/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "Layer.h" namespace android { class ColorLayer : public Layer { public: ColorLayer(SurfaceFlinger* flinger, const sp& client, const String8& name, uint32_t w, uint32_t h, uint32_t flags); virtual ~ColorLayer() = default; virtual const char* getTypeId() const { return "ColorLayer"; } virtual void onDraw(const RenderArea& renderArea, const Region& clip, bool useIdentityTransform) const; bool isVisible() const override; void setPerFrameData(const sp& displayDevice) override; }; } // namespace android