1 /*
2  * Copyright 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /**
18  * @file hardware_buffer.h
19  */
20 
21 #ifndef ANDROID_HARDWARE_BUFFER_H
22 #define ANDROID_HARDWARE_BUFFER_H
23 
24 #include <inttypes.h>
25 
26 #include <sys/cdefs.h>
27 
28 #include <android/rect.h>
29 
30 __BEGIN_DECLS
31 
32 /**
33  * Buffer pixel formats.
34  */
35 enum {
36     /**
37      * Corresponding formats:
38      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
39      *   OpenGL ES: GL_RGBA8
40      */
41     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
42 
43     /**
44      * 32 bits per pixel, 8 bits per channel format where alpha values are
45      * ignored (always opaque).
46      * Corresponding formats:
47      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
48      *   OpenGL ES: GL_RGB8
49      */
50     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
51 
52     /**
53      * Corresponding formats:
54      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
55      *   OpenGL ES: GL_RGB8
56      */
57     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
58 
59     /**
60      * Corresponding formats:
61      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
62      *   OpenGL ES: GL_RGB565
63      */
64     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
65 
66     /**
67      * Corresponding formats:
68      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
69      *   OpenGL ES: GL_RGBA16F
70      */
71     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
72 
73     /**
74      * Corresponding formats:
75      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
76      *   OpenGL ES: GL_RGB10_A2
77      */
78     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
79 
80     /**
81      * An opaque binary blob format that must have height 1, with width equal to
82      * the buffer size in bytes.
83      */
84     AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
85 
86     /**
87      * Corresponding formats:
88      *   Vulkan: VK_FORMAT_D16_UNORM
89      *   OpenGL ES: GL_DEPTH_COMPONENT16
90      */
91     AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
92 
93     /**
94      * Corresponding formats:
95      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
96      *   OpenGL ES: GL_DEPTH_COMPONENT24
97      */
98     AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
99 
100     /**
101      * Corresponding formats:
102      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
103      *   OpenGL ES: GL_DEPTH24_STENCIL8
104      */
105     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
106 
107     /**
108      * Corresponding formats:
109      *   Vulkan: VK_FORMAT_D32_SFLOAT
110      *   OpenGL ES: GL_DEPTH_COMPONENT32F
111      */
112     AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
113 
114     /**
115      * Corresponding formats:
116      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
117      *   OpenGL ES: GL_DEPTH32F_STENCIL8
118      */
119     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
120 
121     /**
122      * Corresponding formats:
123      *   Vulkan: VK_FORMAT_S8_UINT
124      *   OpenGL ES: GL_STENCIL_INDEX8
125      */
126     AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
127 };
128 
129 /**
130  * Buffer usage flags, specifying how the buffer will be accessed.
131  */
132 enum {
133     /// The buffer will never be read by the CPU.
134     AHARDWAREBUFFER_USAGE_CPU_READ_NEVER        = 0UL,
135     /// The buffer will sometimes be read by the CPU.
136     AHARDWAREBUFFER_USAGE_CPU_READ_RARELY       = 2UL,
137     /// The buffer will often be read by the CPU.
138     AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN        = 3UL,
139     /// CPU read value mask.
140     AHARDWAREBUFFER_USAGE_CPU_READ_MASK         = 0xFUL,
141 
142     /// The buffer will never be written by the CPU.
143     AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER       = 0UL << 4,
144     /// The buffer will sometimes be written to by the CPU.
145     AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY      = 2UL << 4,
146     /// The buffer will often be written to by the CPU.
147     AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN       = 3UL << 4,
148     /// CPU write value mask.
149     AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK        = 0xFUL << 4,
150 
151     /// The buffer will be read from by the GPU as a texture.
152     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE      = 1UL << 8,
153     /**
154      * The buffer will be written to by the GPU as a framebuffer attachment.
155      * Note that the name of this flag is somewhat misleading: it does not imply
156      * that the buffer contains a color format. A buffer with depth or stencil
157      * format that will be used as a framebuffer attachment should also have
158      * this flag.
159      */
160     AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT       = 1UL << 9,
161     /// The buffer must not be used outside of a protected hardware path.
162     AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT      = 1UL << 14,
163     /// The buffer will be read by a hardware video encoder.
164     AHARDWAREBUFFER_USAGE_VIDEO_ENCODE           = 1UL << 16,
165     /// The buffer will be used for direct writes from sensors.
166     AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA     = 1UL << 23,
167     /// The buffer will be used as a shader storage or uniform buffer object.
168     AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER        = 1UL << 24,
169     /// The buffer will be used as a cube map texture.
170     AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP               = 1UL << 25,
171     /// The buffer contains a complete mipmap hierarchy.
172     AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE        = 1UL << 26,
173 
174     AHARDWAREBUFFER_USAGE_VENDOR_0  = 1ULL << 28,
175     AHARDWAREBUFFER_USAGE_VENDOR_1  = 1ULL << 29,
176     AHARDWAREBUFFER_USAGE_VENDOR_2  = 1ULL << 30,
177     AHARDWAREBUFFER_USAGE_VENDOR_3  = 1ULL << 31,
178     AHARDWAREBUFFER_USAGE_VENDOR_4  = 1ULL << 48,
179     AHARDWAREBUFFER_USAGE_VENDOR_5  = 1ULL << 49,
180     AHARDWAREBUFFER_USAGE_VENDOR_6  = 1ULL << 50,
181     AHARDWAREBUFFER_USAGE_VENDOR_7  = 1ULL << 51,
182     AHARDWAREBUFFER_USAGE_VENDOR_8  = 1ULL << 52,
183     AHARDWAREBUFFER_USAGE_VENDOR_9  = 1ULL << 53,
184     AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
185     AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
186     AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
187     AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
188     AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
189     AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
190     AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
191     AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
192     AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
193     AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
194 };
195 
196 /**
197  * Buffer description. Used for allocating new buffers and querying parameters
198  * of existing ones.
199  */
200 typedef struct AHardwareBuffer_Desc {
201     uint32_t    width;      ///< Width in pixels.
202     uint32_t    height;     ///< Height in pixels.
203     uint32_t    layers;     ///< Number of images in an image array.
204     uint32_t    format;     ///< One of AHARDWAREBUFFER_FORMAT_*
205     uint64_t    usage;      ///< Combination of AHARDWAREBUFFER_USAGE_*
206     uint32_t    stride;     ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
207     uint32_t    rfu0;       ///< Initialize to zero, reserved for future use.
208     uint64_t    rfu1;       ///< Initialize to zero, reserved for future use.
209 } AHardwareBuffer_Desc;
210 
211 typedef struct AHardwareBuffer AHardwareBuffer;
212 
213 /**
214  * Allocates a buffer that backs an AHardwareBuffer using the passed
215  * AHardwareBuffer_Desc.
216  *
217  * \return 0 on success, or an error number of the allocation fails for
218  * any reason. The returned buffer has a reference count of 1.
219  */
220 int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
221         AHardwareBuffer** outBuffer);
222 /**
223  * Acquire a reference on the given AHardwareBuffer object.  This prevents the
224  * object from being deleted until the last reference is removed.
225  */
226 void AHardwareBuffer_acquire(AHardwareBuffer* buffer);
227 
228 /**
229  * Remove a reference that was previously acquired with
230  * AHardwareBuffer_acquire().
231  */
232 void AHardwareBuffer_release(AHardwareBuffer* buffer);
233 
234 /**
235  * Return a description of the AHardwareBuffer in the passed
236  * AHardwareBuffer_Desc struct.
237  */
238 void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
239         AHardwareBuffer_Desc* outDesc);
240 
241 /**
242  * Lock the AHardwareBuffer for reading or writing, depending on the usage flags
243  * passed.  This call may block if the hardware needs to finish rendering or if
244  * CPU caches need to be synchronized, or possibly for other implementation-
245  * specific reasons.  If fence is not negative, then it specifies a fence file
246  * descriptor that will be signaled when the buffer is locked, otherwise the
247  * caller will block until the buffer is available.
248  *
249  * If \a rect is not NULL, the caller promises to modify only data in the area
250  * specified by rect. If rect is NULL, the caller may modify the contents of the
251  * entire buffer.
252  *
253  * The content of the buffer outside of the specified rect is NOT modified
254  * by this call.
255  *
256  * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*. If set,
257  * then outVirtualAddress is filled with the address of the buffer in virtual
258  * memory.
259  *
260  * THREADING CONSIDERATIONS:
261  *
262  * It is legal for several different threads to lock a buffer for read access;
263  * none of the threads are blocked.
264  *
265  * Locking a buffer simultaneously for write or read/write is undefined, but
266  * will neither terminate the process nor block the caller; AHardwareBuffer_lock
267  * may return an error or leave the buffer's content into an indeterminate
268  * state.
269  *
270  * \return 0 on success, -EINVAL if \a buffer is NULL or if the usage
271  * flags are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or an error
272  * number of the lock fails for any reason.
273  */
274 int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
275         int32_t fence, const ARect* rect, void** outVirtualAddress);
276 
277 /**
278  * Unlock the AHardwareBuffer; must be called after all changes to the buffer
279  * are completed by the caller. If fence is not NULL then it will be set to a
280  * file descriptor that is signaled when all pending work on the buffer is
281  * completed. The caller is responsible for closing the fence when it is no
282  * longer needed.
283  *
284  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
285  * number if the unlock fails for any reason.
286  */
287 int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence);
288 
289 /**
290  * Send the AHardwareBuffer to an AF_UNIX socket.
291  *
292  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
293  * number if the operation fails for any reason.
294  */
295 int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd);
296 
297 /**
298  * Receive the AHardwareBuffer from an AF_UNIX socket.
299  *
300  * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
301  * number if the operation fails for any reason.
302  */
303 int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer);
304 
305 __END_DECLS
306 
307 #endif // ANDROID_HARDWARE_BUFFER_H
308