/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ syntax = "proto2"; option java_package = "android.app"; option java_multiple_files = true; package android.app; import "frameworks/base/libs/incident/proto/android/privacy.proto"; /** * An android.app.NotificationManager.Policy object. */ message PolicyProto { option (.android.msg_privacy).dest = DEST_AUTOMATIC; enum Category { CATEGORY_UNKNOWN = 0; // Reminder notifications are prioritized. REMINDERS = 1; // Event notifications are prioritized. EVENTS = 2; // Message notifications are prioritized. MESSAGES = 3; // Calls are prioritized. CALLS = 4; // Calls from repeat callers are prioritized. REPEAT_CALLERS = 5; // Alarms are prioritized. ALARMS = 6; // Media, system, game (catch-all for non-never suppressible sounds) are // prioritized. MEDIA_SYSTEM_OTHER = 7; } repeated Category priority_categories = 1; enum Sender { // Any sender is prioritized. ANY = 0; // Saved contacts are prioritized. CONTACTS = 1; // Only starred contacts are prioritized. STARRED = 2; } optional Sender priority_call_sender = 2; optional Sender priority_message_sender = 3; enum SuppressedVisualEffect { SVE_UNKNOWN = 0; // Whether notifications suppressed by DND should not interrupt visually // (e.g. with notification lights or by turning the screen on) when the // screen is off. SCREEN_OFF = 1; // Whether notifications suppressed by DND should not interrupt visually // when the screen is on (e.g. by peeking onto the screen). SCREEN_ON = 2; } repeated SuppressedVisualEffect suppressed_visual_effects = 4; }