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/hardware/interfaces/renderscript/1.0/default/
DContext.cpp81 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationGetType() local
91 …RsAllocation _allocation = Device::getHal().AllocationCreateTyped(mContext, _type, _amips, _usage,… in allocationCreateTyped() local
100 …RsAllocation _allocation = Device::getHal().AllocationCreateFromBitmap(mContext, _type, _amips, _b… in allocationCreateFromBitmap() local
109 …RsAllocation _allocation = Device::getHal().AllocationCubeCreateFromBitmap(mContext, _type, _amips… in allocationCubeCreateFromBitmap() local
114 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationGetNativeWindow() local
120 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationSetNativeWindow() local
141 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationCopyToBitmap() local
149 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocation1DWrite() local
160 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocationElementWrite() local
173 RsAllocation _allocation = hidl_to_rs<RsAllocation>(allocation); in allocation2DWrite() local
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