1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 using global::System;
9 using global::FlatBuffers;
10 
11 /// an example documentation comment: monster object
12 public struct Monster : IFlatbufferObject
13 {
14   private Table __p;
15   public ByteBuffer ByteBuffer { get { return __p.bb; } }
GetRootAsMonsterMyGame.Example.Monster16   public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
GetRootAsMonsterMyGame.Example.Monster17   public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
MonsterBufferHasIdentifierMyGame.Example.Monster18   public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); }
__initMyGame.Example.Monster19   public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
__assignMyGame.Example.Monster20   public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
21 
22   public Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (Vec3?)(new Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } }
23   public short Mana { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)150; } }
MutateManaMyGame.Example.Monster24   public bool MutateMana(short mana) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, mana); return true; } else { return false; } }
25   public short Hp { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetShort(o + __p.bb_pos) : (short)100; } }
MutateHpMyGame.Example.Monster26   public bool MutateHp(short hp) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutShort(o + __p.bb_pos, hp); return true; } else { return false; } }
27   public string Name { get { int o = __p.__offset(10); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
GetNameBytesMyGame.Example.Monster28   public ArraySegment<byte>? GetNameBytes() { return __p.__vector_as_arraysegment(10); }
InventoryMyGame.Example.Monster29   public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
30   public int InventoryLength { get { int o = __p.__offset(14); return o != 0 ? __p.__vector_len(o) : 0; } }
GetInventoryBytesMyGame.Example.Monster31   public ArraySegment<byte>? GetInventoryBytes() { return __p.__vector_as_arraysegment(14); }
MutateInventoryMyGame.Example.Monster32   public bool MutateInventory(int j, byte inventory) { int o = __p.__offset(14); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, inventory); return true; } else { return false; } }
33   public Color Color { get { int o = __p.__offset(16); return o != 0 ? (Color)__p.bb.GetSbyte(o + __p.bb_pos) : Color.Blue; } }
MutateColorMyGame.Example.Monster34   public bool MutateColor(Color color) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutSbyte(o + __p.bb_pos, (sbyte)color); return true; } else { return false; } }
35   public Any TestType { get { int o = __p.__offset(18); return o != 0 ? (Any)__p.bb.Get(o + __p.bb_pos) : Any.NONE; } }
MutateTestTypeMyGame.Example.Monster36   public bool MutateTestType(Any test_type) { int o = __p.__offset(18); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)test_type); return true; } else { return false; } }
37   public TTable? Test<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(20); return o != 0 ? (TTable?)__p.__union<TTable>(o) : null; }
Test4MyGame.Example.Monster38   public Test? Test4(int j) { int o = __p.__offset(22); return o != 0 ? (Test?)(new Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; }
39   public int Test4Length { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayofstringMyGame.Example.Monster40   public string Testarrayofstring(int j) { int o = __p.__offset(24); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
41   public int TestarrayofstringLength { get { int o = __p.__offset(24); return o != 0 ? __p.__vector_len(o) : 0; } }
42   /// an example documentation comment: this will end up in the generated code
43   /// multiline too
TestarrayoftablesMyGame.Example.Monster44   public Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (Monster?)(new Monster()).__assign(__p.__indirect(__p.__vector(o) + j * 4), __p.bb) : null; }
45   public int TestarrayoftablesLength { get { int o = __p.__offset(26); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayoftablesByKeyMyGame.Example.Monster46   public Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? Monster.__lookup_by_key(__p.__vector(o), key, __p.bb) : null; }
47   public Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (Monster?)(new Monster()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
TestnestedflatbufferMyGame.Example.Monster48   public byte Testnestedflatbuffer(int j) { int o = __p.__offset(30); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
49   public int TestnestedflatbufferLength { get { int o = __p.__offset(30); return o != 0 ? __p.__vector_len(o) : 0; } }
GetTestnestedflatbufferBytesMyGame.Example.Monster50   public ArraySegment<byte>? GetTestnestedflatbufferBytes() { return __p.__vector_as_arraysegment(30); }
GetTestnestedflatbufferAsMonsterMyGame.Example.Monster51   public Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (Monster?)(new Monster()).__assign(__p.__indirect(__p.__vector(o)), __p.bb) : null; }
MutateTestnestedflatbufferMyGame.Example.Monster52   public bool MutateTestnestedflatbuffer(int j, byte testnestedflatbuffer) { int o = __p.__offset(30); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, testnestedflatbuffer); return true; } else { return false; } }
53   public Stat? Testempty { get { int o = __p.__offset(32); return o != 0 ? (Stat?)(new Stat()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
54   public bool Testbool { get { int o = __p.__offset(34); return o != 0 ? 0!=__p.bb.Get(o + __p.bb_pos) : (bool)false; } }
MutateTestboolMyGame.Example.Monster55   public bool MutateTestbool(bool testbool) { int o = __p.__offset(34); if (o != 0) { __p.bb.Put(o + __p.bb_pos, (byte)(testbool ? 1 : 0)); return true; } else { return false; } }
56   public int Testhashs32Fnv1 { get { int o = __p.__offset(36); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
MutateTesthashs32Fnv1MyGame.Example.Monster57   public bool MutateTesthashs32Fnv1(int testhashs32_fnv1) { int o = __p.__offset(36); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1); return true; } else { return false; } }
58   public uint Testhashu32Fnv1 { get { int o = __p.__offset(38); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
MutateTesthashu32Fnv1MyGame.Example.Monster59   public bool MutateTesthashu32Fnv1(uint testhashu32_fnv1) { int o = __p.__offset(38); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1); return true; } else { return false; } }
60   public long Testhashs64Fnv1 { get { int o = __p.__offset(40); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateTesthashs64Fnv1MyGame.Example.Monster61   public bool MutateTesthashs64Fnv1(long testhashs64_fnv1) { int o = __p.__offset(40); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1); return true; } else { return false; } }
62   public ulong Testhashu64Fnv1 { get { int o = __p.__offset(42); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateTesthashu64Fnv1MyGame.Example.Monster63   public bool MutateTesthashu64Fnv1(ulong testhashu64_fnv1) { int o = __p.__offset(42); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1); return true; } else { return false; } }
64   public int Testhashs32Fnv1a { get { int o = __p.__offset(44); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
MutateTesthashs32Fnv1aMyGame.Example.Monster65   public bool MutateTesthashs32Fnv1a(int testhashs32_fnv1a) { int o = __p.__offset(44); if (o != 0) { __p.bb.PutInt(o + __p.bb_pos, testhashs32_fnv1a); return true; } else { return false; } }
66   public uint Testhashu32Fnv1a { get { int o = __p.__offset(46); return o != 0 ? __p.bb.GetUint(o + __p.bb_pos) : (uint)0; } }
MutateTesthashu32Fnv1aMyGame.Example.Monster67   public bool MutateTesthashu32Fnv1a(uint testhashu32_fnv1a) { int o = __p.__offset(46); if (o != 0) { __p.bb.PutUint(o + __p.bb_pos, testhashu32_fnv1a); return true; } else { return false; } }
68   public long Testhashs64Fnv1a { get { int o = __p.__offset(48); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
MutateTesthashs64Fnv1aMyGame.Example.Monster69   public bool MutateTesthashs64Fnv1a(long testhashs64_fnv1a) { int o = __p.__offset(48); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, testhashs64_fnv1a); return true; } else { return false; } }
70   public ulong Testhashu64Fnv1a { get { int o = __p.__offset(50); return o != 0 ? __p.bb.GetUlong(o + __p.bb_pos) : (ulong)0; } }
MutateTesthashu64Fnv1aMyGame.Example.Monster71   public bool MutateTesthashu64Fnv1a(ulong testhashu64_fnv1a) { int o = __p.__offset(50); if (o != 0) { __p.bb.PutUlong(o + __p.bb_pos, testhashu64_fnv1a); return true; } else { return false; } }
TestarrayofboolsMyGame.Example.Monster72   public bool Testarrayofbools(int j) { int o = __p.__offset(52); return o != 0 ? 0!=__p.bb.Get(__p.__vector(o) + j * 1) : false; }
73   public int TestarrayofboolsLength { get { int o = __p.__offset(52); return o != 0 ? __p.__vector_len(o) : 0; } }
GetTestarrayofboolsBytesMyGame.Example.Monster74   public ArraySegment<byte>? GetTestarrayofboolsBytes() { return __p.__vector_as_arraysegment(52); }
MutateTestarrayofboolsMyGame.Example.Monster75   public bool MutateTestarrayofbools(int j, bool testarrayofbools) { int o = __p.__offset(52); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, (byte)(testarrayofbools ? 1 : 0)); return true; } else { return false; } }
76   public float Testf { get { int o = __p.__offset(54); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.14159f; } }
MutateTestfMyGame.Example.Monster77   public bool MutateTestf(float testf) { int o = __p.__offset(54); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf); return true; } else { return false; } }
78   public float Testf2 { get { int o = __p.__offset(56); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)3.0f; } }
MutateTestf2MyGame.Example.Monster79   public bool MutateTestf2(float testf2) { int o = __p.__offset(56); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf2); return true; } else { return false; } }
80   public float Testf3 { get { int o = __p.__offset(58); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)0.0f; } }
MutateTestf3MyGame.Example.Monster81   public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } }
Testarrayofstring2MyGame.Example.Monster82   public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
83   public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } }
TestarrayofsortedstructMyGame.Example.Monster84   public Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (Ability?)(new Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; }
85   public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } }
FlexMyGame.Example.Monster86   public byte Flex(int j) { int o = __p.__offset(64); return o != 0 ? __p.bb.Get(__p.__vector(o) + j * 1) : (byte)0; }
87   public int FlexLength { get { int o = __p.__offset(64); return o != 0 ? __p.__vector_len(o) : 0; } }
GetFlexBytesMyGame.Example.Monster88   public ArraySegment<byte>? GetFlexBytes() { return __p.__vector_as_arraysegment(64); }
MutateFlexMyGame.Example.Monster89   public bool MutateFlex(int j, byte flex) { int o = __p.__offset(64); if (o != 0) { __p.bb.Put(__p.__vector(o) + j * 1, flex); return true; } else { return false; } }
Test5MyGame.Example.Monster90   public Test? Test5(int j) { int o = __p.__offset(66); return o != 0 ? (Test?)(new Test()).__assign(__p.__vector(o) + j * 4, __p.bb) : null; }
91   public int Test5Length { get { int o = __p.__offset(66); return o != 0 ? __p.__vector_len(o) : 0; } }
VectorOfLongsMyGame.Example.Monster92   public long VectorOfLongs(int j) { int o = __p.__offset(68); return o != 0 ? __p.bb.GetLong(__p.__vector(o) + j * 8) : (long)0; }
93   public int VectorOfLongsLength { get { int o = __p.__offset(68); return o != 0 ? __p.__vector_len(o) : 0; } }
GetVectorOfLongsBytesMyGame.Example.Monster94   public ArraySegment<byte>? GetVectorOfLongsBytes() { return __p.__vector_as_arraysegment(68); }
MutateVectorOfLongsMyGame.Example.Monster95   public bool MutateVectorOfLongs(int j, long vector_of_longs) { int o = __p.__offset(68); if (o != 0) { __p.bb.PutLong(__p.__vector(o) + j * 8, vector_of_longs); return true; } else { return false; } }
VectorOfDoublesMyGame.Example.Monster96   public double VectorOfDoubles(int j) { int o = __p.__offset(70); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; }
97   public int VectorOfDoublesLength { get { int o = __p.__offset(70); return o != 0 ? __p.__vector_len(o) : 0; } }
GetVectorOfDoublesBytesMyGame.Example.Monster98   public ArraySegment<byte>? GetVectorOfDoublesBytes() { return __p.__vector_as_arraysegment(70); }
MutateVectorOfDoublesMyGame.Example.Monster99   public bool MutateVectorOfDoubles(int j, double vector_of_doubles) { int o = __p.__offset(70); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, vector_of_doubles); return true; } else { return false; } }
100   public MyGame.InParentNamespace? ParentNamespaceTest { get { int o = __p.__offset(72); return o != 0 ? (MyGame.InParentNamespace?)(new MyGame.InParentNamespace()).__assign(__p.__indirect(o + __p.bb_pos), __p.bb) : null; } }
101 
StartMonsterMyGame.Example.Monster102   public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(35); }
AddPosMyGame.Example.Monster103   public static void AddPos(FlatBufferBuilder builder, Offset<Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); }
AddManaMyGame.Example.Monster104   public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); }
AddHpMyGame.Example.Monster105   public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); }
AddNameMyGame.Example.Monster106   public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset(3, nameOffset.Value, 0); }
AddInventoryMyGame.Example.Monster107   public static void AddInventory(FlatBufferBuilder builder, VectorOffset inventoryOffset) { builder.AddOffset(5, inventoryOffset.Value, 0); }
CreateInventoryVectorMyGame.Example.Monster108   public static VectorOffset CreateInventoryVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
StartInventoryVectorMyGame.Example.Monster109   public static void StartInventoryVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddColorMyGame.Example.Monster110   public static void AddColor(FlatBufferBuilder builder, Color color) { builder.AddSbyte(6, (sbyte)color, 8); }
AddTestTypeMyGame.Example.Monster111   public static void AddTestType(FlatBufferBuilder builder, Any testType) { builder.AddByte(7, (byte)testType, 0); }
AddTestMyGame.Example.Monster112   public static void AddTest(FlatBufferBuilder builder, int testOffset) { builder.AddOffset(8, testOffset, 0); }
AddTest4MyGame.Example.Monster113   public static void AddTest4(FlatBufferBuilder builder, VectorOffset test4Offset) { builder.AddOffset(9, test4Offset.Value, 0); }
StartTest4VectorMyGame.Example.Monster114   public static void StartTest4Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
AddTestarrayofstringMyGame.Example.Monster115   public static void AddTestarrayofstring(FlatBufferBuilder builder, VectorOffset testarrayofstringOffset) { builder.AddOffset(10, testarrayofstringOffset.Value, 0); }
CreateTestarrayofstringVectorMyGame.Example.Monster116   public static VectorOffset CreateTestarrayofstringVector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
StartTestarrayofstringVectorMyGame.Example.Monster117   public static void StartTestarrayofstringVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddTestarrayoftablesMyGame.Example.Monster118   public static void AddTestarrayoftables(FlatBufferBuilder builder, VectorOffset testarrayoftablesOffset) { builder.AddOffset(11, testarrayoftablesOffset.Value, 0); }
CreateTestarrayoftablesVectorMyGame.Example.Monster119   public static VectorOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<Monster>[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
StartTestarrayoftablesVectorMyGame.Example.Monster120   public static void StartTestarrayoftablesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddEnemyMyGame.Example.Monster121   public static void AddEnemy(FlatBufferBuilder builder, Offset<Monster> enemyOffset) { builder.AddOffset(12, enemyOffset.Value, 0); }
AddTestnestedflatbufferMyGame.Example.Monster122   public static void AddTestnestedflatbuffer(FlatBufferBuilder builder, VectorOffset testnestedflatbufferOffset) { builder.AddOffset(13, testnestedflatbufferOffset.Value, 0); }
CreateTestnestedflatbufferVectorMyGame.Example.Monster123   public static VectorOffset CreateTestnestedflatbufferVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
StartTestnestedflatbufferVectorMyGame.Example.Monster124   public static void StartTestnestedflatbufferVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTestemptyMyGame.Example.Monster125   public static void AddTestempty(FlatBufferBuilder builder, Offset<Stat> testemptyOffset) { builder.AddOffset(14, testemptyOffset.Value, 0); }
AddTestboolMyGame.Example.Monster126   public static void AddTestbool(FlatBufferBuilder builder, bool testbool) { builder.AddBool(15, testbool, false); }
AddTesthashs32Fnv1MyGame.Example.Monster127   public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); }
AddTesthashu32Fnv1MyGame.Example.Monster128   public static void AddTesthashu32Fnv1(FlatBufferBuilder builder, uint testhashu32Fnv1) { builder.AddUint(17, testhashu32Fnv1, 0); }
AddTesthashs64Fnv1MyGame.Example.Monster129   public static void AddTesthashs64Fnv1(FlatBufferBuilder builder, long testhashs64Fnv1) { builder.AddLong(18, testhashs64Fnv1, 0); }
AddTesthashu64Fnv1MyGame.Example.Monster130   public static void AddTesthashu64Fnv1(FlatBufferBuilder builder, ulong testhashu64Fnv1) { builder.AddUlong(19, testhashu64Fnv1, 0); }
AddTesthashs32Fnv1aMyGame.Example.Monster131   public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); }
AddTesthashu32Fnv1aMyGame.Example.Monster132   public static void AddTesthashu32Fnv1a(FlatBufferBuilder builder, uint testhashu32Fnv1a) { builder.AddUint(21, testhashu32Fnv1a, 0); }
AddTesthashs64Fnv1aMyGame.Example.Monster133   public static void AddTesthashs64Fnv1a(FlatBufferBuilder builder, long testhashs64Fnv1a) { builder.AddLong(22, testhashs64Fnv1a, 0); }
AddTesthashu64Fnv1aMyGame.Example.Monster134   public static void AddTesthashu64Fnv1a(FlatBufferBuilder builder, ulong testhashu64Fnv1a) { builder.AddUlong(23, testhashu64Fnv1a, 0); }
AddTestarrayofboolsMyGame.Example.Monster135   public static void AddTestarrayofbools(FlatBufferBuilder builder, VectorOffset testarrayofboolsOffset) { builder.AddOffset(24, testarrayofboolsOffset.Value, 0); }
CreateTestarrayofboolsVectorMyGame.Example.Monster136   public static VectorOffset CreateTestarrayofboolsVector(FlatBufferBuilder builder, bool[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddBool(data[i]); return builder.EndVector(); }
StartTestarrayofboolsVectorMyGame.Example.Monster137   public static void StartTestarrayofboolsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTestfMyGame.Example.Monster138   public static void AddTestf(FlatBufferBuilder builder, float testf) { builder.AddFloat(25, testf, 3.14159f); }
AddTestf2MyGame.Example.Monster139   public static void AddTestf2(FlatBufferBuilder builder, float testf2) { builder.AddFloat(26, testf2, 3.0f); }
AddTestf3MyGame.Example.Monster140   public static void AddTestf3(FlatBufferBuilder builder, float testf3) { builder.AddFloat(27, testf3, 0.0f); }
AddTestarrayofstring2MyGame.Example.Monster141   public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); }
CreateTestarrayofstring2VectorMyGame.Example.Monster142   public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
StartTestarrayofstring2VectorMyGame.Example.Monster143   public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
AddTestarrayofsortedstructMyGame.Example.Monster144   public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); }
StartTestarrayofsortedstructVectorMyGame.Example.Monster145   public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); }
AddFlexMyGame.Example.Monster146   public static void AddFlex(FlatBufferBuilder builder, VectorOffset flexOffset) { builder.AddOffset(30, flexOffset.Value, 0); }
CreateFlexVectorMyGame.Example.Monster147   public static VectorOffset CreateFlexVector(FlatBufferBuilder builder, byte[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte(data[i]); return builder.EndVector(); }
StartFlexVectorMyGame.Example.Monster148   public static void StartFlexVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddTest5MyGame.Example.Monster149   public static void AddTest5(FlatBufferBuilder builder, VectorOffset test5Offset) { builder.AddOffset(31, test5Offset.Value, 0); }
StartTest5VectorMyGame.Example.Monster150   public static void StartTest5Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 2); }
AddVectorOfLongsMyGame.Example.Monster151   public static void AddVectorOfLongs(FlatBufferBuilder builder, VectorOffset vectorOfLongsOffset) { builder.AddOffset(32, vectorOfLongsOffset.Value, 0); }
CreateVectorOfLongsVectorMyGame.Example.Monster152   public static VectorOffset CreateVectorOfLongsVector(FlatBufferBuilder builder, long[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddLong(data[i]); return builder.EndVector(); }
StartVectorOfLongsVectorMyGame.Example.Monster153   public static void StartVectorOfLongsVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddVectorOfDoublesMyGame.Example.Monster154   public static void AddVectorOfDoubles(FlatBufferBuilder builder, VectorOffset vectorOfDoublesOffset) { builder.AddOffset(33, vectorOfDoublesOffset.Value, 0); }
CreateVectorOfDoublesVectorMyGame.Example.Monster155   public static VectorOffset CreateVectorOfDoublesVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); }
StartVectorOfDoublesVectorMyGame.Example.Monster156   public static void StartVectorOfDoublesVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); }
AddParentNamespaceTestMyGame.Example.Monster157   public static void AddParentNamespaceTest(FlatBufferBuilder builder, Offset<MyGame.InParentNamespace> parentNamespaceTestOffset) { builder.AddOffset(34, parentNamespaceTestOffset.Value, 0); }
EndMonsterMyGame.Example.Monster158   public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
159     int o = builder.EndObject();
160     builder.Required(o, 10);  // name
161     return new Offset<Monster>(o);
162   }
FinishMonsterBufferMyGame.Example.Monster163   public static void FinishMonsterBuffer(FlatBufferBuilder builder, Offset<Monster> offset) { builder.Finish(offset.Value, "MONS"); }
164 
CreateSortedVectorOfMonsterMyGame.Example.Monster165   public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) {
166     Array.Sort(offsets, (Offset<Monster> o1, Offset<Monster> o2) => Table.CompareStrings(Table.__offset(10, o1.Value, builder.DataBuffer), Table.__offset(10, o2.Value, builder.DataBuffer), builder.DataBuffer));
167     return builder.CreateVectorOfTables(offsets);
168   }
169 
__lookup_by_keyMyGame.Example.Monster170   public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) {
171     byte[] byteKey = System.Text.Encoding.UTF8.GetBytes(key);
172     int span = bb.GetInt(vectorLocation - 4);
173     int start = 0;
174     while (span != 0) {
175       int middle = span / 2;
176       int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
177       int comp = Table.CompareStrings(Table.__offset(10, bb.Length - tableOffset, bb), byteKey, bb);
178       if (comp > 0) {
179         span = middle;
180       } else if (comp < 0) {
181         middle++;
182         start += middle;
183         span -= middle;
184       } else {
185         return new Monster().__assign(tableOffset, bb);
186       }
187     }
188     return null;
189   }
190 };
191 
192 
193 }
194