1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import static android.content.pm.ActivityInfo.COLOR_MODE_DEFAULT;
20 import static android.view.WindowLayoutParamsProto.ALPHA;
21 import static android.view.WindowLayoutParamsProto.BUTTON_BRIGHTNESS;
22 import static android.view.WindowLayoutParamsProto.COLOR_MODE;
23 import static android.view.WindowLayoutParamsProto.FLAGS;
24 import static android.view.WindowLayoutParamsProto.FORMAT;
25 import static android.view.WindowLayoutParamsProto.GRAVITY;
26 import static android.view.WindowLayoutParamsProto.HAS_SYSTEM_UI_LISTENERS;
27 import static android.view.WindowLayoutParamsProto.HEIGHT;
28 import static android.view.WindowLayoutParamsProto.HORIZONTAL_MARGIN;
29 import static android.view.WindowLayoutParamsProto.INPUT_FEATURE_FLAGS;
30 import static android.view.WindowLayoutParamsProto.NEEDS_MENU_KEY;
31 import static android.view.WindowLayoutParamsProto.PREFERRED_REFRESH_RATE;
32 import static android.view.WindowLayoutParamsProto.PRIVATE_FLAGS;
33 import static android.view.WindowLayoutParamsProto.ROTATION_ANIMATION;
34 import static android.view.WindowLayoutParamsProto.SCREEN_BRIGHTNESS;
35 import static android.view.WindowLayoutParamsProto.SOFT_INPUT_MODE;
36 import static android.view.WindowLayoutParamsProto.SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS;
37 import static android.view.WindowLayoutParamsProto.SYSTEM_UI_VISIBILITY_FLAGS;
38 import static android.view.WindowLayoutParamsProto.TYPE;
39 import static android.view.WindowLayoutParamsProto.USER_ACTIVITY_TIMEOUT;
40 import static android.view.WindowLayoutParamsProto.VERTICAL_MARGIN;
41 import static android.view.WindowLayoutParamsProto.WIDTH;
42 import static android.view.WindowLayoutParamsProto.WINDOW_ANIMATIONS;
43 import static android.view.WindowLayoutParamsProto.X;
44 import static android.view.WindowLayoutParamsProto.Y;
45 
46 import android.Manifest.permission;
47 import android.annotation.IntDef;
48 import android.annotation.NonNull;
49 import android.annotation.RequiresPermission;
50 import android.annotation.SystemApi;
51 import android.annotation.SystemService;
52 import android.annotation.TestApi;
53 import android.app.KeyguardManager;
54 import android.app.Presentation;
55 import android.content.Context;
56 import android.content.pm.ActivityInfo;
57 import android.graphics.PixelFormat;
58 import android.graphics.Rect;
59 import android.graphics.Region;
60 import android.os.IBinder;
61 import android.os.Parcel;
62 import android.os.Parcelable;
63 import android.text.TextUtils;
64 import android.util.Log;
65 import android.util.proto.ProtoOutputStream;
66 import android.view.accessibility.AccessibilityNodeInfo;
67 
68 import java.lang.annotation.Retention;
69 import java.lang.annotation.RetentionPolicy;
70 import java.util.List;
71 import java.util.Objects;
72 
73 /**
74  * The interface that apps use to talk to the window manager.
75  * </p><p>
76  * Each window manager instance is bound to a particular {@link Display}.
77  * To obtain a {@link WindowManager} for a different display, use
78  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
79  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
80  * to get the WindowManager.
81  * </p><p>
82  * The simplest way to show a window on another display is to create a
83  * {@link Presentation}.  The presentation will automatically obtain a
84  * {@link WindowManager} and {@link Context} for that display.
85  * </p>
86  */
87 @SystemService(Context.WINDOW_SERVICE)
88 public interface WindowManager extends ViewManager {
89 
90     /** @hide */
91     int DOCKED_INVALID = -1;
92     /** @hide */
93     int DOCKED_LEFT = 1;
94     /** @hide */
95     int DOCKED_TOP = 2;
96     /** @hide */
97     int DOCKED_RIGHT = 3;
98     /** @hide */
99     int DOCKED_BOTTOM = 4;
100 
101     /** @hide */
102     String INPUT_CONSUMER_PIP = "pip_input_consumer";
103     /** @hide */
104     String INPUT_CONSUMER_NAVIGATION = "nav_input_consumer";
105     /** @hide */
106     String INPUT_CONSUMER_WALLPAPER = "wallpaper_input_consumer";
107     /** @hide */
108     String INPUT_CONSUMER_RECENTS_ANIMATION = "recents_animation_input_consumer";
109 
110     /**
111      * Not set up for a transition.
112      * @hide
113      */
114     int TRANSIT_UNSET = -1;
115 
116     /**
117      * No animation for transition.
118      * @hide
119      */
120     int TRANSIT_NONE = 0;
121 
122     /**
123      * A window in a new activity is being opened on top of an existing one in the same task.
124      * @hide
125      */
126     int TRANSIT_ACTIVITY_OPEN = 6;
127 
128     /**
129      * The window in the top-most activity is being closed to reveal the previous activity in the
130      * same task.
131      * @hide
132      */
133     int TRANSIT_ACTIVITY_CLOSE = 7;
134 
135     /**
136      * A window in a new task is being opened on top of an existing one in another activity's task.
137      * @hide
138      */
139     int TRANSIT_TASK_OPEN = 8;
140 
141     /**
142      * A window in the top-most activity is being closed to reveal the previous activity in a
143      * different task.
144      * @hide
145      */
146     int TRANSIT_TASK_CLOSE = 9;
147 
148     /**
149      * A window in an existing task is being displayed on top of an existing one in another
150      * activity's task.
151      * @hide
152      */
153     int TRANSIT_TASK_TO_FRONT = 10;
154 
155     /**
156      * A window in an existing task is being put below all other tasks.
157      * @hide
158      */
159     int TRANSIT_TASK_TO_BACK = 11;
160 
161     /**
162      * A window in a new activity that doesn't have a wallpaper is being opened on top of one that
163      * does, effectively closing the wallpaper.
164      * @hide
165      */
166     int TRANSIT_WALLPAPER_CLOSE = 12;
167 
168     /**
169      * A window in a new activity that does have a wallpaper is being opened on one that didn't,
170      * effectively opening the wallpaper.
171      * @hide
172      */
173     int TRANSIT_WALLPAPER_OPEN = 13;
174 
175     /**
176      * A window in a new activity is being opened on top of an existing one, and both are on top
177      * of the wallpaper.
178      * @hide
179      */
180     int TRANSIT_WALLPAPER_INTRA_OPEN = 14;
181 
182     /**
183      * The window in the top-most activity is being closed to reveal the previous activity, and
184      * both are on top of the wallpaper.
185      * @hide
186      */
187     int TRANSIT_WALLPAPER_INTRA_CLOSE = 15;
188 
189     /**
190      * A window in a new task is being opened behind an existing one in another activity's task.
191      * The new window will show briefly and then be gone.
192      * @hide
193      */
194     int TRANSIT_TASK_OPEN_BEHIND = 16;
195 
196     /**
197      * A window in a task is being animated in-place.
198      * @hide
199      */
200     int TRANSIT_TASK_IN_PLACE = 17;
201 
202     /**
203      * An activity is being relaunched (e.g. due to configuration change).
204      * @hide
205      */
206     int TRANSIT_ACTIVITY_RELAUNCH = 18;
207 
208     /**
209      * A task is being docked from recents.
210      * @hide
211      */
212     int TRANSIT_DOCK_TASK_FROM_RECENTS = 19;
213 
214     /**
215      * Keyguard is going away.
216      * @hide
217      */
218     int TRANSIT_KEYGUARD_GOING_AWAY = 20;
219 
220     /**
221      * Keyguard is going away with showing an activity behind that requests wallpaper.
222      * @hide
223      */
224     int TRANSIT_KEYGUARD_GOING_AWAY_ON_WALLPAPER = 21;
225 
226     /**
227      * Keyguard is being occluded.
228      * @hide
229      */
230     int TRANSIT_KEYGUARD_OCCLUDE = 22;
231 
232     /**
233      * Keyguard is being unoccluded.
234      * @hide
235      */
236     int TRANSIT_KEYGUARD_UNOCCLUDE = 23;
237 
238     /**
239      * A translucent activity is being opened.
240      * @hide
241      */
242     int TRANSIT_TRANSLUCENT_ACTIVITY_OPEN = 24;
243 
244     /**
245      * A translucent activity is being closed.
246      * @hide
247      */
248     int TRANSIT_TRANSLUCENT_ACTIVITY_CLOSE = 25;
249 
250     /**
251      * A crashing activity is being closed.
252      * @hide
253      */
254     int TRANSIT_CRASHING_ACTIVITY_CLOSE = 26;
255 
256     /**
257      * @hide
258      */
259     @IntDef(prefix = { "TRANSIT_" }, value = {
260             TRANSIT_UNSET,
261             TRANSIT_NONE,
262             TRANSIT_ACTIVITY_OPEN,
263             TRANSIT_ACTIVITY_CLOSE,
264             TRANSIT_TASK_OPEN,
265             TRANSIT_TASK_CLOSE,
266             TRANSIT_TASK_TO_FRONT,
267             TRANSIT_TASK_TO_BACK,
268             TRANSIT_WALLPAPER_CLOSE,
269             TRANSIT_WALLPAPER_OPEN,
270             TRANSIT_WALLPAPER_INTRA_OPEN,
271             TRANSIT_WALLPAPER_INTRA_CLOSE,
272             TRANSIT_TASK_OPEN_BEHIND,
273             TRANSIT_TASK_IN_PLACE,
274             TRANSIT_ACTIVITY_RELAUNCH,
275             TRANSIT_DOCK_TASK_FROM_RECENTS,
276             TRANSIT_KEYGUARD_GOING_AWAY,
277             TRANSIT_KEYGUARD_GOING_AWAY_ON_WALLPAPER,
278             TRANSIT_KEYGUARD_OCCLUDE,
279             TRANSIT_KEYGUARD_UNOCCLUDE,
280             TRANSIT_TRANSLUCENT_ACTIVITY_OPEN,
281             TRANSIT_TRANSLUCENT_ACTIVITY_CLOSE,
282             TRANSIT_CRASHING_ACTIVITY_CLOSE
283     })
284     @Retention(RetentionPolicy.SOURCE)
285     @interface TransitionType {}
286 
287     /**
288      * Transition flag: Keyguard is going away, but keeping the notification shade open
289      * @hide
290      */
291     int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE = 0x1;
292 
293     /**
294      * Transition flag: Keyguard is going away, but doesn't want an animation for it
295      * @hide
296      */
297     int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION = 0x2;
298 
299     /**
300      * Transition flag: Keyguard is going away while it was showing the system wallpaper.
301      * @hide
302      */
303     int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER = 0x4;
304 
305     /**
306      * @hide
307      */
308     @IntDef(flag = true, prefix = { "TRANSIT_FLAG_" }, value = {
309             TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE,
310             TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION,
311             TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER,
312     })
313     @Retention(RetentionPolicy.SOURCE)
314     @interface TransitionFlags {}
315 
316     /**
317      * Exception that is thrown when trying to add view whose
318      * {@link LayoutParams} {@link LayoutParams#token}
319      * is invalid.
320      */
321     public static class BadTokenException extends RuntimeException {
BadTokenException()322         public BadTokenException() {
323         }
324 
BadTokenException(String name)325         public BadTokenException(String name) {
326             super(name);
327         }
328     }
329 
330     /**
331      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
332      * be found. See {@link android.app.Presentation} for more information on secondary displays.
333      */
334     public static class InvalidDisplayException extends RuntimeException {
InvalidDisplayException()335         public InvalidDisplayException() {
336         }
337 
InvalidDisplayException(String name)338         public InvalidDisplayException(String name) {
339             super(name);
340         }
341     }
342 
343     /**
344      * Returns the {@link Display} upon which this {@link WindowManager} instance
345      * will create new windows.
346      * <p>
347      * Despite the name of this method, the display that is returned is not
348      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
349      * The returned display could instead be a secondary display that this
350      * window manager instance is managing.  Think of it as the display that
351      * this {@link WindowManager} instance uses by default.
352      * </p><p>
353      * To create windows on a different display, you need to obtain a
354      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
355      * class documentation for more information.)
356      * </p>
357      *
358      * @return The display that this window manager is managing.
359      */
getDefaultDisplay()360     public Display getDefaultDisplay();
361 
362     /**
363      * Special variation of {@link #removeView} that immediately invokes
364      * the given view hierarchy's {@link View#onDetachedFromWindow()
365      * View.onDetachedFromWindow()} methods before returning.  This is not
366      * for normal applications; using it correctly requires great care.
367      *
368      * @param view The view to be removed.
369      */
removeViewImmediate(View view)370     public void removeViewImmediate(View view);
371 
372     /**
373      * Used to asynchronously request Keyboard Shortcuts from the focused window.
374      *
375      * @hide
376      */
377     public interface KeyboardShortcutsReceiver {
378         /**
379          * Callback used when the focused window keyboard shortcuts are ready to be displayed.
380          *
381          * @param result The keyboard shortcuts to be displayed.
382          */
onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result)383         void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result);
384     }
385 
386     /**
387      * Message for taking fullscreen screenshot
388      * @hide
389      */
390     final int TAKE_SCREENSHOT_FULLSCREEN = 1;
391 
392     /**
393      * Message for taking screenshot of selected region.
394      * @hide
395      */
396     final int TAKE_SCREENSHOT_SELECTED_REGION = 2;
397 
398     /**
399      * @hide
400      */
401     public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array";
402 
403     /**
404      * Request for keyboard shortcuts to be retrieved asynchronously.
405      *
406      * @param receiver The callback to be triggered when the result is ready.
407      *
408      * @hide
409      */
requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId)410     public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId);
411 
412     /**
413      * Return the touch region for the current IME window, or an empty region if there is none.
414      *
415      * @return The region of the IME that is accepting touch inputs, or null if there is no IME, no
416      *         region or there was an error.
417      *
418      * @hide
419      */
420     @SystemApi
421     @RequiresPermission(android.Manifest.permission.RESTRICTED_VR_ACCESS)
getCurrentImeTouchRegion()422     public Region getCurrentImeTouchRegion();
423 
424     public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable {
425         /**
426          * X position for this window.  With the default gravity it is ignored.
427          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
428          * {@link Gravity#END} it provides an offset from the given edge.
429          */
430         @ViewDebug.ExportedProperty
431         public int x;
432 
433         /**
434          * Y position for this window.  With the default gravity it is ignored.
435          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
436          * an offset from the given edge.
437          */
438         @ViewDebug.ExportedProperty
439         public int y;
440 
441         /**
442          * Indicates how much of the extra space will be allocated horizontally
443          * to the view associated with these LayoutParams. Specify 0 if the view
444          * should not be stretched. Otherwise the extra pixels will be pro-rated
445          * among all views whose weight is greater than 0.
446          */
447         @ViewDebug.ExportedProperty
448         public float horizontalWeight;
449 
450         /**
451          * Indicates how much of the extra space will be allocated vertically
452          * to the view associated with these LayoutParams. Specify 0 if the view
453          * should not be stretched. Otherwise the extra pixels will be pro-rated
454          * among all views whose weight is greater than 0.
455          */
456         @ViewDebug.ExportedProperty
457         public float verticalWeight;
458 
459         /**
460          * The general type of window.  There are three main classes of
461          * window types:
462          * <ul>
463          * <li> <strong>Application windows</strong> (ranging from
464          * {@link #FIRST_APPLICATION_WINDOW} to
465          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
466          * windows.  For these types of windows, the {@link #token} must be
467          * set to the token of the activity they are a part of (this will
468          * normally be done for you if {@link #token} is null).
469          * <li> <strong>Sub-windows</strong> (ranging from
470          * {@link #FIRST_SUB_WINDOW} to
471          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
472          * window.  For these types of windows, the {@link #token} must be
473          * the token of the window it is attached to.
474          * <li> <strong>System windows</strong> (ranging from
475          * {@link #FIRST_SYSTEM_WINDOW} to
476          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
477          * use by the system for specific purposes.  They should not normally
478          * be used by applications, and a special permission is required
479          * to use them.
480          * </ul>
481          *
482          * @see #TYPE_BASE_APPLICATION
483          * @see #TYPE_APPLICATION
484          * @see #TYPE_APPLICATION_STARTING
485          * @see #TYPE_DRAWN_APPLICATION
486          * @see #TYPE_APPLICATION_PANEL
487          * @see #TYPE_APPLICATION_MEDIA
488          * @see #TYPE_APPLICATION_SUB_PANEL
489          * @see #TYPE_APPLICATION_ABOVE_SUB_PANEL
490          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
491          * @see #TYPE_STATUS_BAR
492          * @see #TYPE_SEARCH_BAR
493          * @see #TYPE_PHONE
494          * @see #TYPE_SYSTEM_ALERT
495          * @see #TYPE_TOAST
496          * @see #TYPE_SYSTEM_OVERLAY
497          * @see #TYPE_PRIORITY_PHONE
498          * @see #TYPE_STATUS_BAR_PANEL
499          * @see #TYPE_SYSTEM_DIALOG
500          * @see #TYPE_KEYGUARD_DIALOG
501          * @see #TYPE_SYSTEM_ERROR
502          * @see #TYPE_INPUT_METHOD
503          * @see #TYPE_INPUT_METHOD_DIALOG
504          */
505         @ViewDebug.ExportedProperty(mapping = {
506                 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION,
507                         to = "BASE_APPLICATION"),
508                 @ViewDebug.IntToString(from = TYPE_APPLICATION,
509                         to = "APPLICATION"),
510                 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING,
511                         to = "APPLICATION_STARTING"),
512                 @ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION,
513                         to = "DRAWN_APPLICATION"),
514                 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL,
515                         to = "APPLICATION_PANEL"),
516                 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA,
517                         to = "APPLICATION_MEDIA"),
518                 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL,
519                         to = "APPLICATION_SUB_PANEL"),
520                 @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL,
521                         to = "APPLICATION_ABOVE_SUB_PANEL"),
522                 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG,
523                         to = "APPLICATION_ATTACHED_DIALOG"),
524                 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY,
525                         to = "APPLICATION_MEDIA_OVERLAY"),
526                 @ViewDebug.IntToString(from = TYPE_STATUS_BAR,
527                         to = "STATUS_BAR"),
528                 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR,
529                         to = "SEARCH_BAR"),
530                 @ViewDebug.IntToString(from = TYPE_PHONE,
531                         to = "PHONE"),
532                 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT,
533                         to = "SYSTEM_ALERT"),
534                 @ViewDebug.IntToString(from = TYPE_TOAST,
535                         to = "TOAST"),
536                 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY,
537                         to = "SYSTEM_OVERLAY"),
538                 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE,
539                         to = "PRIORITY_PHONE"),
540                 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG,
541                         to = "SYSTEM_DIALOG"),
542                 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG,
543                         to = "KEYGUARD_DIALOG"),
544                 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR,
545                         to = "SYSTEM_ERROR"),
546                 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD,
547                         to = "INPUT_METHOD"),
548                 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG,
549                         to = "INPUT_METHOD_DIALOG"),
550                 @ViewDebug.IntToString(from = TYPE_WALLPAPER,
551                         to = "WALLPAPER"),
552                 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL,
553                         to = "STATUS_BAR_PANEL"),
554                 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY,
555                         to = "SECURE_SYSTEM_OVERLAY"),
556                 @ViewDebug.IntToString(from = TYPE_DRAG,
557                         to = "DRAG"),
558                 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL,
559                         to = "STATUS_BAR_SUB_PANEL"),
560                 @ViewDebug.IntToString(from = TYPE_POINTER,
561                         to = "POINTER"),
562                 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR,
563                         to = "NAVIGATION_BAR"),
564                 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY,
565                         to = "VOLUME_OVERLAY"),
566                 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS,
567                         to = "BOOT_PROGRESS"),
568                 @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER,
569                         to = "INPUT_CONSUMER"),
570                 @ViewDebug.IntToString(from = TYPE_DREAM,
571                         to = "DREAM"),
572                 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL,
573                         to = "NAVIGATION_BAR_PANEL"),
574                 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY,
575                         to = "DISPLAY_OVERLAY"),
576                 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY,
577                         to = "MAGNIFICATION_OVERLAY"),
578                 @ViewDebug.IntToString(from = TYPE_PRESENTATION,
579                         to = "PRESENTATION"),
580                 @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION,
581                         to = "PRIVATE_PRESENTATION"),
582                 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION,
583                         to = "VOICE_INTERACTION"),
584                 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING,
585                         to = "VOICE_INTERACTION_STARTING"),
586                 @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER,
587                         to = "DOCK_DIVIDER"),
588                 @ViewDebug.IntToString(from = TYPE_QS_DIALOG,
589                         to = "QS_DIALOG"),
590                 @ViewDebug.IntToString(from = TYPE_SCREENSHOT,
591                         to = "SCREENSHOT"),
592                 @ViewDebug.IntToString(from = TYPE_APPLICATION_OVERLAY,
593                         to = "APPLICATION_OVERLAY")
594         })
595         public int type;
596 
597         /**
598          * Start of window types that represent normal application windows.
599          */
600         public static final int FIRST_APPLICATION_WINDOW = 1;
601 
602         /**
603          * Window type: an application window that serves as the "base" window
604          * of the overall application; all other application windows will
605          * appear on top of it.
606          * In multiuser systems shows only on the owning user's window.
607          */
608         public static final int TYPE_BASE_APPLICATION   = 1;
609 
610         /**
611          * Window type: a normal application window.  The {@link #token} must be
612          * an Activity token identifying who the window belongs to.
613          * In multiuser systems shows only on the owning user's window.
614          */
615         public static final int TYPE_APPLICATION        = 2;
616 
617         /**
618          * Window type: special application window that is displayed while the
619          * application is starting.  Not for use by applications themselves;
620          * this is used by the system to display something until the
621          * application can show its own windows.
622          * In multiuser systems shows on all users' windows.
623          */
624         public static final int TYPE_APPLICATION_STARTING = 3;
625 
626         /**
627          * Window type: a variation on TYPE_APPLICATION that ensures the window
628          * manager will wait for this window to be drawn before the app is shown.
629          * In multiuser systems shows only on the owning user's window.
630          */
631         public static final int TYPE_DRAWN_APPLICATION = 4;
632 
633         /**
634          * End of types of application windows.
635          */
636         public static final int LAST_APPLICATION_WINDOW = 99;
637 
638         /**
639          * Start of types of sub-windows.  The {@link #token} of these windows
640          * must be set to the window they are attached to.  These types of
641          * windows are kept next to their attached window in Z-order, and their
642          * coordinate space is relative to their attached window.
643          */
644         public static final int FIRST_SUB_WINDOW = 1000;
645 
646         /**
647          * Window type: a panel on top of an application window.  These windows
648          * appear on top of their attached window.
649          */
650         public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
651 
652         /**
653          * Window type: window for showing media (such as video).  These windows
654          * are displayed behind their attached window.
655          */
656         public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1;
657 
658         /**
659          * Window type: a sub-panel on top of an application window.  These
660          * windows are displayed on top their attached window and any
661          * {@link #TYPE_APPLICATION_PANEL} panels.
662          */
663         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2;
664 
665         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
666          * of the window happens as that of a top-level window, <em>not</em>
667          * as a child of its container.
668          */
669         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3;
670 
671         /**
672          * Window type: window for showing overlays on top of media windows.
673          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
674          * application window.  They should be translucent to be useful.  This
675          * is a big ugly hack so:
676          * @hide
677          */
678         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW + 4;
679 
680         /**
681          * Window type: a above sub-panel on top of an application window and it's
682          * sub-panel windows. These windows are displayed on top of their attached window
683          * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels.
684          * @hide
685          */
686         public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5;
687 
688         /**
689          * End of types of sub-windows.
690          */
691         public static final int LAST_SUB_WINDOW = 1999;
692 
693         /**
694          * Start of system-specific window types.  These are not normally
695          * created by applications.
696          */
697         public static final int FIRST_SYSTEM_WINDOW     = 2000;
698 
699         /**
700          * Window type: the status bar.  There can be only one status bar
701          * window; it is placed at the top of the screen, and all other
702          * windows are shifted down so they are below it.
703          * In multiuser systems shows on all users' windows.
704          */
705         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
706 
707         /**
708          * Window type: the search bar.  There can be only one search bar
709          * window; it is placed at the top of the screen.
710          * In multiuser systems shows on all users' windows.
711          */
712         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
713 
714         /**
715          * Window type: phone.  These are non-application windows providing
716          * user interaction with the phone (in particular incoming calls).
717          * These windows are normally placed above all applications, but behind
718          * the status bar.
719          * In multiuser systems shows on all users' windows.
720          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
721          */
722         @Deprecated
723         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
724 
725         /**
726          * Window type: system window, such as low power alert. These windows
727          * are always on top of application windows.
728          * In multiuser systems shows only on the owning user's window.
729          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
730          */
731         @Deprecated
732         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
733 
734         /**
735          * Window type: keyguard window.
736          * In multiuser systems shows on all users' windows.
737          * @removed
738          */
739         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
740 
741         /**
742          * Window type: transient notifications.
743          * In multiuser systems shows only on the owning user's window.
744          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
745          */
746         @Deprecated
747         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
748 
749         /**
750          * Window type: system overlay windows, which need to be displayed
751          * on top of everything else.  These windows must not take input
752          * focus, or they will interfere with the keyguard.
753          * In multiuser systems shows only on the owning user's window.
754          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
755          */
756         @Deprecated
757         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
758 
759         /**
760          * Window type: priority phone UI, which needs to be displayed even if
761          * the keyguard is active.  These windows must not take input
762          * focus, or they will interfere with the keyguard.
763          * In multiuser systems shows on all users' windows.
764          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
765          */
766         @Deprecated
767         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
768 
769         /**
770          * Window type: panel that slides out from the status bar
771          * In multiuser systems shows on all users' windows.
772          */
773         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
774 
775         /**
776          * Window type: dialogs that the keyguard shows
777          * In multiuser systems shows on all users' windows.
778          */
779         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
780 
781         /**
782          * Window type: internal system error windows, appear on top of
783          * everything they can.
784          * In multiuser systems shows only on the owning user's window.
785          * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead.
786          */
787         @Deprecated
788         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
789 
790         /**
791          * Window type: internal input methods windows, which appear above
792          * the normal UI.  Application windows may be resized or panned to keep
793          * the input focus visible while this window is displayed.
794          * In multiuser systems shows only on the owning user's window.
795          */
796         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
797 
798         /**
799          * Window type: internal input methods dialog windows, which appear above
800          * the current input method window.
801          * In multiuser systems shows only on the owning user's window.
802          */
803         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
804 
805         /**
806          * Window type: wallpaper window, placed behind any window that wants
807          * to sit on top of the wallpaper.
808          * In multiuser systems shows only on the owning user's window.
809          */
810         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
811 
812         /**
813          * Window type: panel that slides out from over the status bar
814          * In multiuser systems shows on all users' windows.
815          */
816         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
817 
818         /**
819          * Window type: secure system overlay windows, which need to be displayed
820          * on top of everything else.  These windows must not take input
821          * focus, or they will interfere with the keyguard.
822          *
823          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
824          * system itself is allowed to create these overlays.  Applications cannot
825          * obtain permission to create secure system overlays.
826          *
827          * In multiuser systems shows only on the owning user's window.
828          * @hide
829          */
830         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
831 
832         /**
833          * Window type: the drag-and-drop pseudowindow.  There is only one
834          * drag layer (at most), and it is placed on top of all other windows.
835          * In multiuser systems shows only on the owning user's window.
836          * @hide
837          */
838         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
839 
840         /**
841          * Window type: panel that slides out from over the status bar
842          * In multiuser systems shows on all users' windows. These windows
843          * are displayed on top of the stauts bar and any {@link #TYPE_STATUS_BAR_PANEL}
844          * windows.
845          * @hide
846          */
847         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
848 
849         /**
850          * Window type: (mouse) pointer
851          * In multiuser systems shows on all users' windows.
852          * @hide
853          */
854         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
855 
856         /**
857          * Window type: Navigation bar (when distinct from status bar)
858          * In multiuser systems shows on all users' windows.
859          * @hide
860          */
861         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
862 
863         /**
864          * Window type: The volume level overlay/dialog shown when the user
865          * changes the system volume.
866          * In multiuser systems shows on all users' windows.
867          * @hide
868          */
869         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
870 
871         /**
872          * Window type: The boot progress dialog, goes on top of everything
873          * in the world.
874          * In multiuser systems shows on all users' windows.
875          * @hide
876          */
877         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
878 
879         /**
880          * Window type to consume input events when the systemUI bars are hidden.
881          * In multiuser systems shows on all users' windows.
882          * @hide
883          */
884         public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22;
885 
886         /**
887          * Window type: Dreams (screen saver) window, just above keyguard.
888          * In multiuser systems shows only on the owning user's window.
889          * @hide
890          */
891         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
892 
893         /**
894          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
895          * In multiuser systems shows on all users' windows.
896          * @hide
897          */
898         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
899 
900         /**
901          * Window type: Display overlay window.  Used to simulate secondary display devices.
902          * In multiuser systems shows on all users' windows.
903          * @hide
904          */
905         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
906 
907         /**
908          * Window type: Magnification overlay window. Used to highlight the magnified
909          * portion of a display when accessibility magnification is enabled.
910          * In multiuser systems shows on all users' windows.
911          * @hide
912          */
913         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
914 
915         /**
916          * Window type: Window for Presentation on top of private
917          * virtual display.
918          */
919         public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
920 
921         /**
922          * Window type: Windows in the voice interaction layer.
923          * @hide
924          */
925         public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
926 
927         /**
928          * Window type: Windows that are overlaid <em>only</em> by a connected {@link
929          * android.accessibilityservice.AccessibilityService} for interception of
930          * user interactions without changing the windows an accessibility service
931          * can introspect. In particular, an accessibility service can introspect
932          * only windows that a sighted user can interact with which is they can touch
933          * these windows or can type into these windows. For example, if there
934          * is a full screen accessibility overlay that is touchable, the windows
935          * below it will be introspectable by an accessibility service even though
936          * they are covered by a touchable window.
937          */
938         public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
939 
940         /**
941          * Window type: Starting window for voice interaction layer.
942          * @hide
943          */
944         public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33;
945 
946         /**
947          * Window for displaying a handle used for resizing docked stacks. This window is owned
948          * by the system process.
949          * @hide
950          */
951         public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34;
952 
953         /**
954          * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used
955          * by Quick Settings Tiles.
956          * @hide
957          */
958         public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35;
959 
960         /**
961          * Window type: shares similar characteristics with {@link #TYPE_DREAM}. The layer is
962          * reserved for screenshot region selection. These windows must not take input focus.
963          * @hide
964          */
965         public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36;
966 
967         /**
968          * Window type: Window for Presentation on an external display.
969          * @see android.app.Presentation
970          * @hide
971          */
972         public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37;
973 
974         /**
975          * Window type: Application overlay windows are displayed above all activity windows
976          * (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW})
977          * but below critical system windows like the status bar or IME.
978          * <p>
979          * The system may change the position, size, or visibility of these windows at anytime
980          * to reduce visual clutter to the user and also manage resources.
981          * <p>
982          * Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission.
983          * <p>
984          * The system will adjust the importance of processes with this window type to reduce the
985          * chance of the low-memory-killer killing them.
986          * <p>
987          * In multi-user systems shows only on the owning user's screen.
988          */
989         public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38;
990 
991         /**
992          * End of types of system windows.
993          */
994         public static final int LAST_SYSTEM_WINDOW      = 2999;
995 
996         /**
997          * @hide
998          * Used internally when there is no suitable type available.
999          */
1000         public static final int INVALID_WINDOW_TYPE = -1;
1001 
1002         /**
1003          * Return true if the window type is an alert window.
1004          *
1005          * @param type The window type.
1006          * @return If the window type is an alert window.
1007          * @hide
1008          */
isSystemAlertWindowType(int type)1009         public static boolean isSystemAlertWindowType(int type) {
1010             switch (type) {
1011                 case TYPE_PHONE:
1012                 case TYPE_PRIORITY_PHONE:
1013                 case TYPE_SYSTEM_ALERT:
1014                 case TYPE_SYSTEM_ERROR:
1015                 case TYPE_SYSTEM_OVERLAY:
1016                 case TYPE_APPLICATION_OVERLAY:
1017                     return true;
1018             }
1019             return false;
1020         }
1021 
1022         /** @deprecated this is ignored, this value is set automatically when needed. */
1023         @Deprecated
1024         public static final int MEMORY_TYPE_NORMAL = 0;
1025         /** @deprecated this is ignored, this value is set automatically when needed. */
1026         @Deprecated
1027         public static final int MEMORY_TYPE_HARDWARE = 1;
1028         /** @deprecated this is ignored, this value is set automatically when needed. */
1029         @Deprecated
1030         public static final int MEMORY_TYPE_GPU = 2;
1031         /** @deprecated this is ignored, this value is set automatically when needed. */
1032         @Deprecated
1033         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
1034 
1035         /**
1036          * @deprecated this is ignored
1037          */
1038         @Deprecated
1039         public int memoryType;
1040 
1041         /** Window flag: as long as this window is visible to the user, allow
1042          *  the lock screen to activate while the screen is on.
1043          *  This can be used independently, or in combination with
1044          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
1045         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
1046 
1047         /** Window flag: everything behind this window will be dimmed.
1048          *  Use {@link #dimAmount} to control the amount of dim. */
1049         public static final int FLAG_DIM_BEHIND        = 0x00000002;
1050 
1051         /** Window flag: blur everything behind this window.
1052          * @deprecated Blurring is no longer supported. */
1053         @Deprecated
1054         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
1055 
1056         /** Window flag: this window won't ever get key input focus, so the
1057          * user can not send key or other button events to it.  Those will
1058          * instead go to whatever focusable window is behind it.  This flag
1059          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
1060          * is explicitly set.
1061          *
1062          * <p>Setting this flag also implies that the window will not need to
1063          * interact with
1064          * a soft input method, so it will be Z-ordered and positioned
1065          * independently of any active input method (typically this means it
1066          * gets Z-ordered on top of the input method, so it can use the full
1067          * screen for its content and cover the input method if needed.  You
1068          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
1069         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
1070 
1071         /** Window flag: this window can never receive touch events. */
1072         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
1073 
1074         /** Window flag: even when this window is focusable (its
1075          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
1076          * outside of the window to be sent to the windows behind it.  Otherwise
1077          * it will consume all pointer events itself, regardless of whether they
1078          * are inside of the window. */
1079         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
1080 
1081         /** Window flag: when set, if the device is asleep when the touch
1082          * screen is pressed, you will receive this first touch event.  Usually
1083          * the first touch event is consumed by the system since the user can
1084          * not see what they are pressing on.
1085          *
1086          * @deprecated This flag has no effect.
1087          */
1088         @Deprecated
1089         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
1090 
1091         /** Window flag: as long as this window is visible to the user, keep
1092          *  the device's screen turned on and bright. */
1093         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
1094 
1095         /** Window flag: place the window within the entire screen, ignoring
1096          *  decorations around the border (such as the status bar).  The
1097          *  window must correctly position its contents to take the screen
1098          *  decoration into account.  This flag is normally set for you
1099          *  by Window as described in {@link Window#setFlags}.
1100          *
1101          *  <p>Note: on displays that have a {@link DisplayCutout}, the window may be placed
1102          *  such that it avoids the {@link DisplayCutout} area if necessary according to the
1103          *  {@link #layoutInDisplayCutoutMode}.
1104          */
1105         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
1106 
1107         /** Window flag: allow window to extend outside of the screen. */
1108         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
1109 
1110         /**
1111          * Window flag: hide all screen decorations (such as the status bar) while
1112          * this window is displayed.  This allows the window to use the entire
1113          * display space for itself -- the status bar will be hidden when
1114          * an app window with this flag set is on the top layer. A fullscreen window
1115          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
1116          * {@link #softInputMode} field; the window will stay fullscreen
1117          * and will not resize.
1118          *
1119          * <p>This flag can be controlled in your theme through the
1120          * {@link android.R.attr#windowFullscreen} attribute; this attribute
1121          * is automatically set for you in the standard fullscreen themes
1122          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
1123          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
1124          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
1125          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
1126          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
1127          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
1128          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
1129          */
1130         public static final int FLAG_FULLSCREEN      = 0x00000400;
1131 
1132         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
1133          *  screen decorations (such as the status bar) to be shown. */
1134         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
1135 
1136         /** Window flag: turn on dithering when compositing this window to
1137          *  the screen.
1138          * @deprecated This flag is no longer used. */
1139         @Deprecated
1140         public static final int FLAG_DITHER             = 0x00001000;
1141 
1142         /** Window flag: treat the content of the window as secure, preventing
1143          * it from appearing in screenshots or from being viewed on non-secure
1144          * displays.
1145          *
1146          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
1147          * secure surfaces and secure displays.
1148          */
1149         public static final int FLAG_SECURE             = 0x00002000;
1150 
1151         /** Window flag: a special mode where the layout parameters are used
1152          * to perform scaling of the surface when it is composited to the
1153          * screen. */
1154         public static final int FLAG_SCALED             = 0x00004000;
1155 
1156         /** Window flag: intended for windows that will often be used when the user is
1157          * holding the screen against their face, it will aggressively filter the event
1158          * stream to prevent unintended presses in this situation that may not be
1159          * desired for a particular window, when such an event stream is detected, the
1160          * application will receive a CANCEL motion event to indicate this so applications
1161          * can handle this accordingly by taking no action on the event
1162          * until the finger is released. */
1163         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
1164 
1165         /** Window flag: a special option only for use in combination with
1166          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
1167          * screen your window may appear on top of or behind screen decorations
1168          * such as the status bar.  By also including this flag, the window
1169          * manager will report the inset rectangle needed to ensure your
1170          * content is not covered by screen decorations.  This flag is normally
1171          * set for you by Window as described in {@link Window#setFlags}.*/
1172         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
1173 
1174         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
1175          * respect to how this window interacts with the current method.  That
1176          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
1177          * window will behave as if it needs to interact with the input method
1178          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
1179          * not set and this flag is set, then the window will behave as if it
1180          * doesn't need to interact with the input method and can be placed
1181          * to use more space and cover the input method.
1182          */
1183         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
1184 
1185         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
1186          * can set this flag to receive a single special MotionEvent with
1187          * the action
1188          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
1189          * touches that occur outside of your window.  Note that you will not
1190          * receive the full down/move/up gesture, only the location of the
1191          * first down as an ACTION_OUTSIDE.
1192          */
1193         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
1194 
1195         /** Window flag: special flag to let windows be shown when the screen
1196          * is locked. This will let application windows take precedence over
1197          * key guard or any other lock screens. Can be used with
1198          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
1199          * directly before showing the key guard window.  Can be used with
1200          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
1201          * non-secure keyguards.  This flag only applies to the top-most
1202          * full-screen window.
1203          * @deprecated Use {@link android.R.attr#showWhenLocked} or
1204          * {@link android.app.Activity#setShowWhenLocked(boolean)} instead to prevent an
1205          * unintentional double life-cycle event.
1206          */
1207         @Deprecated
1208         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
1209 
1210         /** Window flag: ask that the system wallpaper be shown behind
1211          * your window.  The window surface must be translucent to be able
1212          * to actually see the wallpaper behind it; this flag just ensures
1213          * that the wallpaper surface will be there if this window actually
1214          * has translucent regions.
1215          *
1216          * <p>This flag can be controlled in your theme through the
1217          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
1218          * is automatically set for you in the standard wallpaper themes
1219          * such as {@link android.R.style#Theme_Wallpaper},
1220          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
1221          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
1222          * {@link android.R.style#Theme_Holo_Wallpaper},
1223          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
1224          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
1225          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
1226          */
1227         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
1228 
1229         /** Window flag: when set as a window is being added or made
1230          * visible, once the window has been shown then the system will
1231          * poke the power manager's user activity (as if the user had woken
1232          * up the device) to turn the screen on.
1233          * @deprecated Use {@link android.R.attr#turnScreenOn} or
1234          * {@link android.app.Activity#setTurnScreenOn(boolean)} instead to prevent an
1235          * unintentional double life-cycle event.
1236          */
1237         @Deprecated
1238         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
1239 
1240         /**
1241          * Window flag: when set the window will cause the keyguard to be
1242          * dismissed, only if it is not a secure lock keyguard. Because such a
1243          * keyguard is not needed for security, it will never re-appear if the
1244          * user navigates to another window (in contrast to
1245          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily hide both
1246          * secure and non-secure keyguards but ensure they reappear when the
1247          * user moves to another UI that doesn't hide them). If the keyguard is
1248          * currently active and is secure (requires an unlock credential) than
1249          * the user will still need to confirm it before seeing this window,
1250          * unless {@link #FLAG_SHOW_WHEN_LOCKED} has also been set.
1251          *
1252          * @deprecated Use {@link #FLAG_SHOW_WHEN_LOCKED} or
1253          *             {@link KeyguardManager#requestDismissKeyguard} instead.
1254          *             Since keyguard was dismissed all the time as long as an
1255          *             activity with this flag on its window was focused,
1256          *             keyguard couldn't guard against unintentional touches on
1257          *             the screen, which isn't desired.
1258          */
1259         @Deprecated
1260         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
1261 
1262         /** Window flag: when set the window will accept for touch events
1263          * outside of its bounds to be sent to other windows that also
1264          * support split touch.  When this flag is not set, the first pointer
1265          * that goes down determines the window to which all subsequent touches
1266          * go until all pointers go up.  When this flag is set, each pointer
1267          * (not necessarily the first) that goes down determines the window
1268          * to which all subsequent touches of that pointer will go until that
1269          * pointer goes up thereby enabling touches with multiple pointers
1270          * to be split across multiple windows.
1271          */
1272         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
1273 
1274         /**
1275          * <p>Indicates whether this window should be hardware accelerated.
1276          * Requesting hardware acceleration does not guarantee it will happen.</p>
1277          *
1278          * <p>This flag can be controlled programmatically <em>only</em> to enable
1279          * hardware acceleration. To enable hardware acceleration for a given
1280          * window programmatically, do the following:</p>
1281          *
1282          * <pre>
1283          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
1284          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
1285          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
1286          * </pre>
1287          *
1288          * <p>It is important to remember that this flag <strong>must</strong>
1289          * be set before setting the content view of your activity or dialog.</p>
1290          *
1291          * <p>This flag cannot be used to disable hardware acceleration after it
1292          * was enabled in your manifest using
1293          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
1294          * and programmatically disable hardware acceleration (for automated testing
1295          * for instance), make sure it is turned off in your manifest and enable it
1296          * on your activity or dialog when you need it instead, using the method
1297          * described above.</p>
1298          *
1299          * <p>This flag is automatically set by the system if the
1300          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
1301          * XML attribute is set to true on an activity or on the application.</p>
1302          */
1303         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
1304 
1305         /**
1306          * Window flag: allow window contents to extend in to the screen's
1307          * overscan area, if there is one.  The window should still correctly
1308          * position its contents to take the overscan area into account.
1309          *
1310          * <p>This flag can be controlled in your theme through the
1311          * {@link android.R.attr#windowOverscan} attribute; this attribute
1312          * is automatically set for you in the standard overscan themes
1313          * such as
1314          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
1315          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
1316          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
1317          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
1318          *
1319          * <p>When this flag is enabled for a window, its normal content may be obscured
1320          * to some degree by the overscan region of the display.  To ensure key parts of
1321          * that content are visible to the user, you can use
1322          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
1323          * to set the point in the view hierarchy where the appropriate offsets should
1324          * be applied.  (This can be done either by directly calling this function, using
1325          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
1326          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
1327          * View.fitSystemWindows(Rect)} method).</p>
1328          *
1329          * <p>This mechanism for positioning content elements is identical to its equivalent
1330          * use with layout and {@link View#setSystemUiVisibility(int)
1331          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
1332          * position its UI elements with this overscan flag is set:</p>
1333          *
1334          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
1335          */
1336         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
1337 
1338         /**
1339          * Window flag: request a translucent status bar with minimal system-provided
1340          * background protection.
1341          *
1342          * <p>This flag can be controlled in your theme through the
1343          * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
1344          * is automatically set for you in the standard translucent decor themes
1345          * such as
1346          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
1347          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
1348          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
1349          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
1350          *
1351          * <p>When this flag is enabled for a window, it automatically sets
1352          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
1353          * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
1354          */
1355         public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
1356 
1357         /**
1358          * Window flag: request a translucent navigation bar with minimal system-provided
1359          * background protection.
1360          *
1361          * <p>This flag can be controlled in your theme through the
1362          * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
1363          * is automatically set for you in the standard translucent decor themes
1364          * such as
1365          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
1366          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
1367          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
1368          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
1369          *
1370          * <p>When this flag is enabled for a window, it automatically sets
1371          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
1372          * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
1373          */
1374         public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
1375 
1376         /**
1377          * Flag for a window in local focus mode.
1378          * Window in local focus mode can control focus independent of window manager using
1379          * {@link Window#setLocalFocus(boolean, boolean)}.
1380          * Usually window in this mode will not get touch/key events from window manager, but will
1381          * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
1382          */
1383         public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
1384 
1385         /** Window flag: Enable touches to slide out of a window into neighboring
1386          * windows in mid-gesture instead of being captured for the duration of
1387          * the gesture.
1388          *
1389          * This flag changes the behavior of touch focus for this window only.
1390          * Touches can slide out of the window but they cannot necessarily slide
1391          * back in (unless the other window with touch focus permits it).
1392          *
1393          * {@hide}
1394          */
1395         public static final int FLAG_SLIPPERY = 0x20000000;
1396 
1397         /**
1398          * Window flag: When requesting layout with an attached window, the attached window may
1399          * overlap with the screen decorations of the parent window such as the navigation bar. By
1400          * including this flag, the window manager will layout the attached window within the decor
1401          * frame of the parent window such that it doesn't overlap with screen decorations.
1402          */
1403         public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000;
1404 
1405         /**
1406          * Flag indicating that this Window is responsible for drawing the background for the
1407          * system bars. If set, the system bars are drawn with a transparent background and the
1408          * corresponding areas in this window are filled with the colors specified in
1409          * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
1410          */
1411         public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
1412 
1413         /**
1414          * Various behavioral options/flags.  Default is none.
1415          *
1416          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
1417          * @see #FLAG_DIM_BEHIND
1418          * @see #FLAG_NOT_FOCUSABLE
1419          * @see #FLAG_NOT_TOUCHABLE
1420          * @see #FLAG_NOT_TOUCH_MODAL
1421          * @see #FLAG_TOUCHABLE_WHEN_WAKING
1422          * @see #FLAG_KEEP_SCREEN_ON
1423          * @see #FLAG_LAYOUT_IN_SCREEN
1424          * @see #FLAG_LAYOUT_NO_LIMITS
1425          * @see #FLAG_FULLSCREEN
1426          * @see #FLAG_FORCE_NOT_FULLSCREEN
1427          * @see #FLAG_SECURE
1428          * @see #FLAG_SCALED
1429          * @see #FLAG_IGNORE_CHEEK_PRESSES
1430          * @see #FLAG_LAYOUT_INSET_DECOR
1431          * @see #FLAG_ALT_FOCUSABLE_IM
1432          * @see #FLAG_WATCH_OUTSIDE_TOUCH
1433          * @see #FLAG_SHOW_WHEN_LOCKED
1434          * @see #FLAG_SHOW_WALLPAPER
1435          * @see #FLAG_TURN_SCREEN_ON
1436          * @see #FLAG_DISMISS_KEYGUARD
1437          * @see #FLAG_SPLIT_TOUCH
1438          * @see #FLAG_HARDWARE_ACCELERATED
1439          * @see #FLAG_LOCAL_FOCUS_MODE
1440          * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
1441          */
1442         @ViewDebug.ExportedProperty(flagMapping = {
1443             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
1444                     name = "ALLOW_LOCK_WHILE_SCREEN_ON"),
1445             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
1446                     name = "DIM_BEHIND"),
1447             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
1448                     name = "BLUR_BEHIND"),
1449             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
1450                     name = "NOT_FOCUSABLE"),
1451             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
1452                     name = "NOT_TOUCHABLE"),
1453             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
1454                     name = "NOT_TOUCH_MODAL"),
1455             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
1456                     name = "TOUCHABLE_WHEN_WAKING"),
1457             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
1458                     name = "KEEP_SCREEN_ON"),
1459             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
1460                     name = "LAYOUT_IN_SCREEN"),
1461             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
1462                     name = "LAYOUT_NO_LIMITS"),
1463             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
1464                     name = "FULLSCREEN"),
1465             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
1466                     name = "FORCE_NOT_FULLSCREEN"),
1467             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
1468                     name = "DITHER"),
1469             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
1470                     name = "SECURE"),
1471             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
1472                     name = "SCALED"),
1473             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
1474                     name = "IGNORE_CHEEK_PRESSES"),
1475             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
1476                     name = "LAYOUT_INSET_DECOR"),
1477             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
1478                     name = "ALT_FOCUSABLE_IM"),
1479             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
1480                     name = "WATCH_OUTSIDE_TOUCH"),
1481             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
1482                     name = "SHOW_WHEN_LOCKED"),
1483             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
1484                     name = "SHOW_WALLPAPER"),
1485             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
1486                     name = "TURN_SCREEN_ON"),
1487             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
1488                     name = "DISMISS_KEYGUARD"),
1489             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
1490                     name = "SPLIT_TOUCH"),
1491             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
1492                     name = "HARDWARE_ACCELERATED"),
1493             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_OVERSCAN, equals = FLAG_LAYOUT_IN_OVERSCAN,
1494                     name = "LOCAL_FOCUS_MODE"),
1495             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
1496                     name = "TRANSLUCENT_STATUS"),
1497             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
1498                     name = "TRANSLUCENT_NAVIGATION"),
1499             @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
1500                     name = "LOCAL_FOCUS_MODE"),
1501             @ViewDebug.FlagToString(mask = FLAG_SLIPPERY, equals = FLAG_SLIPPERY,
1502                     name = "FLAG_SLIPPERY"),
1503             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_ATTACHED_IN_DECOR, equals = FLAG_LAYOUT_ATTACHED_IN_DECOR,
1504                     name = "FLAG_LAYOUT_ATTACHED_IN_DECOR"),
1505             @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
1506                     name = "DRAWS_SYSTEM_BAR_BACKGROUNDS")
1507         }, formatToHexString = true)
1508         public int flags;
1509 
1510         /**
1511          * If the window has requested hardware acceleration, but this is not
1512          * allowed in the process it is in, then still render it as if it is
1513          * hardware accelerated.  This is used for the starting preview windows
1514          * in the system process, which don't need to have the overhead of
1515          * hardware acceleration (they are just a static rendering), but should
1516          * be rendered as such to match the actual window of the app even if it
1517          * is hardware accelerated.
1518          * Even if the window isn't hardware accelerated, still do its rendering
1519          * as if it was.
1520          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
1521          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
1522          * is generally disabled. This flag must be specified in addition to
1523          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
1524          * windows.
1525          *
1526          * @hide
1527          */
1528         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
1529 
1530         /**
1531          * In the system process, we globally do not use hardware acceleration
1532          * because there are many threads doing UI there and they conflict.
1533          * If certain parts of the UI that really do want to use hardware
1534          * acceleration, this flag can be set to force it.  This is basically
1535          * for the lock screen.  Anyone else using it, you are probably wrong.
1536          *
1537          * @hide
1538          */
1539         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
1540 
1541         /**
1542          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
1543          * may elect to skip these notifications if they are not doing anything productive with
1544          * them (they do not affect the wallpaper scrolling operation) by calling
1545          * {@link
1546          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
1547          *
1548          * @hide
1549          */
1550         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
1551 
1552         /** In a multiuser system if this flag is set and the owner is a system process then this
1553          * window will appear on all user screens. This overrides the default behavior of window
1554          * types that normally only appear on the owning user's screen. Refer to each window type
1555          * to determine its default behavior.
1556          *
1557          * {@hide} */
1558         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
1559 
1560         /**
1561          * Never animate position changes of the window.
1562          *
1563          * {@hide}
1564          */
1565         @TestApi
1566         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
1567 
1568         /** Window flag: special flag to limit the size of the window to be
1569          * original size ([320x480] x density). Used to create window for applications
1570          * running under compatibility mode.
1571          *
1572          * {@hide} */
1573         public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
1574 
1575         /** Window flag: a special option intended for system dialogs.  When
1576          * this flag is set, the window will demand focus unconditionally when
1577          * it is created.
1578          * {@hide} */
1579         public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
1580 
1581         /** Window flag: maintain the previous translucent decor state when this window
1582          * becomes top-most.
1583          * {@hide} */
1584         public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
1585 
1586         /**
1587          * Flag whether the current window is a keyguard window, meaning that it will hide all other
1588          * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
1589          * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
1590          * {@hide}
1591          */
1592         public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
1593 
1594         /**
1595          * Flag that prevents the wallpaper behind the current window from receiving touch events.
1596          *
1597          * {@hide}
1598          */
1599         public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800;
1600 
1601         /**
1602          * Flag to force the status bar window to be visible all the time. If the bar is hidden when
1603          * this flag is set it will be shown again and the bar will have a transparent background.
1604          * This can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
1605          *
1606          * {@hide}
1607          */
1608         public static final int PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT = 0x00001000;
1609 
1610         /**
1611          * Flag indicating that the x, y, width, and height members should be
1612          * ignored (and thus their previous value preserved). For example
1613          * because they are being managed externally through repositionChild.
1614          *
1615          * {@hide}
1616          */
1617         public static final int PRIVATE_FLAG_PRESERVE_GEOMETRY = 0x00002000;
1618 
1619         /**
1620          * Flag that will make window ignore app visibility and instead depend purely on the decor
1621          * view visibility for determining window visibility. This is used by recents to keep
1622          * drawing after it launches an app.
1623          * @hide
1624          */
1625         public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 0x00004000;
1626 
1627         /**
1628          * Flag to indicate that this window is not expected to be replaced across
1629          * configuration change triggered activity relaunches. In general the WindowManager
1630          * expects Windows to be replaced after relaunch, and thus it will preserve their surfaces
1631          * until the replacement is ready to show in order to prevent visual glitch. However
1632          * some windows, such as PopupWindows expect to be cleared across configuration change,
1633          * and thus should hint to the WindowManager that it should not wait for a replacement.
1634          * @hide
1635          */
1636         public static final int PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH = 0x00008000;
1637 
1638         /**
1639          * Flag to indicate that this child window should always be laid-out in the parent
1640          * frame regardless of the current windowing mode configuration.
1641          * @hide
1642          */
1643         public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 0x00010000;
1644 
1645         /**
1646          * Flag to indicate that this window is always drawing the status bar background, no matter
1647          * what the other flags are.
1648          * @hide
1649          */
1650         public static final int PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND = 0x00020000;
1651 
1652         /**
1653          * Flag to indicate that this window needs Sustained Performance Mode if
1654          * the device supports it.
1655          * @hide
1656          */
1657         public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 0x00040000;
1658 
1659         /**
1660          * Flag to indicate that any window added by an application process that is of type
1661          * {@link #TYPE_TOAST} or that requires
1662          * {@link android.app.AppOpsManager#OP_SYSTEM_ALERT_WINDOW} permission should be hidden when
1663          * this window is visible.
1664          * @hide
1665          */
1666         @RequiresPermission(permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS)
1667         public static final int PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS = 0x00080000;
1668 
1669         /**
1670          * Indicates that this window is the rounded corners overlay present on some
1671          * devices this means that it will be excluded from: screenshots,
1672          * screen magnification, and mirroring.
1673          * @hide
1674          */
1675         public static final int PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY = 0x00100000;
1676 
1677         /**
1678          * If this flag is set on the window, window manager will acquire a sleep token that puts
1679          * all activities to sleep as long as this window is visible. When this flag is set, the
1680          * window needs to occlude all activity windows.
1681          * @hide
1682          */
1683         @RequiresPermission(permission.DEVICE_POWER)
1684         public static final int PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN = 0x00200000;
1685 
1686         /**
1687          * Flag to indicate that this window should be considered a screen decoration similar to the
1688          * nav bar and status bar. This will cause this window to affect the window insets reported
1689          * to other windows when it is visible.
1690          * @hide
1691          */
1692         @RequiresPermission(permission.STATUS_BAR_SERVICE)
1693         public static final int PRIVATE_FLAG_IS_SCREEN_DECOR = 0x00400000;
1694 
1695         /**
1696          * Control flags that are private to the platform.
1697          * @hide
1698          */
1699         @ViewDebug.ExportedProperty(flagMapping = {
1700                 @ViewDebug.FlagToString(
1701                         mask = PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED,
1702                         equals = PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED,
1703                         name = "FAKE_HARDWARE_ACCELERATED"),
1704                 @ViewDebug.FlagToString(
1705                         mask = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED,
1706                         equals = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED,
1707                         name = "FORCE_HARDWARE_ACCELERATED"),
1708                 @ViewDebug.FlagToString(
1709                         mask = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS,
1710                         equals = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS,
1711                         name = "WANTS_OFFSET_NOTIFICATIONS"),
1712                 @ViewDebug.FlagToString(
1713                         mask = PRIVATE_FLAG_SHOW_FOR_ALL_USERS,
1714                         equals = PRIVATE_FLAG_SHOW_FOR_ALL_USERS,
1715                         name = "SHOW_FOR_ALL_USERS"),
1716                 @ViewDebug.FlagToString(
1717                         mask = PRIVATE_FLAG_NO_MOVE_ANIMATION,
1718                         equals = PRIVATE_FLAG_NO_MOVE_ANIMATION,
1719                         name = "NO_MOVE_ANIMATION"),
1720                 @ViewDebug.FlagToString(
1721                         mask = PRIVATE_FLAG_COMPATIBLE_WINDOW,
1722                         equals = PRIVATE_FLAG_COMPATIBLE_WINDOW,
1723                         name = "COMPATIBLE_WINDOW"),
1724                 @ViewDebug.FlagToString(
1725                         mask = PRIVATE_FLAG_SYSTEM_ERROR,
1726                         equals = PRIVATE_FLAG_SYSTEM_ERROR,
1727                         name = "SYSTEM_ERROR"),
1728                 @ViewDebug.FlagToString(
1729                         mask = PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR,
1730                         equals = PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR,
1731                         name = "INHERIT_TRANSLUCENT_DECOR"),
1732                 @ViewDebug.FlagToString(
1733                         mask = PRIVATE_FLAG_KEYGUARD,
1734                         equals = PRIVATE_FLAG_KEYGUARD,
1735                         name = "KEYGUARD"),
1736                 @ViewDebug.FlagToString(
1737                         mask = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS,
1738                         equals = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS,
1739                         name = "DISABLE_WALLPAPER_TOUCH_EVENTS"),
1740                 @ViewDebug.FlagToString(
1741                         mask = PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT,
1742                         equals = PRIVATE_FLAG_FORCE_STATUS_BAR_VISIBLE_TRANSPARENT,
1743                         name = "FORCE_STATUS_BAR_VISIBLE_TRANSPARENT"),
1744                 @ViewDebug.FlagToString(
1745                         mask = PRIVATE_FLAG_PRESERVE_GEOMETRY,
1746                         equals = PRIVATE_FLAG_PRESERVE_GEOMETRY,
1747                         name = "PRESERVE_GEOMETRY"),
1748                 @ViewDebug.FlagToString(
1749                         mask = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY,
1750                         equals = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY,
1751                         name = "FORCE_DECOR_VIEW_VISIBILITY"),
1752                 @ViewDebug.FlagToString(
1753                         mask = PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH,
1754                         equals = PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH,
1755                         name = "WILL_NOT_REPLACE_ON_RELAUNCH"),
1756                 @ViewDebug.FlagToString(
1757                         mask = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME,
1758                         equals = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME,
1759                         name = "LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME"),
1760                 @ViewDebug.FlagToString(
1761                         mask = PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND,
1762                         equals = PRIVATE_FLAG_FORCE_DRAW_STATUS_BAR_BACKGROUND,
1763                         name = "FORCE_DRAW_STATUS_BAR_BACKGROUND"),
1764                 @ViewDebug.FlagToString(
1765                         mask = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE,
1766                         equals = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE,
1767                         name = "SUSTAINED_PERFORMANCE_MODE"),
1768                 @ViewDebug.FlagToString(
1769                         mask = PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS,
1770                         equals = PRIVATE_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS,
1771                         name = "HIDE_NON_SYSTEM_OVERLAY_WINDOWS"),
1772                 @ViewDebug.FlagToString(
1773                         mask = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY,
1774                         equals = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY,
1775                         name = "IS_ROUNDED_CORNERS_OVERLAY"),
1776                 @ViewDebug.FlagToString(
1777                         mask = PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN,
1778                         equals = PRIVATE_FLAG_ACQUIRES_SLEEP_TOKEN,
1779                         name = "ACQUIRES_SLEEP_TOKEN"),
1780                 @ViewDebug.FlagToString(
1781                         mask = PRIVATE_FLAG_IS_SCREEN_DECOR,
1782                         equals = PRIVATE_FLAG_IS_SCREEN_DECOR,
1783                         name = "IS_SCREEN_DECOR")
1784         })
1785         @TestApi
1786         public int privateFlags;
1787 
1788         /**
1789          * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it
1790          * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu
1791          * key. For this case, we should look at windows behind it to determine the appropriate
1792          * value.
1793          *
1794          * @hide
1795          */
1796         public static final int NEEDS_MENU_UNSET = 0;
1797 
1798         /**
1799          * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a
1800          * menu key.
1801          *
1802          * @hide
1803          */
1804         public static final int NEEDS_MENU_SET_TRUE = 1;
1805 
1806         /**
1807          * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't
1808          * needs a menu key.
1809          *
1810          * @hide
1811          */
1812         public static final int NEEDS_MENU_SET_FALSE = 2;
1813 
1814         /**
1815          * State variable for a window belonging to an activity that responds to
1816          * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a
1817          * physical button this variable is ignored, but on devices where the Menu key is drawn in
1818          * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}.
1819          *
1820          *  (Note that Action Bars, when available, are the preferred way to offer additional
1821          * functions otherwise accessed via an options menu.)
1822          *
1823          * {@hide}
1824          */
1825         public int needsMenuKey = NEEDS_MENU_UNSET;
1826 
1827         /**
1828          * Given a particular set of window manager flags, determine whether
1829          * such a window may be a target for an input method when it has
1830          * focus.  In particular, this checks the
1831          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
1832          * flags and returns true if the combination of the two corresponds
1833          * to a window that needs to be behind the input method so that the
1834          * user can type into it.
1835          *
1836          * @param flags The current window manager flags.
1837          *
1838          * @return Returns true if such a window should be behind/interact
1839          * with an input method, false if not.
1840          */
mayUseInputMethod(int flags)1841         public static boolean mayUseInputMethod(int flags) {
1842             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
1843                 case 0:
1844                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
1845                     return true;
1846             }
1847             return false;
1848         }
1849 
1850         /**
1851          * Mask for {@link #softInputMode} of the bits that determine the
1852          * desired visibility state of the soft input area for this window.
1853          */
1854         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
1855 
1856         /**
1857          * Visibility state for {@link #softInputMode}: no state has been specified. The system may
1858          * show or hide the software keyboard for better user experience when the window gains
1859          * focus.
1860          */
1861         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
1862 
1863         /**
1864          * Visibility state for {@link #softInputMode}: please don't change the state of
1865          * the soft input area.
1866          */
1867         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
1868 
1869         /**
1870          * Visibility state for {@link #softInputMode}: please hide any soft input
1871          * area when normally appropriate (when the user is navigating
1872          * forward to your window).
1873          */
1874         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
1875 
1876         /**
1877          * Visibility state for {@link #softInputMode}: please always hide any
1878          * soft input area when this window receives focus.
1879          */
1880         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1881 
1882         /**
1883          * Visibility state for {@link #softInputMode}: please show the soft
1884          * input area when normally appropriate (when the user is navigating
1885          * forward to your window).
1886          *
1887          * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag
1888          * is ignored unless there is a focused view that returns {@code true} from
1889          * {@link View#isInEditMode()} when the window is focused.</p>
1890          */
1891         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1892 
1893         /**
1894          * Visibility state for {@link #softInputMode}: please always make the
1895          * soft input area visible when this window receives input focus.
1896          *
1897          * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag
1898          * is ignored unless there is a focused view that returns {@code true} from
1899          * {@link View#isInEditMode()} when the window is focused.</p>
1900          */
1901         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1902 
1903         /**
1904          * Mask for {@link #softInputMode} of the bits that determine the
1905          * way that the window should be adjusted to accommodate the soft
1906          * input window.
1907          */
1908         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1909 
1910         /** Adjustment option for {@link #softInputMode}: nothing specified.
1911          * The system will try to pick one or
1912          * the other depending on the contents of the window.
1913          */
1914         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1915 
1916         /** Adjustment option for {@link #softInputMode}: set to allow the
1917          * window to be resized when an input
1918          * method is shown, so that its contents are not covered by the input
1919          * method.  This can <em>not</em> be combined with
1920          * {@link #SOFT_INPUT_ADJUST_PAN}; if
1921          * neither of these are set, then the system will try to pick one or
1922          * the other depending on the contents of the window. If the window's
1923          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
1924          * value for {@link #softInputMode} will be ignored; the window will
1925          * not resize, but will stay fullscreen.
1926          */
1927         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1928 
1929         /** Adjustment option for {@link #softInputMode}: set to have a window
1930          * pan when an input method is
1931          * shown, so it doesn't need to deal with resizing but just panned
1932          * by the framework to ensure the current input focus is visible.  This
1933          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1934          * neither of these are set, then the system will try to pick one or
1935          * the other depending on the contents of the window.
1936          */
1937         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1938 
1939         /** Adjustment option for {@link #softInputMode}: set to have a window
1940          * not adjust for a shown input method.  The window will not be resized,
1941          * and it will not be panned to make its focus visible.
1942          */
1943         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1944 
1945         /**
1946          * Bit for {@link #softInputMode}: set when the user has navigated
1947          * forward to the window.  This is normally set automatically for
1948          * you by the system, though you may want to set it in certain cases
1949          * when you are displaying a window yourself.  This flag will always
1950          * be cleared automatically after the window is displayed.
1951          */
1952         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1953 
1954         /**
1955          * An internal annotation for flags that can be specified to {@link #softInputMode}.
1956          *
1957          * @hide
1958          */
1959         @Retention(RetentionPolicy.SOURCE)
1960         @IntDef(flag = true, prefix = { "SOFT_INPUT_" }, value = {
1961                 SOFT_INPUT_STATE_UNSPECIFIED,
1962                 SOFT_INPUT_STATE_UNCHANGED,
1963                 SOFT_INPUT_STATE_HIDDEN,
1964                 SOFT_INPUT_STATE_ALWAYS_HIDDEN,
1965                 SOFT_INPUT_STATE_VISIBLE,
1966                 SOFT_INPUT_STATE_ALWAYS_VISIBLE,
1967                 SOFT_INPUT_ADJUST_UNSPECIFIED,
1968                 SOFT_INPUT_ADJUST_RESIZE,
1969                 SOFT_INPUT_ADJUST_PAN,
1970                 SOFT_INPUT_ADJUST_NOTHING,
1971                 SOFT_INPUT_IS_FORWARD_NAVIGATION,
1972         })
1973         public @interface SoftInputModeFlags {}
1974 
1975         /**
1976          * Desired operating mode for any soft input area.  May be any combination
1977          * of:
1978          *
1979          * <ul>
1980          * <li> One of the visibility states
1981          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1982          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_HIDDEN},
1983          * {@link #SOFT_INPUT_STATE_VISIBLE}, or {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}.
1984          * <li> One of the adjustment options
1985          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, {@link #SOFT_INPUT_ADJUST_RESIZE},
1986          * {@link #SOFT_INPUT_ADJUST_PAN}, or {@link #SOFT_INPUT_ADJUST_NOTHING}.
1987          * </ul>
1988          *
1989          *
1990          * <p>This flag can be controlled in your theme through the
1991          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
1992          */
1993         @SoftInputModeFlags
1994         public int softInputMode;
1995 
1996         /**
1997          * Placement of window within the screen as per {@link Gravity}.  Both
1998          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1999          * android.graphics.Rect) Gravity.apply} and
2000          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
2001          * Gravity.applyDisplay} are used during window layout, with this value
2002          * given as the desired gravity.  For example you can specify
2003          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
2004          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
2005          * to control the behavior of
2006          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
2007          * Gravity.applyDisplay}.
2008          *
2009          * @see Gravity
2010          */
2011         public int gravity;
2012 
2013         /**
2014          * The horizontal margin, as a percentage of the container's width,
2015          * between the container and the widget.  See
2016          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
2017          * android.graphics.Rect) Gravity.apply} for how this is used.  This
2018          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
2019          */
2020         public float horizontalMargin;
2021 
2022         /**
2023          * The vertical margin, as a percentage of the container's height,
2024          * between the container and the widget.  See
2025          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
2026          * android.graphics.Rect) Gravity.apply} for how this is used.  This
2027          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
2028          */
2029         public float verticalMargin;
2030 
2031         /**
2032          * Positive insets between the drawing surface and window content.
2033          *
2034          * @hide
2035          */
2036         public final Rect surfaceInsets = new Rect();
2037 
2038         /**
2039          * Whether the surface insets have been manually set. When set to
2040          * {@code false}, the view root will automatically determine the
2041          * appropriate surface insets.
2042          *
2043          * @see #surfaceInsets
2044          * @hide
2045          */
2046         public boolean hasManualSurfaceInsets;
2047 
2048         /**
2049          * Whether the previous surface insets should be used vs. what is currently set. When set
2050          * to {@code true}, the view root will ignore surfaces insets in this object and use what
2051          * it currently has.
2052          *
2053          * @see #surfaceInsets
2054          * @hide
2055          */
2056         public boolean preservePreviousSurfaceInsets = true;
2057 
2058         /**
2059          * The desired bitmap format.  May be one of the constants in
2060          * {@link android.graphics.PixelFormat}. The choice of format
2061          * might be overridden by {@link #setColorMode(int)}. Default is OPAQUE.
2062          */
2063         public int format;
2064 
2065         /**
2066          * A style resource defining the animations to use for this window.
2067          * This must be a system resource; it can not be an application resource
2068          * because the window manager does not have access to applications.
2069          */
2070         public int windowAnimations;
2071 
2072         /**
2073          * An alpha value to apply to this entire window.
2074          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
2075          */
2076         public float alpha = 1.0f;
2077 
2078         /**
2079          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
2080          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
2081          * dim.
2082          */
2083         public float dimAmount = 1.0f;
2084 
2085         /**
2086          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
2087          * indicating that the brightness value is not overridden for this window
2088          * and normal brightness policy should be used.
2089          */
2090         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
2091 
2092         /**
2093          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
2094          * indicating that the screen or button backlight brightness should be set
2095          * to the lowest value when this window is in front.
2096          */
2097         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
2098 
2099         /**
2100          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
2101          * indicating that the screen or button backlight brightness should be set
2102          * to the hightest value when this window is in front.
2103          */
2104         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
2105 
2106         /**
2107          * This can be used to override the user's preferred brightness of
2108          * the screen.  A value of less than 0, the default, means to use the
2109          * preferred screen brightness.  0 to 1 adjusts the brightness from
2110          * dark to full bright.
2111          */
2112         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
2113 
2114         /**
2115          * This can be used to override the standard behavior of the button and
2116          * keyboard backlights.  A value of less than 0, the default, means to
2117          * use the standard backlight behavior.  0 to 1 adjusts the brightness
2118          * from dark to full bright.
2119          */
2120         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
2121 
2122         /**
2123          * Unspecified value for {@link #rotationAnimation} indicating
2124          * a lack of preference.
2125          * @hide
2126          */
2127         public static final int ROTATION_ANIMATION_UNSPECIFIED = -1;
2128 
2129         /**
2130          * Value for {@link #rotationAnimation} which specifies that this
2131          * window will visually rotate in or out following a rotation.
2132          */
2133         public static final int ROTATION_ANIMATION_ROTATE = 0;
2134 
2135         /**
2136          * Value for {@link #rotationAnimation} which specifies that this
2137          * window will fade in or out following a rotation.
2138          */
2139         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
2140 
2141         /**
2142          * Value for {@link #rotationAnimation} which specifies that this window
2143          * will immediately disappear or appear following a rotation.
2144          */
2145         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
2146 
2147         /**
2148          * Value for {@link #rotationAnimation} to specify seamless rotation mode.
2149          * This works like JUMPCUT but will fall back to CROSSFADE if rotation
2150          * can't be applied without pausing the screen. For example, this is ideal
2151          * for Camera apps which don't want the viewfinder contents to ever rotate
2152          * or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT
2153          * during app transition scenarios where seamless rotation can't be applied.
2154          */
2155         public static final int ROTATION_ANIMATION_SEAMLESS = 3;
2156 
2157         /**
2158          * Define the exit and entry animations used on this window when the device is rotated.
2159          * This only has an affect if the incoming and outgoing topmost
2160          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
2161          * by other windows. All other situations default to the
2162          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
2163          *
2164          * @see #ROTATION_ANIMATION_ROTATE
2165          * @see #ROTATION_ANIMATION_CROSSFADE
2166          * @see #ROTATION_ANIMATION_JUMPCUT
2167          */
2168         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
2169 
2170         /**
2171          * Identifier for this window.  This will usually be filled in for
2172          * you.
2173          */
2174         public IBinder token = null;
2175 
2176         /**
2177          * Name of the package owning this window.
2178          */
2179         public String packageName = null;
2180 
2181         /**
2182          * Specific orientation value for a window.
2183          * May be any of the same values allowed
2184          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
2185          * If not set, a default value of
2186          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
2187          * will be used.
2188          */
2189         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
2190 
2191         /**
2192          * The preferred refresh rate for the window.
2193          *
2194          * This must be one of the supported refresh rates obtained for the display(s) the window
2195          * is on. The selected refresh rate will be applied to the display's default mode.
2196          *
2197          * This value is ignored if {@link #preferredDisplayModeId} is set.
2198          *
2199          * @see Display#getSupportedRefreshRates()
2200          * @deprecated use {@link #preferredDisplayModeId} instead
2201          */
2202         @Deprecated
2203         public float preferredRefreshRate;
2204 
2205         /**
2206          * Id of the preferred display mode for the window.
2207          * <p>
2208          * This must be one of the supported modes obtained for the display(s) the window is on.
2209          * A value of {@code 0} means no preference.
2210          *
2211          * @see Display#getSupportedModes()
2212          * @see Display.Mode#getModeId()
2213          */
2214         public int preferredDisplayModeId;
2215 
2216         /**
2217          * Control the visibility of the status bar.
2218          *
2219          * @see View#STATUS_BAR_VISIBLE
2220          * @see View#STATUS_BAR_HIDDEN
2221          */
2222         public int systemUiVisibility;
2223 
2224         /**
2225          * @hide
2226          * The ui visibility as requested by the views in this hierarchy.
2227          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
2228          */
2229         public int subtreeSystemUiVisibility;
2230 
2231         /**
2232          * Get callbacks about the system ui visibility changing.
2233          *
2234          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
2235          *
2236          * @hide
2237          */
2238         public boolean hasSystemUiListeners;
2239 
2240 
2241         /** @hide */
2242         @Retention(RetentionPolicy.SOURCE)
2243         @IntDef(
2244                 flag = true,
2245                 value = {LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT,
2246                         LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES,
2247                         LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER})
2248         @interface LayoutInDisplayCutoutMode {}
2249 
2250         /**
2251          * Controls how the window is laid out if there is a {@link DisplayCutout}.
2252          *
2253          * <p>
2254          * Defaults to {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT}.
2255          *
2256          * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT
2257          * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
2258          * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
2259          * @see DisplayCutout
2260          * @see android.R.attr#windowLayoutInDisplayCutoutMode
2261          *         android:windowLayoutInDisplayCutoutMode
2262          */
2263         @LayoutInDisplayCutoutMode
2264         public int layoutInDisplayCutoutMode = LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT;
2265 
2266         /**
2267          * The window is allowed to extend into the {@link DisplayCutout} area, only if the
2268          * {@link DisplayCutout} is fully contained within a system bar. Otherwise, the window is
2269          * laid out such that it does not overlap with the {@link DisplayCutout} area.
2270          *
2271          * <p>
2272          * In practice, this means that if the window did not set {@link #FLAG_FULLSCREEN} or
2273          * {@link View#SYSTEM_UI_FLAG_FULLSCREEN}, it can extend into the cutout area in portrait
2274          * if the cutout is at the top edge. Similarly for
2275          * {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} and a cutout at the bottom of the screen.
2276          * Otherwise (i.e. fullscreen or landscape) it is laid out such that it does not overlap the
2277          * cutout area.
2278          *
2279          * <p>
2280          * The usual precautions for not overlapping with the status and navigation bar are
2281          * sufficient for ensuring that no important content overlaps with the DisplayCutout.
2282          *
2283          * @see DisplayCutout
2284          * @see WindowInsets
2285          * @see #layoutInDisplayCutoutMode
2286          * @see android.R.attr#windowLayoutInDisplayCutoutMode
2287          *         android:windowLayoutInDisplayCutoutMode
2288          */
2289         public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT = 0;
2290 
2291         /**
2292          * @deprecated use {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES}
2293          * @hide
2294          */
2295         @Deprecated
2296         public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS = 1;
2297 
2298         /**
2299          * The window is always allowed to extend into the {@link DisplayCutout} areas on the short
2300          * edges of the screen.
2301          *
2302          * The window will never extend into a {@link DisplayCutout} area on the long edges of the
2303          * screen.
2304          *
2305          * <p>
2306          * The window must make sure that no important content overlaps with the
2307          * {@link DisplayCutout}.
2308          *
2309          * <p>
2310          * In this mode, the window extends under cutouts on the short edge of the display in both
2311          * portrait and landscape, regardless of whether the window is hiding the system bars:<br/>
2312          * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_top_no_letterbox.png"
2313          * height="720"
2314          * alt="Screenshot of a fullscreen activity on a display with a cutout at the top edge in
2315          *         portrait, no letterbox is applied."/>
2316          *
2317          * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/landscape_top_no_letterbox.png"
2318          * width="720"
2319          * alt="Screenshot of an activity on a display with a cutout at the top edge in landscape,
2320          *         no letterbox is applied."/>
2321          *
2322          * <p>
2323          * A cutout in the corner is considered to be on the short edge: <br/>
2324          * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_corner_no_letterbox.png"
2325          * height="720"
2326          * alt="Screenshot of a fullscreen activity on a display with a cutout in the corner in
2327          *         portrait, no letterbox is applied."/>
2328          *
2329          * <p>
2330          * On the other hand, should the cutout be on the long edge of the display, a letterbox will
2331          * be applied such that the window does not extend into the cutout on either long edge:
2332          * <br/>
2333          * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/portrait_side_letterbox.png"
2334          * height="720"
2335          * alt="Screenshot of an activity on a display with a cutout on the long edge in portrait,
2336          *         letterbox is applied."/>
2337          *
2338          * @see DisplayCutout
2339          * @see WindowInsets#getDisplayCutout()
2340          * @see #layoutInDisplayCutoutMode
2341          * @see android.R.attr#windowLayoutInDisplayCutoutMode
2342          *         android:windowLayoutInDisplayCutoutMode
2343          */
2344         public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES = 1;
2345 
2346         /**
2347          * The window is never allowed to overlap with the DisplayCutout area.
2348          *
2349          * <p>
2350          * This should be used with windows that transiently set
2351          * {@link View#SYSTEM_UI_FLAG_FULLSCREEN} or {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION}
2352          * to avoid a relayout of the window when the respective flag is set or cleared.
2353          *
2354          * @see DisplayCutout
2355          * @see #layoutInDisplayCutoutMode
2356          * @see android.R.attr#windowLayoutInDisplayCutoutMode
2357          *         android:windowLayoutInDisplayCutoutMode
2358          */
2359         public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER = 2;
2360 
2361 
2362         /**
2363          * When this window has focus, disable touch pad pointer gesture processing.
2364          * The window will receive raw position updates from the touch pad instead
2365          * of pointer movements and synthetic touch events.
2366          *
2367          * @hide
2368          */
2369         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
2370 
2371         /**
2372          * Does not construct an input channel for this window.  The channel will therefore
2373          * be incapable of receiving input.
2374          *
2375          * @hide
2376          */
2377         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
2378 
2379         /**
2380          * When this window has focus, does not call user activity for all input events so
2381          * the application will have to do it itself.  Should only be used by
2382          * the keyguard and phone app.
2383          * <p>
2384          * Should only be used by the keyguard and phone app.
2385          * </p>
2386          *
2387          * @hide
2388          */
2389         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
2390 
2391         /**
2392          * Control special features of the input subsystem.
2393          *
2394          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
2395          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
2396          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
2397          * @hide
2398          */
2399         public int inputFeatures;
2400 
2401         /**
2402          * Sets the number of milliseconds before the user activity timeout occurs
2403          * when this window has focus.  A value of -1 uses the standard timeout.
2404          * A value of 0 uses the minimum support display timeout.
2405          * <p>
2406          * This property can only be used to reduce the user specified display timeout;
2407          * it can never make the timeout longer than it normally would be.
2408          * </p><p>
2409          * Should only be used by the keyguard and phone app.
2410          * </p>
2411          *
2412          * @hide
2413          */
2414         public long userActivityTimeout = -1;
2415 
2416         /**
2417          * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the
2418          * window.
2419          *
2420          * @hide
2421          */
2422         public long accessibilityIdOfAnchor = AccessibilityNodeInfo.UNDEFINED_NODE_ID;
2423 
2424         /**
2425          * The window title isn't kept in sync with what is displayed in the title bar, so we
2426          * separately track the currently shown title to provide to accessibility.
2427          *
2428          * @hide
2429          */
2430         @TestApi
2431         public CharSequence accessibilityTitle;
2432 
2433         /**
2434          * Sets a timeout in milliseconds before which the window will be hidden
2435          * by the window manager. Useful for transient notifications like toasts
2436          * so we don't have to rely on client cooperation to ensure the window
2437          * is hidden. Must be specified at window creation time. Note that apps
2438          * are not prepared to handle their windows being removed without their
2439          * explicit request and may try to interact with the removed window
2440          * resulting in undefined behavior and crashes. Therefore, we do hide
2441          * such windows to prevent them from overlaying other apps.
2442          *
2443          * @hide
2444          */
2445         public long hideTimeoutMilliseconds = -1;
2446 
2447         /**
2448          * The color mode requested by this window. The target display may
2449          * not be able to honor the request. When the color mode is not set
2450          * to {@link ActivityInfo#COLOR_MODE_DEFAULT}, it might override the
2451          * pixel format specified in {@link #format}.
2452          *
2453          * @hide
2454          */
2455         @ActivityInfo.ColorMode
2456         private int mColorMode = COLOR_MODE_DEFAULT;
2457 
LayoutParams()2458         public LayoutParams() {
2459             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
2460             type = TYPE_APPLICATION;
2461             format = PixelFormat.OPAQUE;
2462         }
2463 
LayoutParams(int _type)2464         public LayoutParams(int _type) {
2465             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
2466             type = _type;
2467             format = PixelFormat.OPAQUE;
2468         }
2469 
LayoutParams(int _type, int _flags)2470         public LayoutParams(int _type, int _flags) {
2471             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
2472             type = _type;
2473             flags = _flags;
2474             format = PixelFormat.OPAQUE;
2475         }
2476 
LayoutParams(int _type, int _flags, int _format)2477         public LayoutParams(int _type, int _flags, int _format) {
2478             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
2479             type = _type;
2480             flags = _flags;
2481             format = _format;
2482         }
2483 
LayoutParams(int w, int h, int _type, int _flags, int _format)2484         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
2485             super(w, h);
2486             type = _type;
2487             flags = _flags;
2488             format = _format;
2489         }
2490 
LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)2491         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
2492                 int _flags, int _format) {
2493             super(w, h);
2494             x = xpos;
2495             y = ypos;
2496             type = _type;
2497             flags = _flags;
2498             format = _format;
2499         }
2500 
setTitle(CharSequence title)2501         public final void setTitle(CharSequence title) {
2502             if (null == title)
2503                 title = "";
2504 
2505             mTitle = TextUtils.stringOrSpannedString(title);
2506         }
2507 
getTitle()2508         public final CharSequence getTitle() {
2509             return mTitle != null ? mTitle : "";
2510         }
2511 
2512         /**
2513          * Sets the surface insets based on the elevation (visual z position) of the input view.
2514          * @hide
2515          */
setSurfaceInsets(View view, boolean manual, boolean preservePrevious)2516         public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) {
2517             final int surfaceInset = (int) Math.ceil(view.getZ() * 2);
2518             // Partial workaround for b/28318973. Every inset change causes a freeform window
2519             // to jump a little for a few frames. If we never allow surface insets to decrease,
2520             // they will stabilize quickly (often from the very beginning, as most windows start
2521             // as focused).
2522             // TODO(b/22668382) to fix this properly.
2523             if (surfaceInset == 0) {
2524                 // OK to have 0 (this is the case for non-freeform windows).
2525                 surfaceInsets.set(0, 0, 0, 0);
2526             } else {
2527                 surfaceInsets.set(
2528                         Math.max(surfaceInset, surfaceInsets.left),
2529                         Math.max(surfaceInset, surfaceInsets.top),
2530                         Math.max(surfaceInset, surfaceInsets.right),
2531                         Math.max(surfaceInset, surfaceInsets.bottom));
2532             }
2533             hasManualSurfaceInsets = manual;
2534             preservePreviousSurfaceInsets = preservePrevious;
2535         }
2536 
2537         /**
2538          * <p>Set the color mode of the window. Setting the color mode might
2539          * override the window's pixel {@link WindowManager.LayoutParams#format format}.</p>
2540          *
2541          * <p>The color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT},
2542          * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or
2543          * {@link ActivityInfo#COLOR_MODE_HDR}.</p>
2544          *
2545          * @see #getColorMode()
2546          */
setColorMode(@ctivityInfo.ColorMode int colorMode)2547         public void setColorMode(@ActivityInfo.ColorMode int colorMode) {
2548             mColorMode = colorMode;
2549         }
2550 
2551         /**
2552          * Returns the color mode of the window, one of {@link ActivityInfo#COLOR_MODE_DEFAULT},
2553          * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}.
2554          *
2555          * @see #setColorMode(int)
2556          */
2557         @ActivityInfo.ColorMode
getColorMode()2558         public int getColorMode() {
2559             return mColorMode;
2560         }
2561 
2562         /** @hide */
2563         @SystemApi
setUserActivityTimeout(long timeout)2564         public final void setUserActivityTimeout(long timeout) {
2565             userActivityTimeout = timeout;
2566         }
2567 
2568         /** @hide */
2569         @SystemApi
getUserActivityTimeout()2570         public final long getUserActivityTimeout() {
2571             return userActivityTimeout;
2572         }
2573 
describeContents()2574         public int describeContents() {
2575             return 0;
2576         }
2577 
writeToParcel(Parcel out, int parcelableFlags)2578         public void writeToParcel(Parcel out, int parcelableFlags) {
2579             out.writeInt(width);
2580             out.writeInt(height);
2581             out.writeInt(x);
2582             out.writeInt(y);
2583             out.writeInt(type);
2584             out.writeInt(flags);
2585             out.writeInt(privateFlags);
2586             out.writeInt(softInputMode);
2587             out.writeInt(layoutInDisplayCutoutMode);
2588             out.writeInt(gravity);
2589             out.writeFloat(horizontalMargin);
2590             out.writeFloat(verticalMargin);
2591             out.writeInt(format);
2592             out.writeInt(windowAnimations);
2593             out.writeFloat(alpha);
2594             out.writeFloat(dimAmount);
2595             out.writeFloat(screenBrightness);
2596             out.writeFloat(buttonBrightness);
2597             out.writeInt(rotationAnimation);
2598             out.writeStrongBinder(token);
2599             out.writeString(packageName);
2600             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
2601             out.writeInt(screenOrientation);
2602             out.writeFloat(preferredRefreshRate);
2603             out.writeInt(preferredDisplayModeId);
2604             out.writeInt(systemUiVisibility);
2605             out.writeInt(subtreeSystemUiVisibility);
2606             out.writeInt(hasSystemUiListeners ? 1 : 0);
2607             out.writeInt(inputFeatures);
2608             out.writeLong(userActivityTimeout);
2609             out.writeInt(surfaceInsets.left);
2610             out.writeInt(surfaceInsets.top);
2611             out.writeInt(surfaceInsets.right);
2612             out.writeInt(surfaceInsets.bottom);
2613             out.writeInt(hasManualSurfaceInsets ? 1 : 0);
2614             out.writeInt(preservePreviousSurfaceInsets ? 1 : 0);
2615             out.writeInt(needsMenuKey);
2616             out.writeLong(accessibilityIdOfAnchor);
2617             TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags);
2618             out.writeInt(mColorMode);
2619             out.writeLong(hideTimeoutMilliseconds);
2620         }
2621 
2622         public static final Parcelable.Creator<LayoutParams> CREATOR
2623                     = new Parcelable.Creator<LayoutParams>() {
2624             public LayoutParams createFromParcel(Parcel in) {
2625                 return new LayoutParams(in);
2626             }
2627 
2628             public LayoutParams[] newArray(int size) {
2629                 return new LayoutParams[size];
2630             }
2631         };
2632 
2633 
LayoutParams(Parcel in)2634         public LayoutParams(Parcel in) {
2635             width = in.readInt();
2636             height = in.readInt();
2637             x = in.readInt();
2638             y = in.readInt();
2639             type = in.readInt();
2640             flags = in.readInt();
2641             privateFlags = in.readInt();
2642             softInputMode = in.readInt();
2643             layoutInDisplayCutoutMode = in.readInt();
2644             gravity = in.readInt();
2645             horizontalMargin = in.readFloat();
2646             verticalMargin = in.readFloat();
2647             format = in.readInt();
2648             windowAnimations = in.readInt();
2649             alpha = in.readFloat();
2650             dimAmount = in.readFloat();
2651             screenBrightness = in.readFloat();
2652             buttonBrightness = in.readFloat();
2653             rotationAnimation = in.readInt();
2654             token = in.readStrongBinder();
2655             packageName = in.readString();
2656             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
2657             screenOrientation = in.readInt();
2658             preferredRefreshRate = in.readFloat();
2659             preferredDisplayModeId = in.readInt();
2660             systemUiVisibility = in.readInt();
2661             subtreeSystemUiVisibility = in.readInt();
2662             hasSystemUiListeners = in.readInt() != 0;
2663             inputFeatures = in.readInt();
2664             userActivityTimeout = in.readLong();
2665             surfaceInsets.left = in.readInt();
2666             surfaceInsets.top = in.readInt();
2667             surfaceInsets.right = in.readInt();
2668             surfaceInsets.bottom = in.readInt();
2669             hasManualSurfaceInsets = in.readInt() != 0;
2670             preservePreviousSurfaceInsets = in.readInt() != 0;
2671             needsMenuKey = in.readInt();
2672             accessibilityIdOfAnchor = in.readLong();
2673             accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
2674             mColorMode = in.readInt();
2675             hideTimeoutMilliseconds = in.readLong();
2676         }
2677 
2678         @SuppressWarnings({"PointlessBitwiseExpression"})
2679         public static final int LAYOUT_CHANGED = 1<<0;
2680         public static final int TYPE_CHANGED = 1<<1;
2681         public static final int FLAGS_CHANGED = 1<<2;
2682         public static final int FORMAT_CHANGED = 1<<3;
2683         public static final int ANIMATION_CHANGED = 1<<4;
2684         public static final int DIM_AMOUNT_CHANGED = 1<<5;
2685         public static final int TITLE_CHANGED = 1<<6;
2686         public static final int ALPHA_CHANGED = 1<<7;
2687         public static final int MEMORY_TYPE_CHANGED = 1<<8;
2688         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
2689         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
2690         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
2691         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
2692         /** {@hide} */
2693         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
2694         /** {@hide} */
2695         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
2696         /** {@hide} */
2697         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
2698         /** {@hide} */
2699         public static final int INPUT_FEATURES_CHANGED = 1<<16;
2700         /** {@hide} */
2701         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
2702         /** {@hide} */
2703         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
2704         /** {@hide} */
2705         public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
2706         /** {@hide} */
2707         public static final int SURFACE_INSETS_CHANGED = 1<<20;
2708         /** {@hide} */
2709         public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
2710         /** {@hide} */
2711         public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22;
2712         /** {@hide} */
2713         public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23;
2714         /** {@hide} */
2715         public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24;
2716         /** {@hide} */
2717         @TestApi
2718         public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25;
2719         /** {@hide} */
2720         public static final int COLOR_MODE_CHANGED = 1 << 26;
2721         /** {@hide} */
2722         public static final int EVERYTHING_CHANGED = 0xffffffff;
2723 
2724         // internal buffer to backup/restore parameters under compatibility mode.
2725         private int[] mCompatibilityParamsBackup = null;
2726 
copyFrom(LayoutParams o)2727         public final int copyFrom(LayoutParams o) {
2728             int changes = 0;
2729 
2730             if (width != o.width) {
2731                 width = o.width;
2732                 changes |= LAYOUT_CHANGED;
2733             }
2734             if (height != o.height) {
2735                 height = o.height;
2736                 changes |= LAYOUT_CHANGED;
2737             }
2738             if (x != o.x) {
2739                 x = o.x;
2740                 changes |= LAYOUT_CHANGED;
2741             }
2742             if (y != o.y) {
2743                 y = o.y;
2744                 changes |= LAYOUT_CHANGED;
2745             }
2746             if (horizontalWeight != o.horizontalWeight) {
2747                 horizontalWeight = o.horizontalWeight;
2748                 changes |= LAYOUT_CHANGED;
2749             }
2750             if (verticalWeight != o.verticalWeight) {
2751                 verticalWeight = o.verticalWeight;
2752                 changes |= LAYOUT_CHANGED;
2753             }
2754             if (horizontalMargin != o.horizontalMargin) {
2755                 horizontalMargin = o.horizontalMargin;
2756                 changes |= LAYOUT_CHANGED;
2757             }
2758             if (verticalMargin != o.verticalMargin) {
2759                 verticalMargin = o.verticalMargin;
2760                 changes |= LAYOUT_CHANGED;
2761             }
2762             if (type != o.type) {
2763                 type = o.type;
2764                 changes |= TYPE_CHANGED;
2765             }
2766             if (flags != o.flags) {
2767                 final int diff = flags ^ o.flags;
2768                 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
2769                     changes |= TRANSLUCENT_FLAGS_CHANGED;
2770                 }
2771                 flags = o.flags;
2772                 changes |= FLAGS_CHANGED;
2773             }
2774             if (privateFlags != o.privateFlags) {
2775                 privateFlags = o.privateFlags;
2776                 changes |= PRIVATE_FLAGS_CHANGED;
2777             }
2778             if (softInputMode != o.softInputMode) {
2779                 softInputMode = o.softInputMode;
2780                 changes |= SOFT_INPUT_MODE_CHANGED;
2781             }
2782             if (layoutInDisplayCutoutMode != o.layoutInDisplayCutoutMode) {
2783                 layoutInDisplayCutoutMode = o.layoutInDisplayCutoutMode;
2784                 changes |= LAYOUT_CHANGED;
2785             }
2786             if (gravity != o.gravity) {
2787                 gravity = o.gravity;
2788                 changes |= LAYOUT_CHANGED;
2789             }
2790             if (format != o.format) {
2791                 format = o.format;
2792                 changes |= FORMAT_CHANGED;
2793             }
2794             if (windowAnimations != o.windowAnimations) {
2795                 windowAnimations = o.windowAnimations;
2796                 changes |= ANIMATION_CHANGED;
2797             }
2798             if (token == null) {
2799                 // NOTE: token only copied if the recipient doesn't
2800                 // already have one.
2801                 token = o.token;
2802             }
2803             if (packageName == null) {
2804                 // NOTE: packageName only copied if the recipient doesn't
2805                 // already have one.
2806                 packageName = o.packageName;
2807             }
2808             if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) {
2809                 // NOTE: mTitle only copied if the originator set one.
2810                 mTitle = o.mTitle;
2811                 changes |= TITLE_CHANGED;
2812             }
2813             if (alpha != o.alpha) {
2814                 alpha = o.alpha;
2815                 changes |= ALPHA_CHANGED;
2816             }
2817             if (dimAmount != o.dimAmount) {
2818                 dimAmount = o.dimAmount;
2819                 changes |= DIM_AMOUNT_CHANGED;
2820             }
2821             if (screenBrightness != o.screenBrightness) {
2822                 screenBrightness = o.screenBrightness;
2823                 changes |= SCREEN_BRIGHTNESS_CHANGED;
2824             }
2825             if (buttonBrightness != o.buttonBrightness) {
2826                 buttonBrightness = o.buttonBrightness;
2827                 changes |= BUTTON_BRIGHTNESS_CHANGED;
2828             }
2829             if (rotationAnimation != o.rotationAnimation) {
2830                 rotationAnimation = o.rotationAnimation;
2831                 changes |= ROTATION_ANIMATION_CHANGED;
2832             }
2833 
2834             if (screenOrientation != o.screenOrientation) {
2835                 screenOrientation = o.screenOrientation;
2836                 changes |= SCREEN_ORIENTATION_CHANGED;
2837             }
2838 
2839             if (preferredRefreshRate != o.preferredRefreshRate) {
2840                 preferredRefreshRate = o.preferredRefreshRate;
2841                 changes |= PREFERRED_REFRESH_RATE_CHANGED;
2842             }
2843 
2844             if (preferredDisplayModeId != o.preferredDisplayModeId) {
2845                 preferredDisplayModeId = o.preferredDisplayModeId;
2846                 changes |= PREFERRED_DISPLAY_MODE_ID;
2847             }
2848 
2849             if (systemUiVisibility != o.systemUiVisibility
2850                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
2851                 systemUiVisibility = o.systemUiVisibility;
2852                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
2853                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
2854             }
2855 
2856             if (hasSystemUiListeners != o.hasSystemUiListeners) {
2857                 hasSystemUiListeners = o.hasSystemUiListeners;
2858                 changes |= SYSTEM_UI_LISTENER_CHANGED;
2859             }
2860 
2861             if (inputFeatures != o.inputFeatures) {
2862                 inputFeatures = o.inputFeatures;
2863                 changes |= INPUT_FEATURES_CHANGED;
2864             }
2865 
2866             if (userActivityTimeout != o.userActivityTimeout) {
2867                 userActivityTimeout = o.userActivityTimeout;
2868                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
2869             }
2870 
2871             if (!surfaceInsets.equals(o.surfaceInsets)) {
2872                 surfaceInsets.set(o.surfaceInsets);
2873                 changes |= SURFACE_INSETS_CHANGED;
2874             }
2875 
2876             if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) {
2877                 hasManualSurfaceInsets = o.hasManualSurfaceInsets;
2878                 changes |= SURFACE_INSETS_CHANGED;
2879             }
2880 
2881             if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) {
2882                 preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets;
2883                 changes |= SURFACE_INSETS_CHANGED;
2884             }
2885 
2886             if (needsMenuKey != o.needsMenuKey) {
2887                 needsMenuKey = o.needsMenuKey;
2888                 changes |= NEEDS_MENU_KEY_CHANGED;
2889             }
2890 
2891             if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) {
2892                 accessibilityIdOfAnchor = o.accessibilityIdOfAnchor;
2893                 changes |= ACCESSIBILITY_ANCHOR_CHANGED;
2894             }
2895 
2896             if (!Objects.equals(accessibilityTitle, o.accessibilityTitle)
2897                     && o.accessibilityTitle != null) {
2898                 // NOTE: accessibilityTitle only copied if the originator set one.
2899                 accessibilityTitle = o.accessibilityTitle;
2900                 changes |= ACCESSIBILITY_TITLE_CHANGED;
2901             }
2902 
2903             if (mColorMode != o.mColorMode) {
2904                 mColorMode = o.mColorMode;
2905                 changes |= COLOR_MODE_CHANGED;
2906             }
2907 
2908             // This can't change, it's only set at window creation time.
2909             hideTimeoutMilliseconds = o.hideTimeoutMilliseconds;
2910 
2911             return changes;
2912         }
2913 
2914         @Override
debug(String output)2915         public String debug(String output) {
2916             output += "Contents of " + this + ":";
2917             Log.d("Debug", output);
2918             output = super.debug("");
2919             Log.d("Debug", output);
2920             Log.d("Debug", "");
2921             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
2922             return "";
2923         }
2924 
2925         @Override
toString()2926         public String toString() {
2927             return toString("");
2928         }
2929 
2930         /**
2931          * @hide
2932          */
dumpDimensions(StringBuilder sb)2933         public void dumpDimensions(StringBuilder sb) {
2934             sb.append('(');
2935             sb.append(x);
2936             sb.append(',');
2937             sb.append(y);
2938             sb.append(")(");
2939             sb.append((width == MATCH_PARENT ? "fill" : (width == WRAP_CONTENT
2940                     ? "wrap" : String.valueOf(width))));
2941             sb.append('x');
2942             sb.append((height == MATCH_PARENT ? "fill" : (height == WRAP_CONTENT
2943                     ? "wrap" : String.valueOf(height))));
2944             sb.append(")");
2945         }
2946 
2947         /**
2948          * @hide
2949          */
toString(String prefix)2950         public String toString(String prefix) {
2951             StringBuilder sb = new StringBuilder(256);
2952             sb.append('{');
2953             dumpDimensions(sb);
2954             if (horizontalMargin != 0) {
2955                 sb.append(" hm=");
2956                 sb.append(horizontalMargin);
2957             }
2958             if (verticalMargin != 0) {
2959                 sb.append(" vm=");
2960                 sb.append(verticalMargin);
2961             }
2962             if (gravity != 0) {
2963                 sb.append(" gr=");
2964                 sb.append(Gravity.toString(gravity));
2965             }
2966             if (softInputMode != 0) {
2967                 sb.append(" sim={");
2968                 sb.append(softInputModeToString(softInputMode));
2969                 sb.append('}');
2970             }
2971             if (layoutInDisplayCutoutMode != 0) {
2972                 sb.append(" layoutInDisplayCutoutMode=");
2973                 sb.append(layoutInDisplayCutoutModeToString(layoutInDisplayCutoutMode));
2974             }
2975             sb.append(" ty=");
2976             sb.append(ViewDebug.intToString(LayoutParams.class, "type", type));
2977             if (format != PixelFormat.OPAQUE) {
2978                 sb.append(" fmt=");
2979                 sb.append(PixelFormat.formatToString(format));
2980             }
2981             if (windowAnimations != 0) {
2982                 sb.append(" wanim=0x");
2983                 sb.append(Integer.toHexString(windowAnimations));
2984             }
2985             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
2986                 sb.append(" or=");
2987                 sb.append(ActivityInfo.screenOrientationToString(screenOrientation));
2988             }
2989             if (alpha != 1.0f) {
2990                 sb.append(" alpha=");
2991                 sb.append(alpha);
2992             }
2993             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
2994                 sb.append(" sbrt=");
2995                 sb.append(screenBrightness);
2996             }
2997             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
2998                 sb.append(" bbrt=");
2999                 sb.append(buttonBrightness);
3000             }
3001             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
3002                 sb.append(" rotAnim=");
3003                 sb.append(rotationAnimationToString(rotationAnimation));
3004             }
3005             if (preferredRefreshRate != 0) {
3006                 sb.append(" preferredRefreshRate=");
3007                 sb.append(preferredRefreshRate);
3008             }
3009             if (preferredDisplayModeId != 0) {
3010                 sb.append(" preferredDisplayMode=");
3011                 sb.append(preferredDisplayModeId);
3012             }
3013             if (hasSystemUiListeners) {
3014                 sb.append(" sysuil=");
3015                 sb.append(hasSystemUiListeners);
3016             }
3017             if (inputFeatures != 0) {
3018                 sb.append(" if=").append(inputFeatureToString(inputFeatures));
3019             }
3020             if (userActivityTimeout >= 0) {
3021                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
3022             }
3023             if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 ||
3024                     surfaceInsets.bottom != 0 || hasManualSurfaceInsets
3025                     || !preservePreviousSurfaceInsets) {
3026                 sb.append(" surfaceInsets=").append(surfaceInsets);
3027                 if (hasManualSurfaceInsets) {
3028                     sb.append(" (manual)");
3029                 }
3030                 if (!preservePreviousSurfaceInsets) {
3031                     sb.append(" (!preservePreviousSurfaceInsets)");
3032                 }
3033             }
3034             if (needsMenuKey == NEEDS_MENU_SET_TRUE) {
3035                 sb.append(" needsMenuKey");
3036             }
3037             if (mColorMode != COLOR_MODE_DEFAULT) {
3038                 sb.append(" colorMode=").append(ActivityInfo.colorModeToString(mColorMode));
3039             }
3040             sb.append(System.lineSeparator());
3041             sb.append(prefix).append("  fl=").append(
3042                     ViewDebug.flagsToString(LayoutParams.class, "flags", flags));
3043             if (privateFlags != 0) {
3044                 sb.append(System.lineSeparator());
3045                 sb.append(prefix).append("  pfl=").append(ViewDebug.flagsToString(
3046                         LayoutParams.class, "privateFlags", privateFlags));
3047             }
3048             if (systemUiVisibility != 0) {
3049                 sb.append(System.lineSeparator());
3050                 sb.append(prefix).append("  sysui=").append(ViewDebug.flagsToString(
3051                         View.class, "mSystemUiVisibility", systemUiVisibility));
3052             }
3053             if (subtreeSystemUiVisibility != 0) {
3054                 sb.append(System.lineSeparator());
3055                 sb.append(prefix).append("  vsysui=").append(ViewDebug.flagsToString(
3056                         View.class, "mSystemUiVisibility", subtreeSystemUiVisibility));
3057             }
3058             sb.append('}');
3059             return sb.toString();
3060         }
3061 
3062         /**
3063          * @hide
3064          */
writeToProto(ProtoOutputStream proto, long fieldId)3065         public void writeToProto(ProtoOutputStream proto, long fieldId) {
3066             final long token = proto.start(fieldId);
3067             proto.write(TYPE, type);
3068             proto.write(X, x);
3069             proto.write(Y, y);
3070             proto.write(WIDTH, width);
3071             proto.write(HEIGHT, height);
3072             proto.write(HORIZONTAL_MARGIN, horizontalMargin);
3073             proto.write(VERTICAL_MARGIN, verticalMargin);
3074             proto.write(GRAVITY, gravity);
3075             proto.write(SOFT_INPUT_MODE, softInputMode);
3076             proto.write(FORMAT, format);
3077             proto.write(WINDOW_ANIMATIONS, windowAnimations);
3078             proto.write(ALPHA, alpha);
3079             proto.write(SCREEN_BRIGHTNESS, screenBrightness);
3080             proto.write(BUTTON_BRIGHTNESS, buttonBrightness);
3081             proto.write(ROTATION_ANIMATION, rotationAnimation);
3082             proto.write(PREFERRED_REFRESH_RATE, preferredRefreshRate);
3083             proto.write(WindowLayoutParamsProto.PREFERRED_DISPLAY_MODE_ID, preferredDisplayModeId);
3084             proto.write(HAS_SYSTEM_UI_LISTENERS, hasSystemUiListeners);
3085             proto.write(INPUT_FEATURE_FLAGS, inputFeatures);
3086             proto.write(USER_ACTIVITY_TIMEOUT, userActivityTimeout);
3087             proto.write(NEEDS_MENU_KEY, needsMenuKey);
3088             proto.write(COLOR_MODE, mColorMode);
3089             proto.write(FLAGS, flags);
3090             proto.write(PRIVATE_FLAGS, privateFlags);
3091             proto.write(SYSTEM_UI_VISIBILITY_FLAGS, systemUiVisibility);
3092             proto.write(SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS, subtreeSystemUiVisibility);
3093             proto.end(token);
3094         }
3095 
3096         /**
3097          * Scale the layout params' coordinates and size.
3098          * @hide
3099          */
scale(float scale)3100         public void scale(float scale) {
3101             x = (int) (x * scale + 0.5f);
3102             y = (int) (y * scale + 0.5f);
3103             if (width > 0) {
3104                 width = (int) (width * scale + 0.5f);
3105             }
3106             if (height > 0) {
3107                 height = (int) (height * scale + 0.5f);
3108             }
3109         }
3110 
3111         /**
3112          * Backup the layout parameters used in compatibility mode.
3113          * @see LayoutParams#restore()
3114          */
backup()3115         void backup() {
3116             int[] backup = mCompatibilityParamsBackup;
3117             if (backup == null) {
3118                 // we backup 4 elements, x, y, width, height
3119                 backup = mCompatibilityParamsBackup = new int[4];
3120             }
3121             backup[0] = x;
3122             backup[1] = y;
3123             backup[2] = width;
3124             backup[3] = height;
3125         }
3126 
3127         /**
3128          * Restore the layout params' coordinates, size and gravity
3129          * @see LayoutParams#backup()
3130          */
restore()3131         void restore() {
3132             int[] backup = mCompatibilityParamsBackup;
3133             if (backup != null) {
3134                 x = backup[0];
3135                 y = backup[1];
3136                 width = backup[2];
3137                 height = backup[3];
3138             }
3139         }
3140 
3141         private CharSequence mTitle = null;
3142 
3143         /** @hide */
3144         @Override
encodeProperties(@onNull ViewHierarchyEncoder encoder)3145         protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) {
3146             super.encodeProperties(encoder);
3147 
3148             encoder.addProperty("x", x);
3149             encoder.addProperty("y", y);
3150             encoder.addProperty("horizontalWeight", horizontalWeight);
3151             encoder.addProperty("verticalWeight", verticalWeight);
3152             encoder.addProperty("type", type);
3153             encoder.addProperty("flags", flags);
3154         }
3155 
3156         /**
3157          * @hide
3158          * @return True if the layout parameters will cause the window to cover the full screen;
3159          *         false otherwise.
3160          */
isFullscreen()3161         public boolean isFullscreen() {
3162             return x == 0 && y == 0
3163                     && width == WindowManager.LayoutParams.MATCH_PARENT
3164                     && height == WindowManager.LayoutParams.MATCH_PARENT;
3165         }
3166 
layoutInDisplayCutoutModeToString( @ayoutInDisplayCutoutMode int mode)3167         private static String layoutInDisplayCutoutModeToString(
3168                 @LayoutInDisplayCutoutMode int mode) {
3169             switch (mode) {
3170                 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT:
3171                     return "default";
3172                 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS:
3173                     return "always";
3174                 case LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER:
3175                     return "never";
3176                 default:
3177                     return "unknown(" + mode + ")";
3178             }
3179         }
3180 
softInputModeToString(@oftInputModeFlags int softInputMode)3181         private static String softInputModeToString(@SoftInputModeFlags int softInputMode) {
3182             final StringBuilder result = new StringBuilder();
3183             final int state = softInputMode & SOFT_INPUT_MASK_STATE;
3184             if (state != 0) {
3185                 result.append("state=");
3186                 switch (state) {
3187                     case SOFT_INPUT_STATE_UNCHANGED:
3188                         result.append("unchanged");
3189                         break;
3190                     case SOFT_INPUT_STATE_HIDDEN:
3191                         result.append("hidden");
3192                         break;
3193                     case SOFT_INPUT_STATE_ALWAYS_HIDDEN:
3194                         result.append("always_hidden");
3195                         break;
3196                     case SOFT_INPUT_STATE_VISIBLE:
3197                         result.append("visible");
3198                         break;
3199                     case SOFT_INPUT_STATE_ALWAYS_VISIBLE:
3200                         result.append("always_visible");
3201                         break;
3202                     default:
3203                         result.append(state);
3204                         break;
3205                 }
3206                 result.append(' ');
3207             }
3208             final int adjust = softInputMode & SOFT_INPUT_MASK_ADJUST;
3209             if (adjust != 0) {
3210                 result.append("adjust=");
3211                 switch (adjust) {
3212                     case SOFT_INPUT_ADJUST_RESIZE:
3213                         result.append("resize");
3214                         break;
3215                     case SOFT_INPUT_ADJUST_PAN:
3216                         result.append("pan");
3217                         break;
3218                     case SOFT_INPUT_ADJUST_NOTHING:
3219                         result.append("nothing");
3220                         break;
3221                     default:
3222                         result.append(adjust);
3223                         break;
3224                 }
3225                 result.append(' ');
3226             }
3227             if ((softInputMode & SOFT_INPUT_IS_FORWARD_NAVIGATION) != 0) {
3228                 result.append("forwardNavigation").append(' ');
3229             }
3230             result.deleteCharAt(result.length() - 1);
3231             return result.toString();
3232         }
3233 
rotationAnimationToString(int rotationAnimation)3234         private static String rotationAnimationToString(int rotationAnimation) {
3235             switch (rotationAnimation) {
3236                 case ROTATION_ANIMATION_UNSPECIFIED:
3237                     return "UNSPECIFIED";
3238                 case ROTATION_ANIMATION_ROTATE:
3239                     return "ROTATE";
3240                 case ROTATION_ANIMATION_CROSSFADE:
3241                     return "CROSSFADE";
3242                 case ROTATION_ANIMATION_JUMPCUT:
3243                     return "JUMPCUT";
3244                 case ROTATION_ANIMATION_SEAMLESS:
3245                     return "SEAMLESS";
3246                 default:
3247                     return Integer.toString(rotationAnimation);
3248             }
3249         }
3250 
inputFeatureToString(int inputFeature)3251         private static String inputFeatureToString(int inputFeature) {
3252             switch (inputFeature) {
3253                 case INPUT_FEATURE_DISABLE_POINTER_GESTURES:
3254                     return "DISABLE_POINTER_GESTURES";
3255                 case INPUT_FEATURE_NO_INPUT_CHANNEL:
3256                     return "NO_INPUT_CHANNEL";
3257                 case INPUT_FEATURE_DISABLE_USER_ACTIVITY:
3258                     return "DISABLE_USER_ACTIVITY";
3259                 default:
3260                     return Integer.toString(inputFeature);
3261             }
3262         }
3263     }
3264 }
3265