1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "GLConsumer"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23
24 #include <inttypes.h>
25
26 #include <EGL/egl.h>
27 #include <EGL/eglext.h>
28 #include <GLES2/gl2.h>
29 #include <GLES2/gl2ext.h>
30 #include <cutils/compiler.h>
31
32 #include <hardware/hardware.h>
33
34 #include <math/mat4.h>
35
36 #include <gui/BufferItem.h>
37 #include <gui/GLConsumer.h>
38 #include <gui/ISurfaceComposer.h>
39 #include <gui/SurfaceComposerClient.h>
40
41 #include <private/gui/ComposerService.h>
42 #include <private/gui/SyncFeatures.h>
43
44 #include <utils/Log.h>
45 #include <utils/String8.h>
46 #include <utils/Trace.h>
47
48 extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
49 #define CROP_EXT_STR "EGL_ANDROID_image_crop"
50 #define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
51 #define EGL_PROTECTED_CONTENT_EXT 0x32C0
52
53 namespace android {
54
55 // Macros for including the GLConsumer name in log messages
56 #define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
57 #define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
58 //#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
59 #define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
60 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
61
62 static const struct {
63 uint32_t width, height;
64 char const* bits;
65 } kDebugData = { 15, 12,
66 "_______________"
67 "_______________"
68 "_____XX_XX_____"
69 "__X_X_____X_X__"
70 "__X_XXXXXXX_X__"
71 "__XXXXXXXXXXX__"
72 "___XX_XXX_XX___"
73 "____XXXXXXX____"
74 "_____X___X_____"
75 "____X_____X____"
76 "_______________"
77 "_______________"
78 };
79
80 static const mat4 mtxIdentity;
81
82 Mutex GLConsumer::sStaticInitLock;
83 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
84
hasEglAndroidImageCropImpl()85 static bool hasEglAndroidImageCropImpl() {
86 EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
87 const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS);
88 size_t cropExtLen = strlen(CROP_EXT_STR);
89 size_t extsLen = strlen(exts);
90 bool equal = !strcmp(CROP_EXT_STR, exts);
91 bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1);
92 bool atEnd = (cropExtLen+1) < extsLen &&
93 !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1));
94 bool inMiddle = strstr(exts, " " CROP_EXT_STR " ");
95 return equal || atStart || atEnd || inMiddle;
96 }
97
hasEglAndroidImageCrop()98 static bool hasEglAndroidImageCrop() {
99 // Only compute whether the extension is present once the first time this
100 // function is called.
101 static bool hasIt = hasEglAndroidImageCropImpl();
102 return hasIt;
103 }
104
hasEglProtectedContentImpl()105 static bool hasEglProtectedContentImpl() {
106 EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
107 const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
108 size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
109 size_t extsLen = strlen(exts);
110 bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
111 bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen+1);
112 bool atEnd = (cropExtLen+1) < extsLen &&
113 !strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen+1));
114 bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
115 return equal || atStart || atEnd || inMiddle;
116 }
117
hasEglProtectedContent()118 static bool hasEglProtectedContent() {
119 // Only compute whether the extension is present once the first time this
120 // function is called.
121 static bool hasIt = hasEglProtectedContentImpl();
122 return hasIt;
123 }
124
isEglImageCroppable(const Rect & crop)125 static bool isEglImageCroppable(const Rect& crop) {
126 return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0);
127 }
128
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t tex,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)129 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
130 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
131 ConsumerBase(bq, isControlledByApp),
132 mCurrentCrop(Rect::EMPTY_RECT),
133 mCurrentTransform(0),
134 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
135 mCurrentFence(Fence::NO_FENCE),
136 mCurrentTimestamp(0),
137 mCurrentDataSpace(HAL_DATASPACE_UNKNOWN),
138 mCurrentFrameNumber(0),
139 mDefaultWidth(1),
140 mDefaultHeight(1),
141 mFilteringEnabled(true),
142 mTexName(tex),
143 mUseFenceSync(useFenceSync),
144 mTexTarget(texTarget),
145 mEglDisplay(EGL_NO_DISPLAY),
146 mEglContext(EGL_NO_CONTEXT),
147 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
148 mAttached(true)
149 {
150 GLC_LOGV("GLConsumer");
151
152 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(),
153 sizeof(mCurrentTransformMatrix));
154
155 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
156 }
157
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)158 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
159 bool useFenceSync, bool isControlledByApp) :
160 ConsumerBase(bq, isControlledByApp),
161 mCurrentCrop(Rect::EMPTY_RECT),
162 mCurrentTransform(0),
163 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
164 mCurrentFence(Fence::NO_FENCE),
165 mCurrentTimestamp(0),
166 mCurrentDataSpace(HAL_DATASPACE_UNKNOWN),
167 mCurrentFrameNumber(0),
168 mDefaultWidth(1),
169 mDefaultHeight(1),
170 mFilteringEnabled(true),
171 mTexName(0),
172 mUseFenceSync(useFenceSync),
173 mTexTarget(texTarget),
174 mEglDisplay(EGL_NO_DISPLAY),
175 mEglContext(EGL_NO_CONTEXT),
176 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
177 mAttached(false)
178 {
179 GLC_LOGV("GLConsumer");
180
181 memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(),
182 sizeof(mCurrentTransformMatrix));
183
184 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
185 }
186
setDefaultBufferSize(uint32_t w,uint32_t h)187 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
188 {
189 Mutex::Autolock lock(mMutex);
190 if (mAbandoned) {
191 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!");
192 return NO_INIT;
193 }
194 mDefaultWidth = w;
195 mDefaultHeight = h;
196 return mConsumer->setDefaultBufferSize(w, h);
197 }
198
updateTexImage()199 status_t GLConsumer::updateTexImage() {
200 ATRACE_CALL();
201 GLC_LOGV("updateTexImage");
202 Mutex::Autolock lock(mMutex);
203
204 if (mAbandoned) {
205 GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
206 return NO_INIT;
207 }
208
209 // Make sure the EGL state is the same as in previous calls.
210 status_t err = checkAndUpdateEglStateLocked();
211 if (err != NO_ERROR) {
212 return err;
213 }
214
215 BufferItem item;
216
217 // Acquire the next buffer.
218 // In asynchronous mode the list is guaranteed to be one buffer
219 // deep, while in synchronous mode we use the oldest buffer.
220 err = acquireBufferLocked(&item, 0);
221 if (err != NO_ERROR) {
222 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
223 // We always bind the texture even if we don't update its contents.
224 GLC_LOGV("updateTexImage: no buffers were available");
225 glBindTexture(mTexTarget, mTexName);
226 err = NO_ERROR;
227 } else {
228 GLC_LOGE("updateTexImage: acquire failed: %s (%d)",
229 strerror(-err), err);
230 }
231 return err;
232 }
233
234 // Release the previous buffer.
235 err = updateAndReleaseLocked(item);
236 if (err != NO_ERROR) {
237 // We always bind the texture.
238 glBindTexture(mTexTarget, mTexName);
239 return err;
240 }
241
242 // Bind the new buffer to the GL texture, and wait until it's ready.
243 return bindTextureImageLocked();
244 }
245
246
releaseTexImage()247 status_t GLConsumer::releaseTexImage() {
248 ATRACE_CALL();
249 GLC_LOGV("releaseTexImage");
250 Mutex::Autolock lock(mMutex);
251
252 if (mAbandoned) {
253 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
254 return NO_INIT;
255 }
256
257 // Make sure the EGL state is the same as in previous calls.
258 status_t err = NO_ERROR;
259
260 if (mAttached) {
261 err = checkAndUpdateEglStateLocked(true);
262 if (err != NO_ERROR) {
263 return err;
264 }
265 } else {
266 // if we're detached, no need to validate EGL's state -- we won't use it.
267 }
268
269 // Update the GLConsumer state.
270 int buf = mCurrentTexture;
271 if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
272
273 GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
274
275 if (mAttached) {
276 // Do whatever sync ops we need to do before releasing the slot.
277 err = syncForReleaseLocked(mEglDisplay);
278 if (err != NO_ERROR) {
279 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
280 return err;
281 }
282 } else {
283 // if we're detached, we just use the fence that was created in detachFromContext()
284 // so... basically, nothing more to do here.
285 }
286
287 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
288 if (err < NO_ERROR) {
289 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
290 strerror(-err), err);
291 return err;
292 }
293
294 if (mReleasedTexImage == NULL) {
295 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
296 }
297
298 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
299 mCurrentTextureImage = mReleasedTexImage;
300 mCurrentCrop.makeInvalid();
301 mCurrentTransform = 0;
302 mCurrentTimestamp = 0;
303 mCurrentDataSpace = HAL_DATASPACE_UNKNOWN;
304 mCurrentFence = Fence::NO_FENCE;
305 mCurrentFenceTime = FenceTime::NO_FENCE;
306
307 if (mAttached) {
308 // This binds a dummy buffer (mReleasedTexImage).
309 status_t result = bindTextureImageLocked();
310 if (result != NO_ERROR) {
311 return result;
312 }
313 } else {
314 // detached, don't touch the texture (and we may not even have an
315 // EGLDisplay here.
316 }
317 }
318
319 return NO_ERROR;
320 }
321
getDebugTexImageBuffer()322 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
323 Mutex::Autolock _l(sStaticInitLock);
324 if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) {
325 // The first time, create the debug texture in case the application
326 // continues to use it.
327 sp<GraphicBuffer> buffer = new GraphicBuffer(
328 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
329 GraphicBuffer::USAGE_SW_WRITE_RARELY,
330 "[GLConsumer debug texture]");
331 uint32_t* bits;
332 buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
333 uint32_t stride = buffer->getStride();
334 uint32_t height = buffer->getHeight();
335 memset(bits, 0, stride * height * 4);
336 for (uint32_t y = 0; y < kDebugData.height; y++) {
337 for (uint32_t x = 0; x < kDebugData.width; x++) {
338 bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ?
339 0xFF000000 : 0xFFFFFFFF;
340 }
341 bits += stride;
342 }
343 buffer->unlock();
344 sReleasedTexImageBuffer = buffer;
345 }
346 return sReleasedTexImageBuffer;
347 }
348
acquireBufferLocked(BufferItem * item,nsecs_t presentWhen,uint64_t maxFrameNumber)349 status_t GLConsumer::acquireBufferLocked(BufferItem *item,
350 nsecs_t presentWhen, uint64_t maxFrameNumber) {
351 status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
352 maxFrameNumber);
353 if (err != NO_ERROR) {
354 return err;
355 }
356
357 // If item->mGraphicBuffer is not null, this buffer has not been acquired
358 // before, so any prior EglImage created is using a stale buffer. This
359 // replaces any old EglImage with a new one (using the new buffer).
360 if (item->mGraphicBuffer != NULL) {
361 int slot = item->mSlot;
362 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
363 }
364
365 return NO_ERROR;
366 }
367
releaseBufferLocked(int buf,sp<GraphicBuffer> graphicBuffer,EGLDisplay display,EGLSyncKHR eglFence)368 status_t GLConsumer::releaseBufferLocked(int buf,
369 sp<GraphicBuffer> graphicBuffer,
370 EGLDisplay display, EGLSyncKHR eglFence) {
371 // release the buffer if it hasn't already been discarded by the
372 // BufferQueue. This can happen, for example, when the producer of this
373 // buffer has reallocated the original buffer slot after this buffer
374 // was acquired.
375 status_t err = ConsumerBase::releaseBufferLocked(
376 buf, graphicBuffer, display, eglFence);
377 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
378 return err;
379 }
380
updateAndReleaseLocked(const BufferItem & item,PendingRelease * pendingRelease)381 status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item,
382 PendingRelease* pendingRelease)
383 {
384 status_t err = NO_ERROR;
385
386 int slot = item.mSlot;
387
388 if (!mAttached) {
389 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
390 "ES context");
391 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
392 mEglDisplay, EGL_NO_SYNC_KHR);
393 return INVALID_OPERATION;
394 }
395
396 // Confirm state.
397 err = checkAndUpdateEglStateLocked();
398 if (err != NO_ERROR) {
399 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
400 mEglDisplay, EGL_NO_SYNC_KHR);
401 return err;
402 }
403
404 // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
405 // if nessessary, for the gralloc buffer currently in the slot in
406 // ConsumerBase.
407 // We may have to do this even when item.mGraphicBuffer == NULL (which
408 // means the buffer was previously acquired).
409 err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
410 if (err != NO_ERROR) {
411 GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
412 mEglDisplay, slot);
413 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
414 mEglDisplay, EGL_NO_SYNC_KHR);
415 return UNKNOWN_ERROR;
416 }
417
418 // Do whatever sync ops we need to do before releasing the old slot.
419 if (slot != mCurrentTexture) {
420 err = syncForReleaseLocked(mEglDisplay);
421 if (err != NO_ERROR) {
422 // Release the buffer we just acquired. It's not safe to
423 // release the old buffer, so instead we just drop the new frame.
424 // As we are still under lock since acquireBuffer, it is safe to
425 // release by slot.
426 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer,
427 mEglDisplay, EGL_NO_SYNC_KHR);
428 return err;
429 }
430 }
431
432 GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
433 mCurrentTexture, mCurrentTextureImage != NULL ?
434 mCurrentTextureImage->graphicBufferHandle() : 0,
435 slot, mSlots[slot].mGraphicBuffer->handle);
436
437 // Hang onto the pointer so that it isn't freed in the call to
438 // releaseBufferLocked() if we're in shared buffer mode and both buffers are
439 // the same.
440 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
441
442 // release old buffer
443 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
444 if (pendingRelease == nullptr) {
445 status_t status = releaseBufferLocked(
446 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
447 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
448 if (status < NO_ERROR) {
449 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
450 strerror(-status), status);
451 err = status;
452 // keep going, with error raised [?]
453 }
454 } else {
455 pendingRelease->currentTexture = mCurrentTexture;
456 pendingRelease->graphicBuffer =
457 mCurrentTextureImage->graphicBuffer();
458 pendingRelease->display = mEglDisplay;
459 pendingRelease->fence = mEglSlots[mCurrentTexture].mEglFence;
460 pendingRelease->isPending = true;
461 }
462 }
463
464 // Update the GLConsumer state.
465 mCurrentTexture = slot;
466 mCurrentTextureImage = nextTextureImage;
467 mCurrentCrop = item.mCrop;
468 mCurrentTransform = item.mTransform;
469 mCurrentScalingMode = item.mScalingMode;
470 mCurrentTimestamp = item.mTimestamp;
471 mCurrentDataSpace = item.mDataSpace;
472 mCurrentFence = item.mFence;
473 mCurrentFenceTime = item.mFenceTime;
474 mCurrentFrameNumber = item.mFrameNumber;
475
476 computeCurrentTransformMatrixLocked();
477
478 return err;
479 }
480
bindTextureImageLocked()481 status_t GLConsumer::bindTextureImageLocked() {
482 if (mEglDisplay == EGL_NO_DISPLAY) {
483 ALOGE("bindTextureImage: invalid display");
484 return INVALID_OPERATION;
485 }
486
487 GLenum error;
488 while ((error = glGetError()) != GL_NO_ERROR) {
489 GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
490 }
491
492 glBindTexture(mTexTarget, mTexName);
493 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
494 mCurrentTextureImage == NULL) {
495 GLC_LOGE("bindTextureImage: no currently-bound texture");
496 return NO_INIT;
497 }
498
499 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
500 mCurrentCrop);
501 if (err != NO_ERROR) {
502 GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
503 mEglDisplay, mCurrentTexture);
504 return UNKNOWN_ERROR;
505 }
506 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
507
508 // In the rare case that the display is terminated and then initialized
509 // again, we can't detect that the display changed (it didn't), but the
510 // image is invalid. In this case, repeat the exact same steps while
511 // forcing the creation of a new image.
512 if ((error = glGetError()) != GL_NO_ERROR) {
513 glBindTexture(mTexTarget, mTexName);
514 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay,
515 mCurrentCrop,
516 true);
517 if (result != NO_ERROR) {
518 GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
519 mEglDisplay, mCurrentTexture);
520 return UNKNOWN_ERROR;
521 }
522 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
523 if ((error = glGetError()) != GL_NO_ERROR) {
524 GLC_LOGE("bindTextureImage: error binding external image: %#04x", error);
525 return UNKNOWN_ERROR;
526 }
527 }
528
529 // Wait for the new buffer to be ready.
530 return doGLFenceWaitLocked();
531 }
532
checkAndUpdateEglStateLocked(bool contextCheck)533 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
534 EGLDisplay dpy = eglGetCurrentDisplay();
535 EGLContext ctx = eglGetCurrentContext();
536
537 if (!contextCheck) {
538 // if this is the first time we're called, mEglDisplay/mEglContext have
539 // never been set, so don't error out (below).
540 if (mEglDisplay == EGL_NO_DISPLAY) {
541 mEglDisplay = dpy;
542 }
543 if (mEglContext == EGL_NO_CONTEXT) {
544 mEglContext = ctx;
545 }
546 }
547
548 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
549 GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
550 return INVALID_OPERATION;
551 }
552
553 if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
554 GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
555 return INVALID_OPERATION;
556 }
557
558 mEglDisplay = dpy;
559 mEglContext = ctx;
560 return NO_ERROR;
561 }
562
setReleaseFence(const sp<Fence> & fence)563 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
564 if (fence->isValid() &&
565 mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
566 status_t err = addReleaseFence(mCurrentTexture,
567 mCurrentTextureImage->graphicBuffer(), fence);
568 if (err != OK) {
569 GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
570 strerror(-err), err);
571 }
572 }
573 }
574
detachFromContext()575 status_t GLConsumer::detachFromContext() {
576 ATRACE_CALL();
577 GLC_LOGV("detachFromContext");
578 Mutex::Autolock lock(mMutex);
579
580 if (mAbandoned) {
581 GLC_LOGE("detachFromContext: abandoned GLConsumer");
582 return NO_INIT;
583 }
584
585 if (!mAttached) {
586 GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
587 "context");
588 return INVALID_OPERATION;
589 }
590
591 EGLDisplay dpy = eglGetCurrentDisplay();
592 EGLContext ctx = eglGetCurrentContext();
593
594 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
595 GLC_LOGE("detachFromContext: invalid current EGLDisplay");
596 return INVALID_OPERATION;
597 }
598
599 if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
600 GLC_LOGE("detachFromContext: invalid current EGLContext");
601 return INVALID_OPERATION;
602 }
603
604 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
605 status_t err = syncForReleaseLocked(dpy);
606 if (err != OK) {
607 return err;
608 }
609
610 glDeleteTextures(1, &mTexName);
611 }
612
613 mEglDisplay = EGL_NO_DISPLAY;
614 mEglContext = EGL_NO_CONTEXT;
615 mAttached = false;
616
617 return OK;
618 }
619
attachToContext(uint32_t tex)620 status_t GLConsumer::attachToContext(uint32_t tex) {
621 ATRACE_CALL();
622 GLC_LOGV("attachToContext");
623 Mutex::Autolock lock(mMutex);
624
625 if (mAbandoned) {
626 GLC_LOGE("attachToContext: abandoned GLConsumer");
627 return NO_INIT;
628 }
629
630 if (mAttached) {
631 GLC_LOGE("attachToContext: GLConsumer is already attached to a "
632 "context");
633 return INVALID_OPERATION;
634 }
635
636 EGLDisplay dpy = eglGetCurrentDisplay();
637 EGLContext ctx = eglGetCurrentContext();
638
639 if (dpy == EGL_NO_DISPLAY) {
640 GLC_LOGE("attachToContext: invalid current EGLDisplay");
641 return INVALID_OPERATION;
642 }
643
644 if (ctx == EGL_NO_CONTEXT) {
645 GLC_LOGE("attachToContext: invalid current EGLContext");
646 return INVALID_OPERATION;
647 }
648
649 // We need to bind the texture regardless of whether there's a current
650 // buffer.
651 glBindTexture(mTexTarget, GLuint(tex));
652
653 mEglDisplay = dpy;
654 mEglContext = ctx;
655 mTexName = tex;
656 mAttached = true;
657
658 if (mCurrentTextureImage != NULL) {
659 // This may wait for a buffer a second time. This is likely required if
660 // this is a different context, since otherwise the wait could be skipped
661 // by bouncing through another context. For the same context the extra
662 // wait is redundant.
663 status_t err = bindTextureImageLocked();
664 if (err != NO_ERROR) {
665 return err;
666 }
667 }
668
669 return OK;
670 }
671
672
syncForReleaseLocked(EGLDisplay dpy)673 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
674 GLC_LOGV("syncForReleaseLocked");
675
676 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
677 if (SyncFeatures::getInstance().useNativeFenceSync()) {
678 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
679 EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
680 if (sync == EGL_NO_SYNC_KHR) {
681 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
682 eglGetError());
683 return UNKNOWN_ERROR;
684 }
685 glFlush();
686 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
687 eglDestroySyncKHR(dpy, sync);
688 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
689 GLC_LOGE("syncForReleaseLocked: error dup'ing native fence "
690 "fd: %#x", eglGetError());
691 return UNKNOWN_ERROR;
692 }
693 sp<Fence> fence(new Fence(fenceFd));
694 status_t err = addReleaseFenceLocked(mCurrentTexture,
695 mCurrentTextureImage->graphicBuffer(), fence);
696 if (err != OK) {
697 GLC_LOGE("syncForReleaseLocked: error adding release fence: "
698 "%s (%d)", strerror(-err), err);
699 return err;
700 }
701 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
702 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
703 if (fence != EGL_NO_SYNC_KHR) {
704 // There is already a fence for the current slot. We need to
705 // wait on that before replacing it with another fence to
706 // ensure that all outstanding buffer accesses have completed
707 // before the producer accesses it.
708 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
709 if (result == EGL_FALSE) {
710 GLC_LOGE("syncForReleaseLocked: error waiting for previous "
711 "fence: %#x", eglGetError());
712 return UNKNOWN_ERROR;
713 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
714 GLC_LOGE("syncForReleaseLocked: timeout waiting for previous "
715 "fence");
716 return TIMED_OUT;
717 }
718 eglDestroySyncKHR(dpy, fence);
719 }
720
721 // Create a fence for the outstanding accesses in the current
722 // OpenGL ES context.
723 fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
724 if (fence == EGL_NO_SYNC_KHR) {
725 GLC_LOGE("syncForReleaseLocked: error creating fence: %#x",
726 eglGetError());
727 return UNKNOWN_ERROR;
728 }
729 glFlush();
730 mEglSlots[mCurrentTexture].mEglFence = fence;
731 }
732 }
733
734 return OK;
735 }
736
getCurrentTextureTarget() const737 uint32_t GLConsumer::getCurrentTextureTarget() const {
738 return mTexTarget;
739 }
740
getTransformMatrix(float mtx[16])741 void GLConsumer::getTransformMatrix(float mtx[16]) {
742 Mutex::Autolock lock(mMutex);
743 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
744 }
745
setFilteringEnabled(bool enabled)746 void GLConsumer::setFilteringEnabled(bool enabled) {
747 Mutex::Autolock lock(mMutex);
748 if (mAbandoned) {
749 GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
750 return;
751 }
752 bool needsRecompute = mFilteringEnabled != enabled;
753 mFilteringEnabled = enabled;
754
755 if (needsRecompute && mCurrentTextureImage==NULL) {
756 GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
757 }
758
759 if (needsRecompute && mCurrentTextureImage != NULL) {
760 computeCurrentTransformMatrixLocked();
761 }
762 }
763
computeCurrentTransformMatrixLocked()764 void GLConsumer::computeCurrentTransformMatrixLocked() {
765 GLC_LOGV("computeCurrentTransformMatrixLocked");
766 sp<GraphicBuffer> buf = (mCurrentTextureImage == nullptr) ?
767 nullptr : mCurrentTextureImage->graphicBuffer();
768 if (buf == nullptr) {
769 GLC_LOGD("computeCurrentTransformMatrixLocked: "
770 "mCurrentTextureImage is NULL");
771 }
772 computeTransformMatrix(mCurrentTransformMatrix, buf,
773 isEglImageCroppable(mCurrentCrop) ? Rect::EMPTY_RECT : mCurrentCrop,
774 mCurrentTransform, mFilteringEnabled);
775 }
776
computeTransformMatrix(float outTransform[16],const sp<GraphicBuffer> & buf,const Rect & cropRect,uint32_t transform,bool filtering)777 void GLConsumer::computeTransformMatrix(float outTransform[16],
778 const sp<GraphicBuffer>& buf, const Rect& cropRect, uint32_t transform,
779 bool filtering) {
780 // Transform matrices
781 static const mat4 mtxFlipH(
782 -1, 0, 0, 0,
783 0, 1, 0, 0,
784 0, 0, 1, 0,
785 1, 0, 0, 1
786 );
787 static const mat4 mtxFlipV(
788 1, 0, 0, 0,
789 0, -1, 0, 0,
790 0, 0, 1, 0,
791 0, 1, 0, 1
792 );
793 static const mat4 mtxRot90(
794 0, 1, 0, 0,
795 -1, 0, 0, 0,
796 0, 0, 1, 0,
797 1, 0, 0, 1
798 );
799
800 mat4 xform;
801 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
802 xform *= mtxFlipH;
803 }
804 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
805 xform *= mtxFlipV;
806 }
807 if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
808 xform *= mtxRot90;
809 }
810
811 if (!cropRect.isEmpty()) {
812 float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
813 float bufferWidth = buf->getWidth();
814 float bufferHeight = buf->getHeight();
815 float shrinkAmount = 0.0f;
816 if (filtering) {
817 // In order to prevent bilinear sampling beyond the edge of the
818 // crop rectangle we may need to shrink it by 2 texels in each
819 // dimension. Normally this would just need to take 1/2 a texel
820 // off each end, but because the chroma channels of YUV420 images
821 // are subsampled we may need to shrink the crop region by a whole
822 // texel on each side.
823 switch (buf->getPixelFormat()) {
824 case PIXEL_FORMAT_RGBA_8888:
825 case PIXEL_FORMAT_RGBX_8888:
826 case PIXEL_FORMAT_RGBA_FP16:
827 case PIXEL_FORMAT_RGBA_1010102:
828 case PIXEL_FORMAT_RGB_888:
829 case PIXEL_FORMAT_RGB_565:
830 case PIXEL_FORMAT_BGRA_8888:
831 // We know there's no subsampling of any channels, so we
832 // only need to shrink by a half a pixel.
833 shrinkAmount = 0.5;
834 break;
835
836 default:
837 // If we don't recognize the format, we must assume the
838 // worst case (that we care about), which is YUV420.
839 shrinkAmount = 1.0;
840 break;
841 }
842 }
843
844 // Only shrink the dimensions that are not the size of the buffer.
845 if (cropRect.width() < bufferWidth) {
846 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
847 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
848 bufferWidth;
849 }
850 if (cropRect.height() < bufferHeight) {
851 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
852 bufferHeight;
853 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
854 bufferHeight;
855 }
856
857 mat4 crop(
858 sx, 0, 0, 0,
859 0, sy, 0, 0,
860 0, 0, 1, 0,
861 tx, ty, 0, 1
862 );
863 xform = crop * xform;
864 }
865
866 // SurfaceFlinger expects the top of its window textures to be at a Y
867 // coordinate of 0, so GLConsumer must behave the same way. We don't
868 // want to expose this to applications, however, so we must add an
869 // additional vertical flip to the transform after all the other transforms.
870 xform = mtxFlipV * xform;
871
872 memcpy(outTransform, xform.asArray(), sizeof(xform));
873 }
874
scaleDownCrop(const Rect & crop,uint32_t bufferWidth,uint32_t bufferHeight)875 Rect GLConsumer::scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight) {
876 Rect outCrop = crop;
877
878 uint32_t newWidth = static_cast<uint32_t>(crop.width());
879 uint32_t newHeight = static_cast<uint32_t>(crop.height());
880
881 if (newWidth * bufferHeight > newHeight * bufferWidth) {
882 newWidth = newHeight * bufferWidth / bufferHeight;
883 ALOGV("too wide: newWidth = %d", newWidth);
884 } else if (newWidth * bufferHeight < newHeight * bufferWidth) {
885 newHeight = newWidth * bufferHeight / bufferWidth;
886 ALOGV("too tall: newHeight = %d", newHeight);
887 }
888
889 uint32_t currentWidth = static_cast<uint32_t>(crop.width());
890 uint32_t currentHeight = static_cast<uint32_t>(crop.height());
891
892 // The crop is too wide
893 if (newWidth < currentWidth) {
894 uint32_t dw = currentWidth - newWidth;
895 auto halfdw = dw / 2;
896 outCrop.left += halfdw;
897 // Not halfdw because it would subtract 1 too few when dw is odd
898 outCrop.right -= (dw - halfdw);
899 // The crop is too tall
900 } else if (newHeight < currentHeight) {
901 uint32_t dh = currentHeight - newHeight;
902 auto halfdh = dh / 2;
903 outCrop.top += halfdh;
904 // Not halfdh because it would subtract 1 too few when dh is odd
905 outCrop.bottom -= (dh - halfdh);
906 }
907
908 ALOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
909 outCrop.left, outCrop.top,
910 outCrop.right,outCrop.bottom);
911
912 return outCrop;
913 }
914
getTimestamp()915 nsecs_t GLConsumer::getTimestamp() {
916 GLC_LOGV("getTimestamp");
917 Mutex::Autolock lock(mMutex);
918 return mCurrentTimestamp;
919 }
920
getCurrentDataSpace()921 android_dataspace GLConsumer::getCurrentDataSpace() {
922 GLC_LOGV("getCurrentDataSpace");
923 Mutex::Autolock lock(mMutex);
924 return mCurrentDataSpace;
925 }
926
getFrameNumber()927 uint64_t GLConsumer::getFrameNumber() {
928 GLC_LOGV("getFrameNumber");
929 Mutex::Autolock lock(mMutex);
930 return mCurrentFrameNumber;
931 }
932
getCurrentBuffer(int * outSlot) const933 sp<GraphicBuffer> GLConsumer::getCurrentBuffer(int* outSlot) const {
934 Mutex::Autolock lock(mMutex);
935
936 if (outSlot != nullptr) {
937 *outSlot = mCurrentTexture;
938 }
939
940 return (mCurrentTextureImage == nullptr) ?
941 NULL : mCurrentTextureImage->graphicBuffer();
942 }
943
getCurrentCrop() const944 Rect GLConsumer::getCurrentCrop() const {
945 Mutex::Autolock lock(mMutex);
946 return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
947 ? scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight)
948 : mCurrentCrop;
949 }
950
getCurrentTransform() const951 uint32_t GLConsumer::getCurrentTransform() const {
952 Mutex::Autolock lock(mMutex);
953 return mCurrentTransform;
954 }
955
getCurrentScalingMode() const956 uint32_t GLConsumer::getCurrentScalingMode() const {
957 Mutex::Autolock lock(mMutex);
958 return mCurrentScalingMode;
959 }
960
getCurrentFence() const961 sp<Fence> GLConsumer::getCurrentFence() const {
962 Mutex::Autolock lock(mMutex);
963 return mCurrentFence;
964 }
965
getCurrentFenceTime() const966 std::shared_ptr<FenceTime> GLConsumer::getCurrentFenceTime() const {
967 Mutex::Autolock lock(mMutex);
968 return mCurrentFenceTime;
969 }
970
doGLFenceWaitLocked() const971 status_t GLConsumer::doGLFenceWaitLocked() const {
972
973 EGLDisplay dpy = eglGetCurrentDisplay();
974 EGLContext ctx = eglGetCurrentContext();
975
976 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
977 GLC_LOGE("doGLFenceWait: invalid current EGLDisplay");
978 return INVALID_OPERATION;
979 }
980
981 if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
982 GLC_LOGE("doGLFenceWait: invalid current EGLContext");
983 return INVALID_OPERATION;
984 }
985
986 if (mCurrentFence->isValid()) {
987 if (SyncFeatures::getInstance().useWaitSync() &&
988 SyncFeatures::getInstance().useNativeFenceSync()) {
989 // Create an EGLSyncKHR from the current fence.
990 int fenceFd = mCurrentFence->dup();
991 if (fenceFd == -1) {
992 GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
993 return -errno;
994 }
995 EGLint attribs[] = {
996 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
997 EGL_NONE
998 };
999 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
1000 EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
1001 if (sync == EGL_NO_SYNC_KHR) {
1002 close(fenceFd);
1003 GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x",
1004 eglGetError());
1005 return UNKNOWN_ERROR;
1006 }
1007
1008 // XXX: The spec draft is inconsistent as to whether this should
1009 // return an EGLint or void. Ignore the return value for now, as
1010 // it's not strictly needed.
1011 eglWaitSyncKHR(dpy, sync, 0);
1012 EGLint eglErr = eglGetError();
1013 eglDestroySyncKHR(dpy, sync);
1014 if (eglErr != EGL_SUCCESS) {
1015 GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
1016 eglErr);
1017 return UNKNOWN_ERROR;
1018 }
1019 } else {
1020 status_t err = mCurrentFence->waitForever(
1021 "GLConsumer::doGLFenceWaitLocked");
1022 if (err != NO_ERROR) {
1023 GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
1024 return err;
1025 }
1026 }
1027 }
1028
1029 return NO_ERROR;
1030 }
1031
freeBufferLocked(int slotIndex)1032 void GLConsumer::freeBufferLocked(int slotIndex) {
1033 GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
1034 if (slotIndex == mCurrentTexture) {
1035 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
1036 }
1037 mEglSlots[slotIndex].mEglImage.clear();
1038 ConsumerBase::freeBufferLocked(slotIndex);
1039 }
1040
abandonLocked()1041 void GLConsumer::abandonLocked() {
1042 GLC_LOGV("abandonLocked");
1043 mCurrentTextureImage.clear();
1044 ConsumerBase::abandonLocked();
1045 }
1046
setConsumerUsageBits(uint64_t usage)1047 status_t GLConsumer::setConsumerUsageBits(uint64_t usage) {
1048 return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS);
1049 }
1050
dumpLocked(String8 & result,const char * prefix) const1051 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
1052 {
1053 result.appendFormat(
1054 "%smTexName=%d mCurrentTexture=%d\n"
1055 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
1056 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
1057 mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1058 mCurrentTransform);
1059
1060 ConsumerBase::dumpLocked(result, prefix);
1061 }
1062
EglImage(sp<GraphicBuffer> graphicBuffer)1063 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
1064 mGraphicBuffer(graphicBuffer),
1065 mEglImage(EGL_NO_IMAGE_KHR),
1066 mEglDisplay(EGL_NO_DISPLAY),
1067 mCropRect(Rect::EMPTY_RECT) {
1068 }
1069
~EglImage()1070 GLConsumer::EglImage::~EglImage() {
1071 if (mEglImage != EGL_NO_IMAGE_KHR) {
1072 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1073 ALOGE("~EglImage: eglDestroyImageKHR failed");
1074 }
1075 eglTerminate(mEglDisplay);
1076 }
1077 }
1078
createIfNeeded(EGLDisplay eglDisplay,const Rect & cropRect,bool forceCreation)1079 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
1080 const Rect& cropRect,
1081 bool forceCreation) {
1082 // If there's an image and it's no longer valid, destroy it.
1083 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
1084 bool displayInvalid = mEglDisplay != eglDisplay;
1085 bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
1086 if (haveImage && (displayInvalid || cropInvalid || forceCreation)) {
1087 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1088 ALOGE("createIfNeeded: eglDestroyImageKHR failed");
1089 }
1090 eglTerminate(mEglDisplay);
1091 mEglImage = EGL_NO_IMAGE_KHR;
1092 mEglDisplay = EGL_NO_DISPLAY;
1093 }
1094
1095 // If there's no image, create one.
1096 if (mEglImage == EGL_NO_IMAGE_KHR) {
1097 mEglDisplay = eglDisplay;
1098 mCropRect = cropRect;
1099 mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
1100 }
1101
1102 // Fail if we can't create a valid image.
1103 if (mEglImage == EGL_NO_IMAGE_KHR) {
1104 mEglDisplay = EGL_NO_DISPLAY;
1105 mCropRect.makeInvalid();
1106 const sp<GraphicBuffer>& buffer = mGraphicBuffer;
1107 ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
1108 buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
1109 buffer->getUsage(), buffer->getPixelFormat());
1110 return UNKNOWN_ERROR;
1111 }
1112
1113 return OK;
1114 }
1115
bindToTextureTarget(uint32_t texTarget)1116 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
1117 glEGLImageTargetTexture2DOES(texTarget,
1118 static_cast<GLeglImageOES>(mEglImage));
1119 }
1120
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer,const Rect & crop)1121 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
1122 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
1123 EGLClientBuffer cbuf =
1124 static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
1125 const bool createProtectedImage =
1126 (graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) &&
1127 hasEglProtectedContent();
1128 EGLint attrs[] = {
1129 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
1130 EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
1131 EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
1132 EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
1133 EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
1134 createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
1135 createProtectedImage ? EGL_TRUE : EGL_NONE,
1136 EGL_NONE,
1137 };
1138 if (!crop.isValid()) {
1139 // No crop rect to set, so leave the crop out of the attrib array. Make
1140 // sure to propagate the protected content attrs if they are set.
1141 attrs[2] = attrs[10];
1142 attrs[3] = attrs[11];
1143 attrs[4] = EGL_NONE;
1144 } else if (!isEglImageCroppable(crop)) {
1145 // The crop rect is not at the origin, so we can't set the crop on the
1146 // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
1147 // extension. In the future we can add a layered extension that
1148 // removes this restriction if there is hardware that can support it.
1149 attrs[2] = attrs[10];
1150 attrs[3] = attrs[11];
1151 attrs[4] = EGL_NONE;
1152 }
1153 eglInitialize(dpy, 0, 0);
1154 EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
1155 EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
1156 if (image == EGL_NO_IMAGE_KHR) {
1157 EGLint error = eglGetError();
1158 ALOGE("error creating EGLImage: %#x", error);
1159 eglTerminate(dpy);
1160 }
1161 return image;
1162 }
1163
1164 }; // namespace android
1165