/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "APM::AudioPolicyEngine" //#define LOG_NDEBUG 0 //#define VERY_VERBOSE_LOGGING #ifdef VERY_VERBOSE_LOGGING #define ALOGVV ALOGV #else #define ALOGVV(a...) do { } while(0) #endif #include "Engine.h" #include #include #include #include #include #include namespace android { namespace audio_policy { Engine::Engine() : mManagerInterface(this), mPhoneState(AUDIO_MODE_NORMAL), mApmObserver(NULL) { for (int i = 0; i < AUDIO_POLICY_FORCE_USE_CNT; i++) { mForceUse[i] = AUDIO_POLICY_FORCE_NONE; } } Engine::~Engine() { } void Engine::setObserver(AudioPolicyManagerObserver *observer) { ALOG_ASSERT(observer != NULL, "Invalid Audio Policy Manager observer"); mApmObserver = observer; } status_t Engine::initCheck() { return (mApmObserver != NULL) ? NO_ERROR : NO_INIT; } status_t Engine::setPhoneState(audio_mode_t state) { ALOGV("setPhoneState() state %d", state); if (state < 0 || state >= AUDIO_MODE_CNT) { ALOGW("setPhoneState() invalid state %d", state); return BAD_VALUE; } if (state == mPhoneState ) { ALOGW("setPhoneState() setting same state %d", state); return BAD_VALUE; } // store previous phone state for management of sonification strategy below int oldState = mPhoneState; mPhoneState = state; if (!is_state_in_call(oldState) && is_state_in_call(state)) { ALOGV(" Entering call in setPhoneState()"); mApmObserver->getVolumeCurves().switchVolumeCurve(AUDIO_STREAM_VOICE_CALL, AUDIO_STREAM_DTMF); } else if (is_state_in_call(oldState) && !is_state_in_call(state)) { ALOGV(" Exiting call in setPhoneState()"); mApmObserver->getVolumeCurves().restoreOriginVolumeCurve(AUDIO_STREAM_DTMF); } return NO_ERROR; } status_t Engine::setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config) { switch(usage) { case AUDIO_POLICY_FORCE_FOR_COMMUNICATION: if (config != AUDIO_POLICY_FORCE_SPEAKER && config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_NONE) { ALOGW("setForceUse() invalid config %d for FOR_COMMUNICATION", config); return BAD_VALUE; } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_MEDIA: if (config != AUDIO_POLICY_FORCE_HEADPHONES && config != AUDIO_POLICY_FORCE_BT_A2DP && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY && config != AUDIO_POLICY_FORCE_ANALOG_DOCK && config != AUDIO_POLICY_FORCE_DIGITAL_DOCK && config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_NO_BT_A2DP && config != AUDIO_POLICY_FORCE_SPEAKER ) { ALOGW("setForceUse() invalid config %d for FOR_MEDIA", config); return BAD_VALUE; } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_RECORD: if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY && config != AUDIO_POLICY_FORCE_NONE) { ALOGW("setForceUse() invalid config %d for FOR_RECORD", config); return BAD_VALUE; } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_DOCK: if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_BT_CAR_DOCK && config != AUDIO_POLICY_FORCE_BT_DESK_DOCK && config != AUDIO_POLICY_FORCE_WIRED_ACCESSORY && config != AUDIO_POLICY_FORCE_ANALOG_DOCK && config != AUDIO_POLICY_FORCE_DIGITAL_DOCK) { ALOGW("setForceUse() invalid config %d for FOR_DOCK", config); } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_SYSTEM: if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) { ALOGW("setForceUse() invalid config %d for FOR_SYSTEM", config); } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO: if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED) { ALOGW("setForceUse() invalid config %d for HDMI_SYSTEM_AUDIO", config); } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_ENCODED_SURROUND: if (config != AUDIO_POLICY_FORCE_NONE && config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_NEVER && config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_ALWAYS && config != AUDIO_POLICY_FORCE_ENCODED_SURROUND_MANUAL) { ALOGW("setForceUse() invalid config %d for ENCODED_SURROUND", config); return BAD_VALUE; } mForceUse[usage] = config; break; case AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING: if (config != AUDIO_POLICY_FORCE_BT_SCO && config != AUDIO_POLICY_FORCE_NONE) { ALOGW("setForceUse() invalid config %d for FOR_VIBRATE_RINGING", config); return BAD_VALUE; } mForceUse[usage] = config; break; default: ALOGW("setForceUse() invalid usage %d", usage); break; // TODO return BAD_VALUE? } return NO_ERROR; } routing_strategy Engine::getStrategyForStream(audio_stream_type_t stream) { // stream to strategy mapping switch (stream) { case AUDIO_STREAM_VOICE_CALL: case AUDIO_STREAM_BLUETOOTH_SCO: return STRATEGY_PHONE; case AUDIO_STREAM_RING: case AUDIO_STREAM_ALARM: return STRATEGY_SONIFICATION; case AUDIO_STREAM_NOTIFICATION: return STRATEGY_SONIFICATION_RESPECTFUL; case AUDIO_STREAM_DTMF: return STRATEGY_DTMF; default: ALOGE("unknown stream type %d", stream); case AUDIO_STREAM_SYSTEM: // NOTE: SYSTEM stream uses MEDIA strategy because muting music and switching outputs // while key clicks are played produces a poor result case AUDIO_STREAM_MUSIC: return STRATEGY_MEDIA; case AUDIO_STREAM_ENFORCED_AUDIBLE: return STRATEGY_ENFORCED_AUDIBLE; case AUDIO_STREAM_TTS: return STRATEGY_TRANSMITTED_THROUGH_SPEAKER; case AUDIO_STREAM_ACCESSIBILITY: return STRATEGY_ACCESSIBILITY; case AUDIO_STREAM_REROUTING: return STRATEGY_REROUTING; } } routing_strategy Engine::getStrategyForUsage(audio_usage_t usage) { // usage to strategy mapping switch (usage) { case AUDIO_USAGE_ASSISTANCE_ACCESSIBILITY: return STRATEGY_ACCESSIBILITY; case AUDIO_USAGE_MEDIA: case AUDIO_USAGE_GAME: case AUDIO_USAGE_ASSISTANT: case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE: case AUDIO_USAGE_ASSISTANCE_SONIFICATION: return STRATEGY_MEDIA; case AUDIO_USAGE_VOICE_COMMUNICATION: return STRATEGY_PHONE; case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING: return STRATEGY_DTMF; case AUDIO_USAGE_ALARM: case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE: return STRATEGY_SONIFICATION; case AUDIO_USAGE_NOTIFICATION: case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_REQUEST: case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_INSTANT: case AUDIO_USAGE_NOTIFICATION_COMMUNICATION_DELAYED: case AUDIO_USAGE_NOTIFICATION_EVENT: return STRATEGY_SONIFICATION_RESPECTFUL; case AUDIO_USAGE_UNKNOWN: default: return STRATEGY_MEDIA; } } audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const { DeviceVector availableOutputDevices = mApmObserver->getAvailableOutputDevices(); DeviceVector availableInputDevices = mApmObserver->getAvailableInputDevices(); const SwAudioOutputCollection &outputs = mApmObserver->getOutputs(); return getDeviceForStrategyInt(strategy, availableOutputDevices, availableInputDevices, outputs, (uint32_t)AUDIO_DEVICE_NONE); } audio_devices_t Engine::getDeviceForStrategyInt(routing_strategy strategy, DeviceVector availableOutputDevices, DeviceVector availableInputDevices, const SwAudioOutputCollection &outputs, uint32_t outputDeviceTypesToIgnore) const { uint32_t device = AUDIO_DEVICE_NONE; uint32_t availableOutputDevicesType = availableOutputDevices.types() & ~outputDeviceTypesToIgnore; switch (strategy) { case STRATEGY_TRANSMITTED_THROUGH_SPEAKER: device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; break; case STRATEGY_SONIFICATION_RESPECTFUL: if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) { device = getDeviceForStrategyInt( STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); } else { bool media_active_locally = outputs.isStreamActiveLocally( AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY) || outputs.isStreamActiveLocally( AUDIO_STREAM_ACCESSIBILITY, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY); // routing is same as media without the "remote" device device = getDeviceForStrategyInt(STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs, AUDIO_DEVICE_OUT_REMOTE_SUBMIX | outputDeviceTypesToIgnore); // if no media is playing on the device, check for mandatory use of "safe" speaker // when media would have played on speaker, and the safe speaker path is available if (!media_active_locally && (device & AUDIO_DEVICE_OUT_SPEAKER) && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) { device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE; device &= ~AUDIO_DEVICE_OUT_SPEAKER; } } break; case STRATEGY_DTMF: if (!isInCall()) { // when off call, DTMF strategy follows the same rules as MEDIA strategy device = getDeviceForStrategyInt( STRATEGY_MEDIA, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); break; } // when in call, DTMF and PHONE strategies follow the same rules // FALL THROUGH case STRATEGY_PHONE: // Force use of only devices on primary output if: // - in call AND // - cannot route from voice call RX OR // - audio HAL version is < 3.0 and TX device is on the primary HW module if (getPhoneState() == AUDIO_MODE_IN_CALL) { audio_devices_t txDevice = getDeviceForInputSource(AUDIO_SOURCE_VOICE_COMMUNICATION); sp primaryOutput = outputs.getPrimaryOutput(); audio_devices_t availPrimaryInputDevices = availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle()); // TODO: getPrimaryOutput return only devices from first module in // audio_policy_configuration.xml, hearing aid is not there, but it's // a primary device // FIXME: this is not the right way of solving this problem audio_devices_t availPrimaryOutputDevices = (primaryOutput->supportedDevices() | AUDIO_DEVICE_OUT_HEARING_AID) & availableOutputDevices.types(); if (((availableInputDevices.types() & AUDIO_DEVICE_IN_TELEPHONY_RX & ~AUDIO_DEVICE_BIT_IN) == 0) || (((txDevice & availPrimaryInputDevices & ~AUDIO_DEVICE_BIT_IN) != 0) && (primaryOutput->getAudioPort()->getModuleVersionMajor() < 3))) { availableOutputDevicesType = availPrimaryOutputDevices; } } // for phone strategy, we first consider the forced use and then the available devices by // order of priority switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) { case AUDIO_POLICY_FORCE_BT_SCO: if (!isInCall() || strategy != STRATEGY_DTMF) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device) break; } device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO; if (device) break; // if SCO device is requested but no SCO device is available, fall back to default case // FALL THROUGH default: // FORCE_NONE device = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID; if (device) break; // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP if (!isInCall() && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && outputs.isA2dpSupported()) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; if (device) break; } device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE; if (device) break; if (!isInCall()) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; } device = availableOutputDevicesType & AUDIO_DEVICE_OUT_EARPIECE; break; case AUDIO_POLICY_FORCE_SPEAKER: // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output if (!isInCall() && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && outputs.isA2dpSupported()) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; if (device) break; } if (!isInCall()) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL; if (device) break; device = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; if (device) break; } device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; break; } break; case STRATEGY_SONIFICATION: // If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by // handleIncallSonification(). if (isInCall() || outputs.isStreamActiveLocally(AUDIO_STREAM_VOICE_CALL)) { device = getDeviceForStrategyInt( STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); break; } // FALL THROUGH case STRATEGY_ENFORCED_AUDIBLE: // strategy STRATEGY_ENFORCED_AUDIBLE uses same routing policy as STRATEGY_SONIFICATION // except: // - when in call where it doesn't default to STRATEGY_PHONE behavior // - in countries where not enforced in which case it follows STRATEGY_MEDIA if ((strategy == STRATEGY_SONIFICATION) || (mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED)) { device = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; } // if SCO headset is connected and we are told to use it, play ringtone over // speaker and BT SCO if ((availableOutputDevicesType & AUDIO_DEVICE_OUT_ALL_SCO) != 0) { uint32_t device2 = AUDIO_DEVICE_NONE; device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_CARKIT; if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_SCO; } // Use ONLY Bluetooth SCO output when ringing in vibration mode if (!((mForceUse[AUDIO_POLICY_FORCE_FOR_SYSTEM] == AUDIO_POLICY_FORCE_SYSTEM_ENFORCED) && (strategy == STRATEGY_ENFORCED_AUDIBLE))) { if (mForceUse[AUDIO_POLICY_FORCE_FOR_VIBRATE_RINGING] == AUDIO_POLICY_FORCE_BT_SCO) { if (device2 != AUDIO_DEVICE_NONE) { device = device2; break; } } } // Use both Bluetooth SCO and phone default output when ringing in normal mode if (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION] == AUDIO_POLICY_FORCE_BT_SCO) { if ((strategy == STRATEGY_SONIFICATION) && (device & AUDIO_DEVICE_OUT_SPEAKER) && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) { device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE; device &= ~AUDIO_DEVICE_OUT_SPEAKER; } if (device2 != AUDIO_DEVICE_NONE) { device |= device2; break; } } } // The second device used for sonification is the same as the device used by media strategy // FALL THROUGH case STRATEGY_ACCESSIBILITY: if (strategy == STRATEGY_ACCESSIBILITY) { // do not route accessibility prompts to a digital output currently configured with a // compressed format as they would likely not be mixed and dropped. for (size_t i = 0; i < outputs.size(); i++) { sp desc = outputs.valueAt(i); audio_devices_t devices = desc->device() & (AUDIO_DEVICE_OUT_HDMI | AUDIO_DEVICE_OUT_SPDIF | AUDIO_DEVICE_OUT_HDMI_ARC); if (desc->isActive() && !audio_is_linear_pcm(desc->mFormat) && devices != AUDIO_DEVICE_NONE) { availableOutputDevicesType = availableOutputDevices.types() & ~devices; } } availableOutputDevices = availableOutputDevices.getDevicesFromType(availableOutputDevicesType); if (outputs.isStreamActive(AUDIO_STREAM_RING) || outputs.isStreamActive(AUDIO_STREAM_ALARM)) { return getDeviceForStrategyInt( STRATEGY_SONIFICATION, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); } if (isInCall()) { return getDeviceForStrategyInt( STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); } } // For other cases, STRATEGY_ACCESSIBILITY behaves like STRATEGY_MEDIA // FALL THROUGH // FIXME: STRATEGY_REROUTING follow STRATEGY_MEDIA for now case STRATEGY_REROUTING: case STRATEGY_MEDIA: { uint32_t device2 = AUDIO_DEVICE_NONE; if (strategy != STRATEGY_SONIFICATION) { // no sonification on remote submix (e.g. WFD) if (availableOutputDevices.getDevice(AUDIO_DEVICE_OUT_REMOTE_SUBMIX, String8("0")) != 0) { device2 = availableOutputDevices.types() & AUDIO_DEVICE_OUT_REMOTE_SUBMIX; } } if (isInCall() && (strategy == STRATEGY_MEDIA)) { device = getDeviceForStrategyInt( STRATEGY_PHONE, availableOutputDevices, availableInputDevices, outputs, outputDeviceTypesToIgnore); break; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HEARING_AID; } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] != AUDIO_POLICY_FORCE_NO_BT_A2DP) && outputs.isA2dpSupported()) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP; if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; } } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_MEDIA] == AUDIO_POLICY_FORCE_SPEAKER)) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADPHONE; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_LINE; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_WIRED_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_ACCESSORY; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_USB_DEVICE; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_DGTL_DOCK_HEADSET; } if ((device2 == AUDIO_DEVICE_NONE) && (strategy != STRATEGY_SONIFICATION)) { // no sonification on aux digital (e.g. HDMI) device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_DIGITAL; } if ((device2 == AUDIO_DEVICE_NONE) && (mForceUse[AUDIO_POLICY_FORCE_FOR_DOCK] == AUDIO_POLICY_FORCE_ANALOG_DOCK)) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_ANLG_DOCK_HEADSET; } if (device2 == AUDIO_DEVICE_NONE) { device2 = availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER; } int device3 = AUDIO_DEVICE_NONE; if (strategy == STRATEGY_MEDIA) { // ARC, SPDIF and AUX_LINE can co-exist with others. device3 = availableOutputDevicesType & AUDIO_DEVICE_OUT_HDMI_ARC; device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPDIF); device3 |= (availableOutputDevicesType & AUDIO_DEVICE_OUT_AUX_LINE); } device2 |= device3; // device is DEVICE_OUT_SPEAKER if we come from case STRATEGY_SONIFICATION or // STRATEGY_ENFORCED_AUDIBLE, AUDIO_DEVICE_NONE otherwise device |= device2; // If hdmi system audio mode is on, remove speaker out of output list. if ((strategy == STRATEGY_MEDIA) && (mForceUse[AUDIO_POLICY_FORCE_FOR_HDMI_SYSTEM_AUDIO] == AUDIO_POLICY_FORCE_HDMI_SYSTEM_AUDIO_ENFORCED)) { device &= ~AUDIO_DEVICE_OUT_SPEAKER; } // for STRATEGY_SONIFICATION: // if SPEAKER was selected, and SPEAKER_SAFE is available, use SPEAKER_SAFE instead if ((strategy == STRATEGY_SONIFICATION) && (device & AUDIO_DEVICE_OUT_SPEAKER) && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) { device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE; device &= ~AUDIO_DEVICE_OUT_SPEAKER; } } break; default: ALOGW("getDeviceForStrategy() unknown strategy: %d", strategy); break; } if (device == AUDIO_DEVICE_NONE) { ALOGV("getDeviceForStrategy() no device found for strategy %d", strategy); device = mApmObserver->getDefaultOutputDevice()->type(); ALOGE_IF(device == AUDIO_DEVICE_NONE, "getDeviceForStrategy() no default device defined"); } ALOGVV("getDeviceForStrategy() strategy %d, device %x", strategy, device); return device; } audio_devices_t Engine::getDeviceForInputSource(audio_source_t inputSource) const { const DeviceVector &availableOutputDevices = mApmObserver->getAvailableOutputDevices(); const DeviceVector &availableInputDevices = mApmObserver->getAvailableInputDevices(); const SwAudioOutputCollection &outputs = mApmObserver->getOutputs(); audio_devices_t availableDeviceTypes = availableInputDevices.types() & ~AUDIO_DEVICE_BIT_IN; uint32_t device = AUDIO_DEVICE_NONE; // when a call is active, force device selection to match source VOICE_COMMUNICATION // for most other input sources to avoid rerouting call TX audio if (isInCall()) { switch (inputSource) { case AUDIO_SOURCE_DEFAULT: case AUDIO_SOURCE_MIC: case AUDIO_SOURCE_VOICE_RECOGNITION: case AUDIO_SOURCE_UNPROCESSED: case AUDIO_SOURCE_HOTWORD: case AUDIO_SOURCE_CAMCORDER: inputSource = AUDIO_SOURCE_VOICE_COMMUNICATION; break; default: break; } } switch (inputSource) { case AUDIO_SOURCE_VOICE_UPLINK: if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) { device = AUDIO_DEVICE_IN_VOICE_CALL; break; } break; case AUDIO_SOURCE_DEFAULT: case AUDIO_SOURCE_MIC: if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_A2DP) { device = AUDIO_DEVICE_IN_BLUETOOTH_A2DP; } else if ((mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO) && (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET)) { device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) { device = AUDIO_DEVICE_IN_WIRED_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) { device = AUDIO_DEVICE_IN_USB_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) { device = AUDIO_DEVICE_IN_USB_DEVICE; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; case AUDIO_SOURCE_VOICE_COMMUNICATION: // Allow only use of devices on primary input if in call and HAL does not support routing // to voice call path. if ((getPhoneState() == AUDIO_MODE_IN_CALL) && (availableOutputDevices.types() & AUDIO_DEVICE_OUT_TELEPHONY_TX) == 0) { sp primaryOutput = outputs.getPrimaryOutput(); availableDeviceTypes = availableInputDevices.getDevicesFromHwModule(primaryOutput->getModuleHandle()) & ~AUDIO_DEVICE_BIT_IN; } switch (mForceUse[AUDIO_POLICY_FORCE_FOR_COMMUNICATION]) { case AUDIO_POLICY_FORCE_BT_SCO: // if SCO device is requested but no SCO device is available, fall back to default case if (availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) { device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET; break; } // FALL THROUGH default: // FORCE_NONE if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) { device = AUDIO_DEVICE_IN_WIRED_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) { device = AUDIO_DEVICE_IN_USB_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) { device = AUDIO_DEVICE_IN_USB_DEVICE; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; case AUDIO_POLICY_FORCE_SPEAKER: if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) { device = AUDIO_DEVICE_IN_BACK_MIC; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; } break; case AUDIO_SOURCE_VOICE_RECOGNITION: case AUDIO_SOURCE_UNPROCESSED: case AUDIO_SOURCE_HOTWORD: if (mForceUse[AUDIO_POLICY_FORCE_FOR_RECORD] == AUDIO_POLICY_FORCE_BT_SCO && availableDeviceTypes & AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET) { device = AUDIO_DEVICE_IN_BLUETOOTH_SCO_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_WIRED_HEADSET) { device = AUDIO_DEVICE_IN_WIRED_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_HEADSET) { device = AUDIO_DEVICE_IN_USB_HEADSET; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_USB_DEVICE) { device = AUDIO_DEVICE_IN_USB_DEVICE; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; case AUDIO_SOURCE_CAMCORDER: if (availableDeviceTypes & AUDIO_DEVICE_IN_BACK_MIC) { device = AUDIO_DEVICE_IN_BACK_MIC; } else if (availableDeviceTypes & AUDIO_DEVICE_IN_BUILTIN_MIC) { device = AUDIO_DEVICE_IN_BUILTIN_MIC; } break; case AUDIO_SOURCE_VOICE_DOWNLINK: case AUDIO_SOURCE_VOICE_CALL: if (availableDeviceTypes & AUDIO_DEVICE_IN_VOICE_CALL) { device = AUDIO_DEVICE_IN_VOICE_CALL; } break; case AUDIO_SOURCE_REMOTE_SUBMIX: if (availableDeviceTypes & AUDIO_DEVICE_IN_REMOTE_SUBMIX) { device = AUDIO_DEVICE_IN_REMOTE_SUBMIX; } break; case AUDIO_SOURCE_FM_TUNER: if (availableDeviceTypes & AUDIO_DEVICE_IN_FM_TUNER) { device = AUDIO_DEVICE_IN_FM_TUNER; } break; default: ALOGW("getDeviceForInputSource() invalid input source %d", inputSource); break; } if (device == AUDIO_DEVICE_NONE) { ALOGV("getDeviceForInputSource() no device found for source %d", inputSource); if (availableDeviceTypes & AUDIO_DEVICE_IN_STUB) { device = AUDIO_DEVICE_IN_STUB; } ALOGE_IF(device == AUDIO_DEVICE_NONE, "getDeviceForInputSource() no default device defined"); } ALOGV("getDeviceForInputSource()input source %d, device %08x", inputSource, device); return device; } template <> AudioPolicyManagerInterface *Engine::queryInterface() { return &mManagerInterface; } } // namespace audio_policy } // namespace android