/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "VkLayer.h" #include "renderstate/RenderState.h" #include #include namespace android { namespace uirenderer { void VkLayer::updateTexture() { sk_sp surface; SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType); surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info); surface->getCanvas()->clear(SK_ColorBLUE); mImage = surface->makeImageSnapshot(); } void VkLayer::onVkContextDestroyed() { mImage = nullptr; } }; // namespace uirenderer }; // namespace android