1/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17syntax = "proto2";
18package android.os;
19
20option java_multiple_files = true;
21
22import "frameworks/base/core/proto/android/os/worksource.proto";
23import "frameworks/base/libs/incident/proto/android/privacy.proto";
24
25message PowerManagerProto {
26    /* User activity events in PowerManager.java. */
27    enum UserActivityEvent {
28        // Unspecified event type.
29        USER_ACTIVITY_EVENT_OTHER = 0;
30        // Button or key pressed or released.
31        USER_ACTIVITY_EVENT_BUTTON = 1;
32        // Touch down, move or up.
33        USER_ACTIVITY_EVENT_TOUCH = 2;
34        // Accessibility taking action on behalf of user.
35        USER_ACTIVITY_EVENT_ACCESSIBILITY = 3;
36    }
37
38    // WakeLock class in android.os.PowerManager, it is the one used by sdk
39    message WakeLock {
40        option (.android.msg_privacy).dest = DEST_AUTOMATIC;
41
42        optional string tag = 1;
43        optional string package_name = 2;
44        optional bool held = 3;
45        optional int32 internal_count = 4;
46        optional WorkSourceProto work_source = 5;
47    }
48}
49
50message PowerManagerInternalProto {
51    // Enum values gotten from PowerManagerInternal.java
52    enum Wakefulness {
53        // The device is asleep. It can only be awoken by a call to wakeUp().
54        // The screen should be off or in the process of being turned off by the
55        // display controller. The device typically passes through the dozing
56        // state first.
57        WAKEFULNESS_ASLEEP = 0;
58        // The device is fully awake. It can be put to sleep by a call to
59        // goToSleep(). When the user activity timeout expires, the device may
60        // start dreaming or go to sleep.
61        WAKEFULNESS_AWAKE = 1;
62        // The device is dreaming. It can be awoken by a call to wakeUp(), which
63        // ends the dream. The device goes to sleep when goToSleep() is called,
64        // when the dream ends, or when unplugged. User activity may brighten
65        // the screen but does not end the dream.
66        WAKEFULNESS_DREAMING = 2;
67        // The device is dozing. It is almost asleep but is allowing a special
68        // low-power "doze" dream to run which keeps the display on but lets the
69        // application processor suspend. It can be awoken by a call to wakeUp()
70        // which ends the dream. The device fully goes to sleep if the dream
71        // cannot be started or ends on its own.
72        WAKEFULNESS_DOZING = 3;
73    }
74}
75