/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "DeferredLayerUpdater.h" #include "GlLayer.h" #include "Properties.h" #include "tests/common/TestUtils.h" #include using namespace android; using namespace android::uirenderer; RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) { sp layerUpdater = TestUtils::createTextureLayerUpdater(renderThread); layerUpdater->setSize(100, 100); layerUpdater->setBlend(true); // updates are deferred so the backing layer should still be in its default state if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { GlLayer* glLayer = static_cast(layerUpdater->backingLayer()); EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget()); } EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth()); EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight()); EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter()); EXPECT_FALSE(layerUpdater->backingLayer()->isBlend()); EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform()); // push the deferred updates to the layer Matrix4 scaledMatrix; scaledMatrix.loadScale(0.5, 0.5, 0.0); layerUpdater->updateLayer(true, scaledMatrix.data, HAL_DATASPACE_UNKNOWN); if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { GlLayer* glLayer = static_cast(layerUpdater->backingLayer()); glLayer->setRenderTarget(GL_TEXTURE_EXTERNAL_OES); } // the backing layer should now have all the properties applied. if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) { GlLayer* glLayer = static_cast(layerUpdater->backingLayer()); EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, glLayer->getRenderTarget()); } EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth()); EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight()); EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter()); EXPECT_TRUE(layerUpdater->backingLayer()->isBlend()); EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform()); }