1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import static android.content.pm.ActivityInfo.COLOR_MODE_DEFAULT; 20 import static android.view.WindowLayoutParamsProto.ALPHA; 21 import static android.view.WindowLayoutParamsProto.BUTTON_BRIGHTNESS; 22 import static android.view.WindowLayoutParamsProto.COLOR_MODE; 23 import static android.view.WindowLayoutParamsProto.FLAGS; 24 import static android.view.WindowLayoutParamsProto.FORMAT; 25 import static android.view.WindowLayoutParamsProto.GRAVITY; 26 import static android.view.WindowLayoutParamsProto.HAS_SYSTEM_UI_LISTENERS; 27 import static android.view.WindowLayoutParamsProto.HEIGHT; 28 import static android.view.WindowLayoutParamsProto.HORIZONTAL_MARGIN; 29 import static android.view.WindowLayoutParamsProto.INPUT_FEATURE_FLAGS; 30 import static android.view.WindowLayoutParamsProto.NEEDS_MENU_KEY; 31 import static android.view.WindowLayoutParamsProto.PREFERRED_REFRESH_RATE; 32 import static android.view.WindowLayoutParamsProto.PRIVATE_FLAGS; 33 import static android.view.WindowLayoutParamsProto.ROTATION_ANIMATION; 34 import static android.view.WindowLayoutParamsProto.SCREEN_BRIGHTNESS; 35 import static android.view.WindowLayoutParamsProto.SOFT_INPUT_MODE; 36 import static android.view.WindowLayoutParamsProto.SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS; 37 import static android.view.WindowLayoutParamsProto.SYSTEM_UI_VISIBILITY_FLAGS; 38 import static android.view.WindowLayoutParamsProto.TYPE; 39 import static android.view.WindowLayoutParamsProto.USER_ACTIVITY_TIMEOUT; 40 import static android.view.WindowLayoutParamsProto.VERTICAL_MARGIN; 41 import static android.view.WindowLayoutParamsProto.WIDTH; 42 import static android.view.WindowLayoutParamsProto.WINDOW_ANIMATIONS; 43 import static android.view.WindowLayoutParamsProto.X; 44 import static android.view.WindowLayoutParamsProto.Y; 45 46 import android.Manifest.permission; 47 import android.annotation.IntDef; 48 import android.annotation.NonNull; 49 import android.annotation.RequiresPermission; 50 import android.annotation.SystemApi; 51 import android.annotation.SystemService; 52 import android.annotation.TestApi; 53 import android.app.KeyguardManager; 54 import android.app.Presentation; 55 import android.content.Context; 56 import android.content.pm.ActivityInfo; 57 import android.graphics.PixelFormat; 58 import android.graphics.Rect; 59 import android.graphics.Region; 60 import android.os.IBinder; 61 import android.os.Parcel; 62 import android.os.Parcelable; 63 import android.text.TextUtils; 64 import android.util.Log; 65 import android.util.proto.ProtoOutputStream; 66 import android.view.accessibility.AccessibilityNodeInfo; 67 68 import java.lang.annotation.Retention; 69 import java.lang.annotation.RetentionPolicy; 70 import java.util.List; 71 import java.util.Objects; 72 73 /** 74 * The interface that apps use to talk to the window manager. 75 * </p><p> 76 * Each window manager instance is bound to a particular {@link Display}. 77 * To obtain a {@link WindowManager} for a different display, use 78 * {@link Context#createDisplayContext} to obtain a {@link Context} for that 79 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> 80 * to get the WindowManager. 81 * </p><p> 82 * The simplest way to show a window on another display is to create a 83 * {@link Presentation}. The presentation will automatically obtain a 84 * {@link WindowManager} and {@link Context} for that display. 85 * </p> 86 */ 87 @SystemService(Context.WINDOW_SERVICE) 88 public interface WindowManager extends ViewManager { 89 90 /** @hide */ 91 int DOCKED_INVALID = -1; 92 /** @hide */ 93 int DOCKED_LEFT = 1; 94 /** @hide */ 95 int DOCKED_TOP = 2; 96 /** @hide */ 97 int DOCKED_RIGHT = 3; 98 /** @hide */ 99 int DOCKED_BOTTOM = 4; 100 101 /** @hide */ 102 String INPUT_CONSUMER_PIP = "pip_input_consumer"; 103 /** @hide */ 104 String INPUT_CONSUMER_NAVIGATION = "nav_input_consumer"; 105 /** @hide */ 106 String INPUT_CONSUMER_WALLPAPER = "wallpaper_input_consumer"; 107 /** @hide */ 108 String INPUT_CONSUMER_RECENTS_ANIMATION = "recents_animation_input_consumer"; 109 110 /** 111 * Not set up for a transition. 112 * @hide 113 */ 114 int TRANSIT_UNSET = -1; 115 116 /** 117 * No animation for transition. 118 * @hide 119 */ 120 int TRANSIT_NONE = 0; 121 122 /** 123 * A window in a new activity is being opened on top of an existing one in the same task. 124 * @hide 125 */ 126 int TRANSIT_ACTIVITY_OPEN = 6; 127 128 /** 129 * The window in the top-most activity is being closed to reveal the previous activity in the 130 * same task. 131 * @hide 132 */ 133 int TRANSIT_ACTIVITY_CLOSE = 7; 134 135 /** 136 * A window in a new task is being opened on top of an existing one in another activity's task. 137 * @hide 138 */ 139 int TRANSIT_TASK_OPEN = 8; 140 141 /** 142 * A window in the top-most activity is being closed to reveal the previous activity in a 143 * different task. 144 * @hide 145 */ 146 int TRANSIT_TASK_CLOSE = 9; 147 148 /** 149 * A window in an existing task is being displayed on top of an existing one in another 150 * activity's task. 151 * @hide 152 */ 153 int TRANSIT_TASK_TO_FRONT = 10; 154 155 /** 156 * A window in an existing task is being put below all other tasks. 157 * @hide 158 */ 159 int TRANSIT_TASK_TO_BACK = 11; 160 161 /** 162 * A window in a new activity that doesn't have a wallpaper is being opened on top of one that 163 * does, effectively closing the wallpaper. 164 * @hide 165 */ 166 int TRANSIT_WALLPAPER_CLOSE = 12; 167 168 /** 169 * A window in a new activity that does have a wallpaper is being opened on one that didn't, 170 * effectively opening the wallpaper. 171 * @hide 172 */ 173 int TRANSIT_WALLPAPER_OPEN = 13; 174 175 /** 176 * A window in a new activity is being opened on top of an existing one, and both are on top 177 * of the wallpaper. 178 * @hide 179 */ 180 int TRANSIT_WALLPAPER_INTRA_OPEN = 14; 181 182 /** 183 * The window in the top-most activity is being closed to reveal the previous activity, and 184 * both are on top of the wallpaper. 185 * @hide 186 */ 187 int TRANSIT_WALLPAPER_INTRA_CLOSE = 15; 188 189 /** 190 * A window in a new task is being opened behind an existing one in another activity's task. 191 * The new window will show briefly and then be gone. 192 * @hide 193 */ 194 int TRANSIT_TASK_OPEN_BEHIND = 16; 195 196 /** 197 * A window in a task is being animated in-place. 198 * @hide 199 */ 200 int TRANSIT_TASK_IN_PLACE = 17; 201 202 /** 203 * An activity is being relaunched (e.g. due to configuration change). 204 * @hide 205 */ 206 int TRANSIT_ACTIVITY_RELAUNCH = 18; 207 208 /** 209 * A task is being docked from recents. 210 * @hide 211 */ 212 int TRANSIT_DOCK_TASK_FROM_RECENTS = 19; 213 214 /** 215 * Keyguard is going away. 216 * @hide 217 */ 218 int TRANSIT_KEYGUARD_GOING_AWAY = 20; 219 220 /** 221 * Keyguard is going away with showing an activity behind that requests wallpaper. 222 * @hide 223 */ 224 int TRANSIT_KEYGUARD_GOING_AWAY_ON_WALLPAPER = 21; 225 226 /** 227 * Keyguard is being occluded. 228 * @hide 229 */ 230 int TRANSIT_KEYGUARD_OCCLUDE = 22; 231 232 /** 233 * Keyguard is being unoccluded. 234 * @hide 235 */ 236 int TRANSIT_KEYGUARD_UNOCCLUDE = 23; 237 238 /** 239 * A translucent activity is being opened. 240 * @hide 241 */ 242 int TRANSIT_TRANSLUCENT_ACTIVITY_OPEN = 24; 243 244 /** 245 * A translucent activity is being closed. 246 * @hide 247 */ 248 int TRANSIT_TRANSLUCENT_ACTIVITY_CLOSE = 25; 249 250 /** 251 * A crashing activity is being closed. 252 * @hide 253 */ 254 int TRANSIT_CRASHING_ACTIVITY_CLOSE = 26; 255 256 /** 257 * @hide 258 */ 259 @IntDef(prefix = { "TRANSIT_" }, value = { 260 TRANSIT_UNSET, 261 TRANSIT_NONE, 262 TRANSIT_ACTIVITY_OPEN, 263 TRANSIT_ACTIVITY_CLOSE, 264 TRANSIT_TASK_OPEN, 265 TRANSIT_TASK_CLOSE, 266 TRANSIT_TASK_TO_FRONT, 267 TRANSIT_TASK_TO_BACK, 268 TRANSIT_WALLPAPER_CLOSE, 269 TRANSIT_WALLPAPER_OPEN, 270 TRANSIT_WALLPAPER_INTRA_OPEN, 271 TRANSIT_WALLPAPER_INTRA_CLOSE, 272 TRANSIT_TASK_OPEN_BEHIND, 273 TRANSIT_TASK_IN_PLACE, 274 TRANSIT_ACTIVITY_RELAUNCH, 275 TRANSIT_DOCK_TASK_FROM_RECENTS, 276 TRANSIT_KEYGUARD_GOING_AWAY, 277 TRANSIT_KEYGUARD_GOING_AWAY_ON_WALLPAPER, 278 TRANSIT_KEYGUARD_OCCLUDE, 279 TRANSIT_KEYGUARD_UNOCCLUDE, 280 TRANSIT_TRANSLUCENT_ACTIVITY_OPEN, 281 TRANSIT_TRANSLUCENT_ACTIVITY_CLOSE, 282 TRANSIT_CRASHING_ACTIVITY_CLOSE 283 }) 284 @Retention(RetentionPolicy.SOURCE) 285 @interface TransitionType {} 286 287 /** 288 * Transition flag: Keyguard is going away, but keeping the notification shade open 289 * @hide 290 */ 291 int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE = 0x1; 292 293 /** 294 * Transition flag: Keyguard is going away, but doesn't want an animation for it 295 * @hide 296 */ 297 int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION = 0x2; 298 299 /** 300 * Transition flag: Keyguard is going away while it was showing the system wallpaper. 301 * @hide 302 */ 303 int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER = 0x4; 304 305 /** 306 * @hide 307 */ 308 @IntDef(flag = true, prefix = { "TRANSIT_FLAG_" }, value = { 309 TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE, 310 TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION, 311 TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER, 312 }) 313 @Retention(RetentionPolicy.SOURCE) 314 @interface TransitionFlags {} 315 316 /** 317 * Exception that is thrown when trying to add view whose 318 * {@link LayoutParams} {@link LayoutParams#token} 319 * is invalid. 320 */ 321 public static class BadTokenException extends RuntimeException { BadTokenException()322 public BadTokenException() { 323 } 324 BadTokenException(String name)325 public BadTokenException(String name) { 326 super(name); 327 } 328 } 329 330 /** 331 * Exception that is thrown when calling {@link #addView} to a secondary display that cannot 332 * be found. See {@link android.app.Presentation} for more information on secondary displays. 333 */ 334 public static class InvalidDisplayException extends RuntimeException { InvalidDisplayException()335 public InvalidDisplayException() { 336 } 337 InvalidDisplayException(String name)338 public InvalidDisplayException(String name) { 339 super(name); 340 } 341 } 342 343 /** 344 * Returns the {@link Display} upon which this {@link WindowManager} instance 345 * will create new windows. 346 * <p> 347 * Despite the name of this method, the display that is returned is not 348 * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). 349 * The returned display could instead be a secondary display that this 350 * window manager instance is managing. Think of it as the display that 351 * this {@link WindowManager} instance uses by default. 352 * </p><p> 353 * To create windows on a different display, you need to obtain a 354 * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} 355 * class documentation for more information.) 356 * </p> 357 * 358 * @return The display that this window manager is managing. 359 */ getDefaultDisplay()360 public Display getDefaultDisplay(); 361 362 /** 363 * Special variation of {@link #removeView} that immediately invokes 364 * the given view hierarchy's {@link View#onDetachedFromWindow() 365 * View.onDetachedFromWindow()} methods before returning. This is not 366 * for normal applications; using it correctly requires great care. 367 * 368 * @param view The view to be removed. 369 */ removeViewImmediate(View view)370 public void removeViewImmediate(View view); 371 372 /** 373 * Used to asynchronously request Keyboard Shortcuts from the focused window. 374 * 375 * @hide 376 */ 377 public interface KeyboardShortcutsReceiver { 378 /** 379 * Callback used when the focused window keyboard shortcuts are ready to be displayed. 380 * 381 * @param result The keyboard shortcuts to be displayed. 382 */ onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result)383 void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result); 384 } 385 386 /** 387 * Message for taking fullscreen screenshot 388 * @hide 389 */ 390 final int TAKE_SCREENSHOT_FULLSCREEN = 1; 391 392 /** 393 * Message for taking screenshot of selected region. 394 * @hide 395 */ 396 final int TAKE_SCREENSHOT_SELECTED_REGION = 2; 397 398 /** 399 * @hide 400 */ 401 public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array"; 402 403 /** 404 * Request for keyboard shortcuts to be retrieved asynchronously. 405 * 406 * @param receiver The callback to be triggered when the result is ready. 407 * 408 * @hide 409 */ requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId)410 public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId); 411 412 /** 413 * Return the touch region for the current IME window, or an empty region if there is none. 414 * 415 * @return The region of the IME that is accepting touch inputs, or null if there is no IME, no 416 * region or there was an error. 417 * 418 * @hide 419 */ 420 @SystemApi 421 @RequiresPermission(android.Manifest.permission.RESTRICTED_VR_ACCESS) getCurrentImeTouchRegion()422 public Region getCurrentImeTouchRegion(); 423 424 public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable { 425 /** 426 * X position for this window. With the default gravity it is ignored. 427 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 428 * {@link Gravity#END} it provides an offset from the given edge. 429 */ 430 @ViewDebug.ExportedProperty 431 public int x; 432 433 /** 434 * Y position for this window. With the default gravity it is ignored. 435 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 436 * an offset from the given edge. 437 */ 438 @ViewDebug.ExportedProperty 439 public int y; 440 441 /** 442 * Indicates how much of the extra space will be allocated horizontally 443 * to the view associated with these LayoutParams. Specify 0 if the view 444 * should not be stretched. Otherwise the extra pixels will be pro-rated 445 * among all views whose weight is greater than 0. 446 */ 447 @ViewDebug.ExportedProperty 448 public float horizontalWeight; 449 450 /** 451 * Indicates how much of the extra space will be allocated vertically 452 * to the view associated with these LayoutParams. Specify 0 if the view 453 * should not be stretched. Otherwise the extra pixels will be pro-rated 454 * among all views whose weight is greater than 0. 455 */ 456 @ViewDebug.ExportedProperty 457 public float verticalWeight; 458 459 /** 460 * The general type of window. There are three main classes of 461 * window types: 462 * <ul> 463 * <li> <strong>Application windows</strong> (ranging from 464 * {@link #FIRST_APPLICATION_WINDOW} to 465 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 466 * windows. For these types of windows, the {@link #token} must be 467 * set to the token of the activity they are a part of (this will 468 * normally be done for you if {@link #token} is null). 469 * <li> <strong>Sub-windows</strong> (ranging from 470 * {@link #FIRST_SUB_WINDOW} to 471 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 472 * window. For these types of windows, the {@link #token} must be 473 * the token of the window it is attached to. 474 * <li> <strong>System windows</strong> (ranging from 475 * {@link #FIRST_SYSTEM_WINDOW} to 476 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 477 * use by the system for specific purposes. They should not normally 478 * be used by applications, and a special permission is required 479 * to use them. 480 * </ul> 481 * 482 * @see #TYPE_BASE_APPLICATION 483 * @see #TYPE_APPLICATION 484 * @see #TYPE_APPLICATION_STARTING 485 * @see #TYPE_DRAWN_APPLICATION 486 * @see #TYPE_APPLICATION_PANEL 487 * @see #TYPE_APPLICATION_MEDIA 488 * @see #TYPE_APPLICATION_SUB_PANEL 489 * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL 490 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 491 * @see #TYPE_STATUS_BAR 492 * @see #TYPE_SEARCH_BAR 493 * @see #TYPE_PHONE 494 * @see #TYPE_SYSTEM_ALERT 495 * @see #TYPE_TOAST 496 * @see #TYPE_SYSTEM_OVERLAY 497 * @see #TYPE_PRIORITY_PHONE 498 * @see #TYPE_STATUS_BAR_PANEL 499 * @see #TYPE_SYSTEM_DIALOG 500 * @see #TYPE_KEYGUARD_DIALOG 501 * @see #TYPE_SYSTEM_ERROR 502 * @see #TYPE_INPUT_METHOD 503 * @see #TYPE_INPUT_METHOD_DIALOG 504 */ 505 @ViewDebug.ExportedProperty(mapping = { 506 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, 507 to = "BASE_APPLICATION"), 508 @ViewDebug.IntToString(from = TYPE_APPLICATION, 509 to = "APPLICATION"), 510 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, 511 to = "APPLICATION_STARTING"), 512 @ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION, 513 to = "DRAWN_APPLICATION"), 514 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, 515 to = "APPLICATION_PANEL"), 516 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, 517 to = "APPLICATION_MEDIA"), 518 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, 519 to = "APPLICATION_SUB_PANEL"), 520 @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, 521 to = "APPLICATION_ABOVE_SUB_PANEL"), 522 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, 523 to = "APPLICATION_ATTACHED_DIALOG"), 524 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, 525 to = "APPLICATION_MEDIA_OVERLAY"), 526 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, 527 to = "STATUS_BAR"), 528 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, 529 to = "SEARCH_BAR"), 530 @ViewDebug.IntToString(from = TYPE_PHONE, 531 to = "PHONE"), 532 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, 533 to = "SYSTEM_ALERT"), 534 @ViewDebug.IntToString(from = TYPE_TOAST, 535 to = "TOAST"), 536 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, 537 to = "SYSTEM_OVERLAY"), 538 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, 539 to = "PRIORITY_PHONE"), 540 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, 541 to = "SYSTEM_DIALOG"), 542 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, 543 to = "KEYGUARD_DIALOG"), 544 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, 545 to = "SYSTEM_ERROR"), 546 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, 547 to = "INPUT_METHOD"), 548 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, 549 to = "INPUT_METHOD_DIALOG"), 550 @ViewDebug.IntToString(from = TYPE_WALLPAPER, 551 to = "WALLPAPER"), 552 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, 553 to = "STATUS_BAR_PANEL"), 554 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, 555 to = "SECURE_SYSTEM_OVERLAY"), 556 @ViewDebug.IntToString(from = TYPE_DRAG, 557 to = "DRAG"), 558 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, 559 to = "STATUS_BAR_SUB_PANEL"), 560 @ViewDebug.IntToString(from = TYPE_POINTER, 561 to = "POINTER"), 562 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, 563 to = "NAVIGATION_BAR"), 564 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, 565 to = "VOLUME_OVERLAY"), 566 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, 567 to = "BOOT_PROGRESS"), 568 @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, 569 to = "INPUT_CONSUMER"), 570 @ViewDebug.IntToString(from = TYPE_DREAM, 571 to = "DREAM"), 572 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, 573 to = "NAVIGATION_BAR_PANEL"), 574 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, 575 to = "DISPLAY_OVERLAY"), 576 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, 577 to = "MAGNIFICATION_OVERLAY"), 578 @ViewDebug.IntToString(from = TYPE_PRESENTATION, 579 to = "PRESENTATION"), 580 @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, 581 to = "PRIVATE_PRESENTATION"), 582 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, 583 to = "VOICE_INTERACTION"), 584 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, 585 to = "VOICE_INTERACTION_STARTING"), 586 @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER, 587 to = "DOCK_DIVIDER"), 588 @ViewDebug.IntToString(from = TYPE_QS_DIALOG, 589 to = "QS_DIALOG"), 590 @ViewDebug.IntToString(from = TYPE_SCREENSHOT, 591 to = "SCREENSHOT"), 592 @ViewDebug.IntToString(from = TYPE_APPLICATION_OVERLAY, 593 to = "APPLICATION_OVERLAY") 594 }) 595 public int type; 596 597 /** 598 * Start of window types that represent normal application windows. 599 */ 600 public static final int FIRST_APPLICATION_WINDOW = 1; 601 602 /** 603 * Window type: an application window that serves as the "base" window 604 * of the overall application; all other application windows will 605 * appear on top of it. 606 * In multiuser systems shows only on the owning user's window. 607 */ 608 public static final int TYPE_BASE_APPLICATION = 1; 609 610 /** 611 * Window type: a normal application window. The {@link #token} must be 612 * an Activity token identifying who the window belongs to. 613 * In multiuser systems shows only on the owning user's window. 614 */ 615 public static final int TYPE_APPLICATION = 2; 616 617 /** 618 * Window type: special application window that is displayed while the 619 * application is starting. Not for use by applications themselves; 620 * this is used by the system to display something until the 621 * application can show its own windows. 622 * In multiuser systems shows on all users' windows. 623 */ 624 public static final int TYPE_APPLICATION_STARTING = 3; 625 626 /** 627 * Window type: a variation on TYPE_APPLICATION that ensures the window 628 * manager will wait for this window to be drawn before the app is shown. 629 * In multiuser systems shows only on the owning user's window. 630 */ 631 public static final int TYPE_DRAWN_APPLICATION = 4; 632 633 /** 634 * End of types of application windows. 635 */ 636 public static final int LAST_APPLICATION_WINDOW = 99; 637 638 /** 639 * Start of types of sub-windows. The {@link #token} of these windows 640 * must be set to the window they are attached to. These types of 641 * windows are kept next to their attached window in Z-order, and their 642 * coordinate space is relative to their attached window. 643 */ 644 public static final int FIRST_SUB_WINDOW = 1000; 645 646 /** 647 * Window type: a panel on top of an application window. These windows 648 * appear on top of their attached window. 649 */ 650 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 651 652 /** 653 * Window type: window for showing media (such as video). These windows 654 * are displayed behind their attached window. 655 */ 656 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1; 657 658 /** 659 * Window type: a sub-panel on top of an application window. These 660 * windows are displayed on top their attached window and any 661 * {@link #TYPE_APPLICATION_PANEL} panels. 662 */ 663 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2; 664 665 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 666 * of the window happens as that of a top-level window, <em>not</em> 667 * as a child of its container. 668 */ 669 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3; 670 671 /** 672 * Window type: window for showing overlays on top of media windows. 673 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 674 * application window. They should be translucent to be useful. This 675 * is a big ugly hack so: 676 * @hide 677 */ 678 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4; 679 680 /** 681 * Window type: a above sub-panel on top of an application window and it's 682 * sub-panel windows. These windows are displayed on top of their attached window 683 * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels. 684 * @hide 685 */ 686 public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5; 687 688 /** 689 * End of types of sub-windows. 690 */ 691 public static final int LAST_SUB_WINDOW = 1999; 692 693 /** 694 * Start of system-specific window types. These are not normally 695 * created by applications. 696 */ 697 public static final int FIRST_SYSTEM_WINDOW = 2000; 698 699 /** 700 * Window type: the status bar. There can be only one status bar 701 * window; it is placed at the top of the screen, and all other 702 * windows are shifted down so they are below it. 703 * In multiuser systems shows on all users' windows. 704 */ 705 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 706 707 /** 708 * Window type: the search bar. There can be only one search bar 709 * window; it is placed at the top of the screen. 710 * In multiuser systems shows on all users' windows. 711 */ 712 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 713 714 /** 715 * Window type: phone. These are non-application windows providing 716 * user interaction with the phone (in particular incoming calls). 717 * These windows are normally placed above all applications, but behind 718 * the status bar. 719 * In multiuser systems shows on all users' windows. 720 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 721 */ 722 @Deprecated 723 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 724 725 /** 726 * Window type: system window, such as low power alert. These windows 727 * are always on top of application windows. 728 * In multiuser systems shows only on the owning user's window. 729 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 730 */ 731 @Deprecated 732 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 733 734 /** 735 * Window type: keyguard window. 736 * In multiuser systems shows on all users' windows. 737 * @removed 738 */ 739 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 740 741 /** 742 * Window type: transient notifications. 743 * In multiuser systems shows only on the owning user's window. 744 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 745 */ 746 @Deprecated 747 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 748 749 /** 750 * Window type: system overlay windows, which need to be displayed 751 * on top of everything else. These windows must not take input 752 * focus, or they will interfere with the keyguard. 753 * In multiuser systems shows only on the owning user's window. 754 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 755 */ 756 @Deprecated 757 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 758 759 /** 760 * Window type: priority phone UI, which needs to be displayed even if 761 * the keyguard is active. These windows must not take input 762 * focus, or they will interfere with the keyguard. 763 * In multiuser systems shows on all users' windows. 764 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 765 */ 766 @Deprecated 767 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 768 769 /** 770 * Window type: panel that slides out from the status bar 771 * In multiuser systems shows on all users' windows. 772 */ 773 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 774 775 /** 776 * Window type: dialogs that the keyguard shows 777 * In multiuser systems shows on all users' windows. 778 */ 779 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 780 781 /** 782 * Window type: internal system error windows, appear on top of 783 * everything they can. 784 * In multiuser systems shows only on the owning user's window. 785 * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. 786 */ 787 @Deprecated 788 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 789 790 /** 791 * Window type: internal input methods windows, which appear above 792 * the normal UI. Application windows may be resized or panned to keep 793 * the input focus visible while this window is displayed. 794 * In multiuser systems shows only on the owning user's window. 795 */ 796 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 797 798 /** 799 * Window type: internal input methods dialog windows, which appear above 800 * the current input method window. 801 * In multiuser systems shows only on the owning user's window. 802 */ 803 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 804 805 /** 806 * Window type: wallpaper window, placed behind any window that wants 807 * to sit on top of the wallpaper. 808 * In multiuser systems shows only on the owning user's window. 809 */ 810 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 811 812 /** 813 * Window type: panel that slides out from over the status bar 814 * In multiuser systems shows on all users' windows. 815 */ 816 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 817 818 /** 819 * Window type: secure system overlay windows, which need to be displayed 820 * on top of everything else. These windows must not take input 821 * focus, or they will interfere with the keyguard. 822 * 823 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 824 * system itself is allowed to create these overlays. Applications cannot 825 * obtain permission to create secure system overlays. 826 * 827 * In multiuser systems shows only on the owning user's window. 828 * @hide 829 */ 830 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 831 832 /** 833 * Window type: the drag-and-drop pseudowindow. There is only one 834 * drag layer (at most), and it is placed on top of all other windows. 835 * In multiuser systems shows only on the owning user's window. 836 * @hide 837 */ 838 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 839 840 /** 841 * Window type: panel that slides out from over the status bar 842 * In multiuser systems shows on all users' windows. These windows 843 * are displayed on top of the stauts bar and any {@link #TYPE_STATUS_BAR_PANEL} 844 * windows. 845 * @hide 846 */ 847 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 848 849 /** 850 * Window type: (mouse) pointer 851 * In multiuser systems shows on all users' windows. 852 * @hide 853 */ 854 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 855 856 /** 857 * Window type: Navigation bar (when distinct from status bar) 858 * In multiuser systems shows on all users' windows. 859 * @hide 860 */ 861 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 862 863 /** 864 * Window type: The volume level overlay/dialog shown when the user 865 * changes the system volume. 866 * In multiuser systems shows on all users' windows. 867 * @hide 868 */ 869 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 870 871 /** 872 * Window type: The boot progress dialog, goes on top of everything 873 * in the world. 874 * In multiuser systems shows on all users' windows. 875 * @hide 876 */ 877 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 878 879 /** 880 * Window type to consume input events when the systemUI bars are hidden. 881 * In multiuser systems shows on all users' windows. 882 * @hide 883 */ 884 public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22; 885 886 /** 887 * Window type: Dreams (screen saver) window, just above keyguard. 888 * In multiuser systems shows only on the owning user's window. 889 * @hide 890 */ 891 public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; 892 893 /** 894 * Window type: Navigation bar panel (when navigation bar is distinct from status bar) 895 * In multiuser systems shows on all users' windows. 896 * @hide 897 */ 898 public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; 899 900 /** 901 * Window type: Display overlay window. Used to simulate secondary display devices. 902 * In multiuser systems shows on all users' windows. 903 * @hide 904 */ 905 public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; 906 907 /** 908 * Window type: Magnification overlay window. Used to highlight the magnified 909 * portion of a display when accessibility magnification is enabled. 910 * In multiuser systems shows on all users' windows. 911 * @hide 912 */ 913 public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; 914 915 /** 916 * Window type: Window for Presentation on top of private 917 * virtual display. 918 */ 919 public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; 920 921 /** 922 * Window type: Windows in the voice interaction layer. 923 * @hide 924 */ 925 public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; 926 927 /** 928 * Window type: Windows that are overlaid <em>only</em> by a connected {@link 929 * android.accessibilityservice.AccessibilityService} for interception of 930 * user interactions without changing the windows an accessibility service 931 * can introspect. In particular, an accessibility service can introspect 932 * only windows that a sighted user can interact with which is they can touch 933 * these windows or can type into these windows. For example, if there 934 * is a full screen accessibility overlay that is touchable, the windows 935 * below it will be introspectable by an accessibility service even though 936 * they are covered by a touchable window. 937 */ 938 public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32; 939 940 /** 941 * Window type: Starting window for voice interaction layer. 942 * @hide 943 */ 944 public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33; 945 946 /** 947 * Window for displaying a handle used for resizing docked stacks. This window is owned 948 * by the system process. 949 * @hide 950 */ 951 public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34; 952 953 /** 954 * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used 955 * by Quick Settings Tiles. 956 * @hide 957 */ 958 public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35; 959 960 /** 961 * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is 962 * reserved for screenshot region selection. These windows must not take input focus. 963 * @hide 964 */ 965 public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36; 966 967 /** 968 * Window type: Window for Presentation on an external display. 969 * @see android.app.Presentation 970 * @hide 971 */ 972 public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37; 973 974 /** 975 * Window type: Application overlay windows are displayed above all activity windows 976 * (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW}) 977 * but below critical system windows like the status bar or IME. 978 * <p> 979 * The system may change the position, size, or visibility of these windows at anytime 980 * to reduce visual clutter to the user and also manage resources. 981 * <p> 982 * Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission. 983 * <p> 984 * The system will adjust the importance of processes with this window type to reduce the 985 * chance of the low-memory-killer killing them. 986 * <p> 987 * In multi-user systems shows only on the owning user's screen. 988 */ 989 public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38; 990 991 /** 992 * End of types of system windows. 993 */ 994 public static final int LAST_SYSTEM_WINDOW = 2999; 995 996 /** 997 * @hide 998 * Used internally when there is no suitable type available. 999 */ 1000 public static final int INVALID_WINDOW_TYPE = -1; 1001 1002 /** 1003 * Return true if the window type is an alert window. 1004 * 1005 * @param type The window type. 1006 * @return If the window type is an alert window. 1007 * @hide 1008 */ isSystemAlertWindowType(int type)1009 public static boolean isSystemAlertWindowType(int type) { 1010 switch (type) { 1011 case TYPE_PHONE: 1012 case TYPE_PRIORITY_PHONE: 1013 case TYPE_SYSTEM_ALERT: 1014 case TYPE_SYSTEM_ERROR: 1015 case TYPE_SYSTEM_OVERLAY: 1016 case TYPE_APPLICATION_OVERLAY: 1017 return true; 1018 } 1019 return false; 1020 } 1021 1022 /** @deprecated this is ignored, this value is set automatically when needed. */ 1023 @Deprecated 1024 public static final int MEMORY_TYPE_NORMAL = 0; 1025 /** @deprecated this is ignored, this value is set automatically when needed. */ 1026 @Deprecated 1027 public static final int MEMORY_TYPE_HARDWARE = 1; 1028 /** @deprecated this is ignored, this value is set automatically when needed. */ 1029 @Deprecated 1030 public static final int MEMORY_TYPE_GPU = 2; 1031 /** @deprecated this is ignored, this value is set automatically when needed. */ 1032 @Deprecated 1033 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 1034 1035 /** 1036 * @deprecated this is ignored 1037 */ 1038 @Deprecated 1039 public int memoryType; 1040 1041 /** Window flag: as long as this window is visible to the user, allow 1042 * the lock screen to activate while the screen is on. 1043 * This can be used independently, or in combination with 1044 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 1045 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 1046 1047 /** Window flag: everything behind this window will be dimmed. 1048 * Use {@link #dimAmount} to control the amount of dim. */ 1049 public static final int FLAG_DIM_BEHIND = 0x00000002; 1050 1051 /** Window flag: blur everything behind this window. 1052 * @deprecated Blurring is no longer supported. */ 1053 @Deprecated 1054 public static final int FLAG_BLUR_BEHIND = 0x00000004; 1055 1056 /** Window flag: this window won't ever get key input focus, so the 1057 * user can not send key or other button events to it. Those will 1058 * instead go to whatever focusable window is behind it. This flag 1059 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 1060 * is explicitly set. 1061 * 1062 * <p>Setting this flag also implies that the window will not need to 1063 * interact with 1064 * a soft input method, so it will be Z-ordered and positioned 1065 * independently of any active input method (typically this means it 1066 * gets Z-ordered on top of the input method, so it can use the full 1067 * screen for its content and cover the input method if needed. You 1068 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 1069 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 1070 1071 /** Window flag: this window can never receive touch events. */ 1072 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 1073 1074 /** Window flag: even when this window is focusable (its 1075 * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events 1076 * outside of the window to be sent to the windows behind it. Otherwise 1077 * it will consume all pointer events itself, regardless of whether they 1078 * are inside of the window. */ 1079 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 1080 1081 /** Window flag: when set, if the device is asleep when the touch 1082 * screen is pressed, you will receive this first touch event. Usually 1083 * the first touch event is consumed by the system since the user can 1084 * not see what they are pressing on. 1085 * 1086 * @deprecated This flag has no effect. 1087 */ 1088 @Deprecated 1089 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 1090 1091 /** Window flag: as long as this window is visible to the user, keep 1092 * the device's screen turned on and bright. */ 1093 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 1094 1095 /** Window flag: place the window within the entire screen, ignoring 1096 * decorations around the border (such as the status bar). The 1097 * window must correctly position its contents to take the screen 1098 * decoration into account. This flag is normally set for you 1099 * by Window as described in {@link Window#setFlags}. 1100 * 1101 * <p>Note: on displays that have a {@link DisplayCutout}, the window may be placed 1102 * such that it avoids the {@link DisplayCutout} area if necessary according to the 1103 * {@link #layoutInDisplayCutoutMode}. 1104 */ 1105 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 1106 1107 /** Window flag: allow window to extend outside of the screen. */ 1108 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 1109 1110 /** 1111 * Window flag: hide all screen decorations (such as the status bar) while 1112 * this window is displayed. This allows the window to use the entire 1113 * display space for itself -- the status bar will be hidden when 1114 * an app window with this flag set is on the top layer. A fullscreen window 1115 * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's 1116 * {@link #softInputMode} field; the window will stay fullscreen 1117 * and will not resize. 1118 * 1119 * <p>This flag can be controlled in your theme through the 1120 * {@link android.R.attr#windowFullscreen} attribute; this attribute 1121 * is automatically set for you in the standard fullscreen themes 1122 * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, 1123 * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, 1124 * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, 1125 * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, 1126 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, 1127 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and 1128 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> 1129 */ 1130 public static final int FLAG_FULLSCREEN = 0x00000400; 1131 1132 /** Window flag: override {@link #FLAG_FULLSCREEN} and force the 1133 * screen decorations (such as the status bar) to be shown. */ 1134 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 1135 1136 /** Window flag: turn on dithering when compositing this window to 1137 * the screen. 1138 * @deprecated This flag is no longer used. */ 1139 @Deprecated 1140 public static final int FLAG_DITHER = 0x00001000; 1141 1142 /** Window flag: treat the content of the window as secure, preventing 1143 * it from appearing in screenshots or from being viewed on non-secure 1144 * displays. 1145 * 1146 * <p>See {@link android.view.Display#FLAG_SECURE} for more details about 1147 * secure surfaces and secure displays. 1148 */ 1149 public static final int FLAG_SECURE = 0x00002000; 1150 1151 /** Window flag: a special mode where the layout parameters are used 1152 * to perform scaling of the surface when it is composited to the 1153 * screen. */ 1154 public static final int FLAG_SCALED = 0x00004000; 1155 1156 /** Window flag: intended for windows that will often be used when the user is 1157 * holding the screen against their face, it will aggressively filter the event 1158 * stream to prevent unintended presses in this situation that may not be 1159 * desired for a particular window, when such an event stream is detected, the 1160 * application will receive a CANCEL motion event to indicate this so applications 1161 * can handle this accordingly by taking no action on the event 1162 * until the finger is released. */ 1163 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 1164 1165 /** Window flag: a special option only for use in combination with 1166 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 1167 * screen your window may appear on top of or behind screen decorations 1168 * such as the status bar. By also including this flag, the window 1169 * manager will report the inset rectangle needed to ensure your 1170 * content is not covered by screen decorations. This flag is normally 1171 * set for you by Window as described in {@link Window#setFlags}.*/ 1172 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 1173 1174 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 1175 * respect to how this window interacts with the current method. That 1176 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 1177 * window will behave as if it needs to interact with the input method 1178 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 1179 * not set and this flag is set, then the window will behave as if it 1180 * doesn't need to interact with the input method and can be placed 1181 * to use more space and cover the input method. 1182 */ 1183 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 1184 1185 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 1186 * can set this flag to receive a single special MotionEvent with 1187 * the action 1188 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 1189 * touches that occur outside of your window. Note that you will not 1190 * receive the full down/move/up gesture, only the location of the 1191 * first down as an ACTION_OUTSIDE. 1192 */ 1193 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 1194 1195 /** Window flag: special flag to let windows be shown when the screen 1196 * is locked. This will let application windows take precedence over 1197 * key guard or any other lock screens. Can be used with 1198 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 1199 * directly before showing the key guard window. Can be used with 1200 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 1201 * non-secure keyguards. This flag only applies to the top-most 1202 * full-screen window. 1203 * @deprecated Use {@link android.R.attr#showWhenLocked} or 1204 * {@link android.app.Activity#setShowWhenLocked(boolean)} instead to prevent an 1205 * unintentional double life-cycle event. 1206 */ 1207 @Deprecated 1208 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 1209 1210 /** Window flag: ask that the system wallpaper be shown behind 1211 * your window. The window surface must be translucent to be able 1212 * to actually see the wallpaper behind it; this flag just ensures 1213 * that the wallpaper surface will be there if this window actually 1214 * has translucent regions. 1215 * 1216 * <p>This flag can be controlled in your theme through the 1217 * {@link android.R.attr#windowShowWallpaper} attribute; this attribute 1218 * is automatically set for you in the standard wallpaper themes 1219 * such as {@link android.R.style#Theme_Wallpaper}, 1220 * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, 1221 * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, 1222 * {@link android.R.style#Theme_Holo_Wallpaper}, 1223 * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, 1224 * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and 1225 * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> 1226 */ 1227 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 1228 1229 /** Window flag: when set as a window is being added or made 1230 * visible, once the window has been shown then the system will 1231 * poke the power manager's user activity (as if the user had woken 1232 * up the device) to turn the screen on. 1233 * @deprecated Use {@link android.R.attr#turnScreenOn} or 1234 * {@link android.app.Activity#setTurnScreenOn(boolean)} instead to prevent an 1235 * unintentional double life-cycle event. 1236 */ 1237 @Deprecated 1238 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 1239 1240 /** 1241 * Window flag: when set the window will cause the keyguard to be 1242 * dismissed, only if it is not a secure lock keyguard. Because such a 1243 * keyguard is not needed for security, it will never re-appear if the 1244 * user navigates to another window (in contrast to 1245 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily hide both 1246 * secure and non-secure keyguards but ensure they reappear when the 1247 * user moves to another UI that doesn't hide them). If the keyguard is 1248 * currently active and is secure (requires an unlock credential) than 1249 * the user will still need to confirm it before seeing this window, 1250 * unless {@link #FLAG_SHOW_WHEN_LOCKED} has also been set. 1251 * 1252 * @deprecated Use {@link #FLAG_SHOW_WHEN_LOCKED} or 1253 * {@link KeyguardManager#requestDismissKeyguard} instead. 1254 * Since keyguard was dismissed all the time as long as an 1255 * activity with this flag on its window was focused, 1256 * keyguard couldn't guard against unintentional touches on 1257 * the screen, which isn't desired. 1258 */ 1259 @Deprecated 1260 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 1261 1262 /** Window flag: when set the window will accept for touch events 1263 * outside of its bounds to be sent to other windows that also 1264 * support split touch. When this flag is not set, the first pointer 1265 * that goes down determines the window to which all subsequent touches 1266 * go until all pointers go up. When this flag is set, each pointer 1267 * (not necessarily the first) that goes down determines the window 1268 * to which all subsequent touches of that pointer will go until that 1269 * pointer goes up thereby enabling touches with multiple pointers 1270 * to be split across multiple windows. 1271 */ 1272 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 1273 1274 /** 1275 * <p>Indicates whether this window should be hardware accelerated. 1276 * Requesting hardware acceleration does not guarantee it will happen.</p> 1277 * 1278 * <p>This flag can be controlled programmatically <em>only</em> to enable 1279 * hardware acceleration. To enable hardware acceleration for a given 1280 * window programmatically, do the following:</p> 1281 * 1282 * <pre> 1283 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 1284 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 1285 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 1286 * </pre> 1287 * 1288 * <p>It is important to remember that this flag <strong>must</strong> 1289 * be set before setting the content view of your activity or dialog.</p> 1290 * 1291 * <p>This flag cannot be used to disable hardware acceleration after it 1292 * was enabled in your manifest using 1293 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 1294 * and programmatically disable hardware acceleration (for automated testing 1295 * for instance), make sure it is turned off in your manifest and enable it 1296 * on your activity or dialog when you need it instead, using the method 1297 * described above.</p> 1298 * 1299 * <p>This flag is automatically set by the system if the 1300 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 1301 * XML attribute is set to true on an activity or on the application.</p> 1302 */ 1303 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 1304 1305 /** 1306 * Window flag: allow window contents to extend in to the screen's 1307 * overscan area, if there is one. The window should still correctly 1308 * position its contents to take the overscan area into account. 1309 * 1310 * <p>This flag can be controlled in your theme through the 1311 * {@link android.R.attr#windowOverscan} attribute; this attribute 1312 * is automatically set for you in the standard overscan themes 1313 * such as 1314 * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, 1315 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, 1316 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and 1317 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> 1318 * 1319 * <p>When this flag is enabled for a window, its normal content may be obscured 1320 * to some degree by the overscan region of the display. To ensure key parts of 1321 * that content are visible to the user, you can use 1322 * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} 1323 * to set the point in the view hierarchy where the appropriate offsets should 1324 * be applied. (This can be done either by directly calling this function, using 1325 * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, 1326 * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) 1327 * View.fitSystemWindows(Rect)} method).</p> 1328 * 1329 * <p>This mechanism for positioning content elements is identical to its equivalent 1330 * use with layout and {@link View#setSystemUiVisibility(int) 1331 * View.setSystemUiVisibility(int)}; here is an example layout that will correctly 1332 * position its UI elements with this overscan flag is set:</p> 1333 * 1334 * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} 1335 */ 1336 public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; 1337 1338 /** 1339 * Window flag: request a translucent status bar with minimal system-provided 1340 * background protection. 1341 * 1342 * <p>This flag can be controlled in your theme through the 1343 * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute 1344 * is automatically set for you in the standard translucent decor themes 1345 * such as 1346 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 1347 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 1348 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 1349 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 1350 * 1351 * <p>When this flag is enabled for a window, it automatically sets 1352 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 1353 * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> 1354 */ 1355 public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; 1356 1357 /** 1358 * Window flag: request a translucent navigation bar with minimal system-provided 1359 * background protection. 1360 * 1361 * <p>This flag can be controlled in your theme through the 1362 * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute 1363 * is automatically set for you in the standard translucent decor themes 1364 * such as 1365 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 1366 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 1367 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 1368 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 1369 * 1370 * <p>When this flag is enabled for a window, it automatically sets 1371 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 1372 * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> 1373 */ 1374 public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; 1375 1376 /** 1377 * Flag for a window in local focus mode. 1378 * Window in local focus mode can control focus independent of window manager using 1379 * {@link Window#setLocalFocus(boolean, boolean)}. 1380 * Usually window in this mode will not get touch/key events from window manager, but will 1381 * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. 1382 */ 1383 public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; 1384 1385 /** Window flag: Enable touches to slide out of a window into neighboring 1386 * windows in mid-gesture instead of being captured for the duration of 1387 * the gesture. 1388 * 1389 * This flag changes the behavior of touch focus for this window only. 1390 * Touches can slide out of the window but they cannot necessarily slide 1391 * back in (unless the other window with touch focus permits it). 1392 * 1393 * {@hide} 1394 */ 1395 public static final int FLAG_SLIPPERY = 0x20000000; 1396 1397 /** 1398 * Window flag: When requesting layout with an attached window, the attached window may 1399 * overlap with the screen decorations of the parent window such as the navigation bar. By 1400 * including this flag, the window manager will layout the attached window within the decor 1401 * frame of the parent window such that it doesn't overlap with screen decorations. 1402 */ 1403 public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000; 1404 1405 /** 1406 * Flag indicating that this Window is responsible for drawing the background for the 1407 * system bars. If set, the system bars are drawn with a transparent background and the 1408 * corresponding areas in this window are filled with the colors specified in 1409 * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. 1410 */ 1411 public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; 1412 1413 /** 1414 * Various behavioral options/flags. Default is none. 1415 * 1416 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 1417 * @see #FLAG_DIM_BEHIND 1418 * @see #FLAG_NOT_FOCUSABLE 1419 * @see #FLAG_NOT_TOUCHABLE 1420 * @see #FLAG_NOT_TOUCH_MODAL 1421 * @see #FLAG_TOUCHABLE_WHEN_WAKING 1422 * @see #FLAG_KEEP_SCREEN_ON 1423 * @see #FLAG_LAYOUT_IN_SCREEN 1424 * @see #FLAG_LAYOUT_NO_LIMITS 1425 * @see #FLAG_FULLSCREEN 1426 * @see #FLAG_FORCE_NOT_FULLSCREEN 1427 * @see #FLAG_SECURE 1428 * @see #FLAG_SCALED 1429 * @see #FLAG_IGNORE_CHEEK_PRESSES 1430 * @see #FLAG_LAYOUT_INSET_DECOR 1431 * @see #FLAG_ALT_FOCUSABLE_IM 1432 * @see #FLAG_WATCH_OUTSIDE_TOUCH 1433 * @see #FLAG_SHOW_WHEN_LOCKED 1434 * @see #FLAG_SHOW_WALLPAPER 1435 * @see #FLAG_TURN_SCREEN_ON 1436 * @see #FLAG_DISMISS_KEYGUARD 1437 * @see #FLAG_SPLIT_TOUCH 1438 * @see #FLAG_HARDWARE_ACCELERATED 1439 * @see #FLAG_LOCAL_FOCUS_MODE 1440 * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS 1441 */ 1442 @ViewDebug.ExportedProperty(flagMapping = { 1443 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 1444 name = "ALLOW_LOCK_WHILE_SCREEN_ON"), 1445 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 1446 name = "DIM_BEHIND"), 1447 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 1448 name = "BLUR_BEHIND"), 1449 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 1450 name = "NOT_FOCUSABLE"), 1451 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 1452 name = "NOT_TOUCHABLE"), 1453 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 1454 name = "NOT_TOUCH_MODAL"), 1455 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 1456 name = "TOUCHABLE_WHEN_WAKING"), 1457 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 1458 name = "KEEP_SCREEN_ON"), 1459 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 1460 name = "LAYOUT_IN_SCREEN"), 1461 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 1462 name = "LAYOUT_NO_LIMITS"), 1463 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 1464 name = "FULLSCREEN"), 1465 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 1466 name = "FORCE_NOT_FULLSCREEN"), 1467 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 1468 name = "DITHER"), 1469 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 1470 name = "SECURE"), 1471 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 1472 name = "SCALED"), 1473 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 1474 name = "IGNORE_CHEEK_PRESSES"), 1475 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 1476 name = "LAYOUT_INSET_DECOR"), 1477 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 1478 name = "ALT_FOCUSABLE_IM"), 1479 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 1480 name = "WATCH_OUTSIDE_TOUCH"), 1481 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 1482 name = "SHOW_WHEN_LOCKED"), 1483 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 1484 name = "SHOW_WALLPAPER"), 1485 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 1486 name = "TURN_SCREEN_ON"), 1487 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 1488 name = "DISMISS_KEYGUARD"), 1489 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 1490 name = "SPLIT_TOUCH"), 1491 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 1492 name = "HARDWARE_ACCELERATED"), 1493 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_OVERSCAN, equals = FLAG_LAYOUT_IN_OVERSCAN, 1494 name = "LOCAL_FOCUS_MODE"), 1495 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, 1496 name = "TRANSLUCENT_STATUS"), 1497 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, 1498 name = "TRANSLUCENT_NAVIGATION"), 1499 @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, 1500 name = "LOCAL_FOCUS_MODE"), 1501 @ViewDebug.FlagToString(mask = FLAG_SLIPPERY, equals = FLAG_SLIPPERY, 1502 name = "FLAG_SLIPPERY"), 1503 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_ATTACHED_IN_DECOR, equals = FLAG_LAYOUT_ATTACHED_IN_DECOR, 1504 name = "FLAG_LAYOUT_ATTACHED_IN_DECOR"), 1505 @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, 1506 name = "DRAWS_SYSTEM_BAR_BACKGROUNDS") 1507 }, formatToHexString = true) 1508 public int flags; 1509 1510 /** 1511 * If the window has requested hardware acceleration, but this is not 1512 * allowed in the process it is in, then still render it as if it is 1513 * hardware accelerated. This is used for the starting preview windows 1514 * in the system process, which don't need to have the overhead of 1515 * hardware acceleration (they are just a static rendering), but should 1516 * be rendered as such to match the actual window of the app even if it 1517 * is hardware accelerated. 1518 * Even if the window isn't hardware accelerated, still do its rendering 1519 * as if it was. 1520 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 1521 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 1522 * is generally disabled. This flag must be specified in addition to 1523 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 1524 * windows. 1525 * 1526 * @hide 1527 */ 1528 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 1529 1530 /** 1531 * In the system process, we globally do not use hardware acceleration 1532 * because there are many threads doing UI there and they conflict. 1533 * If certain parts of the UI that really do want to use hardware 1534 * acceleration, this flag can be set to force it. This is basically 1535 * for the lock screen. Anyone else using it, you are probably wrong. 1536 * 1537 * @hide 1538 */ 1539 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 1540 1541 /** 1542 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 1543 * may elect to skip these notifications if they are not doing anything productive with 1544 * them (they do not affect the wallpaper scrolling operation) by calling 1545 * {@link 1546 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 1547 * 1548 * @hide 1549 */ 1550 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 1551 1552 /** In a multiuser system if this flag is set and the owner is a system process then this 1553 * window will appear on all user screens. This overrides the default behavior of window 1554 * types that normally only appear on the owning user's screen. Refer to each window type 1555 * to determine its default behavior. 1556 * 1557 * {@hide} */ 1558 public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; 1559 1560 /** 1561 * Never animate position changes of the window. 1562 * 1563 * {@hide} 1564 */ 1565 @TestApi 1566 public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040; 1567 1568 /** Window flag: special flag to limit the size of the window to be 1569 * original size ([320x480] x density). Used to create window for applications 1570 * running under compatibility mode. 1571 * 1572 * {@hide} */ 1573 public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080; 1574 1575 /** Window flag: a special option intended for system dialogs. When 1576 * this flag is set, the window will demand focus unconditionally when 1577 * it is created. 1578 * {@hide} */ 1579 public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100; 1580 1581 /** Window flag: maintain the previous translucent decor state when this window 1582 * becomes top-most. 1583 * {@hide} */ 1584 public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200; 1585 1586 /** 1587 * Flag whether the current window is a keyguard window, meaning that it will hide all other 1588 * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set. 1589 * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1590 * {@hide} 1591 */ 1592 public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400; 1593 1594 /** 1595 * Flag that prevents the wallpaper behind the current window from receiving touch events. 1596 * 1597 * {@hide} 1598 */ 1599 public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800; 1600 1601 /** 1602 * Flag to force the status bar window to be visible all the time. If the bar is hidden when 1603 * this flag is set it will be shown again and the bar will have a transparent background. 1604 * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1605 * 1606 * {@hide} 1607 */ 1608 public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000; 1609 1610 /** 1611 * Flag indicating that the x, y, width, and height members should be 1612 * ignored (and thus their previous value preserved). For example 1613 * because they are being managed externally through repositionChild. 1614 * 1615 * {@hide} 1616 */ 1617 public static final int PRIVATE_FLAG_PRESERVE_GEOMETRY = 0x00002000; 1618 1619 /** 1620 * Flag that will make window ignore app visibility and instead depend purely on the decor 1621 * view visibility for determining window visibility. This is used by recents to keep 1622 * drawing after it launches an app. 1623 * @hide 1624 */ 1625 public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 0x00004000; 1626 1627 /** 1628 * Flag to indicate that this window is not expected to be replaced across 1629 * configuration change triggered activity relaunches. In general the WindowManager 1630 * expects Windows to be replaced after relaunch, and thus it will preserve their surfaces 1631 * until the replacement is ready to show in order to prevent visual glitch. However 1632 * some windows, such as PopupWindows expect to be cleared across configuration change, 1633 * and thus should hint to the WindowManager that it should not wait for a replacement. 1634 * @hide 1635 */ 1636 public static final int PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH = 0x00008000; 1637 1638 /** 1639 * Flag to indicate that this child window should always be laid-out in the parent 1640 * frame regardless of the current windowing mode configuration. 1641 * @hide 1642 */ 1643 public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 0x00010000; 1644 1645 /** 1646 * Flag to indicate that this window is always drawing the status bar background, no matter 1647 * what the other flags are. 1648 * @hide 1649 */ 1650 public static final int PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND = 0x00020000; 1651 1652 /** 1653 * Flag to indicate that this window needs Sustained Performance Mode if 1654 * the device supports it. 1655 * @hide 1656 */ 1657 public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 0x00040000; 1658 1659 /** 1660 * Flag to indicate that any window added by an application process that is of type 1661 * {@link #TYPE_TOAST} or that requires 1662 * {@link android.app.AppOpsManager#OP_SYSTEM_ALERT_WINDOW} permission should be hidden when 1663 * this window is visible. 1664 * @hide 1665 */ 1666 @RequiresPermission(permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS) 1667 public static final int PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS = 0x00080000; 1668 1669 /** 1670 * Indicates that this window is the rounded corners overlay present on some 1671 * devices this means that it will be excluded from: screenshots, 1672 * screen magnification, and mirroring. 1673 * @hide 1674 */ 1675 public static final int PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY = 0x00100000; 1676 1677 /** 1678 * If this flag is set on the window, window manager will acquire a sleep token that puts 1679 * all activities to sleep as long as this window is visible. When this flag is set, the 1680 * window needs to occlude all activity windows. 1681 * @hide 1682 */ 1683 @RequiresPermission(permission.DEVICE_POWER) 1684 public static final int PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN = 0x00200000; 1685 1686 /** 1687 * Flag to indicate that this window should be considered a screen decoration similar to the 1688 * nav bar and status bar. This will cause this window to affect the window insets reported 1689 * to other windows when it is visible. 1690 * @hide 1691 */ 1692 @RequiresPermission(permission.STATUS_BAR_SERVICE) 1693 public static final int PRIVATE_FLAG_IS_SCREEN_DECOR = 0x00400000; 1694 1695 /** 1696 * Control flags that are private to the platform. 1697 * @hide 1698 */ 1699 @ViewDebug.ExportedProperty(flagMapping = { 1700 @ViewDebug.FlagToString( 1701 mask = PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED, 1702 equals = PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED, 1703 name = "FAKE_HARDWARE_ACCELERATED"), 1704 @ViewDebug.FlagToString( 1705 mask = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED, 1706 equals = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED, 1707 name = "FORCE_HARDWARE_ACCELERATED"), 1708 @ViewDebug.FlagToString( 1709 mask = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS, 1710 equals = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS, 1711 name = "WANTS_OFFSET_NOTIFICATIONS"), 1712 @ViewDebug.FlagToString( 1713 mask = PRIVATE_FLAG_SHOW_FOR_ALL_USERS, 1714 equals = PRIVATE_FLAG_SHOW_FOR_ALL_USERS, 1715 name = "SHOW_FOR_ALL_USERS"), 1716 @ViewDebug.FlagToString( 1717 mask = PRIVATE_FLAG_NO_MOVE_ANIMATION, 1718 equals = PRIVATE_FLAG_NO_MOVE_ANIMATION, 1719 name = "NO_MOVE_ANIMATION"), 1720 @ViewDebug.FlagToString( 1721 mask = PRIVATE_FLAG_COMPATIBLE_WINDOW, 1722 equals = PRIVATE_FLAG_COMPATIBLE_WINDOW, 1723 name = "COMPATIBLE_WINDOW"), 1724 @ViewDebug.FlagToString( 1725 mask = PRIVATE_FLAG_SYSTEM_ERROR, 1726 equals = PRIVATE_FLAG_SYSTEM_ERROR, 1727 name = "SYSTEM_ERROR"), 1728 @ViewDebug.FlagToString( 1729 mask = PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR, 1730 equals = PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR, 1731 name = "INHERIT_TRANSLUCENT_DECOR"), 1732 @ViewDebug.FlagToString( 1733 mask = PRIVATE_FLAG_KEYGUARD, 1734 equals = PRIVATE_FLAG_KEYGUARD, 1735 name = "KEYGUARD"), 1736 @ViewDebug.FlagToString( 1737 mask = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS, 1738 equals = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS, 1739 name = "DISABLE_WALLPAPER_TOUCH_EVENTS"), 1740 @ViewDebug.FlagToString( 1741 mask = PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT, 1742 equals = PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT, 1743 name = "FORCE_STATUS_BAR_VISIBLE_TRANSPARENT"), 1744 @ViewDebug.FlagToString( 1745 mask = PRIVATE_FLAG_PRESERVE_GEOMETRY, 1746 equals = PRIVATE_FLAG_PRESERVE_GEOMETRY, 1747 name = "PRESERVE_GEOMETRY"), 1748 @ViewDebug.FlagToString( 1749 mask = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY, 1750 equals = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY, 1751 name = "FORCE_DECOR_VIEW_VISIBILITY"), 1752 @ViewDebug.FlagToString( 1753 mask = PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH, 1754 equals = PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH, 1755 name = "WILL_NOT_REPLACE_ON_RELAUNCH"), 1756 @ViewDebug.FlagToString( 1757 mask = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME, 1758 equals = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME, 1759 name = "LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME"), 1760 @ViewDebug.FlagToString( 1761 mask = PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND, 1762 equals = PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND, 1763 name = "FORCE_DRAW_STATUS_BAR_BACKGROUND"), 1764 @ViewDebug.FlagToString( 1765 mask = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE, 1766 equals = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE, 1767 name = "SUSTAINED_PERFORMANCE_MODE"), 1768 @ViewDebug.FlagToString( 1769 mask = PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, 1770 equals = PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, 1771 name = "HIDE_NON_SYSTEM_OVERLAY_WINDOWS"), 1772 @ViewDebug.FlagToString( 1773 mask = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY, 1774 equals = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY, 1775 name = "IS_ROUNDED_CORNERS_OVERLAY"), 1776 @ViewDebug.FlagToString( 1777 mask = PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN, 1778 equals = PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN, 1779 name = "ACQUIRES_SLEEP_TOKEN"), 1780 @ViewDebug.FlagToString( 1781 mask = PRIVATE_FLAG_IS_SCREEN_DECOR, 1782 equals = PRIVATE_FLAG_IS_SCREEN_DECOR, 1783 name = "IS_SCREEN_DECOR") 1784 }) 1785 @TestApi 1786 public int privateFlags; 1787 1788 /** 1789 * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it 1790 * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu 1791 * key. For this case, we should look at windows behind it to determine the appropriate 1792 * value. 1793 * 1794 * @hide 1795 */ 1796 public static final int NEEDS_MENU_UNSET = 0; 1797 1798 /** 1799 * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a 1800 * menu key. 1801 * 1802 * @hide 1803 */ 1804 public static final int NEEDS_MENU_SET_TRUE = 1; 1805 1806 /** 1807 * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't 1808 * needs a menu key. 1809 * 1810 * @hide 1811 */ 1812 public static final int NEEDS_MENU_SET_FALSE = 2; 1813 1814 /** 1815 * State variable for a window belonging to an activity that responds to 1816 * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a 1817 * physical button this variable is ignored, but on devices where the Menu key is drawn in 1818 * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}. 1819 * 1820 * (Note that Action Bars, when available, are the preferred way to offer additional 1821 * functions otherwise accessed via an options menu.) 1822 * 1823 * {@hide} 1824 */ 1825 public int needsMenuKey = NEEDS_MENU_UNSET; 1826 1827 /** 1828 * Given a particular set of window manager flags, determine whether 1829 * such a window may be a target for an input method when it has 1830 * focus. In particular, this checks the 1831 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 1832 * flags and returns true if the combination of the two corresponds 1833 * to a window that needs to be behind the input method so that the 1834 * user can type into it. 1835 * 1836 * @param flags The current window manager flags. 1837 * 1838 * @return Returns true if such a window should be behind/interact 1839 * with an input method, false if not. 1840 */ mayUseInputMethod(int flags)1841 public static boolean mayUseInputMethod(int flags) { 1842 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 1843 case 0: 1844 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 1845 return true; 1846 } 1847 return false; 1848 } 1849 1850 /** 1851 * Mask for {@link #softInputMode} of the bits that determine the 1852 * desired visibility state of the soft input area for this window. 1853 */ 1854 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 1855 1856 /** 1857 * Visibility state for {@link #softInputMode}: no state has been specified. The system may 1858 * show or hide the software keyboard for better user experience when the window gains 1859 * focus. 1860 */ 1861 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 1862 1863 /** 1864 * Visibility state for {@link #softInputMode}: please don't change the state of 1865 * the soft input area. 1866 */ 1867 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 1868 1869 /** 1870 * Visibility state for {@link #softInputMode}: please hide any soft input 1871 * area when normally appropriate (when the user is navigating 1872 * forward to your window). 1873 */ 1874 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 1875 1876 /** 1877 * Visibility state for {@link #softInputMode}: please always hide any 1878 * soft input area when this window receives focus. 1879 */ 1880 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 1881 1882 /** 1883 * Visibility state for {@link #softInputMode}: please show the soft 1884 * input area when normally appropriate (when the user is navigating 1885 * forward to your window). 1886 * 1887 * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag 1888 * is ignored unless there is a focused view that returns {@code true} from 1889 * {@link View#isInEditMode()} when the window is focused.</p> 1890 */ 1891 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 1892 1893 /** 1894 * Visibility state for {@link #softInputMode}: please always make the 1895 * soft input area visible when this window receives input focus. 1896 * 1897 * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag 1898 * is ignored unless there is a focused view that returns {@code true} from 1899 * {@link View#isInEditMode()} when the window is focused.</p> 1900 */ 1901 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 1902 1903 /** 1904 * Mask for {@link #softInputMode} of the bits that determine the 1905 * way that the window should be adjusted to accommodate the soft 1906 * input window. 1907 */ 1908 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 1909 1910 /** Adjustment option for {@link #softInputMode}: nothing specified. 1911 * The system will try to pick one or 1912 * the other depending on the contents of the window. 1913 */ 1914 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 1915 1916 /** Adjustment option for {@link #softInputMode}: set to allow the 1917 * window to be resized when an input 1918 * method is shown, so that its contents are not covered by the input 1919 * method. This can <em>not</em> be combined with 1920 * {@link #SOFT_INPUT_ADJUST_PAN}; if 1921 * neither of these are set, then the system will try to pick one or 1922 * the other depending on the contents of the window. If the window's 1923 * layout parameter flags include {@link #FLAG_FULLSCREEN}, this 1924 * value for {@link #softInputMode} will be ignored; the window will 1925 * not resize, but will stay fullscreen. 1926 */ 1927 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 1928 1929 /** Adjustment option for {@link #softInputMode}: set to have a window 1930 * pan when an input method is 1931 * shown, so it doesn't need to deal with resizing but just panned 1932 * by the framework to ensure the current input focus is visible. This 1933 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 1934 * neither of these are set, then the system will try to pick one or 1935 * the other depending on the contents of the window. 1936 */ 1937 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 1938 1939 /** Adjustment option for {@link #softInputMode}: set to have a window 1940 * not adjust for a shown input method. The window will not be resized, 1941 * and it will not be panned to make its focus visible. 1942 */ 1943 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 1944 1945 /** 1946 * Bit for {@link #softInputMode}: set when the user has navigated 1947 * forward to the window. This is normally set automatically for 1948 * you by the system, though you may want to set it in certain cases 1949 * when you are displaying a window yourself. This flag will always 1950 * be cleared automatically after the window is displayed. 1951 */ 1952 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 1953 1954 /** 1955 * An internal annotation for flags that can be specified to {@link #softInputMode}. 1956 * 1957 * @hide 1958 */ 1959 @Retention(RetentionPolicy.SOURCE) 1960 @IntDef(flag = true, prefix = { "SOFT_INPUT_" }, value = { 1961 SOFT_INPUT_STATE_UNSPECIFIED, 1962 SOFT_INPUT_STATE_UNCHANGED, 1963 SOFT_INPUT_STATE_HIDDEN, 1964 SOFT_INPUT_STATE_ALWAYS_HIDDEN, 1965 SOFT_INPUT_STATE_VISIBLE, 1966 SOFT_INPUT_STATE_ALWAYS_VISIBLE, 1967 SOFT_INPUT_ADJUST_UNSPECIFIED, 1968 SOFT_INPUT_ADJUST_RESIZE, 1969 SOFT_INPUT_ADJUST_PAN, 1970 SOFT_INPUT_ADJUST_NOTHING, 1971 SOFT_INPUT_IS_FORWARD_NAVIGATION, 1972 }) 1973 public @interface SoftInputModeFlags {} 1974 1975 /** 1976 * Desired operating mode for any soft input area. May be any combination 1977 * of: 1978 * 1979 * <ul> 1980 * <li> One of the visibility states 1981 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 1982 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_HIDDEN}, 1983 * {@link #SOFT_INPUT_STATE_VISIBLE}, or {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}. 1984 * <li> One of the adjustment options 1985 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, {@link #SOFT_INPUT_ADJUST_RESIZE}, 1986 * {@link #SOFT_INPUT_ADJUST_PAN}, or {@link #SOFT_INPUT_ADJUST_NOTHING}. 1987 * </ul> 1988 * 1989 * 1990 * <p>This flag can be controlled in your theme through the 1991 * {@link android.R.attr#windowSoftInputMode} attribute.</p> 1992 */ 1993 @SoftInputModeFlags 1994 public int softInputMode; 1995 1996 /** 1997 * Placement of window within the screen as per {@link Gravity}. Both 1998 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1999 * android.graphics.Rect) Gravity.apply} and 2000 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 2001 * Gravity.applyDisplay} are used during window layout, with this value 2002 * given as the desired gravity. For example you can specify 2003 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 2004 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 2005 * to control the behavior of 2006 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 2007 * Gravity.applyDisplay}. 2008 * 2009 * @see Gravity 2010 */ 2011 public int gravity; 2012 2013 /** 2014 * The horizontal margin, as a percentage of the container's width, 2015 * between the container and the widget. See 2016 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 2017 * android.graphics.Rect) Gravity.apply} for how this is used. This 2018 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 2019 */ 2020 public float horizontalMargin; 2021 2022 /** 2023 * The vertical margin, as a percentage of the container's height, 2024 * between the container and the widget. See 2025 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 2026 * android.graphics.Rect) Gravity.apply} for how this is used. This 2027 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 2028 */ 2029 public float verticalMargin; 2030 2031 /** 2032 * Positive insets between the drawing surface and window content. 2033 * 2034 * @hide 2035 */ 2036 public final Rect surfaceInsets = new Rect(); 2037 2038 /** 2039 * Whether the surface insets have been manually set. When set to 2040 * {@code false}, the view root will automatically determine the 2041 * appropriate surface insets. 2042 * 2043 * @see #surfaceInsets 2044 * @hide 2045 */ 2046 public boolean hasManualSurfaceInsets; 2047 2048 /** 2049 * Whether the previous surface insets should be used vs. what is currently set. When set 2050 * to {@code true}, the view root will ignore surfaces insets in this object and use what 2051 * it currently has. 2052 * 2053 * @see #surfaceInsets 2054 * @hide 2055 */ 2056 public boolean preservePreviousSurfaceInsets = true; 2057 2058 /** 2059 * The desired bitmap format. May be one of the constants in 2060 * {@link android.graphics.PixelFormat}. The choice of format 2061 * might be overridden by {@link #setColorMode(int)}. Default is OPAQUE. 2062 */ 2063 public int format; 2064 2065 /** 2066 * A style resource defining the animations to use for this window. 2067 * This must be a system resource; it can not be an application resource 2068 * because the window manager does not have access to applications. 2069 */ 2070 public int windowAnimations; 2071 2072 /** 2073 * An alpha value to apply to this entire window. 2074 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 2075 */ 2076 public float alpha = 1.0f; 2077 2078 /** 2079 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 2080 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 2081 * dim. 2082 */ 2083 public float dimAmount = 1.0f; 2084 2085 /** 2086 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 2087 * indicating that the brightness value is not overridden for this window 2088 * and normal brightness policy should be used. 2089 */ 2090 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 2091 2092 /** 2093 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 2094 * indicating that the screen or button backlight brightness should be set 2095 * to the lowest value when this window is in front. 2096 */ 2097 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 2098 2099 /** 2100 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 2101 * indicating that the screen or button backlight brightness should be set 2102 * to the hightest value when this window is in front. 2103 */ 2104 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 2105 2106 /** 2107 * This can be used to override the user's preferred brightness of 2108 * the screen. A value of less than 0, the default, means to use the 2109 * preferred screen brightness. 0 to 1 adjusts the brightness from 2110 * dark to full bright. 2111 */ 2112 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 2113 2114 /** 2115 * This can be used to override the standard behavior of the button and 2116 * keyboard backlights. A value of less than 0, the default, means to 2117 * use the standard backlight behavior. 0 to 1 adjusts the brightness 2118 * from dark to full bright. 2119 */ 2120 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 2121 2122 /** 2123 * Unspecified value for {@link #rotationAnimation} indicating 2124 * a lack of preference. 2125 * @hide 2126 */ 2127 public static final int ROTATION_ANIMATION_UNSPECIFIED = -1; 2128 2129 /** 2130 * Value for {@link #rotationAnimation} which specifies that this 2131 * window will visually rotate in or out following a rotation. 2132 */ 2133 public static final int ROTATION_ANIMATION_ROTATE = 0; 2134 2135 /** 2136 * Value for {@link #rotationAnimation} which specifies that this 2137 * window will fade in or out following a rotation. 2138 */ 2139 public static final int ROTATION_ANIMATION_CROSSFADE = 1; 2140 2141 /** 2142 * Value for {@link #rotationAnimation} which specifies that this window 2143 * will immediately disappear or appear following a rotation. 2144 */ 2145 public static final int ROTATION_ANIMATION_JUMPCUT = 2; 2146 2147 /** 2148 * Value for {@link #rotationAnimation} to specify seamless rotation mode. 2149 * This works like JUMPCUT but will fall back to CROSSFADE if rotation 2150 * can't be applied without pausing the screen. For example, this is ideal 2151 * for Camera apps which don't want the viewfinder contents to ever rotate 2152 * or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT 2153 * during app transition scenarios where seamless rotation can't be applied. 2154 */ 2155 public static final int ROTATION_ANIMATION_SEAMLESS = 3; 2156 2157 /** 2158 * Define the exit and entry animations used on this window when the device is rotated. 2159 * This only has an affect if the incoming and outgoing topmost 2160 * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered 2161 * by other windows. All other situations default to the 2162 * {@link #ROTATION_ANIMATION_ROTATE} behavior. 2163 * 2164 * @see #ROTATION_ANIMATION_ROTATE 2165 * @see #ROTATION_ANIMATION_CROSSFADE 2166 * @see #ROTATION_ANIMATION_JUMPCUT 2167 */ 2168 public int rotationAnimation = ROTATION_ANIMATION_ROTATE; 2169 2170 /** 2171 * Identifier for this window. This will usually be filled in for 2172 * you. 2173 */ 2174 public IBinder token = null; 2175 2176 /** 2177 * Name of the package owning this window. 2178 */ 2179 public String packageName = null; 2180 2181 /** 2182 * Specific orientation value for a window. 2183 * May be any of the same values allowed 2184 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 2185 * If not set, a default value of 2186 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 2187 * will be used. 2188 */ 2189 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 2190 2191 /** 2192 * The preferred refresh rate for the window. 2193 * 2194 * This must be one of the supported refresh rates obtained for the display(s) the window 2195 * is on. The selected refresh rate will be applied to the display's default mode. 2196 * 2197 * This value is ignored if {@link #preferredDisplayModeId} is set. 2198 * 2199 * @see Display#getSupportedRefreshRates() 2200 * @deprecated use {@link #preferredDisplayModeId} instead 2201 */ 2202 @Deprecated 2203 public float preferredRefreshRate; 2204 2205 /** 2206 * Id of the preferred display mode for the window. 2207 * <p> 2208 * This must be one of the supported modes obtained for the display(s) the window is on. 2209 * A value of {@code 0} means no preference. 2210 * 2211 * @see Display#getSupportedModes() 2212 * @see Display.Mode#getModeId() 2213 */ 2214 public int preferredDisplayModeId; 2215 2216 /** 2217 * Control the visibility of the status bar. 2218 * 2219 * @see View#STATUS_BAR_VISIBLE 2220 * @see View#STATUS_BAR_HIDDEN 2221 */ 2222 public int systemUiVisibility; 2223 2224 /** 2225 * @hide 2226 * The ui visibility as requested by the views in this hierarchy. 2227 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 2228 */ 2229 public int subtreeSystemUiVisibility; 2230 2231 /** 2232 * Get callbacks about the system ui visibility changing. 2233 * 2234 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 2235 * 2236 * @hide 2237 */ 2238 public boolean hasSystemUiListeners; 2239 2240 2241 /** @hide */ 2242 @Retention(RetentionPolicy.SOURCE) 2243 @IntDef( 2244 flag = true, 2245 value = {LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT, 2246 LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES, 2247 LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER}) 2248 @interface LayoutInDisplayCutoutMode {} 2249 2250 /** 2251 * Controls how the window is laid out if there is a {@link DisplayCutout}. 2252 * 2253 * <p> 2254 * Defaults to {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT}. 2255 * 2256 * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT 2257 * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES 2258 * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER 2259 * @see DisplayCutout 2260 * @see android.R.attr#windowLayoutInDisplayCutoutMode 2261 * android:windowLayoutInDisplayCutoutMode 2262 */ 2263 @LayoutInDisplayCutoutMode 2264 public int layoutInDisplayCutoutMode = LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT; 2265 2266 /** 2267 * The window is allowed to extend into the {@link DisplayCutout} area, only if the 2268 * {@link DisplayCutout} is fully contained within a system bar. Otherwise, the window is 2269 * laid out such that it does not overlap with the {@link DisplayCutout} area. 2270 * 2271 * <p> 2272 * In practice, this means that if the window did not set {@link #FLAG_FULLSCREEN} or 2273 * {@link View#SYSTEM_UI_FLAG_FULLSCREEN}, it can extend into the cutout area in portrait 2274 * if the cutout is at the top edge. Similarly for 2275 * {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} and a cutout at the bottom of the screen. 2276 * Otherwise (i.e. fullscreen or landscape) it is laid out such that it does not overlap the 2277 * cutout area. 2278 * 2279 * <p> 2280 * The usual precautions for not overlapping with the status and navigation bar are 2281 * sufficient for ensuring that no important content overlaps with the DisplayCutout. 2282 * 2283 * @see DisplayCutout 2284 * @see WindowInsets 2285 * @see #layoutInDisplayCutoutMode 2286 * @see android.R.attr#windowLayoutInDisplayCutoutMode 2287 * android:windowLayoutInDisplayCutoutMode 2288 */ 2289 public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT = 0; 2290 2291 /** 2292 * @deprecated use {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES} 2293 * @hide 2294 */ 2295 @Deprecated 2296 public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS = 1; 2297 2298 /** 2299 * The window is always allowed to extend into the {@link DisplayCutout} areas on the short 2300 * edges of the screen. 2301 * 2302 * The window will never extend into a {@link DisplayCutout} area on the long edges of the 2303 * screen. 2304 * 2305 * <p> 2306 * The window must make sure that no important content overlaps with the 2307 * {@link DisplayCutout}. 2308 * 2309 * <p> 2310 * In this mode, the window extends under cutouts on the short edge of the display in both 2311 * portrait and landscape, regardless of whether the window is hiding the system bars:<br/> 2312 * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_top_no_letterbox.png" 2313 * height="720" 2314 * alt="Screenshot of a fullscreen activity on a display with a cutout at the top edge in 2315 * portrait, no letterbox is applied."/> 2316 * 2317 * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/landscape_top_no_letterbox.png" 2318 * width="720" 2319 * alt="Screenshot of an activity on a display with a cutout at the top edge in landscape, 2320 * no letterbox is applied."/> 2321 * 2322 * <p> 2323 * A cutout in the corner is considered to be on the short edge: <br/> 2324 * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_corner_no_letterbox.png" 2325 * height="720" 2326 * alt="Screenshot of a fullscreen activity on a display with a cutout in the corner in 2327 * portrait, no letterbox is applied."/> 2328 * 2329 * <p> 2330 * On the other hand, should the cutout be on the long edge of the display, a letterbox will 2331 * be applied such that the window does not extend into the cutout on either long edge: 2332 * <br/> 2333 * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/portrait_side_letterbox.png" 2334 * height="720" 2335 * alt="Screenshot of an activity on a display with a cutout on the long edge in portrait, 2336 * letterbox is applied."/> 2337 * 2338 * @see DisplayCutout 2339 * @see WindowInsets#getDisplayCutout() 2340 * @see #layoutInDisplayCutoutMode 2341 * @see android.R.attr#windowLayoutInDisplayCutoutMode 2342 * android:windowLayoutInDisplayCutoutMode 2343 */ 2344 public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES = 1; 2345 2346 /** 2347 * The window is never allowed to overlap with the DisplayCutout area. 2348 * 2349 * <p> 2350 * This should be used with windows that transiently set 2351 * {@link View#SYSTEM_UI_FLAG_FULLSCREEN} or {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} 2352 * to avoid a relayout of the window when the respective flag is set or cleared. 2353 * 2354 * @see DisplayCutout 2355 * @see #layoutInDisplayCutoutMode 2356 * @see android.R.attr#windowLayoutInDisplayCutoutMode 2357 * android:windowLayoutInDisplayCutoutMode 2358 */ 2359 public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER = 2; 2360 2361 2362 /** 2363 * When this window has focus, disable touch pad pointer gesture processing. 2364 * The window will receive raw position updates from the touch pad instead 2365 * of pointer movements and synthetic touch events. 2366 * 2367 * @hide 2368 */ 2369 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 2370 2371 /** 2372 * Does not construct an input channel for this window. The channel will therefore 2373 * be incapable of receiving input. 2374 * 2375 * @hide 2376 */ 2377 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 2378 2379 /** 2380 * When this window has focus, does not call user activity for all input events so 2381 * the application will have to do it itself. Should only be used by 2382 * the keyguard and phone app. 2383 * <p> 2384 * Should only be used by the keyguard and phone app. 2385 * </p> 2386 * 2387 * @hide 2388 */ 2389 public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; 2390 2391 /** 2392 * Control special features of the input subsystem. 2393 * 2394 * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES 2395 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 2396 * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY 2397 * @hide 2398 */ 2399 public int inputFeatures; 2400 2401 /** 2402 * Sets the number of milliseconds before the user activity timeout occurs 2403 * when this window has focus. A value of -1 uses the standard timeout. 2404 * A value of 0 uses the minimum support display timeout. 2405 * <p> 2406 * This property can only be used to reduce the user specified display timeout; 2407 * it can never make the timeout longer than it normally would be. 2408 * </p><p> 2409 * Should only be used by the keyguard and phone app. 2410 * </p> 2411 * 2412 * @hide 2413 */ 2414 public long userActivityTimeout = -1; 2415 2416 /** 2417 * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the 2418 * window. 2419 * 2420 * @hide 2421 */ 2422 public long accessibilityIdOfAnchor = AccessibilityNodeInfo.UNDEFINED_NODE_ID; 2423 2424 /** 2425 * The window title isn't kept in sync with what is displayed in the title bar, so we 2426 * separately track the currently shown title to provide to accessibility. 2427 * 2428 * @hide 2429 */ 2430 @TestApi 2431 public CharSequence accessibilityTitle; 2432 2433 /** 2434 * Sets a timeout in milliseconds before which the window will be hidden 2435 * by the window manager. Useful for transient notifications like toasts 2436 * so we don't have to rely on client cooperation to ensure the window 2437 * is hidden. Must be specified at window creation time. Note that apps 2438 * are not prepared to handle their windows being removed without their 2439 * explicit request and may try to interact with the removed window 2440 * resulting in undefined behavior and crashes. Therefore, we do hide 2441 * such windows to prevent them from overlaying other apps. 2442 * 2443 * @hide 2444 */ 2445 public long hideTimeoutMilliseconds = -1; 2446 2447 /** 2448 * The color mode requested by this window. The target display may 2449 * not be able to honor the request. When the color mode is not set 2450 * to {@link ActivityInfo#COLOR_MODE_DEFAULT}, it might override the 2451 * pixel format specified in {@link #format}. 2452 * 2453 * @hide 2454 */ 2455 @ActivityInfo.ColorMode 2456 private int mColorMode = COLOR_MODE_DEFAULT; 2457 LayoutParams()2458 public LayoutParams() { 2459 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 2460 type = TYPE_APPLICATION; 2461 format = PixelFormat.OPAQUE; 2462 } 2463 LayoutParams(int _type)2464 public LayoutParams(int _type) { 2465 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 2466 type = _type; 2467 format = PixelFormat.OPAQUE; 2468 } 2469 LayoutParams(int _type, int _flags)2470 public LayoutParams(int _type, int _flags) { 2471 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 2472 type = _type; 2473 flags = _flags; 2474 format = PixelFormat.OPAQUE; 2475 } 2476 LayoutParams(int _type, int _flags, int _format)2477 public LayoutParams(int _type, int _flags, int _format) { 2478 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 2479 type = _type; 2480 flags = _flags; 2481 format = _format; 2482 } 2483 LayoutParams(int w, int h, int _type, int _flags, int _format)2484 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 2485 super(w, h); 2486 type = _type; 2487 flags = _flags; 2488 format = _format; 2489 } 2490 LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)2491 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 2492 int _flags, int _format) { 2493 super(w, h); 2494 x = xpos; 2495 y = ypos; 2496 type = _type; 2497 flags = _flags; 2498 format = _format; 2499 } 2500 setTitle(CharSequence title)2501 public final void setTitle(CharSequence title) { 2502 if (null == title) 2503 title = ""; 2504 2505 mTitle = TextUtils.stringOrSpannedString(title); 2506 } 2507 getTitle()2508 public final CharSequence getTitle() { 2509 return mTitle != null ? mTitle : ""; 2510 } 2511 2512 /** 2513 * Sets the surface insets based on the elevation (visual z position) of the input view. 2514 * @hide 2515 */ setSurfaceInsets(View view, boolean manual, boolean preservePrevious)2516 public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) { 2517 final int surfaceInset = (int) Math.ceil(view.getZ() * 2); 2518 // Partial workaround for b/28318973. Every inset change causes a freeform window 2519 // to jump a little for a few frames. If we never allow surface insets to decrease, 2520 // they will stabilize quickly (often from the very beginning, as most windows start 2521 // as focused). 2522 // TODO(b/22668382) to fix this properly. 2523 if (surfaceInset == 0) { 2524 // OK to have 0 (this is the case for non-freeform windows). 2525 surfaceInsets.set(0, 0, 0, 0); 2526 } else { 2527 surfaceInsets.set( 2528 Math.max(surfaceInset, surfaceInsets.left), 2529 Math.max(surfaceInset, surfaceInsets.top), 2530 Math.max(surfaceInset, surfaceInsets.right), 2531 Math.max(surfaceInset, surfaceInsets.bottom)); 2532 } 2533 hasManualSurfaceInsets = manual; 2534 preservePreviousSurfaceInsets = preservePrevious; 2535 } 2536 2537 /** 2538 * <p>Set the color mode of the window. Setting the color mode might 2539 * override the window's pixel {@link WindowManager.LayoutParams#format format}.</p> 2540 * 2541 * <p>The color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, 2542 * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or 2543 * {@link ActivityInfo#COLOR_MODE_HDR}.</p> 2544 * 2545 * @see #getColorMode() 2546 */ setColorMode(@ctivityInfo.ColorMode int colorMode)2547 public void setColorMode(@ActivityInfo.ColorMode int colorMode) { 2548 mColorMode = colorMode; 2549 } 2550 2551 /** 2552 * Returns the color mode of the window, one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, 2553 * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}. 2554 * 2555 * @see #setColorMode(int) 2556 */ 2557 @ActivityInfo.ColorMode getColorMode()2558 public int getColorMode() { 2559 return mColorMode; 2560 } 2561 2562 /** @hide */ 2563 @SystemApi setUserActivityTimeout(long timeout)2564 public final void setUserActivityTimeout(long timeout) { 2565 userActivityTimeout = timeout; 2566 } 2567 2568 /** @hide */ 2569 @SystemApi getUserActivityTimeout()2570 public final long getUserActivityTimeout() { 2571 return userActivityTimeout; 2572 } 2573 describeContents()2574 public int describeContents() { 2575 return 0; 2576 } 2577 writeToParcel(Parcel out, int parcelableFlags)2578 public void writeToParcel(Parcel out, int parcelableFlags) { 2579 out.writeInt(width); 2580 out.writeInt(height); 2581 out.writeInt(x); 2582 out.writeInt(y); 2583 out.writeInt(type); 2584 out.writeInt(flags); 2585 out.writeInt(privateFlags); 2586 out.writeInt(softInputMode); 2587 out.writeInt(layoutInDisplayCutoutMode); 2588 out.writeInt(gravity); 2589 out.writeFloat(horizontalMargin); 2590 out.writeFloat(verticalMargin); 2591 out.writeInt(format); 2592 out.writeInt(windowAnimations); 2593 out.writeFloat(alpha); 2594 out.writeFloat(dimAmount); 2595 out.writeFloat(screenBrightness); 2596 out.writeFloat(buttonBrightness); 2597 out.writeInt(rotationAnimation); 2598 out.writeStrongBinder(token); 2599 out.writeString(packageName); 2600 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 2601 out.writeInt(screenOrientation); 2602 out.writeFloat(preferredRefreshRate); 2603 out.writeInt(preferredDisplayModeId); 2604 out.writeInt(systemUiVisibility); 2605 out.writeInt(subtreeSystemUiVisibility); 2606 out.writeInt(hasSystemUiListeners ? 1 : 0); 2607 out.writeInt(inputFeatures); 2608 out.writeLong(userActivityTimeout); 2609 out.writeInt(surfaceInsets.left); 2610 out.writeInt(surfaceInsets.top); 2611 out.writeInt(surfaceInsets.right); 2612 out.writeInt(surfaceInsets.bottom); 2613 out.writeInt(hasManualSurfaceInsets ? 1 : 0); 2614 out.writeInt(preservePreviousSurfaceInsets ? 1 : 0); 2615 out.writeInt(needsMenuKey); 2616 out.writeLong(accessibilityIdOfAnchor); 2617 TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags); 2618 out.writeInt(mColorMode); 2619 out.writeLong(hideTimeoutMilliseconds); 2620 } 2621 2622 public static final Parcelable.Creator<LayoutParams> CREATOR 2623 = new Parcelable.Creator<LayoutParams>() { 2624 public LayoutParams createFromParcel(Parcel in) { 2625 return new LayoutParams(in); 2626 } 2627 2628 public LayoutParams[] newArray(int size) { 2629 return new LayoutParams[size]; 2630 } 2631 }; 2632 2633 LayoutParams(Parcel in)2634 public LayoutParams(Parcel in) { 2635 width = in.readInt(); 2636 height = in.readInt(); 2637 x = in.readInt(); 2638 y = in.readInt(); 2639 type = in.readInt(); 2640 flags = in.readInt(); 2641 privateFlags = in.readInt(); 2642 softInputMode = in.readInt(); 2643 layoutInDisplayCutoutMode = in.readInt(); 2644 gravity = in.readInt(); 2645 horizontalMargin = in.readFloat(); 2646 verticalMargin = in.readFloat(); 2647 format = in.readInt(); 2648 windowAnimations = in.readInt(); 2649 alpha = in.readFloat(); 2650 dimAmount = in.readFloat(); 2651 screenBrightness = in.readFloat(); 2652 buttonBrightness = in.readFloat(); 2653 rotationAnimation = in.readInt(); 2654 token = in.readStrongBinder(); 2655 packageName = in.readString(); 2656 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 2657 screenOrientation = in.readInt(); 2658 preferredRefreshRate = in.readFloat(); 2659 preferredDisplayModeId = in.readInt(); 2660 systemUiVisibility = in.readInt(); 2661 subtreeSystemUiVisibility = in.readInt(); 2662 hasSystemUiListeners = in.readInt() != 0; 2663 inputFeatures = in.readInt(); 2664 userActivityTimeout = in.readLong(); 2665 surfaceInsets.left = in.readInt(); 2666 surfaceInsets.top = in.readInt(); 2667 surfaceInsets.right = in.readInt(); 2668 surfaceInsets.bottom = in.readInt(); 2669 hasManualSurfaceInsets = in.readInt() != 0; 2670 preservePreviousSurfaceInsets = in.readInt() != 0; 2671 needsMenuKey = in.readInt(); 2672 accessibilityIdOfAnchor = in.readLong(); 2673 accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 2674 mColorMode = in.readInt(); 2675 hideTimeoutMilliseconds = in.readLong(); 2676 } 2677 2678 @SuppressWarnings({"PointlessBitwiseExpression"}) 2679 public static final int LAYOUT_CHANGED = 1<<0; 2680 public static final int TYPE_CHANGED = 1<<1; 2681 public static final int FLAGS_CHANGED = 1<<2; 2682 public static final int FORMAT_CHANGED = 1<<3; 2683 public static final int ANIMATION_CHANGED = 1<<4; 2684 public static final int DIM_AMOUNT_CHANGED = 1<<5; 2685 public static final int TITLE_CHANGED = 1<<6; 2686 public static final int ALPHA_CHANGED = 1<<7; 2687 public static final int MEMORY_TYPE_CHANGED = 1<<8; 2688 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 2689 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 2690 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 2691 public static final int ROTATION_ANIMATION_CHANGED = 1<<12; 2692 /** {@hide} */ 2693 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; 2694 /** {@hide} */ 2695 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; 2696 /** {@hide} */ 2697 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; 2698 /** {@hide} */ 2699 public static final int INPUT_FEATURES_CHANGED = 1<<16; 2700 /** {@hide} */ 2701 public static final int PRIVATE_FLAGS_CHANGED = 1<<17; 2702 /** {@hide} */ 2703 public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; 2704 /** {@hide} */ 2705 public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; 2706 /** {@hide} */ 2707 public static final int SURFACE_INSETS_CHANGED = 1<<20; 2708 /** {@hide} */ 2709 public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; 2710 /** {@hide} */ 2711 public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22; 2712 /** {@hide} */ 2713 public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23; 2714 /** {@hide} */ 2715 public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24; 2716 /** {@hide} */ 2717 @TestApi 2718 public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25; 2719 /** {@hide} */ 2720 public static final int COLOR_MODE_CHANGED = 1 << 26; 2721 /** {@hide} */ 2722 public static final int EVERYTHING_CHANGED = 0xffffffff; 2723 2724 // internal buffer to backup/restore parameters under compatibility mode. 2725 private int[] mCompatibilityParamsBackup = null; 2726 copyFrom(LayoutParams o)2727 public final int copyFrom(LayoutParams o) { 2728 int changes = 0; 2729 2730 if (width != o.width) { 2731 width = o.width; 2732 changes |= LAYOUT_CHANGED; 2733 } 2734 if (height != o.height) { 2735 height = o.height; 2736 changes |= LAYOUT_CHANGED; 2737 } 2738 if (x != o.x) { 2739 x = o.x; 2740 changes |= LAYOUT_CHANGED; 2741 } 2742 if (y != o.y) { 2743 y = o.y; 2744 changes |= LAYOUT_CHANGED; 2745 } 2746 if (horizontalWeight != o.horizontalWeight) { 2747 horizontalWeight = o.horizontalWeight; 2748 changes |= LAYOUT_CHANGED; 2749 } 2750 if (verticalWeight != o.verticalWeight) { 2751 verticalWeight = o.verticalWeight; 2752 changes |= LAYOUT_CHANGED; 2753 } 2754 if (horizontalMargin != o.horizontalMargin) { 2755 horizontalMargin = o.horizontalMargin; 2756 changes |= LAYOUT_CHANGED; 2757 } 2758 if (verticalMargin != o.verticalMargin) { 2759 verticalMargin = o.verticalMargin; 2760 changes |= LAYOUT_CHANGED; 2761 } 2762 if (type != o.type) { 2763 type = o.type; 2764 changes |= TYPE_CHANGED; 2765 } 2766 if (flags != o.flags) { 2767 final int diff = flags ^ o.flags; 2768 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { 2769 changes |= TRANSLUCENT_FLAGS_CHANGED; 2770 } 2771 flags = o.flags; 2772 changes |= FLAGS_CHANGED; 2773 } 2774 if (privateFlags != o.privateFlags) { 2775 privateFlags = o.privateFlags; 2776 changes |= PRIVATE_FLAGS_CHANGED; 2777 } 2778 if (softInputMode != o.softInputMode) { 2779 softInputMode = o.softInputMode; 2780 changes |= SOFT_INPUT_MODE_CHANGED; 2781 } 2782 if (layoutInDisplayCutoutMode != o.layoutInDisplayCutoutMode) { 2783 layoutInDisplayCutoutMode = o.layoutInDisplayCutoutMode; 2784 changes |= LAYOUT_CHANGED; 2785 } 2786 if (gravity != o.gravity) { 2787 gravity = o.gravity; 2788 changes |= LAYOUT_CHANGED; 2789 } 2790 if (format != o.format) { 2791 format = o.format; 2792 changes |= FORMAT_CHANGED; 2793 } 2794 if (windowAnimations != o.windowAnimations) { 2795 windowAnimations = o.windowAnimations; 2796 changes |= ANIMATION_CHANGED; 2797 } 2798 if (token == null) { 2799 // NOTE: token only copied if the recipient doesn't 2800 // already have one. 2801 token = o.token; 2802 } 2803 if (packageName == null) { 2804 // NOTE: packageName only copied if the recipient doesn't 2805 // already have one. 2806 packageName = o.packageName; 2807 } 2808 if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) { 2809 // NOTE: mTitle only copied if the originator set one. 2810 mTitle = o.mTitle; 2811 changes |= TITLE_CHANGED; 2812 } 2813 if (alpha != o.alpha) { 2814 alpha = o.alpha; 2815 changes |= ALPHA_CHANGED; 2816 } 2817 if (dimAmount != o.dimAmount) { 2818 dimAmount = o.dimAmount; 2819 changes |= DIM_AMOUNT_CHANGED; 2820 } 2821 if (screenBrightness != o.screenBrightness) { 2822 screenBrightness = o.screenBrightness; 2823 changes |= SCREEN_BRIGHTNESS_CHANGED; 2824 } 2825 if (buttonBrightness != o.buttonBrightness) { 2826 buttonBrightness = o.buttonBrightness; 2827 changes |= BUTTON_BRIGHTNESS_CHANGED; 2828 } 2829 if (rotationAnimation != o.rotationAnimation) { 2830 rotationAnimation = o.rotationAnimation; 2831 changes |= ROTATION_ANIMATION_CHANGED; 2832 } 2833 2834 if (screenOrientation != o.screenOrientation) { 2835 screenOrientation = o.screenOrientation; 2836 changes |= SCREEN_ORIENTATION_CHANGED; 2837 } 2838 2839 if (preferredRefreshRate != o.preferredRefreshRate) { 2840 preferredRefreshRate = o.preferredRefreshRate; 2841 changes |= PREFERRED_REFRESH_RATE_CHANGED; 2842 } 2843 2844 if (preferredDisplayModeId != o.preferredDisplayModeId) { 2845 preferredDisplayModeId = o.preferredDisplayModeId; 2846 changes |= PREFERRED_DISPLAY_MODE_ID; 2847 } 2848 2849 if (systemUiVisibility != o.systemUiVisibility 2850 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 2851 systemUiVisibility = o.systemUiVisibility; 2852 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 2853 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 2854 } 2855 2856 if (hasSystemUiListeners != o.hasSystemUiListeners) { 2857 hasSystemUiListeners = o.hasSystemUiListeners; 2858 changes |= SYSTEM_UI_LISTENER_CHANGED; 2859 } 2860 2861 if (inputFeatures != o.inputFeatures) { 2862 inputFeatures = o.inputFeatures; 2863 changes |= INPUT_FEATURES_CHANGED; 2864 } 2865 2866 if (userActivityTimeout != o.userActivityTimeout) { 2867 userActivityTimeout = o.userActivityTimeout; 2868 changes |= USER_ACTIVITY_TIMEOUT_CHANGED; 2869 } 2870 2871 if (!surfaceInsets.equals(o.surfaceInsets)) { 2872 surfaceInsets.set(o.surfaceInsets); 2873 changes |= SURFACE_INSETS_CHANGED; 2874 } 2875 2876 if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) { 2877 hasManualSurfaceInsets = o.hasManualSurfaceInsets; 2878 changes |= SURFACE_INSETS_CHANGED; 2879 } 2880 2881 if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) { 2882 preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets; 2883 changes |= SURFACE_INSETS_CHANGED; 2884 } 2885 2886 if (needsMenuKey != o.needsMenuKey) { 2887 needsMenuKey = o.needsMenuKey; 2888 changes |= NEEDS_MENU_KEY_CHANGED; 2889 } 2890 2891 if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) { 2892 accessibilityIdOfAnchor = o.accessibilityIdOfAnchor; 2893 changes |= ACCESSIBILITY_ANCHOR_CHANGED; 2894 } 2895 2896 if (!Objects.equals(accessibilityTitle, o.accessibilityTitle) 2897 && o.accessibilityTitle != null) { 2898 // NOTE: accessibilityTitle only copied if the originator set one. 2899 accessibilityTitle = o.accessibilityTitle; 2900 changes |= ACCESSIBILITY_TITLE_CHANGED; 2901 } 2902 2903 if (mColorMode != o.mColorMode) { 2904 mColorMode = o.mColorMode; 2905 changes |= COLOR_MODE_CHANGED; 2906 } 2907 2908 // This can't change, it's only set at window creation time. 2909 hideTimeoutMilliseconds = o.hideTimeoutMilliseconds; 2910 2911 return changes; 2912 } 2913 2914 @Override debug(String output)2915 public String debug(String output) { 2916 output += "Contents of " + this + ":"; 2917 Log.d("Debug", output); 2918 output = super.debug(""); 2919 Log.d("Debug", output); 2920 Log.d("Debug", ""); 2921 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 2922 return ""; 2923 } 2924 2925 @Override toString()2926 public String toString() { 2927 return toString(""); 2928 } 2929 2930 /** 2931 * @hide 2932 */ dumpDimensions(StringBuilder sb)2933 public void dumpDimensions(StringBuilder sb) { 2934 sb.append('('); 2935 sb.append(x); 2936 sb.append(','); 2937 sb.append(y); 2938 sb.append(")("); 2939 sb.append((width == MATCH_PARENT ? "fill" : (width == WRAP_CONTENT 2940 ? "wrap" : String.valueOf(width)))); 2941 sb.append('x'); 2942 sb.append((height == MATCH_PARENT ? "fill" : (height == WRAP_CONTENT 2943 ? "wrap" : String.valueOf(height)))); 2944 sb.append(")"); 2945 } 2946 2947 /** 2948 * @hide 2949 */ toString(String prefix)2950 public String toString(String prefix) { 2951 StringBuilder sb = new StringBuilder(256); 2952 sb.append('{'); 2953 dumpDimensions(sb); 2954 if (horizontalMargin != 0) { 2955 sb.append(" hm="); 2956 sb.append(horizontalMargin); 2957 } 2958 if (verticalMargin != 0) { 2959 sb.append(" vm="); 2960 sb.append(verticalMargin); 2961 } 2962 if (gravity != 0) { 2963 sb.append(" gr="); 2964 sb.append(Gravity.toString(gravity)); 2965 } 2966 if (softInputMode != 0) { 2967 sb.append(" sim={"); 2968 sb.append(softInputModeToString(softInputMode)); 2969 sb.append('}'); 2970 } 2971 if (layoutInDisplayCutoutMode != 0) { 2972 sb.append(" layoutInDisplayCutoutMode="); 2973 sb.append(layoutInDisplayCutoutModeToString(layoutInDisplayCutoutMode)); 2974 } 2975 sb.append(" ty="); 2976 sb.append(ViewDebug.intToString(LayoutParams.class, "type", type)); 2977 if (format != PixelFormat.OPAQUE) { 2978 sb.append(" fmt="); 2979 sb.append(PixelFormat.formatToString(format)); 2980 } 2981 if (windowAnimations != 0) { 2982 sb.append(" wanim=0x"); 2983 sb.append(Integer.toHexString(windowAnimations)); 2984 } 2985 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 2986 sb.append(" or="); 2987 sb.append(ActivityInfo.screenOrientationToString(screenOrientation)); 2988 } 2989 if (alpha != 1.0f) { 2990 sb.append(" alpha="); 2991 sb.append(alpha); 2992 } 2993 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 2994 sb.append(" sbrt="); 2995 sb.append(screenBrightness); 2996 } 2997 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 2998 sb.append(" bbrt="); 2999 sb.append(buttonBrightness); 3000 } 3001 if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { 3002 sb.append(" rotAnim="); 3003 sb.append(rotationAnimationToString(rotationAnimation)); 3004 } 3005 if (preferredRefreshRate != 0) { 3006 sb.append(" preferredRefreshRate="); 3007 sb.append(preferredRefreshRate); 3008 } 3009 if (preferredDisplayModeId != 0) { 3010 sb.append(" preferredDisplayMode="); 3011 sb.append(preferredDisplayModeId); 3012 } 3013 if (hasSystemUiListeners) { 3014 sb.append(" sysuil="); 3015 sb.append(hasSystemUiListeners); 3016 } 3017 if (inputFeatures != 0) { 3018 sb.append(" if=").append(inputFeatureToString(inputFeatures)); 3019 } 3020 if (userActivityTimeout >= 0) { 3021 sb.append(" userActivityTimeout=").append(userActivityTimeout); 3022 } 3023 if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 || 3024 surfaceInsets.bottom != 0 || hasManualSurfaceInsets 3025 || !preservePreviousSurfaceInsets) { 3026 sb.append(" surfaceInsets=").append(surfaceInsets); 3027 if (hasManualSurfaceInsets) { 3028 sb.append(" (manual)"); 3029 } 3030 if (!preservePreviousSurfaceInsets) { 3031 sb.append(" (!preservePreviousSurfaceInsets)"); 3032 } 3033 } 3034 if (needsMenuKey == NEEDS_MENU_SET_TRUE) { 3035 sb.append(" needsMenuKey"); 3036 } 3037 if (mColorMode != COLOR_MODE_DEFAULT) { 3038 sb.append(" colorMode=").append(ActivityInfo.colorModeToString(mColorMode)); 3039 } 3040 sb.append(System.lineSeparator()); 3041 sb.append(prefix).append(" fl=").append( 3042 ViewDebug.flagsToString(LayoutParams.class, "flags", flags)); 3043 if (privateFlags != 0) { 3044 sb.append(System.lineSeparator()); 3045 sb.append(prefix).append(" pfl=").append(ViewDebug.flagsToString( 3046 LayoutParams.class, "privateFlags", privateFlags)); 3047 } 3048 if (systemUiVisibility != 0) { 3049 sb.append(System.lineSeparator()); 3050 sb.append(prefix).append(" sysui=").append(ViewDebug.flagsToString( 3051 View.class, "mSystemUiVisibility", systemUiVisibility)); 3052 } 3053 if (subtreeSystemUiVisibility != 0) { 3054 sb.append(System.lineSeparator()); 3055 sb.append(prefix).append(" vsysui=").append(ViewDebug.flagsToString( 3056 View.class, "mSystemUiVisibility", subtreeSystemUiVisibility)); 3057 } 3058 sb.append('}'); 3059 return sb.toString(); 3060 } 3061 3062 /** 3063 * @hide 3064 */ writeToProto(ProtoOutputStream proto, long fieldId)3065 public void writeToProto(ProtoOutputStream proto, long fieldId) { 3066 final long token = proto.start(fieldId); 3067 proto.write(TYPE, type); 3068 proto.write(X, x); 3069 proto.write(Y, y); 3070 proto.write(WIDTH, width); 3071 proto.write(HEIGHT, height); 3072 proto.write(HORIZONTAL_MARGIN, horizontalMargin); 3073 proto.write(VERTICAL_MARGIN, verticalMargin); 3074 proto.write(GRAVITY, gravity); 3075 proto.write(SOFT_INPUT_MODE, softInputMode); 3076 proto.write(FORMAT, format); 3077 proto.write(WINDOW_ANIMATIONS, windowAnimations); 3078 proto.write(ALPHA, alpha); 3079 proto.write(SCREEN_BRIGHTNESS, screenBrightness); 3080 proto.write(BUTTON_BRIGHTNESS, buttonBrightness); 3081 proto.write(ROTATION_ANIMATION, rotationAnimation); 3082 proto.write(PREFERRED_REFRESH_RATE, preferredRefreshRate); 3083 proto.write(WindowLayoutParamsProto.PREFERRED_DISPLAY_MODE_ID, preferredDisplayModeId); 3084 proto.write(HAS_SYSTEM_UI_LISTENERS, hasSystemUiListeners); 3085 proto.write(INPUT_FEATURE_FLAGS, inputFeatures); 3086 proto.write(USER_ACTIVITY_TIMEOUT, userActivityTimeout); 3087 proto.write(NEEDS_MENU_KEY, needsMenuKey); 3088 proto.write(COLOR_MODE, mColorMode); 3089 proto.write(FLAGS, flags); 3090 proto.write(PRIVATE_FLAGS, privateFlags); 3091 proto.write(SYSTEM_UI_VISIBILITY_FLAGS, systemUiVisibility); 3092 proto.write(SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS, subtreeSystemUiVisibility); 3093 proto.end(token); 3094 } 3095 3096 /** 3097 * Scale the layout params' coordinates and size. 3098 * @hide 3099 */ scale(float scale)3100 public void scale(float scale) { 3101 x = (int) (x * scale + 0.5f); 3102 y = (int) (y * scale + 0.5f); 3103 if (width > 0) { 3104 width = (int) (width * scale + 0.5f); 3105 } 3106 if (height > 0) { 3107 height = (int) (height * scale + 0.5f); 3108 } 3109 } 3110 3111 /** 3112 * Backup the layout parameters used in compatibility mode. 3113 * @see LayoutParams#restore() 3114 */ backup()3115 void backup() { 3116 int[] backup = mCompatibilityParamsBackup; 3117 if (backup == null) { 3118 // we backup 4 elements, x, y, width, height 3119 backup = mCompatibilityParamsBackup = new int[4]; 3120 } 3121 backup[0] = x; 3122 backup[1] = y; 3123 backup[2] = width; 3124 backup[3] = height; 3125 } 3126 3127 /** 3128 * Restore the layout params' coordinates, size and gravity 3129 * @see LayoutParams#backup() 3130 */ restore()3131 void restore() { 3132 int[] backup = mCompatibilityParamsBackup; 3133 if (backup != null) { 3134 x = backup[0]; 3135 y = backup[1]; 3136 width = backup[2]; 3137 height = backup[3]; 3138 } 3139 } 3140 3141 private CharSequence mTitle = null; 3142 3143 /** @hide */ 3144 @Override encodeProperties(@onNull ViewHierarchyEncoder encoder)3145 protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) { 3146 super.encodeProperties(encoder); 3147 3148 encoder.addProperty("x", x); 3149 encoder.addProperty("y", y); 3150 encoder.addProperty("horizontalWeight", horizontalWeight); 3151 encoder.addProperty("verticalWeight", verticalWeight); 3152 encoder.addProperty("type", type); 3153 encoder.addProperty("flags", flags); 3154 } 3155 3156 /** 3157 * @hide 3158 * @return True if the layout parameters will cause the window to cover the full screen; 3159 * false otherwise. 3160 */ isFullscreen()3161 public boolean isFullscreen() { 3162 return x == 0 && y == 0 3163 && width == WindowManager.LayoutParams.MATCH_PARENT 3164 && height == WindowManager.LayoutParams.MATCH_PARENT; 3165 } 3166 layoutInDisplayCutoutModeToString( @ayoutInDisplayCutoutMode int mode)3167 private static String layoutInDisplayCutoutModeToString( 3168 @LayoutInDisplayCutoutMode int mode) { 3169 switch (mode) { 3170 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT: 3171 return "default"; 3172 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS: 3173 return "always"; 3174 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER: 3175 return "never"; 3176 default: 3177 return "unknown(" + mode + ")"; 3178 } 3179 } 3180 softInputModeToString(@oftInputModeFlags int softInputMode)3181 private static String softInputModeToString(@SoftInputModeFlags int softInputMode) { 3182 final StringBuilder result = new StringBuilder(); 3183 final int state = softInputMode & SOFT_INPUT_MASK_STATE; 3184 if (state != 0) { 3185 result.append("state="); 3186 switch (state) { 3187 case SOFT_INPUT_STATE_UNCHANGED: 3188 result.append("unchanged"); 3189 break; 3190 case SOFT_INPUT_STATE_HIDDEN: 3191 result.append("hidden"); 3192 break; 3193 case SOFT_INPUT_STATE_ALWAYS_HIDDEN: 3194 result.append("always_hidden"); 3195 break; 3196 case SOFT_INPUT_STATE_VISIBLE: 3197 result.append("visible"); 3198 break; 3199 case SOFT_INPUT_STATE_ALWAYS_VISIBLE: 3200 result.append("always_visible"); 3201 break; 3202 default: 3203 result.append(state); 3204 break; 3205 } 3206 result.append(' '); 3207 } 3208 final int adjust = softInputMode & SOFT_INPUT_MASK_ADJUST; 3209 if (adjust != 0) { 3210 result.append("adjust="); 3211 switch (adjust) { 3212 case SOFT_INPUT_ADJUST_RESIZE: 3213 result.append("resize"); 3214 break; 3215 case SOFT_INPUT_ADJUST_PAN: 3216 result.append("pan"); 3217 break; 3218 case SOFT_INPUT_ADJUST_NOTHING: 3219 result.append("nothing"); 3220 break; 3221 default: 3222 result.append(adjust); 3223 break; 3224 } 3225 result.append(' '); 3226 } 3227 if ((softInputMode & SOFT_INPUT_IS_FORWARD_NAVIGATION) != 0) { 3228 result.append("forwardNavigation").append(' '); 3229 } 3230 result.deleteCharAt(result.length() - 1); 3231 return result.toString(); 3232 } 3233 rotationAnimationToString(int rotationAnimation)3234 private static String rotationAnimationToString(int rotationAnimation) { 3235 switch (rotationAnimation) { 3236 case ROTATION_ANIMATION_UNSPECIFIED: 3237 return "UNSPECIFIED"; 3238 case ROTATION_ANIMATION_ROTATE: 3239 return "ROTATE"; 3240 case ROTATION_ANIMATION_CROSSFADE: 3241 return "CROSSFADE"; 3242 case ROTATION_ANIMATION_JUMPCUT: 3243 return "JUMPCUT"; 3244 case ROTATION_ANIMATION_SEAMLESS: 3245 return "SEAMLESS"; 3246 default: 3247 return Integer.toString(rotationAnimation); 3248 } 3249 } 3250 inputFeatureToString(int inputFeature)3251 private static String inputFeatureToString(int inputFeature) { 3252 switch (inputFeature) { 3253 case INPUT_FEATURE_DISABLE_POINTER_GESTURES: 3254 return "DISABLE_POINTER_GESTURES"; 3255 case INPUT_FEATURE_NO_INPUT_CHANNEL: 3256 return "NO_INPUT_CHANNEL"; 3257 case INPUT_FEATURE_DISABLE_USER_ACTIVITY: 3258 return "DISABLE_USER_ACTIVITY"; 3259 default: 3260 return Integer.toString(inputFeature); 3261 } 3262 } 3263 } 3264 } 3265