/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H #define ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H #include #include #include "binding/IAAudioService.h" #include "binding/AudioEndpointParcelable.h" #include "binding/AAudioServiceInterface.h" #include "client/IsochronousClockModel.h" #include "client/AudioEndpoint.h" #include "core/AudioStream.h" #include "utility/AudioClock.h" #include "utility/LinearRamp.h" using android::sp; using android::IAAudioService; namespace aaudio { // These are intended to be outside the range of what is normally encountered. // TODO MAXes should probably be much bigger. constexpr int32_t MIN_FRAMES_PER_BURST = 16; // arbitrary constexpr int32_t MAX_FRAMES_PER_BURST = 16 * 1024; // arbitrary constexpr int32_t MAX_BUFFER_CAPACITY_IN_FRAMES = 32 * 1024; // arbitrary // A stream that talks to the AAudioService or directly to a HAL. class AudioStreamInternal : public AudioStream { public: AudioStreamInternal(AAudioServiceInterface &serviceInterface, bool inService); virtual ~AudioStreamInternal(); aaudio_result_t requestStart() override; aaudio_result_t requestStop() override; aaudio_result_t getTimestamp(clockid_t clockId, int64_t *framePosition, int64_t *timeNanoseconds) override; virtual aaudio_result_t updateStateMachine() override; aaudio_result_t open(const AudioStreamBuilder &builder) override; aaudio_result_t close() override; aaudio_result_t setBufferSize(int32_t requestedFrames) override; int32_t getBufferSize() const override; int32_t getBufferCapacity() const override; int32_t getFramesPerBurst() const override; int32_t getXRunCount() const override { return mXRunCount; } aaudio_result_t registerThread() override; aaudio_result_t unregisterThread() override; aaudio_result_t joinThread(void** returnArg); // Called internally from 'C' virtual void *callbackLoop() = 0; bool isMMap() override { return true; } // Calculate timeout based on framesPerBurst int64_t calculateReasonableTimeout(); aaudio_result_t startClient(const android::AudioClient& client, audio_port_handle_t *clientHandle); aaudio_result_t stopClient(audio_port_handle_t clientHandle); aaudio_handle_t getServiceHandle() const { return mServiceStreamHandle; } protected: aaudio_result_t processData(void *buffer, int32_t numFrames, int64_t timeoutNanoseconds); /** * Low level data processing that will not block. It will just read or write as much as it can. * * It passed back a recommended time to wake up if wakeTimePtr is not NULL. * * @return the number of frames processed or a negative error code. */ virtual aaudio_result_t processDataNow(void *buffer, int32_t numFrames, int64_t currentTimeNanos, int64_t *wakeTimePtr) = 0; aaudio_result_t drainTimestampsFromService(); aaudio_result_t processCommands(); aaudio_result_t stopCallback(); virtual void advanceClientToMatchServerPosition() = 0; virtual void onFlushFromServer() {} aaudio_result_t onEventFromServer(AAudioServiceMessage *message); aaudio_result_t onTimestampService(AAudioServiceMessage *message); aaudio_result_t onTimestampHardware(AAudioServiceMessage *message); void logTimestamp(AAudioServiceMessage &message); // Calculate timeout for an operation involving framesPerOperation. int64_t calculateReasonableTimeout(int32_t framesPerOperation); int32_t getDeviceChannelCount() const { return mDeviceChannelCount; } /** * @return true if running in audio service, versus in app process */ bool isInService() const { return mInService; } IsochronousClockModel mClockModel; // timing model for chasing the HAL AudioEndpoint mAudioEndpoint; // source for reads or sink for writes aaudio_handle_t mServiceStreamHandle; // opaque handle returned from service int32_t mFramesPerBurst = MIN_FRAMES_PER_BURST; // frames per HAL transfer int32_t mXRunCount = 0; // how many underrun events? // Offset from underlying frame position. int64_t mFramesOffsetFromService = 0; // offset for timestamps uint8_t *mCallbackBuffer = nullptr; int32_t mCallbackFrames = 0; // The service uses this for SHARED mode. bool mInService = false; // Is this running in the client or the service? AAudioServiceInterface &mServiceInterface; // abstract interface to the service SimpleDoubleBuffer mAtomicTimestamp; AtomicRequestor mNeedCatchUp; // Ask read() or write() to sync on first timestamp. float mStreamVolume = 1.0f; private: /* * Asynchronous write with data conversion. * @param buffer * @param numFrames * @return fdrames written or negative error */ aaudio_result_t writeNowWithConversion(const void *buffer, int32_t numFrames); // Adjust timing model based on timestamp from service. void processTimestamp(uint64_t position, int64_t time); // Thread on other side of FIFO will have wakeup jitter. // By delaying slightly we can avoid waking up before other side is ready. const int32_t mWakeupDelayNanos; // delay past typical wakeup jitter const int32_t mMinimumSleepNanos; // minimum sleep while polling AudioEndpointParcelable mEndPointParcelable; // description of the buffers filled by service EndpointDescriptor mEndpointDescriptor; // buffer description with resolved addresses int64_t mServiceLatencyNanos = 0; int32_t mDeviceChannelCount = 0; }; } /* namespace aaudio */ #endif //ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_H