1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG (mInService ? "AudioStreamInternalPlay_Service" \
18                           : "AudioStreamInternalPlay_Client")
19 //#define LOG_NDEBUG 0
20 #include <utils/Log.h>
21 
22 #define ATRACE_TAG ATRACE_TAG_AUDIO
23 
24 #include <utils/Trace.h>
25 
26 #include "client/AudioStreamInternalPlay.h"
27 #include "utility/AudioClock.h"
28 
29 using android::WrappingBuffer;
30 
31 using namespace aaudio;
32 
AudioStreamInternalPlay(AAudioServiceInterface & serviceInterface,bool inService)33 AudioStreamInternalPlay::AudioStreamInternalPlay(AAudioServiceInterface  &serviceInterface,
34                                                        bool inService)
35         : AudioStreamInternal(serviceInterface, inService) {
36 
37 }
38 
~AudioStreamInternalPlay()39 AudioStreamInternalPlay::~AudioStreamInternalPlay() {}
40 
41 constexpr int kRampMSec = 10; // time to apply a change in volume
42 
open(const AudioStreamBuilder & builder)43 aaudio_result_t AudioStreamInternalPlay::open(const AudioStreamBuilder &builder) {
44     aaudio_result_t result = AudioStreamInternal::open(builder);
45     if (result == AAUDIO_OK) {
46         // Sample rate is constrained to common values by now and should not overflow.
47         int32_t numFrames = kRampMSec * getSampleRate() / AAUDIO_MILLIS_PER_SECOND;
48         mVolumeRamp.setLengthInFrames(numFrames);
49     }
50     return result;
51 }
52 
requestPause()53 aaudio_result_t AudioStreamInternalPlay::requestPause()
54 {
55     aaudio_result_t result = stopCallback();
56     if (result != AAUDIO_OK) {
57         return result;
58     }
59     if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
60         ALOGE("%s() mServiceStreamHandle invalid", __func__);
61         return AAUDIO_ERROR_INVALID_STATE;
62     }
63 
64     mClockModel.stop(AudioClock::getNanoseconds());
65     setState(AAUDIO_STREAM_STATE_PAUSING);
66     mAtomicTimestamp.clear();
67     return mServiceInterface.pauseStream(mServiceStreamHandle);
68 }
69 
requestFlush()70 aaudio_result_t AudioStreamInternalPlay::requestFlush() {
71     if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
72         ALOGE("%s() mServiceStreamHandle invalid", __func__);
73         return AAUDIO_ERROR_INVALID_STATE;
74     }
75 
76     setState(AAUDIO_STREAM_STATE_FLUSHING);
77     return mServiceInterface.flushStream(mServiceStreamHandle);
78 }
79 
advanceClientToMatchServerPosition()80 void AudioStreamInternalPlay::advanceClientToMatchServerPosition() {
81     int64_t readCounter = mAudioEndpoint.getDataReadCounter();
82     int64_t writeCounter = mAudioEndpoint.getDataWriteCounter();
83 
84     // Bump offset so caller does not see the retrograde motion in getFramesRead().
85     int64_t offset = writeCounter - readCounter;
86     mFramesOffsetFromService += offset;
87     ALOGV("%s() readN = %lld, writeN = %lld, offset = %lld", __func__,
88           (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
89 
90     // Force writeCounter to match readCounter.
91     // This is because we cannot change the read counter in the hardware.
92     mAudioEndpoint.setDataWriteCounter(readCounter);
93 }
94 
onFlushFromServer()95 void AudioStreamInternalPlay::onFlushFromServer() {
96     advanceClientToMatchServerPosition();
97 }
98 
99 // Write the data, block if needed and timeoutMillis > 0
write(const void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)100 aaudio_result_t AudioStreamInternalPlay::write(const void *buffer, int32_t numFrames,
101                                                int64_t timeoutNanoseconds) {
102     return processData((void *)buffer, numFrames, timeoutNanoseconds);
103 }
104 
105 // Write as much data as we can without blocking.
processDataNow(void * buffer,int32_t numFrames,int64_t currentNanoTime,int64_t * wakeTimePtr)106 aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t numFrames,
107                                               int64_t currentNanoTime, int64_t *wakeTimePtr) {
108     aaudio_result_t result = processCommands();
109     if (result != AAUDIO_OK) {
110         return result;
111     }
112 
113     const char *traceName = "aaWrNow";
114     ATRACE_BEGIN(traceName);
115 
116     if (mClockModel.isStarting()) {
117         // Still haven't got any timestamps from server.
118         // Keep waiting until we get some valid timestamps then start writing to the
119         // current buffer position.
120         ALOGV("%s() wait for valid timestamps", __func__);
121         // Sleep very briefly and hope we get a timestamp soon.
122         *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
123         ATRACE_END();
124         return 0;
125     }
126     // If we have gotten this far then we have at least one timestamp from server.
127 
128     // If a DMA channel or DSP is reading the other end then we have to update the readCounter.
129     if (mAudioEndpoint.isFreeRunning()) {
130         // Update data queue based on the timing model.
131         int64_t estimatedReadCounter = mClockModel.convertTimeToPosition(currentNanoTime);
132         // ALOGD("AudioStreamInternal::processDataNow() - estimatedReadCounter = %d", (int)estimatedReadCounter);
133         mAudioEndpoint.setDataReadCounter(estimatedReadCounter);
134     }
135 
136     if (mNeedCatchUp.isRequested()) {
137         // Catch an MMAP pointer that is already advancing.
138         // This will avoid initial underruns caused by a slow cold start.
139         advanceClientToMatchServerPosition();
140         mNeedCatchUp.acknowledge();
141     }
142 
143     // If the read index passed the write index then consider it an underrun.
144     // For shared streams, the xRunCount is passed up from the service.
145     if (mAudioEndpoint.isFreeRunning() && mAudioEndpoint.getFullFramesAvailable() < 0) {
146         mXRunCount++;
147         if (ATRACE_ENABLED()) {
148             ATRACE_INT("aaUnderRuns", mXRunCount);
149         }
150     }
151 
152     // Write some data to the buffer.
153     //ALOGD("AudioStreamInternal::processDataNow() - writeNowWithConversion(%d)", numFrames);
154     int32_t framesWritten = writeNowWithConversion(buffer, numFrames);
155     //ALOGD("AudioStreamInternal::processDataNow() - tried to write %d frames, wrote %d",
156     //    numFrames, framesWritten);
157     if (ATRACE_ENABLED()) {
158         ATRACE_INT("aaWrote", framesWritten);
159     }
160 
161     // Calculate an ideal time to wake up.
162     if (wakeTimePtr != nullptr && framesWritten >= 0) {
163         // By default wake up a few milliseconds from now.  // TODO review
164         int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
165         aaudio_stream_state_t state = getState();
166         //ALOGD("AudioStreamInternal::processDataNow() - wakeTime based on %s",
167         //      AAudio_convertStreamStateToText(state));
168         switch (state) {
169             case AAUDIO_STREAM_STATE_OPEN:
170             case AAUDIO_STREAM_STATE_STARTING:
171                 if (framesWritten != 0) {
172                     // Don't wait to write more data. Just prime the buffer.
173                     wakeTime = currentNanoTime;
174                 }
175                 break;
176             case AAUDIO_STREAM_STATE_STARTED:
177             {
178                 // When do we expect the next read burst to occur?
179 
180                 // Calculate frame position based off of the writeCounter because
181                 // the readCounter might have just advanced in the background,
182                 // causing us to sleep until a later burst.
183                 int64_t nextPosition = mAudioEndpoint.getDataWriteCounter() + mFramesPerBurst
184                         - mAudioEndpoint.getBufferSizeInFrames();
185                 wakeTime = mClockModel.convertPositionToTime(nextPosition);
186             }
187                 break;
188             default:
189                 break;
190         }
191         *wakeTimePtr = wakeTime;
192 
193     }
194 
195     ATRACE_END();
196     return framesWritten;
197 }
198 
199 
writeNowWithConversion(const void * buffer,int32_t numFrames)200 aaudio_result_t AudioStreamInternalPlay::writeNowWithConversion(const void *buffer,
201                                                             int32_t numFrames) {
202     WrappingBuffer wrappingBuffer;
203     uint8_t *byteBuffer = (uint8_t *) buffer;
204     int32_t framesLeft = numFrames;
205 
206     mAudioEndpoint.getEmptyFramesAvailable(&wrappingBuffer);
207 
208     // Write data in one or two parts.
209     int partIndex = 0;
210     while (framesLeft > 0 && partIndex < WrappingBuffer::SIZE) {
211         int32_t framesToWrite = framesLeft;
212         int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
213         if (framesAvailable > 0) {
214             if (framesToWrite > framesAvailable) {
215                 framesToWrite = framesAvailable;
216             }
217 
218             int32_t numBytes = getBytesPerFrame() * framesToWrite;
219             // Data conversion.
220             float levelFrom;
221             float levelTo;
222             mVolumeRamp.nextSegment(framesToWrite, &levelFrom, &levelTo);
223 
224             AAudioDataConverter::FormattedData source(
225                     (void *)byteBuffer,
226                     getFormat(),
227                     getSamplesPerFrame());
228             AAudioDataConverter::FormattedData destination(
229                     wrappingBuffer.data[partIndex],
230                     getDeviceFormat(),
231                     getDeviceChannelCount());
232 
233             AAudioDataConverter::convert(source, destination, framesToWrite,
234                                          levelFrom, levelTo);
235 
236             byteBuffer += numBytes;
237             framesLeft -= framesToWrite;
238         } else {
239             break;
240         }
241         partIndex++;
242     }
243     int32_t framesWritten = numFrames - framesLeft;
244     mAudioEndpoint.advanceWriteIndex(framesWritten);
245 
246     return framesWritten;
247 }
248 
getFramesRead()249 int64_t AudioStreamInternalPlay::getFramesRead()
250 {
251     int64_t framesReadHardware;
252     if (isActive()) {
253         framesReadHardware = mClockModel.convertTimeToPosition(AudioClock::getNanoseconds());
254     } else {
255         framesReadHardware = mAudioEndpoint.getDataReadCounter();
256     }
257     int64_t framesRead = framesReadHardware + mFramesOffsetFromService;
258     // Prevent retrograde motion.
259     if (framesRead < mLastFramesRead) {
260         framesRead = mLastFramesRead;
261     } else {
262         mLastFramesRead = framesRead;
263     }
264     return framesRead;
265 }
266 
getFramesWritten()267 int64_t AudioStreamInternalPlay::getFramesWritten()
268 {
269     int64_t framesWritten = mAudioEndpoint.getDataWriteCounter()
270                                + mFramesOffsetFromService;
271     return framesWritten;
272 }
273 
274 
275 // Render audio in the application callback and then write the data to the stream.
callbackLoop()276 void *AudioStreamInternalPlay::callbackLoop() {
277     ALOGD("%s() entering >>>>>>>>>>>>>>>", __func__);
278     aaudio_result_t result = AAUDIO_OK;
279     aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
280     if (!isDataCallbackSet()) return NULL;
281     int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
282 
283     // result might be a frame count
284     while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
285         // Call application using the AAudio callback interface.
286         callbackResult = maybeCallDataCallback(mCallbackBuffer, mCallbackFrames);
287 
288         if (callbackResult == AAUDIO_CALLBACK_RESULT_CONTINUE) {
289             // Write audio data to stream. This is a BLOCKING WRITE!
290             result = write(mCallbackBuffer, mCallbackFrames, timeoutNanos);
291             if ((result != mCallbackFrames)) {
292                 if (result >= 0) {
293                     // Only wrote some of the frames requested. Must have timed out.
294                     result = AAUDIO_ERROR_TIMEOUT;
295                 }
296                 maybeCallErrorCallback(result);
297                 break;
298             }
299         } else if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
300             ALOGV("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
301             break;
302         }
303     }
304 
305     ALOGD("%s() exiting, result = %d, isActive() = %d <<<<<<<<<<<<<<",
306           __func__, result, (int) isActive());
307     return NULL;
308 }
309 
310 //------------------------------------------------------------------------------
311 // Implementation of PlayerBase
doSetVolume()312 status_t AudioStreamInternalPlay::doSetVolume() {
313     float combinedVolume = mStreamVolume * getDuckAndMuteVolume();
314     ALOGD("%s() mStreamVolume * duckAndMuteVolume = %f * %f = %f",
315           __func__, mStreamVolume, getDuckAndMuteVolume(), combinedVolume);
316     mVolumeRamp.setTarget(combinedVolume);
317     return android::NO_ERROR;
318 }
319