/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "Extensions.h" #include "TextureCache.h" #include "tests/common/TestUtils.h" using namespace android; using namespace android::uirenderer; RENDERTHREAD_OPENGL_PIPELINE_TEST(TextureCache, clear) { TextureCache cache; ASSERT_EQ(cache.getSize(), 0u); // it is not 0, because FontRenderer allocates one texture int initialCount = GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture); SkBitmap skBitmap; SkImageInfo info = SkImageInfo::Make(100, 100, kN32_SkColorType, kPremul_SkAlphaType); skBitmap.setInfo(info); sk_sp hwBitmap(renderThread.allocateHardwareBitmap(skBitmap)); cache.get(hwBitmap.get()); ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount + 1); cache.clear(); ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount); }