1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "DeferredLayerUpdater.h"
17
18 #include "GlLayer.h"
19 #include "VkLayer.h"
20 #include "renderstate/RenderState.h"
21 #include "renderthread/EglManager.h"
22 #include "renderthread/RenderTask.h"
23 #include "utils/PaintUtils.h"
24
25 namespace android {
26 namespace uirenderer {
27
DeferredLayerUpdater(RenderState & renderState,CreateLayerFn createLayerFn,Layer::Api layerApi)28 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
29 Layer::Api layerApi)
30 : mRenderState(renderState)
31 , mBlend(false)
32 , mSurfaceTexture(nullptr)
33 , mTransform(nullptr)
34 , mGLContextAttached(false)
35 , mUpdateTexImage(false)
36 , mLayer(nullptr)
37 , mLayerApi(layerApi)
38 , mCreateLayerFn(createLayerFn) {
39 renderState.registerDeferredLayerUpdater(this);
40 }
41
~DeferredLayerUpdater()42 DeferredLayerUpdater::~DeferredLayerUpdater() {
43 setTransform(nullptr);
44 mRenderState.unregisterDeferredLayerUpdater(this);
45 destroyLayer();
46 }
47
destroyLayer()48 void DeferredLayerUpdater::destroyLayer() {
49 if (!mLayer) {
50 return;
51 }
52
53 if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) {
54 status_t err = mSurfaceTexture->detachFromContext();
55 mGLContextAttached = false;
56 if (err != 0) {
57 // TODO: Elevate to fatal exception
58 ALOGE("Failed to detach SurfaceTexture from context %d", err);
59 }
60 }
61
62 mLayer->postDecStrong();
63 mLayer = nullptr;
64 }
65
setPaint(const SkPaint * paint)66 void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
67 mAlpha = PaintUtils::getAlphaDirect(paint);
68 mMode = PaintUtils::getBlendModeDirect(paint);
69 if (paint) {
70 mColorFilter = paint->refColorFilter();
71 } else {
72 mColorFilter.reset();
73 }
74 }
75
apply()76 void DeferredLayerUpdater::apply() {
77 if (!mLayer) {
78 mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend);
79 }
80
81 mLayer->setColorFilter(mColorFilter);
82 mLayer->setAlpha(mAlpha, mMode);
83
84 if (mSurfaceTexture.get()) {
85 if (mLayer->getApi() == Layer::Api::Vulkan) {
86 if (mUpdateTexImage) {
87 mUpdateTexImage = false;
88 doUpdateVkTexImage();
89 }
90 } else {
91 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
92 "apply surfaceTexture with non GL backend %x, GL %x, VK %x",
93 mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
94 if (!mGLContextAttached) {
95 mGLContextAttached = true;
96 mUpdateTexImage = true;
97 mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId());
98 }
99 if (mUpdateTexImage) {
100 mUpdateTexImage = false;
101 doUpdateTexImage();
102 }
103 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
104 static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);
105 }
106 if (mTransform) {
107 mLayer->getTransform().load(*mTransform);
108 setTransform(nullptr);
109 }
110 }
111 }
112
doUpdateTexImage()113 void DeferredLayerUpdater::doUpdateTexImage() {
114 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
115 "doUpdateTexImage non GL backend %x, GL %x, VK %x", mLayer->getApi(),
116 Layer::Api::OpenGL, Layer::Api::Vulkan);
117 if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
118 float transform[16];
119
120 int64_t frameNumber = mSurfaceTexture->getFrameNumber();
121 // If the GLConsumer queue is in synchronous mode, need to discard all
122 // but latest frame, using the frame number to tell when we no longer
123 // have newer frames to target. Since we can't tell which mode it is in,
124 // do this unconditionally.
125 int dropCounter = 0;
126 while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
127 int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
128 if (newFrameNumber == frameNumber) break;
129 frameNumber = newFrameNumber;
130 dropCounter++;
131 }
132
133 bool forceFilter = false;
134 sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
135 if (buffer != nullptr) {
136 // force filtration if buffer size != layer size
137 forceFilter = mWidth != static_cast<int>(buffer->getWidth()) ||
138 mHeight != static_cast<int>(buffer->getHeight());
139 }
140
141 #if DEBUG_RENDERER
142 if (dropCounter > 0) {
143 RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
144 }
145 #endif
146 mSurfaceTexture->getTransformMatrix(transform);
147
148 updateLayer(forceFilter, transform, mSurfaceTexture->getCurrentDataSpace());
149 }
150 }
151
doUpdateVkTexImage()152 void DeferredLayerUpdater::doUpdateVkTexImage() {
153 LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan,
154 "updateLayer non Vulkan backend %x, GL %x, VK %x", mLayer->getApi(),
155 Layer::Api::OpenGL, Layer::Api::Vulkan);
156
157 static const mat4 identityMatrix;
158 updateLayer(false, identityMatrix.data, HAL_DATASPACE_UNKNOWN);
159
160 VkLayer* vkLayer = static_cast<VkLayer*>(mLayer);
161 vkLayer->updateTexture();
162 }
163
updateLayer(bool forceFilter,const float * textureTransform,android_dataspace dataspace)164 void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform,
165 android_dataspace dataspace) {
166 mLayer->setBlend(mBlend);
167 mLayer->setForceFilter(forceFilter);
168 mLayer->setSize(mWidth, mHeight);
169 mLayer->getTexTransform().load(textureTransform);
170 mLayer->setDataSpace(dataspace);
171 }
172
detachSurfaceTexture()173 void DeferredLayerUpdater::detachSurfaceTexture() {
174 if (mSurfaceTexture.get()) {
175 destroyLayer();
176 mSurfaceTexture = nullptr;
177 }
178 }
179
180 } /* namespace uirenderer */
181 } /* namespace android */
182