/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "FrameInfoVisualizer.h" #include "SwapBehavior.h" #include #include class GrContext; namespace android { class Surface; namespace uirenderer { class DeferredLayerUpdater; class ErrorHandler; namespace renderthread { enum class MakeCurrentResult { AlreadyCurrent, Failed, Succeeded }; enum class ColorMode { Srgb, WideColorGamut, // Hdr }; class Frame; class IRenderPipeline { public: virtual MakeCurrentResult makeCurrent() = 0; virtual Frame getFrame() = 0; virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty, const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo, const std::vector>& renderNodes, FrameInfoVisualizer* profiler) = 0; virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) = 0; virtual bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) = 0; virtual DeferredLayerUpdater* createTextureLayer() = 0; virtual bool setSurface(Surface* window, SwapBehavior swapBehavior, ColorMode colorMode) = 0; virtual void onStop() = 0; virtual bool isSurfaceReady() = 0; virtual bool isContextReady() = 0; virtual void onDestroyHardwareResources() = 0; virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) = 0; virtual TaskManager* getTaskManager() = 0; virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator, bool wideColorGamut, ErrorHandler* errorHandler) = 0; virtual bool pinImages(std::vector& mutableImages) = 0; virtual bool pinImages(LsaVector>& images) = 0; virtual void unpinImages() = 0; virtual void onPrepareTree() = 0; virtual ~IRenderPipeline() {} }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */