/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include using namespace android; int main(int /*argc*/, char** /*argv*/) { EGLint configAttribs[] = { EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint majorVersion; EGLint minorVersion; EGLContext context; EGLConfig config; EGLSurface surface; EGLint w, h; EGLDisplay dpy; WindowSurface windowSurface; EGLNativeWindowType window = windowSurface.getSurface(); dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(dpy, &majorVersion, &minorVersion); status_t err = EGLUtils::selectConfigForNativeWindow( dpy, configAttribs, window, &config); if (err) { fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n"); return 0; } surface = eglCreateWindowSurface(dpy, config, window, NULL); context = eglCreateContext(dpy, config, NULL, NULL); eglMakeCurrent(dpy, surface, surface, context); eglQuerySurface(dpy, surface, EGL_WIDTH, &w); eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); glBindTexture(GL_TEXTURE_2D, 0); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); glColor4f(1,1,1,1); glDisable(GL_DITHER); glShadeModel(GL_FLAT); long long now, t; int i; char* texels = (char*)malloc(512*512*2); memset(texels,0xFF,512*512*2); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels); char* dst = (char*)malloc(320*480*2); memset(dst, 0, 320*480*2); printf("307200 bytes memcpy\n"); for (i=0 ; i<4 ; i++) { now = systemTime(); memcpy(dst, texels, 320*480*2); t = systemTime(); printf("memcpy() time = %llu us\n", (t-now)/1000); fflush(stdout); } free(dst); free(texels); setpriority(PRIO_PROCESS, 0, -20); printf("512x512 unmodified texture, 512x512 blit:\n"); glClear(GL_COLOR_BUFFER_BIT); for (i=0 ; i<4 ; i++) { GLint crop[4] = { 0, 512, 512, -512 }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); now = systemTime(); glDrawTexiOES(0, 0, 0, 512, 512); glFinish(); t = systemTime(); printf("glFinish() time = %llu us\n", (t-now)/1000); fflush(stdout); eglSwapBuffers(dpy, surface); } printf("512x512 unmodified texture, 1x1 blit:\n"); glClear(GL_COLOR_BUFFER_BIT); for (i=0 ; i<4 ; i++) { GLint crop[4] = { 0, 1, 1, -1 }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); now = systemTime(); glDrawTexiOES(0, 0, 0, 1, 1); glFinish(); t = systemTime(); printf("glFinish() time = %llu us\n", (t-now)/1000); fflush(stdout); eglSwapBuffers(dpy, surface); } printf("512x512 unmodified texture, 512x512 blit (x2):\n"); glClear(GL_COLOR_BUFFER_BIT); for (i=0 ; i<4 ; i++) { GLint crop[4] = { 0, 512, 512, -512 }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); now = systemTime(); glDrawTexiOES(0, 0, 0, 512, 512); glDrawTexiOES(0, 0, 0, 512, 512); glFinish(); t = systemTime(); printf("glFinish() time = %llu us\n", (t-now)/1000); fflush(stdout); eglSwapBuffers(dpy, surface); } printf("512x512 unmodified texture, 1x1 blit (x2):\n"); glClear(GL_COLOR_BUFFER_BIT); for (i=0 ; i<4 ; i++) { GLint crop[4] = { 0, 1, 1, -1 }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); now = systemTime(); glDrawTexiOES(0, 0, 0, 1, 1); glDrawTexiOES(0, 0, 0, 1, 1); glFinish(); t = systemTime(); printf("glFinish() time = %llu us\n", (t-now)/1000); fflush(stdout); eglSwapBuffers(dpy, surface); } printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n"); glClear(GL_COLOR_BUFFER_BIT); for (i=0 ; i<4 ; i++) { uint16_t green = 0x7E0; GLint crop[4] = { 0, 512, 512, -512 }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green); now = systemTime(); glDrawTexiOES(0, 0, 0, 512, 512); glFinish(); t = systemTime(); printf("glFinish() time = %llu us\n", (t-now)/1000); fflush(stdout); eglSwapBuffers(dpy, surface); } int16_t texel = 0xF800; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel); printf("1x1 unmodified texture, 1x1 blit:\n"); glClear(GL_COLOR_BUFFER_BIT); for (i=0 ; i<4 ; i++) { GLint crop[4] = { 0, 1, 1, -1 }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); now = systemTime(); glDrawTexiOES(0, 0, 0, 1, 1); glFinish(); t = systemTime(); printf("glFinish() time = %llu us\n", (t-now)/1000); eglSwapBuffers(dpy, surface); } printf("1x1 unmodified texture, 512x512 blit:\n"); glClear(GL_COLOR_BUFFER_BIT); for (i=0 ; i<4 ; i++) { GLint crop[4] = { 0, 1, 1, -1 }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); now = systemTime(); glDrawTexiOES(0, 0, 0, 512, 512); glFinish(); t = systemTime(); printf("glFinish() time = %llu us\n", (t-now)/1000); fflush(stdout); eglSwapBuffers(dpy, surface); } printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n"); glClear(GL_COLOR_BUFFER_BIT); for (i=0 ; i<4 ; i++) { uint16_t green = 0x7E0; GLint crop[4] = { 0, 1, 1, -1 }; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green); now = systemTime(); glDrawTexiOES(0, 0, 0, 1, 1); glFinish(); t = systemTime(); printf("glFinish() time = %llu us\n", (t-now)/1000); fflush(stdout); eglSwapBuffers(dpy, surface); } return 0; }