/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Layer.h" #include namespace android { namespace uirenderer { /** * A layer has dimensions and is backed by a VkImage. */ class VkLayer : public Layer { public: VkLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, sk_sp colorFilter, int alpha, SkBlendMode mode, bool blend) : Layer(renderState, Api::Vulkan, colorFilter, alpha, mode) , mWidth(layerWidth) , mHeight(layerHeight) , mBlend(blend) {} virtual ~VkLayer() {} uint32_t getWidth() const override { return mWidth; } uint32_t getHeight() const override { return mHeight; } void setSize(uint32_t width, uint32_t height) override { mWidth = width; mHeight = height; } void setBlend(bool blend) override { mBlend = blend; } bool isBlend() const override { return mBlend; } sk_sp getImage() { return mImage; } void updateTexture(); // If we've destroyed the vulkan context (VkInstance, VkDevice, etc.), we must make sure to // destroy any VkImages that were made with that context. void onVkContextDestroyed(); private: int mWidth; int mHeight; bool mBlend; sk_sp mImage; }; // struct VkLayer }; // namespace uirenderer }; // namespace android