1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_DISPATCHER_H
18 #define _UI_INPUT_DISPATCHER_H
19 
20 #include <input/Input.h>
21 #include <input/InputTransport.h>
22 #include <utils/KeyedVector.h>
23 #include <utils/Vector.h>
24 #include <utils/threads.h>
25 #include <utils/Timers.h>
26 #include <utils/RefBase.h>
27 #include <utils/Looper.h>
28 #include <utils/BitSet.h>
29 #include <cutils/atomic.h>
30 
31 #include <stddef.h>
32 #include <unistd.h>
33 #include <limits.h>
34 
35 #include "InputWindow.h"
36 #include "InputApplication.h"
37 #include "InputListener.h"
38 
39 
40 namespace android {
41 
42 /*
43  * Constants used to report the outcome of input event injection.
44  */
45 enum {
46     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
47     INPUT_EVENT_INJECTION_PENDING = -1,
48 
49     /* Injection succeeded. */
50     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
51 
52     /* Injection failed because the injector did not have permission to inject
53      * into the application with input focus. */
54     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
55 
56     /* Injection failed because there were no available input targets. */
57     INPUT_EVENT_INJECTION_FAILED = 2,
58 
59     /* Injection failed due to a timeout. */
60     INPUT_EVENT_INJECTION_TIMED_OUT = 3
61 };
62 
63 /*
64  * Constants used to determine the input event injection synchronization mode.
65  */
66 enum {
67     /* Injection is asynchronous and is assumed always to be successful. */
68     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
69 
70     /* Waits for previous events to be dispatched so that the input dispatcher can determine
71      * whether input event injection willbe permitted based on the current input focus.
72      * Does not wait for the input event to finish processing. */
73     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
74 
75     /* Waits for the input event to be completely processed. */
76     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
77 };
78 
79 
80 /*
81  * An input target specifies how an input event is to be dispatched to a particular window
82  * including the window's input channel, control flags, a timeout, and an X / Y offset to
83  * be added to input event coordinates to compensate for the absolute position of the
84  * window area.
85  */
86 struct InputTarget {
87     enum {
88         /* This flag indicates that the event is being delivered to a foreground application. */
89         FLAG_FOREGROUND = 1 << 0,
90 
91         /* This flag indicates that the MotionEvent falls within the area of the target
92          * obscured by another visible window above it.  The motion event should be
93          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
94         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
95 
96         /* This flag indicates that a motion event is being split across multiple windows. */
97         FLAG_SPLIT = 1 << 2,
98 
99         /* This flag indicates that the pointer coordinates dispatched to the application
100          * will be zeroed out to avoid revealing information to an application. This is
101          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
102          * the same UID from watching all touches. */
103         FLAG_ZERO_COORDS = 1 << 3,
104 
105         /* This flag indicates that the event should be sent as is.
106          * Should always be set unless the event is to be transmuted. */
107         FLAG_DISPATCH_AS_IS = 1 << 8,
108 
109         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
110          * of the area of this target and so should instead be delivered as an
111          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
112         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
113 
114         /* This flag indicates that a hover sequence is starting in the given window.
115          * The event is transmuted into ACTION_HOVER_ENTER. */
116         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
117 
118         /* This flag indicates that a hover event happened outside of a window which handled
119          * previous hover events, signifying the end of the current hover sequence for that
120          * window.
121          * The event is transmuted into ACTION_HOVER_ENTER. */
122         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
123 
124         /* This flag indicates that the event should be canceled.
125          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
126          * outside of a window. */
127         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
128 
129         /* This flag indicates that the event should be dispatched as an initial down.
130          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
131          * into a new window. */
132         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
133 
134         /* Mask for all dispatch modes. */
135         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
136                 | FLAG_DISPATCH_AS_OUTSIDE
137                 | FLAG_DISPATCH_AS_HOVER_ENTER
138                 | FLAG_DISPATCH_AS_HOVER_EXIT
139                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
140                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
141 
142         /* This flag indicates that the target of a MotionEvent is partly or wholly
143          * obscured by another visible window above it.  The motion event should be
144          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
145         FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
146 
147     };
148 
149     // The input channel to be targeted.
150     sp<InputChannel> inputChannel;
151 
152     // Flags for the input target.
153     int32_t flags;
154 
155     // The x and y offset to add to a MotionEvent as it is delivered.
156     // (ignored for KeyEvents)
157     float xOffset, yOffset;
158 
159     // Scaling factor to apply to MotionEvent as it is delivered.
160     // (ignored for KeyEvents)
161     float scaleFactor;
162 
163     // The subset of pointer ids to include in motion events dispatched to this input target
164     // if FLAG_SPLIT is set.
165     BitSet32 pointerIds;
166 };
167 
168 
169 /*
170  * Input dispatcher configuration.
171  *
172  * Specifies various options that modify the behavior of the input dispatcher.
173  * The values provided here are merely defaults. The actual values will come from ViewConfiguration
174  * and are passed into the dispatcher during initialization.
175  */
176 struct InputDispatcherConfiguration {
177     // The key repeat initial timeout.
178     nsecs_t keyRepeatTimeout;
179 
180     // The key repeat inter-key delay.
181     nsecs_t keyRepeatDelay;
182 
InputDispatcherConfigurationInputDispatcherConfiguration183     InputDispatcherConfiguration() :
184             keyRepeatTimeout(500 * 1000000LL),
185             keyRepeatDelay(50 * 1000000LL) { }
186 };
187 
188 
189 /*
190  * Input dispatcher policy interface.
191  *
192  * The input reader policy is used by the input reader to interact with the Window Manager
193  * and other system components.
194  *
195  * The actual implementation is partially supported by callbacks into the DVM
196  * via JNI.  This interface is also mocked in the unit tests.
197  */
198 class InputDispatcherPolicyInterface : public virtual RefBase {
199 protected:
InputDispatcherPolicyInterface()200     InputDispatcherPolicyInterface() { }
~InputDispatcherPolicyInterface()201     virtual ~InputDispatcherPolicyInterface() { }
202 
203 public:
204     /* Notifies the system that a configuration change has occurred. */
205     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
206 
207     /* Notifies the system that an application is not responding.
208      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
209     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
210             const sp<InputWindowHandle>& inputWindowHandle,
211             const std::string& reason) = 0;
212 
213     /* Notifies the system that an input channel is unrecoverably broken. */
214     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
215 
216     /* Gets the input dispatcher configuration. */
217     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
218 
219     /* Filters an input event.
220      * Return true to dispatch the event unmodified, false to consume the event.
221      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
222      * to injectInputEvent.
223      */
224     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
225 
226     /* Intercepts a key event immediately before queueing it.
227      * The policy can use this method as an opportunity to perform power management functions
228      * and early event preprocessing such as updating policy flags.
229      *
230      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
231      * should be dispatched to applications.
232      */
233     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
234 
235     /* Intercepts a touch, trackball or other motion event before queueing it.
236      * The policy can use this method as an opportunity to perform power management functions
237      * and early event preprocessing such as updating policy flags.
238      *
239      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
240      * should be dispatched to applications.
241      */
242     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
243 
244     /* Allows the policy a chance to intercept a key before dispatching. */
245     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
246             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
247 
248     /* Allows the policy a chance to perform default processing for an unhandled key.
249      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
250     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
251             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
252 
253     /* Notifies the policy about switch events.
254      */
255     virtual void notifySwitch(nsecs_t when,
256             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
257 
258     /* Poke user activity for an event dispatched to a window. */
259     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
260 
261     /* Checks whether a given application pid/uid has permission to inject input events
262      * into other applications.
263      *
264      * This method is special in that its implementation promises to be non-reentrant and
265      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
266      */
267     virtual bool checkInjectEventsPermissionNonReentrant(
268             int32_t injectorPid, int32_t injectorUid) = 0;
269 };
270 
271 
272 /* Notifies the system about input events generated by the input reader.
273  * The dispatcher is expected to be mostly asynchronous. */
274 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
275 protected:
InputDispatcherInterface()276     InputDispatcherInterface() { }
~InputDispatcherInterface()277     virtual ~InputDispatcherInterface() { }
278 
279 public:
280     /* Dumps the state of the input dispatcher.
281      *
282      * This method may be called on any thread (usually by the input manager). */
283     virtual void dump(std::string& dump) = 0;
284 
285     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
286     virtual void monitor() = 0;
287 
288     /* Runs a single iteration of the dispatch loop.
289      * Nominally processes one queued event, a timeout, or a response from an input consumer.
290      *
291      * This method should only be called on the input dispatcher thread.
292      */
293     virtual void dispatchOnce() = 0;
294 
295     /* Injects an input event and optionally waits for sync.
296      * The synchronization mode determines whether the method blocks while waiting for
297      * input injection to proceed.
298      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
299      *
300      * This method may be called on any thread (usually by the input manager).
301      */
302     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
303             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
304             uint32_t policyFlags) = 0;
305 
306     /* Sets the list of input windows.
307      *
308      * This method may be called on any thread (usually by the input manager).
309      */
310     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
311 
312     /* Sets the focused application.
313      *
314      * This method may be called on any thread (usually by the input manager).
315      */
316     virtual void setFocusedApplication(
317             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
318 
319     /* Sets the input dispatching mode.
320      *
321      * This method may be called on any thread (usually by the input manager).
322      */
323     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
324 
325     /* Sets whether input event filtering is enabled.
326      * When enabled, incoming input events are sent to the policy's filterInputEvent
327      * method instead of being dispatched.  The filter is expected to use
328      * injectInputEvent to inject the events it would like to have dispatched.
329      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
330      */
331     virtual void setInputFilterEnabled(bool enabled) = 0;
332 
333     /* Transfers touch focus from the window associated with one channel to the
334      * window associated with the other channel.
335      *
336      * Returns true on success.  False if the window did not actually have touch focus.
337      */
338     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
339             const sp<InputChannel>& toChannel) = 0;
340 
341     /* Registers or unregister input channels that may be used as targets for input events.
342      * If monitor is true, the channel will receive a copy of all input events.
343      *
344      * These methods may be called on any thread (usually by the input manager).
345      */
346     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
347             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
348     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
349 };
350 
351 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
352  * identifying input targets, are controlled by a separate policy object.
353  *
354  * IMPORTANT INVARIANT:
355  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
356  *     the input dispatcher never calls into the policy while holding its internal locks.
357  *     The implementation is also carefully designed to recover from scenarios such as an
358  *     input channel becoming unregistered while identifying input targets or processing timeouts.
359  *
360  *     Methods marked 'Locked' must be called with the lock acquired.
361  *
362  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
363  *     may during the course of their execution release the lock, call into the policy, and
364  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
365  *
366  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
367  */
368 class InputDispatcher : public InputDispatcherInterface {
369 protected:
370     virtual ~InputDispatcher();
371 
372 public:
373     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
374 
375     virtual void dump(std::string& dump);
376     virtual void monitor();
377 
378     virtual void dispatchOnce();
379 
380     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
381     virtual void notifyKey(const NotifyKeyArgs* args);
382     virtual void notifyMotion(const NotifyMotionArgs* args);
383     virtual void notifySwitch(const NotifySwitchArgs* args);
384     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
385 
386     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
387             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
388             uint32_t policyFlags);
389 
390     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
391     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
392     virtual void setInputDispatchMode(bool enabled, bool frozen);
393     virtual void setInputFilterEnabled(bool enabled);
394 
395     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
396             const sp<InputChannel>& toChannel);
397 
398     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
399             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
400     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
401 
402 private:
403     template <typename T>
404     struct Link {
405         T* next;
406         T* prev;
407 
408     protected:
LinkLink409         inline Link() : next(NULL), prev(NULL) { }
410     };
411 
412     struct InjectionState {
413         mutable int32_t refCount;
414 
415         int32_t injectorPid;
416         int32_t injectorUid;
417         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
418         bool injectionIsAsync; // set to true if injection is not waiting for the result
419         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
420 
421         InjectionState(int32_t injectorPid, int32_t injectorUid);
422         void release();
423 
424     private:
425         ~InjectionState();
426     };
427 
428     struct EventEntry : Link<EventEntry> {
429         enum {
430             TYPE_CONFIGURATION_CHANGED,
431             TYPE_DEVICE_RESET,
432             TYPE_KEY,
433             TYPE_MOTION
434         };
435 
436         mutable int32_t refCount;
437         int32_t type;
438         nsecs_t eventTime;
439         uint32_t policyFlags;
440         InjectionState* injectionState;
441 
442         bool dispatchInProgress; // initially false, set to true while dispatching
443 
isInjectedEventEntry444         inline bool isInjected() const { return injectionState != NULL; }
445 
446         void release();
447 
448         virtual void appendDescription(std::string& msg) const = 0;
449 
450     protected:
451         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
452         virtual ~EventEntry();
453         void releaseInjectionState();
454     };
455 
456     struct ConfigurationChangedEntry : EventEntry {
457         explicit ConfigurationChangedEntry(nsecs_t eventTime);
458         virtual void appendDescription(std::string& msg) const;
459 
460     protected:
461         virtual ~ConfigurationChangedEntry();
462     };
463 
464     struct DeviceResetEntry : EventEntry {
465         int32_t deviceId;
466 
467         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
468         virtual void appendDescription(std::string& msg) const;
469 
470     protected:
471         virtual ~DeviceResetEntry();
472     };
473 
474     struct KeyEntry : EventEntry {
475         int32_t deviceId;
476         uint32_t source;
477         int32_t action;
478         int32_t flags;
479         int32_t keyCode;
480         int32_t scanCode;
481         int32_t metaState;
482         int32_t repeatCount;
483         nsecs_t downTime;
484 
485         bool syntheticRepeat; // set to true for synthetic key repeats
486 
487         enum InterceptKeyResult {
488             INTERCEPT_KEY_RESULT_UNKNOWN,
489             INTERCEPT_KEY_RESULT_SKIP,
490             INTERCEPT_KEY_RESULT_CONTINUE,
491             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
492         };
493         InterceptKeyResult interceptKeyResult; // set based on the interception result
494         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
495 
496         KeyEntry(nsecs_t eventTime,
497                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
498                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
499                 int32_t repeatCount, nsecs_t downTime);
500         virtual void appendDescription(std::string& msg) const;
501         void recycle();
502 
503     protected:
504         virtual ~KeyEntry();
505     };
506 
507     struct MotionEntry : EventEntry {
508         nsecs_t eventTime;
509         int32_t deviceId;
510         uint32_t source;
511         int32_t action;
512         int32_t actionButton;
513         int32_t flags;
514         int32_t metaState;
515         int32_t buttonState;
516         int32_t edgeFlags;
517         float xPrecision;
518         float yPrecision;
519         nsecs_t downTime;
520         int32_t displayId;
521         uint32_t pointerCount;
522         PointerProperties pointerProperties[MAX_POINTERS];
523         PointerCoords pointerCoords[MAX_POINTERS];
524 
525         MotionEntry(nsecs_t eventTime,
526                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
527                 int32_t action, int32_t actionButton, int32_t flags,
528                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
529                 float xPrecision, float yPrecision, nsecs_t downTime,
530                 int32_t displayId, uint32_t pointerCount,
531                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
532                 float xOffset, float yOffset);
533         virtual void appendDescription(std::string& msg) const;
534 
535     protected:
536         virtual ~MotionEntry();
537     };
538 
539     // Tracks the progress of dispatching a particular event to a particular connection.
540     struct DispatchEntry : Link<DispatchEntry> {
541         const uint32_t seq; // unique sequence number, never 0
542 
543         EventEntry* eventEntry; // the event to dispatch
544         int32_t targetFlags;
545         float xOffset;
546         float yOffset;
547         float scaleFactor;
548         nsecs_t deliveryTime; // time when the event was actually delivered
549 
550         // Set to the resolved action and flags when the event is enqueued.
551         int32_t resolvedAction;
552         int32_t resolvedFlags;
553 
554         DispatchEntry(EventEntry* eventEntry,
555                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
556         ~DispatchEntry();
557 
hasForegroundTargetDispatchEntry558         inline bool hasForegroundTarget() const {
559             return targetFlags & InputTarget::FLAG_FOREGROUND;
560         }
561 
isSplitDispatchEntry562         inline bool isSplit() const {
563             return targetFlags & InputTarget::FLAG_SPLIT;
564         }
565 
566     private:
567         static volatile int32_t sNextSeqAtomic;
568 
569         static uint32_t nextSeq();
570     };
571 
572     // A command entry captures state and behavior for an action to be performed in the
573     // dispatch loop after the initial processing has taken place.  It is essentially
574     // a kind of continuation used to postpone sensitive policy interactions to a point
575     // in the dispatch loop where it is safe to release the lock (generally after finishing
576     // the critical parts of the dispatch cycle).
577     //
578     // The special thing about commands is that they can voluntarily release and reacquire
579     // the dispatcher lock at will.  Initially when the command starts running, the
580     // dispatcher lock is held.  However, if the command needs to call into the policy to
581     // do some work, it can release the lock, do the work, then reacquire the lock again
582     // before returning.
583     //
584     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
585     // never calls into the policy while holding its lock.
586     //
587     // Commands are implicitly 'LockedInterruptible'.
588     struct CommandEntry;
589     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
590 
591     class Connection;
592     struct CommandEntry : Link<CommandEntry> {
593         explicit CommandEntry(Command command);
594         ~CommandEntry();
595 
596         Command command;
597 
598         // parameters for the command (usage varies by command)
599         sp<Connection> connection;
600         nsecs_t eventTime;
601         KeyEntry* keyEntry;
602         sp<InputApplicationHandle> inputApplicationHandle;
603         sp<InputWindowHandle> inputWindowHandle;
604         std::string reason;
605         int32_t userActivityEventType;
606         uint32_t seq;
607         bool handled;
608     };
609 
610     // Generic queue implementation.
611     template <typename T>
612     struct Queue {
613         T* head;
614         T* tail;
615         uint32_t entryCount;
616 
QueueQueue617         inline Queue() : head(NULL), tail(NULL), entryCount(0) {
618         }
619 
isEmptyQueue620         inline bool isEmpty() const {
621             return !head;
622         }
623 
enqueueAtTailQueue624         inline void enqueueAtTail(T* entry) {
625             entryCount++;
626             entry->prev = tail;
627             if (tail) {
628                 tail->next = entry;
629             } else {
630                 head = entry;
631             }
632             entry->next = NULL;
633             tail = entry;
634         }
635 
enqueueAtHeadQueue636         inline void enqueueAtHead(T* entry) {
637             entryCount++;
638             entry->next = head;
639             if (head) {
640                 head->prev = entry;
641             } else {
642                 tail = entry;
643             }
644             entry->prev = NULL;
645             head = entry;
646         }
647 
dequeueQueue648         inline void dequeue(T* entry) {
649             entryCount--;
650             if (entry->prev) {
651                 entry->prev->next = entry->next;
652             } else {
653                 head = entry->next;
654             }
655             if (entry->next) {
656                 entry->next->prev = entry->prev;
657             } else {
658                 tail = entry->prev;
659             }
660         }
661 
dequeueAtHeadQueue662         inline T* dequeueAtHead() {
663             entryCount--;
664             T* entry = head;
665             head = entry->next;
666             if (head) {
667                 head->prev = NULL;
668             } else {
669                 tail = NULL;
670             }
671             return entry;
672         }
673 
countQueue674         uint32_t count() const {
675             return entryCount;
676         }
677     };
678 
679     /* Specifies which events are to be canceled and why. */
680     struct CancelationOptions {
681         enum Mode {
682             CANCEL_ALL_EVENTS = 0,
683             CANCEL_POINTER_EVENTS = 1,
684             CANCEL_NON_POINTER_EVENTS = 2,
685             CANCEL_FALLBACK_EVENTS = 3,
686         };
687 
688         // The criterion to use to determine which events should be canceled.
689         Mode mode;
690 
691         // Descriptive reason for the cancelation.
692         const char* reason;
693 
694         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
695         int32_t keyCode;
696 
697         // The specific device id of events to cancel, or -1 to cancel events from any device.
698         int32_t deviceId;
699 
CancelationOptionsCancelationOptions700         CancelationOptions(Mode mode, const char* reason) :
701                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
702     };
703 
704     /* Tracks dispatched key and motion event state so that cancelation events can be
705      * synthesized when events are dropped. */
706     class InputState {
707     public:
708         InputState();
709         ~InputState();
710 
711         // Returns true if there is no state to be canceled.
712         bool isNeutral() const;
713 
714         // Returns true if the specified source is known to have received a hover enter
715         // motion event.
716         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
717 
718         // Records tracking information for a key event that has just been published.
719         // Returns true if the event should be delivered, false if it is inconsistent
720         // and should be skipped.
721         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
722 
723         // Records tracking information for a motion event that has just been published.
724         // Returns true if the event should be delivered, false if it is inconsistent
725         // and should be skipped.
726         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
727 
728         // Synthesizes cancelation events for the current state and resets the tracked state.
729         void synthesizeCancelationEvents(nsecs_t currentTime,
730                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
731 
732         // Clears the current state.
733         void clear();
734 
735         // Copies pointer-related parts of the input state to another instance.
736         void copyPointerStateTo(InputState& other) const;
737 
738         // Gets the fallback key associated with a keycode.
739         // Returns -1 if none.
740         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
741         int32_t getFallbackKey(int32_t originalKeyCode);
742 
743         // Sets the fallback key for a particular keycode.
744         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
745 
746         // Removes the fallback key for a particular keycode.
747         void removeFallbackKey(int32_t originalKeyCode);
748 
getFallbackKeys()749         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
750             return mFallbackKeys;
751         }
752 
753     private:
754         struct KeyMemento {
755             int32_t deviceId;
756             uint32_t source;
757             int32_t keyCode;
758             int32_t scanCode;
759             int32_t metaState;
760             int32_t flags;
761             nsecs_t downTime;
762             uint32_t policyFlags;
763         };
764 
765         struct MotionMemento {
766             int32_t deviceId;
767             uint32_t source;
768             int32_t flags;
769             float xPrecision;
770             float yPrecision;
771             nsecs_t downTime;
772             int32_t displayId;
773             uint32_t pointerCount;
774             PointerProperties pointerProperties[MAX_POINTERS];
775             PointerCoords pointerCoords[MAX_POINTERS];
776             bool hovering;
777             uint32_t policyFlags;
778 
779             void setPointers(const MotionEntry* entry);
780         };
781 
782         Vector<KeyMemento> mKeyMementos;
783         Vector<MotionMemento> mMotionMementos;
784         KeyedVector<int32_t, int32_t> mFallbackKeys;
785 
786         ssize_t findKeyMemento(const KeyEntry* entry) const;
787         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
788 
789         void addKeyMemento(const KeyEntry* entry, int32_t flags);
790         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
791 
792         static bool shouldCancelKey(const KeyMemento& memento,
793                 const CancelationOptions& options);
794         static bool shouldCancelMotion(const MotionMemento& memento,
795                 const CancelationOptions& options);
796     };
797 
798     /* Manages the dispatch state associated with a single input channel. */
799     class Connection : public RefBase {
800     protected:
801         virtual ~Connection();
802 
803     public:
804         enum Status {
805             // Everything is peachy.
806             STATUS_NORMAL,
807             // An unrecoverable communication error has occurred.
808             STATUS_BROKEN,
809             // The input channel has been unregistered.
810             STATUS_ZOMBIE
811         };
812 
813         Status status;
814         sp<InputChannel> inputChannel; // never null
815         sp<InputWindowHandle> inputWindowHandle; // may be null
816         bool monitor;
817         InputPublisher inputPublisher;
818         InputState inputState;
819 
820         // True if the socket is full and no further events can be published until
821         // the application consumes some of the input.
822         bool inputPublisherBlocked;
823 
824         // Queue of events that need to be published to the connection.
825         Queue<DispatchEntry> outboundQueue;
826 
827         // Queue of events that have been published to the connection but that have not
828         // yet received a "finished" response from the application.
829         Queue<DispatchEntry> waitQueue;
830 
831         explicit Connection(const sp<InputChannel>& inputChannel,
832                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
833 
getInputChannelName()834         inline const std::string getInputChannelName() const { return inputChannel->getName(); }
835 
836         const std::string getWindowName() const;
837         const char* getStatusLabel() const;
838 
839         DispatchEntry* findWaitQueueEntry(uint32_t seq);
840     };
841 
842     enum DropReason {
843         DROP_REASON_NOT_DROPPED = 0,
844         DROP_REASON_POLICY = 1,
845         DROP_REASON_APP_SWITCH = 2,
846         DROP_REASON_DISABLED = 3,
847         DROP_REASON_BLOCKED = 4,
848         DROP_REASON_STALE = 5,
849     };
850 
851     sp<InputDispatcherPolicyInterface> mPolicy;
852     InputDispatcherConfiguration mConfig;
853 
854     Mutex mLock;
855 
856     Condition mDispatcherIsAliveCondition;
857 
858     sp<Looper> mLooper;
859 
860     EventEntry* mPendingEvent;
861     Queue<EventEntry> mInboundQueue;
862     Queue<EventEntry> mRecentQueue;
863     Queue<CommandEntry> mCommandQueue;
864 
865     DropReason mLastDropReason;
866 
867     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
868 
869     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
870     bool enqueueInboundEventLocked(EventEntry* entry);
871 
872     // Cleans up input state when dropping an inbound event.
873     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
874 
875     // Adds an event to a queue of recent events for debugging purposes.
876     void addRecentEventLocked(EventEntry* entry);
877 
878     // App switch latency optimization.
879     bool mAppSwitchSawKeyDown;
880     nsecs_t mAppSwitchDueTime;
881 
882     static bool isAppSwitchKeyCode(int32_t keyCode);
883     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
884     bool isAppSwitchPendingLocked();
885     void resetPendingAppSwitchLocked(bool handled);
886 
887     // Stale event latency optimization.
888     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
889 
890     // Blocked event latency optimization.  Drops old events when the user intends
891     // to transfer focus to a new application.
892     EventEntry* mNextUnblockedEvent;
893 
894     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
895 
896     // All registered connections mapped by channel file descriptor.
897     KeyedVector<int, sp<Connection> > mConnectionsByFd;
898 
899     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
900 
901     // Input channels that will receive a copy of all input events.
902     Vector<sp<InputChannel> > mMonitoringChannels;
903 
904     // Event injection and synchronization.
905     Condition mInjectionResultAvailableCondition;
906     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
907     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
908 
909     Condition mInjectionSyncFinishedCondition;
910     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
911     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
912 
913     // Key repeat tracking.
914     struct KeyRepeatState {
915         KeyEntry* lastKeyEntry; // or null if no repeat
916         nsecs_t nextRepeatTime;
917     } mKeyRepeatState;
918 
919     void resetKeyRepeatLocked();
920     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
921 
922     // Key replacement tracking
923     struct KeyReplacement {
924         int32_t keyCode;
925         int32_t deviceId;
926         bool operator==(const KeyReplacement& rhs) const {
927             return keyCode == rhs.keyCode && deviceId == rhs.deviceId;
928         }
929         bool operator<(const KeyReplacement& rhs) const {
930             return keyCode != rhs.keyCode ? keyCode < rhs.keyCode : deviceId < rhs.deviceId;
931         }
932     };
933     // Maps the key code replaced, device id tuple to the key code it was replaced with
934     KeyedVector<KeyReplacement, int32_t> mReplacedKeys;
935 
936     // Deferred command processing.
937     bool haveCommandsLocked() const;
938     bool runCommandsLockedInterruptible();
939     CommandEntry* postCommandLocked(Command command);
940 
941     // Input filter processing.
942     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
943     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
944 
945     // Inbound event processing.
946     void drainInboundQueueLocked();
947     void releasePendingEventLocked();
948     void releaseInboundEventLocked(EventEntry* entry);
949 
950     // Dispatch state.
951     bool mDispatchEnabled;
952     bool mDispatchFrozen;
953     bool mInputFilterEnabled;
954 
955     Vector<sp<InputWindowHandle> > mWindowHandles;
956 
957     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
958     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
959 
960     // Focus tracking for keys, trackball, etc.
961     sp<InputWindowHandle> mFocusedWindowHandle;
962 
963     // Focus tracking for touch.
964     struct TouchedWindow {
965         sp<InputWindowHandle> windowHandle;
966         int32_t targetFlags;
967         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
968     };
969     struct TouchState {
970         bool down;
971         bool split;
972         int32_t deviceId; // id of the device that is currently down, others are rejected
973         uint32_t source;  // source of the device that is current down, others are rejected
974         int32_t displayId; // id to the display that currently has a touch, others are rejected
975         Vector<TouchedWindow> windows;
976 
977         TouchState();
978         ~TouchState();
979         void reset();
980         void copyFrom(const TouchState& other);
981         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
982                 int32_t targetFlags, BitSet32 pointerIds);
983         void removeWindow(const sp<InputWindowHandle>& windowHandle);
984         void filterNonAsIsTouchWindows();
985         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
986         bool isSlippery() const;
987     };
988 
989     KeyedVector<int32_t, TouchState> mTouchStatesByDisplay;
990     TouchState mTempTouchState;
991 
992     // Focused application.
993     sp<InputApplicationHandle> mFocusedApplicationHandle;
994 
995     // Dispatcher state at time of last ANR.
996     std::string mLastANRState;
997 
998     // Dispatch inbound events.
999     bool dispatchConfigurationChangedLocked(
1000             nsecs_t currentTime, ConfigurationChangedEntry* entry);
1001     bool dispatchDeviceResetLocked(
1002             nsecs_t currentTime, DeviceResetEntry* entry);
1003     bool dispatchKeyLocked(
1004             nsecs_t currentTime, KeyEntry* entry,
1005             DropReason* dropReason, nsecs_t* nextWakeupTime);
1006     bool dispatchMotionLocked(
1007             nsecs_t currentTime, MotionEntry* entry,
1008             DropReason* dropReason, nsecs_t* nextWakeupTime);
1009     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
1010             const Vector<InputTarget>& inputTargets);
1011 
1012     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
1013     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
1014 
1015     // Keeping track of ANR timeouts.
1016     enum InputTargetWaitCause {
1017         INPUT_TARGET_WAIT_CAUSE_NONE,
1018         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
1019         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
1020     };
1021 
1022     InputTargetWaitCause mInputTargetWaitCause;
1023     nsecs_t mInputTargetWaitStartTime;
1024     nsecs_t mInputTargetWaitTimeoutTime;
1025     bool mInputTargetWaitTimeoutExpired;
1026     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
1027 
1028     // Contains the last window which received a hover event.
1029     sp<InputWindowHandle> mLastHoverWindowHandle;
1030 
1031     // Finding targets for input events.
1032     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
1033             const sp<InputApplicationHandle>& applicationHandle,
1034             const sp<InputWindowHandle>& windowHandle,
1035             nsecs_t* nextWakeupTime, const char* reason);
1036     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1037             const sp<InputChannel>& inputChannel);
1038     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
1039     void resetANRTimeoutsLocked();
1040 
1041     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1042             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1043     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
1044             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1045             bool* outConflictingPointerActions);
1046 
1047     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1048             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1049     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1050 
1051     void pokeUserActivityLocked(const EventEntry* eventEntry);
1052     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1053             const InjectionState* injectionState);
1054     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1055             int32_t x, int32_t y) const;
1056     bool isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const;
1057     std::string getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
1058             const sp<InputWindowHandle>& windowHandle);
1059 
1060     std::string checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
1061             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1062             const char* targetType);
1063 
1064     // Manage the dispatch cycle for a single connection.
1065     // These methods are deliberately not Interruptible because doing all of the work
1066     // with the mutex held makes it easier to ensure that connection invariants are maintained.
1067     // If needed, the methods post commands to run later once the critical bits are done.
1068     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1069             EventEntry* eventEntry, const InputTarget* inputTarget);
1070     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
1071             EventEntry* eventEntry, const InputTarget* inputTarget);
1072     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1073             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1074     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1075     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1076             uint32_t seq, bool handled);
1077     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1078             bool notify);
1079     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1080     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1081     static int handleReceiveCallback(int fd, int events, void* data);
1082 
1083     void synthesizeCancelationEventsForAllConnectionsLocked(
1084             const CancelationOptions& options);
1085     void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options);
1086     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1087             const CancelationOptions& options);
1088     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1089             const CancelationOptions& options);
1090 
1091     // Splitting motion events across windows.
1092     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1093 
1094     // Reset and drop everything the dispatcher is doing.
1095     void resetAndDropEverythingLocked(const char* reason);
1096 
1097     // Dump state.
1098     void dumpDispatchStateLocked(std::string& dump);
1099     void logDispatchStateLocked();
1100 
1101     // Registration.
1102     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1103     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1104 
1105     // Add or remove a connection to the mActiveConnections vector.
1106     void activateConnectionLocked(Connection* connection);
1107     void deactivateConnectionLocked(Connection* connection);
1108 
1109     // Interesting events that we might like to log or tell the framework about.
1110     void onDispatchCycleFinishedLocked(
1111             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
1112     void onDispatchCycleBrokenLocked(
1113             nsecs_t currentTime, const sp<Connection>& connection);
1114     void onANRLocked(
1115             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1116             const sp<InputWindowHandle>& windowHandle,
1117             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
1118 
1119     // Outbound policy interactions.
1120     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1121     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1122     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1123     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1124     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1125     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1126             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1127     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1128             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1129     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1130     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1131 
1132     // Statistics gathering.
1133     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1134             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1135     void traceInboundQueueLengthLocked();
1136     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
1137     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
1138 };
1139 
1140 /* Enqueues and dispatches input events, endlessly. */
1141 class InputDispatcherThread : public Thread {
1142 public:
1143     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1144     ~InputDispatcherThread();
1145 
1146 private:
1147     virtual bool threadLoop();
1148 
1149     sp<InputDispatcherInterface> mDispatcher;
1150 };
1151 
1152 } // namespace android
1153 
1154 #endif // _UI_INPUT_DISPATCHER_H
1155