/* * Copyright 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AAUDIO_LINEAR_RAMP_H #define AAUDIO_LINEAR_RAMP_H #include #include /** * Generate segments along a linear ramp. * The ramp target can be updated from another thread. * When the target is updated, a new ramp is started from the current position. * * The first ramp starts at 0.0. * */ class LinearRamp { public: LinearRamp() { mTarget.store(1.0f); } void setLengthInFrames(int32_t frames) { mLengthInFrames = frames; } int32_t getLengthInFrames() { return mLengthInFrames; } /** * This may be called by another thread. * @param target */ void setTarget(float target) { mTarget.store(target); } float getTarget() { return mTarget.load(); } /** * Force the nextSegment to start from this level. * * WARNING: this can cause a discontinuity if called while the ramp is being used. * Only call this when setting the initial ramp. * * @param level */ void forceCurrent(float level) { mLevelFrom = level; mLevelTo = level; // forces a ramp if it does not match target } float getCurrent() { return mLevelFrom; } /** * Get levels for next ramp segment. * * @param frames number of frames in the segment * @param levelFrom pointer to starting amplitude * @param levelTo pointer to ending amplitude * @return true if ramp is still moving towards the target */ bool nextSegment(int32_t frames, float *levelFrom, float *levelTo); private: bool isRamping(); std::atomic mTarget; int32_t mLengthInFrames = 48000 / 100; // 10 msec at 48000 Hz int32_t mRemaining = 0; float mLevelFrom = 0.0f; float mLevelTo = 0.0f; }; #endif //AAUDIO_LINEAR_RAMP_H