1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "main/glheader.h"
27 #include "main/context.h"
28 #include "main/macros.h"
29 #include "main/multisample.h"
30 #include "main/mtypes.h"
31 #include "main/fbobject.h"
32 #include "main/glformats.h"
33 #include "main/state.h"
34 
35 
36 /**
37  * Called via glSampleCoverageARB
38  */
39 void GLAPIENTRY
_mesa_SampleCoverage(GLclampf value,GLboolean invert)40 _mesa_SampleCoverage(GLclampf value, GLboolean invert)
41 {
42    GET_CURRENT_CONTEXT(ctx);
43 
44    FLUSH_VERTICES(ctx, 0);
45 
46    ctx->Multisample.SampleCoverageValue = CLAMP(value, 0.0f, 1.0f);
47    ctx->Multisample.SampleCoverageInvert = invert;
48    ctx->NewState |= _NEW_MULTISAMPLE;
49 }
50 
51 
52 /**
53  * Initialize the context's multisample state.
54  * \param ctx  the GL context.
55  */
56 void
_mesa_init_multisample(struct gl_context * ctx)57 _mesa_init_multisample(struct gl_context *ctx)
58 {
59    ctx->Multisample.Enabled = GL_TRUE;
60    ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
61    ctx->Multisample.SampleAlphaToOne = GL_FALSE;
62    ctx->Multisample.SampleCoverage = GL_FALSE;
63    ctx->Multisample.SampleCoverageValue = 1.0;
64    ctx->Multisample.SampleCoverageInvert = GL_FALSE;
65 
66    /* ARB_texture_multisample / GL3.2 additions */
67    ctx->Multisample.SampleMask = GL_FALSE;
68    ctx->Multisample.SampleMaskValue = ~(GLbitfield)0;
69 }
70 
71 
72 void GLAPIENTRY
_mesa_GetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)73 _mesa_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
74 {
75    GET_CURRENT_CONTEXT(ctx);
76 
77    if (ctx->NewState & _NEW_BUFFERS) {
78       _mesa_update_state(ctx);
79    }
80 
81    switch (pname) {
82    case GL_SAMPLE_POSITION: {
83       if ((int) index >= ctx->DrawBuffer->Visual.samples) {
84          _mesa_error( ctx, GL_INVALID_VALUE, "glGetMultisamplefv(index)" );
85          return;
86       }
87 
88       ctx->Driver.GetSamplePosition(ctx, ctx->DrawBuffer, index, val);
89 
90       /* winsys FBOs are upside down */
91       if (_mesa_is_winsys_fbo(ctx->DrawBuffer))
92          val[1] = 1.0f - val[1];
93 
94       return;
95    }
96 
97    default:
98       _mesa_error( ctx, GL_INVALID_ENUM, "glGetMultisamplefv(pname)" );
99       return;
100    }
101 }
102 
103 void GLAPIENTRY
_mesa_SampleMaski(GLuint index,GLbitfield mask)104 _mesa_SampleMaski(GLuint index, GLbitfield mask)
105 {
106    GET_CURRENT_CONTEXT(ctx);
107 
108    if (!ctx->Extensions.ARB_texture_multisample) {
109       _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMaski");
110       return;
111    }
112 
113    if (index != 0) {
114       _mesa_error(ctx, GL_INVALID_VALUE, "glSampleMaski(index)");
115       return;
116    }
117 
118    FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
119    ctx->Multisample.SampleMaskValue = mask;
120 }
121 
122 /**
123  * Called via glMinSampleShadingARB
124  */
125 void GLAPIENTRY
_mesa_MinSampleShading(GLclampf value)126 _mesa_MinSampleShading(GLclampf value)
127 {
128    GET_CURRENT_CONTEXT(ctx);
129 
130    if (!_mesa_has_ARB_sample_shading(ctx) &&
131        !_mesa_has_OES_sample_shading(ctx)) {
132       _mesa_error(ctx, GL_INVALID_OPERATION, "glMinSampleShading");
133       return;
134    }
135 
136    FLUSH_VERTICES(ctx, 0);
137 
138    ctx->Multisample.MinSampleShadingValue = CLAMP(value, 0.0f, 1.0f);
139    ctx->NewState |= _NEW_MULTISAMPLE;
140 }
141 
142 /**
143  * Helper for checking a requested sample count against the limit
144  * for a particular (target, internalFormat) pair. The limit imposed,
145  * and the error generated, both depend on which extensions are supported.
146  *
147  * Returns a GL error enum, or GL_NO_ERROR if the requested sample count is
148  * acceptable.
149  */
150 GLenum
_mesa_check_sample_count(struct gl_context * ctx,GLenum target,GLenum internalFormat,GLsizei samples)151 _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
152                          GLenum internalFormat, GLsizei samples)
153 {
154    /* Section 4.4 (Framebuffer objects), page 198 of the OpenGL ES 3.0.0
155     * specification says:
156     *
157     *     "If internalformat is a signed or unsigned integer format and samples
158     *     is greater than zero, then the error INVALID_OPERATION is generated."
159     *
160     * This restriction is relaxed for OpenGL ES 3.1.
161     */
162    if ((ctx->API == API_OPENGLES2 && ctx->Version == 30) &&
163        _mesa_is_enum_format_integer(internalFormat)
164        && samples > 0) {
165       return GL_INVALID_OPERATION;
166    }
167 
168    /* If ARB_internalformat_query is supported, then treat its highest
169     * returned sample count as the absolute maximum for this format; it is
170     * allowed to exceed MAX_SAMPLES.
171     *
172     * From the ARB_internalformat_query spec:
173     *
174     * "If <samples is greater than the maximum number of samples supported
175     * for <internalformat> then the error INVALID_OPERATION is generated."
176     */
177    if (ctx->Extensions.ARB_internalformat_query) {
178       GLint buffer[16] = {-1};
179       GLint limit;
180 
181       ctx->Driver.QueryInternalFormat(ctx, target, internalFormat,
182                                       GL_SAMPLES, buffer);
183       /* since the query returns samples sorted in descending order,
184        * the first element is the greatest supported sample value.
185        */
186       limit = buffer[0];
187 
188       return samples > limit ? GL_INVALID_OPERATION : GL_NO_ERROR;
189    }
190 
191    /* If ARB_texture_multisample is supported, we have separate limits,
192     * which may be lower than MAX_SAMPLES:
193     *
194     * From the ARB_texture_multisample spec, when describing the operation
195     * of RenderbufferStorageMultisample:
196     *
197     * "If <internalformat> is a signed or unsigned integer format and
198     * <samples> is greater than the value of MAX_INTEGER_SAMPLES, then the
199     * error INVALID_OPERATION is generated"
200     *
201     * And when describing the operation of TexImage*Multisample:
202     *
203     * "The error INVALID_OPERATION may be generated if any of the following
204     * are true:
205     *
206     * * <internalformat> is a depth/stencil-renderable format and <samples>
207     *   is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES
208     * * <internalformat> is a color-renderable format and <samples> is
209     *   grater than the value of MAX_COLOR_TEXTURE_SAMPLES
210     * * <internalformat> is a signed or unsigned integer format and
211     *   <samples> is greater than the value of MAX_INTEGER_SAMPLES
212     */
213 
214    if (ctx->Extensions.ARB_texture_multisample) {
215       if (_mesa_is_enum_format_integer(internalFormat))
216          return samples > ctx->Const.MaxIntegerSamples
217             ? GL_INVALID_OPERATION : GL_NO_ERROR;
218 
219       if (target == GL_TEXTURE_2D_MULTISAMPLE ||
220           target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
221 
222          if (_mesa_is_depth_or_stencil_format(internalFormat))
223             return samples > ctx->Const.MaxDepthTextureSamples
224                ? GL_INVALID_OPERATION : GL_NO_ERROR;
225          else
226             return samples > ctx->Const.MaxColorTextureSamples
227                ? GL_INVALID_OPERATION : GL_NO_ERROR;
228       }
229    }
230 
231    /* No more specific limit is available, so just use MAX_SAMPLES:
232     *
233     * On p205 of the GL3.1 spec:
234     *
235     * "... or if samples is greater than MAX_SAMPLES, then the error
236     * INVALID_VALUE is generated"
237     */
238    return (GLuint) samples > ctx->Const.MaxSamples
239       ? GL_INVALID_VALUE : GL_NO_ERROR;
240 }
241