/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_CAPTURE_H #define ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_CAPTURE_H #include #include #include "binding/AAudioServiceInterface.h" #include "client/AudioStreamInternal.h" using android::sp; using android::IAAudioService; namespace aaudio { class AudioStreamInternalCapture : public AudioStreamInternal { public: AudioStreamInternalCapture(AAudioServiceInterface &serviceInterface, bool inService = false); virtual ~AudioStreamInternalCapture(); aaudio_result_t read(void *buffer, int32_t numFrames, int64_t timeoutNanoseconds) override; int64_t getFramesRead() override; int64_t getFramesWritten() override; void *callbackLoop() override; aaudio_direction_t getDirection() const override { return AAUDIO_DIRECTION_INPUT; } protected: void advanceClientToMatchServerPosition() override; /** * Low level data processing that will not block. It will just read or write as much as it can. * * It passes back a recommended time to wake up if wakeTimePtr is not NULL. * * @return the number of frames processed or a negative error code. */ aaudio_result_t processDataNow(void *buffer, int32_t numFrames, int64_t currentTimeNanos, int64_t *wakeTimePtr) override; private: /* * Asynchronous read with data conversion. * @param buffer * @param numFrames * @return frames written or negative error */ aaudio_result_t readNowWithConversion(void *buffer, int32_t numFrames); int64_t mLastFramesWritten = 0; // used to prevent retrograde motion }; } /* namespace aaudio */ #endif //ANDROID_AAUDIO_AUDIO_STREAM_INTERNAL_CAPTURE_H