error; } else if (mCallbackFrames < 0) { ALOGE("%s - framesPerCallback negative", __func__); result = AAUDIO_ERROR_OUT_OF_RANGE; goto error; } if (mCallbackFrames == AAUDIO_UNSPECIFIED) { mCallbackFrames = mFramesPerBurst; } int32_t bytesPerFrame = getSamplesPerFrame() * AAudioConvert_formatToSizeInBytes(getFormat()); int32_t callbackBufferSize = mCallbackFrames * bytesPerFrame; mCallbackBuffer = new uint8_t[callbackBufferSize]; } setState(AAUDIO_STREAM_STATE_OPEN); return result; error: close(); return result; } aaudio_result_t AudioStreamInternal::close() { aaudio_result_t result = AAUDIO_OK; ALOGD("%s(): mServiceStreamHandle = 0x%08X", __func__, mServiceStreamHandle); if (mServiceStreamHandle != AAUDIO_HANDLE_INVALID) { // Don't close a stream while it is running. aaudio_stream_state_t currentState = getState(); if (isActive()) { requestStop(); aaudio_stream_state_t nextState; int64_t timeoutNanoseconds = MIN_TIMEOUT_NANOS; result = waitForStateChange(currentState, &nextState, timeoutNanoseconds); if (result != AAUDIO_OK) { ALOGE("%s() waitForStateChange() returned %d %s", __func__, result, AAudio_convertResultToText(result)); } } setState(AAUDIO_STREAM_STATE_CLOSING); aaudio_handle_t serviceStreamHandle = mServiceStreamHandle; mServiceStreamHandle = AAUDIO_HANDLE_INVALID; mServiceInterface.closeStream(serviceStreamHandle); delete[] mCallbackBuffer; mCallbackBuffer = nullptr; setState(AAUDIO_STREAM_STATE_CLOSED); result = mEndPointParcelable.close(); aaudio_result_t result2 = AudioStream::close(); return (result != AAUDIO_OK) ? result : result2; } else { return AAUDIO_ERROR_INVALID_HANDLE; } } static void *aaudio_callback_thread_proc(void *context) { AudioStreamInternal *stream = (AudioStreamInternal *)context; //LOGD("oboe_callback_thread, stream = %p", stream); if (stream != NULL) { return stream->callbackLoop(); } else { return NULL; } } /* * It normally takes about 20-30 msec to start a stream on the server. * But the first time can take as much as 200-300 msec. The HW * starts right away so by the time the client gets a chance to write into * the buffer, it is already in a deep underflow state. That can cause the * XRunCount to be non-zero, which could lead an app to tune its latency higher. * To avoid this problem, we set a request for the processing code to start the * client stream at the same position as the server stream. * The processing code will then save the current offset * between client and server and apply that to any position given to the app. */ aaudio_result_t AudioStreamInternal::requestStart() { int64_t startTime; if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) { ALOGE("requestStart() mServiceStreamHandle invalid"); return AAUDIO_ERROR_INVALID_STATE; } if (isActive()) { ALOGE("requestStart() already active"); return AAUDIO_ERROR_INVALID_STATE; } aaudio_stream_state_t originalState = getState(); if (originalState == AAUDIO_STREAM_STATE_DISCONNECTED) { ALOGE("requestStart() but DISCONNECTED"); return AAUDIO_ERROR_DISCONNECTED; } setState(AAUDIO_STREAM_STATE_STARTING); // Clear any stale timestamps from the previous run. drainTimestampsFromService(); aaudio_result_t result = mServiceInterface.startStream(mServiceStreamHandle); startTime = AudioClock::getNanoseconds(); mClockModel.start(startTime); mNeedCatchUp.request(); // Ask data processing code to catch up when first timestamp received. // Start data callback thread. if (result == AAUDIO_OK && isDataCallbackSet()) { // Launch the callback loop thread. int64_t periodNanos = mCallbackFrames * AAUDIO_NANOS_PER_SECOND / getSampleRate(); mCallbackEnabled.store(true); result = createThread(periodNanos, aaudio_callback_thread_proc, this); } if (result != AAUDIO_OK) { setState(originalState); } return result; } int64_t AudioStreamInternal::calculateReasonableTimeout(int32_t framesPerOperation) { // Wait for at least a second or some number of callbacks to join the thread. int64_t timeoutNanoseconds = (MIN_TIMEOUT_OPERATIONS * framesPerOperation * AAUDIO_NANOS_PER_SECOND) / getSampleRate(); if (timeoutNanoseconds < MIN_TIMEOUT_NANOS) { // arbitrary number of seconds timeoutNanoseconds = MIN_TIMEOUT_NANOS; } return timeoutNanoseconds; } int64_t AudioStreamInternal::calculateReasonableTimeout() { return calculateReasonableTimeout(getFramesPerBurst()); } aaudio_result_t AudioStreamInternal::stopCallback() { if (isDataCallbackActive()) { mCallbackEnabled.store(false); return joinThread(NULL); } else { return AAUDIO_OK; } } aaudio_result_t AudioStreamInternal::requestStop() { aaudio_result_t result = stopCallback(); if (result != AAUDIO_OK) { return result; } if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) { ALOGE("requestStopInternal() mServiceStreamHandle invalid = 0x%08X", mServiceStreamHandle); return AAUDIO_ERROR_INVALID_STATE; } mClockModel.stop(AudioClock::getNanoseconds()); setState(AAUDIO_STREAM_STATE_STOPPING); mAtomicTimestamp.clear(); return mServiceInterface.stopStream(mServiceStreamHandle); } aaudio_result_t AudioStreamInternal::registerThread() { if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) { ALOGE("registerThread() mServiceStreamHandle invalid"); return AAUDIO_ERROR_INVALID_STATE; } return mServiceInterface.registerAudioThread(mServiceStreamHandle, gettid(), getPeriodNanoseconds()); } aaudio_result_t AudioStreamInternal::unregisterThread() { if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) { ALOGE("unregisterThread() mServiceStreamHandle invalid"); return AAUDIO_ERROR_INVALID_STATE; } return mServiceInterface.unregisterAudioThread(mServiceStreamHandle, gettid()); } aaudio_result_t AudioStreamInternal::startClient(const android::AudioClient& client, audio_port_handle_t *portHandle) { ALOGV("%s() called", __func__); if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) { return AAUDIO_ERROR_INVALID_STATE; } aaudio_result_t result = mServiceInterface.startClient(mServiceStreamHandle, client, portHandle); ALOGV("%s(%d) returning %d", __func__, *portHandle, result); return result; } aaudio_result_t AudioStreamInternal::stopClient(audio_port_handle_t portHandle) { ALOGV("%s(%d) called", __func__, portHandle); if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) { return AAUDIO_ERROR_INVALID_STATE; } aaudio_result_t result = mServiceInterface.stopClient(mServiceStreamHandle, portHandle); ALOGV("%s(%d) returning %d", __func__, portHandle, result); return result; } aaudio_result_t AudioStreamInternal::getTimestamp(clockid_t clockId, int64_t *framePosition, int64_t *timeNanoseconds) { // Generated in server and passed to client. Return latest. if (mAtomicTimestamp.isValid()) { Timestamp timestamp = mAtomicTimestamp.read(); int64_t position = timestamp.getPosition() + mFramesOffsetFromService; if (position >= 0) { *framePosition = position; *timeNanoseconds = timestamp.getNanoseconds(); return AAUDIO_OK; } } return AAUDIO_ERROR_INVALID_STATE; } aaudio_result_t AudioStreamInternal::updateStateMachine() { if (isDataCallbackActive()) { return AAUDIO_OK; // state is getting updated by the callback thread read/write call } return processCommands(); } void AudioStreamInternal::logTimestamp(AAudioServiceMessage &command) { static int64_t oldPosition = 0; static int64_t oldTime = 0; int64_t framePosition = command.timestamp.position; int64_t nanoTime = command.timestamp.timestamp; ALOGD("logTimestamp: timestamp says framePosition = %8lld at nanoTime %lld", (long long) framePosition, (long long) nanoTime); int64_t nanosDelta = nanoTime - oldTime; if (nanosDelta > 0 && oldTime > 0) { int64_t framesDelta = framePosition - oldPosition; int64_t rate = (framesDelta * AAUDIO_NANOS_PER_SECOND) / nanosDelta; ALOGD("logTimestamp: framesDelta = %8lld, nanosDelta = %8lld, rate = %lld", (long long) framesDelta, (long long) nanosDelta, (long long) rate); } oldPosition = framePosition; oldTime = nanoTime; } aaudio_result_t AudioStreamInternal::onTimestampService(AAudioServiceMessage *message) { #if LOG_TIMESTAMPS logTimestamp(*message); #endif processTimestamp(message->timestamp.position, message->timestamp.timestamp); return AAUDIO_OK; } aaudio_result_t AudioStreamInternal::onTimestampHardware(AAudioServiceMessage *message) { Timestamp timestamp(message->timestamp.position, message->timestamp.timestamp); mAtomicTimestamp.write(timestamp); return AAUDIO_OK; } aaudio_result_t AudioStreamInternal::onEventFromServer(AAudioServiceMessage *message) { aaudio_result_t result = AAUDIO_OK; switch (message->event.event) { case AAUDIO_SERVICE_EVENT_STARTED: ALOGD("%s - got AAUDIO_SERVICE_EVENT_STARTED", __func__); if (getState() == AAUDIO_STREAM_STATE_STARTING) { setState(AAUDIO_STREAM_STATE_STARTED); } break; case AAUDIO_SERVICE_EVENT_PAUSED: ALOGD("%s - got AAUDIO_SERVICE_EVENT_PAUSED", __func__); if (getState() == AAUDIO_STREAM_STATE_PAUSING) { setState(AAUDIO_STREAM_STATE_PAUSED); } break; case AAUDIO_SERVICE_EVENT_STOPPED: ALOGD("%s - got AAUDIO_SERVICE_EVENT_STOPPED", __func__); if (getState() == AAUDIO_STREAM_STATE_STOPPING) { setState(AAUDIO_STREAM_STATE_STOPPED); } break; case AAUDIO_SERVICE_EVENT_FLUSHED: ALOGD("%s - got AAUDIO_SERVICE_EVENT_FLUSHED", __func__); if (getState() == AAUDIO_STREAM_STATE_FLUSHING) { setState(AAUDIO_STREAM_STATE_FLUSHED); onFlushFromServer(); } break; case AAUDIO_SERVICE_EVENT_DISCONNECTED: // Prevent hardware from looping on old data and making buzzing sounds. if (getDirection() == AAUDIO_DIRECTION_OUTPUT) { mAudioEndpoint.eraseDataMemory(); } result = AAUDIO_ERROR_DISCONNECTED; setState(AAUDIO_STREAM_STATE_DISCONNECTED); ALOGW("%s - AAUDIO_SERVICE_EVENT_DISCONNECTED - FIFO cleared", __func__); break; case AAUDIO_SERVICE_EVENT_VOLUME: ALOGD("%s - AAUDIO_SERVICE_EVENT_VOLUME %lf", __func__, message->event.dataDouble); mStreamVolume = (float)message->event.dataDouble; doSetVolume(); break; case AAUDIO_SERVICE_EVENT_XRUN: mXRunCount = static_cast(message->event.dataLong); break; default: ALOGE("%s - Unrecognized event = %d", __func__, (int) message->event.event); break; } return result; } aaudio_result_t AudioStreamInternal::drainTimestampsFromService() { aaudio_result_t result = AAUDIO_OK; while (result == AAUDIO_OK) { AAudioServiceMessage message; if (mAudioEndpoint.readUpCommand(&message) != 1) { break; // no command this time, no problem } switch (message.what) { // ignore most messages case AAudioServiceMessage::code::TIMESTAMP_SERVICE: case AAudioServiceMessage::code::TIMESTAMP_HARDWARE: break; case AAudioServiceMessage::code::EVENT: result = onEventFromServer(&message); break; default: ALOGE("%s - unrecognized message.what = %d", __func__, (int) message.what); result = AAUDIO_ERROR_INTERNAL; break; } } return result; } // Process all the commands coming from the server. aaudio_result_t AudioStreamInternal::processCommands() { aaudio_result_t result = AAUDIO_OK; while (result == AAUDIO_OK) { AAudioServiceMessage message; if (mAudioEndpoint.readUpCommand(&message) != 1) { break; // no command this time, no problem } switch (message.what) { case AAudioServiceMessage::code::TIMESTAMP_SERVICE: result = onTimestampService(&message); break; case AAudioServiceMessage::code::TIMESTAMP_HARDWARE: result = onTimestampHardware(&message); break; case AAudioServiceMessage::code::EVENT: result = onEventFromServer(&message); break; default: ALOGE("%s - unrecognized message.what = %d", __func__, (int) message.what); result = AAUDIO_ERROR_INTERNAL; break; } } return result; } // Read or write the data, block if needed and timeoutMillis > 0 aaudio_result_t AudioStreamInternal::processData(void *buffer, int32_t numFrames, int64_t timeoutNanoseconds) { const char * traceName = "aaProc"; const char * fifoName = "aaRdy"; ATRACE_BEGIN(traceName); if (ATRACE_ENABLED()) { int32_t fullFrames = mAudioEndpoint.getFullFramesAvailable(); ATRACE_INT(fifoName, fullFrames); } aaudio_result_t result = AAUDIO_OK; int32_t loopCount = 0; uint8_t* audioData = (uint8_t*)buffer; int64_t currentTimeNanos = AudioClock::getNanoseconds(); const int64_t entryTimeNanos = currentTimeNanos; const int64_t deadlineNanos = currentTimeNanos + timeoutNanoseconds; int32_t framesLeft = numFrames; // Loop until all the data has been processed or until a timeout occurs. while (framesLeft > 0) { // The call to processDataNow() will not block. It will just process as much as it can. int64_t wakeTimeNanos = 0; aaudio_result_t framesProcessed = processDataNow(audioData, framesLeft, currentTimeNanos, &wakeTimeNanos); if (framesProcessed < 0) { result = framesProcessed; break; } framesLeft -= (int32_t) framesProcessed; audioData += framesProcessed * getBytesPerFrame(); // Should we block? if (timeoutNanoseconds == 0) { break; // don't block } else if (framesLeft > 0) { if (!mAudioEndpoint.isFreeRunning()) { // If there is software on the other end of the FIFO then it may get delayed. // So wake up just a little after we expect it to be ready. wakeTimeNanos += mWakeupDelayNanos; } currentTimeNanos = AudioClock::getNanoseconds(); int64_t earliestWakeTime = currentTimeNanos + mMinimumSleepNanos; // Guarantee a minimum sleep time. if (wakeTimeNanos < earliestWakeTime) { wakeTimeNanos = earliestWakeTime; } if (wakeTimeNanos > deadlineNanos) { // If we time out, just return the framesWritten so far. // TODO remove after we fix the deadline bug ALOGW("processData(): entered at %lld nanos, currently %lld", (long long) entryTimeNanos, (long long) currentTimeNanos); ALOGW("processData(): TIMEOUT after %lld nanos", (long long) timeoutNanoseconds); ALOGW("processData(): wakeTime = %lld, deadline = %lld nanos", (long long) wakeTimeNanos, (long long) deadlineNanos); ALOGW("processData(): past deadline by %d micros", (int)((wakeTimeNanos - deadlineNanos) / AAUDIO_NANOS_PER_MICROSECOND)); mClockModel.dump(); mAudioEndpoint.dump(); break; } if (ATRACE_ENABLED()) { int32_t fullFrames = mAudioEndpoint.getFullFramesAvailable(); ATRACE_INT(fifoName, fullFrames); int64_t sleepForNanos = wakeTimeNanos - currentTimeNanos; ATRACE_INT("aaSlpNs", (int32_t)sleepForNanos); } AudioClock::sleepUntilNanoTime(wakeTimeNanos); currentTimeNanos = AudioClock::getNanoseconds(); } } if (ATRACE_ENABLED()) { int32_t fullFrames = mAudioEndpoint.getFullFramesAvailable(); ATRACE_INT(fifoName, fullFrames); } // return error or framesProcessed (void) loopCount; ATRACE_END(); return (result < 0) ? result : numFrames - framesLeft; } void AudioStreamInternal::processTimestamp(uint64_t position, int64_t time) { mClockModel.processTimestamp(position, time); } aaudio_result_t AudioStreamInternal::setBufferSize(int32_t requestedFrames) { int32_t adjustedFrames = requestedFrames; int32_t actualFrames = 0; int32_t maximumSize = getBufferCapacity(); // Clip to minimum size so that rounding up will work better. if (adjustedFrames < 1) { adjustedFrames = 1; } if (adjustedFrames > maximumSize) { // Clip to maximum size. adjustedFrames = maximumSize; } else { // Round to the next highest burst size. int32_t numBursts = (adjustedFrames + mFramesPerBurst - 1) / mFramesPerBurst; adjustedFrames = numBursts * mFramesPerBurst; // Rounding may have gone above maximum. if (adjustedFrames > maximumSize) { adjustedFrames = maximumSize; } } aaudio_result_t result = mAudioEndpoint.setBufferSizeInFrames(adjustedFrames, &actualFrames); ALOGD("setBufferSize() req = %d => %d", requestedFrames, actualFrames); if (result < 0) { return result; } else { return (aaudio_result_t) actualFrames; } } int32_t AudioStreamInternal::getBufferSize() const { return mAudioEndpoint.getBufferSizeInFrames(); } int32_t AudioStreamInternal::getBufferCapacity() const { return mAudioEndpoint.getBufferCapacityInFrames(); } int32_t AudioStreamInternal::getFramesPerBurst() const { return mFramesPerBurst; } aaudio_result_t AudioStreamInternal::joinThread(void** returnArg) { return AudioStream::joinThread(returnArg, calculateReasonableTimeout(getFramesPerBurst())); }