/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FLOATCOLOR_H #define FLOATCOLOR_H #include "utils/Color.h" #include "utils/Macros.h" #include "utils/MathUtils.h" #include namespace android { namespace uirenderer { struct FloatColor { // "color" is a gamma-encoded sRGB color // After calling this method, the color is stored as a pre-multiplied linear color // if linear blending is enabled. Otherwise, the color is stored as a pre-multiplied // gamma-encoded sRGB color void set(uint32_t color) { a = ((color >> 24) & 0xff) / 255.0f; r = a * EOCF(((color >> 16) & 0xff) / 255.0f); g = a * EOCF(((color >> 8) & 0xff) / 255.0f); b = a * EOCF(((color)&0xff) / 255.0f); } // "color" is a gamma-encoded sRGB color // After calling this method, the color is stored as a un-premultiplied linear color // if linear blending is enabled. Otherwise, the color is stored as a un-premultiplied // gamma-encoded sRGB color void setUnPreMultiplied(uint32_t color) { a = ((color >> 24) & 0xff) / 255.0f; r = EOCF(((color >> 16) & 0xff) / 255.0f); g = EOCF(((color >> 8) & 0xff) / 255.0f); b = EOCF(((color)&0xff) / 255.0f); } bool isNotBlack() { return a < 1.0f || r > 0.0f || g > 0.0f || b > 0.0f; } bool operator==(const FloatColor& other) const { return MathUtils::areEqual(r, other.r) && MathUtils::areEqual(g, other.g) && MathUtils::areEqual(b, other.b) && MathUtils::areEqual(a, other.a); } bool operator!=(const FloatColor& other) const { return !(*this == other); } float r; float g; float b; float a; }; REQUIRE_COMPATIBLE_LAYOUT(FloatColor); } /* namespace uirenderer */ } /* namespace android */ #endif /* FLOATCOLOR_H */