1 /*
2  * Copyright (c) 2012-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Wladimir J. van der Laan <laanwj@gmail.com>
25  *    Christian Gmeiner <christian.gmeiner@gmail.com>
26  */
27 
28 #ifndef H_ETNAVIV_CONTEXT
29 #define H_ETNAVIV_CONTEXT
30 
31 #include <stdint.h>
32 
33 #include "etnaviv_resource.h"
34 #include "etnaviv_tiling.h"
35 #include "indices/u_primconvert.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_format.h"
39 #include "pipe/p_shader_tokens.h"
40 #include "pipe/p_state.h"
41 #include "util/slab.h"
42 
43 struct pipe_screen;
44 struct etna_shader;
45 
46 struct etna_index_buffer {
47    struct pipe_index_buffer ib;
48    struct etna_reloc FE_INDEX_STREAM_BASE_ADDR;
49    uint32_t FE_INDEX_STREAM_CONTROL;
50    uint32_t FE_PRIMITIVE_RESTART_INDEX;
51 };
52 
53 struct etna_shader_input {
54    int vs_reg; /* VS input register */
55 };
56 
57 enum etna_varying_special {
58    ETNA_VARYING_VSOUT = 0, /* from VS */
59    ETNA_VARYING_POINTCOORD, /* point texture coord */
60 };
61 
62 struct etna_shader_varying {
63    int num_components;
64    enum etna_varying_special special;
65    int pa_attributes;
66    int vs_reg; /* VS output register */
67 };
68 
69 struct etna_transfer {
70    struct pipe_transfer base;
71    struct pipe_resource *rsc;
72    void *staging;
73 };
74 
75 struct etna_vertexbuf_state {
76    struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
77    struct compiled_set_vertex_buffer cvb[PIPE_MAX_ATTRIBS];
78    unsigned count;
79    uint32_t enabled_mask;
80 };
81 
82 enum etna_immediate_contents {
83    ETNA_IMMEDIATE_UNUSED = 0,
84    ETNA_IMMEDIATE_CONSTANT,
85    ETNA_IMMEDIATE_TEXRECT_SCALE_X,
86    ETNA_IMMEDIATE_TEXRECT_SCALE_Y,
87 };
88 
89 struct etna_shader_uniform_info {
90    enum etna_immediate_contents *imm_contents;
91    uint32_t *imm_data;
92    uint32_t imm_count;
93    uint32_t const_count;
94 };
95 
96 struct etna_context {
97    struct pipe_context base;
98 
99    struct etna_specs specs;
100    struct etna_screen *screen;
101    struct etna_cmd_stream *stream;
102 
103    /* which state objects need to be re-emit'd: */
104    enum {
105       ETNA_DIRTY_BLEND           = (1 << 0),
106       ETNA_DIRTY_SAMPLERS        = (1 << 1),
107       ETNA_DIRTY_RASTERIZER      = (1 << 2),
108       ETNA_DIRTY_ZSA             = (1 << 3),
109       ETNA_DIRTY_VERTEX_ELEMENTS = (1 << 4),
110       ETNA_DIRTY_BLEND_COLOR     = (1 << 6),
111       ETNA_DIRTY_STENCIL_REF     = (1 << 7),
112       ETNA_DIRTY_SAMPLE_MASK     = (1 << 8),
113       ETNA_DIRTY_VIEWPORT        = (1 << 9),
114       ETNA_DIRTY_FRAMEBUFFER     = (1 << 10),
115       ETNA_DIRTY_SCISSOR         = (1 << 11),
116       ETNA_DIRTY_SAMPLER_VIEWS   = (1 << 12),
117       ETNA_DIRTY_CONSTBUF        = (1 << 13),
118       ETNA_DIRTY_VERTEX_BUFFERS  = (1 << 14),
119       ETNA_DIRTY_INDEX_BUFFER    = (1 << 15),
120       ETNA_DIRTY_SHADER          = (1 << 16),
121       ETNA_DIRTY_TS              = (1 << 17),
122       ETNA_DIRTY_TEXTURE_CACHES  = (1 << 18),
123    } dirty;
124 
125    uint32_t prim_hwsupport;
126    struct primconvert_context *primconvert;
127 
128    /* list of resources used by currently-unsubmitted renders */
129    struct list_head used_resources;
130 
131    struct slab_child_pool transfer_pool;
132    struct blitter_context *blitter;
133 
134    /* compiled bindable state */
135    unsigned sample_mask;
136    struct pipe_blend_state *blend;
137    unsigned num_fragment_samplers;
138    uint32_t active_samplers;
139    struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
140    struct pipe_rasterizer_state *rasterizer;
141    struct pipe_depth_stencil_alpha_state *zsa;
142    struct compiled_vertex_elements_state *vertex_elements;
143    struct compiled_shader_state shader_state;
144 
145    /* to simplify the emit process we store pre compiled state objects,
146     * which got 'compiled' during state change. */
147    struct compiled_blend_color blend_color;
148    struct compiled_stencil_ref stencil_ref;
149    struct compiled_framebuffer_state framebuffer;
150    struct compiled_scissor_state scissor;
151    struct compiled_viewport_state viewport;
152    unsigned num_fragment_sampler_views;
153    uint32_t active_sampler_views;
154    struct pipe_sampler_view *sampler_view[PIPE_MAX_SAMPLERS];
155    struct pipe_constant_buffer constant_buffer[PIPE_SHADER_TYPES];
156    struct etna_vertexbuf_state vertex_buffer;
157    struct etna_index_buffer index_buffer;
158 
159    /* pointers to the bound state. these are mainly kept around for the blitter */
160    struct etna_shader *vs;
161    struct etna_shader *fs;
162 
163    /* saved parameter-like state. these are mainly kept around for the blitter */
164    struct pipe_framebuffer_state framebuffer_s;
165    struct pipe_stencil_ref stencil_ref_s;
166    struct pipe_viewport_state viewport_s;
167    struct pipe_scissor_state scissor_s;
168 
169    /* cached state of entire GPU */
170    struct etna_3d_state gpu3d;
171 
172    /* stats/counters */
173    struct {
174       uint64_t prims_emitted;
175       uint64_t draw_calls;
176    } stats;
177 };
178 
179 static inline struct etna_context *
etna_context(struct pipe_context * pctx)180 etna_context(struct pipe_context *pctx)
181 {
182    return (struct etna_context *)pctx;
183 }
184 
185 static inline struct etna_transfer *
etna_transfer(struct pipe_transfer * p)186 etna_transfer(struct pipe_transfer *p)
187 {
188    return (struct etna_transfer *)p;
189 }
190 
191 struct pipe_context *
192 etna_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
193 
194 #endif
195