#include "RenderArea.h" #include namespace android { float RenderArea::getCaptureFillValue(CaptureFill captureFill) { switch(captureFill) { case CaptureFill::CLEAR: return 0.0f; case CaptureFill::OPAQUE: default: return 1.0f; } } /* * Checks that the requested width and height are valid and updates them to the render area * dimensions if they are set to 0 */ status_t RenderArea::updateDimensions(int displayRotation) { // get screen geometry uint32_t width = getWidth(); uint32_t height = getHeight(); if (mRotationFlags & Transform::ROT_90) { std::swap(width, height); } if (displayRotation & DisplayState::eOrientationSwapMask) { std::swap(width, height); } if ((mReqWidth > width) || (mReqHeight > height)) { ALOGE("size mismatch (%d, %d) > (%d, %d)", mReqWidth, mReqHeight, width, height); return BAD_VALUE; } if (mReqWidth == 0) { mReqWidth = width; } if (mReqHeight == 0) { mReqHeight = height; } return NO_ERROR; } } // namespace android