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27 
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "pipe/p_screen.h"
32 
33 #include "draw_private.h"
34 #include "draw_context.h"
35 #include "draw_vs.h"
36 #include "draw_llvm.h"
37 
38 #include "tgsi/tgsi_parse.h"
39 #include "tgsi/tgsi_scan.h"
40 
41 static void
vs_llvm_prepare(struct draw_vertex_shader * shader,struct draw_context * draw)42 vs_llvm_prepare(struct draw_vertex_shader *shader,
43                 struct draw_context *draw)
44 {
45    /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/
46 }
47 
48 static void
vs_llvm_run_linear(struct draw_vertex_shader * shader,const float (* input)[4],float (* output)[4],const void * constants[PIPE_MAX_CONSTANT_BUFFERS],const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],unsigned count,unsigned input_stride,unsigned output_stride)49 vs_llvm_run_linear( struct draw_vertex_shader *shader,
50 		    const float (*input)[4],
51 		    float (*output)[4],
52                     const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
53                     const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
54 		    unsigned count,
55 		    unsigned input_stride,
56 		    unsigned output_stride )
57 {
58    /* we should never get here since the entire pipeline is
59     * generated in draw_pt_fetch_shade_pipeline_llvm.c */
60    debug_assert(0);
61 }
62 
63 
64 static void
vs_llvm_delete(struct draw_vertex_shader * dvs)65 vs_llvm_delete( struct draw_vertex_shader *dvs )
66 {
67    struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs);
68    struct draw_llvm_variant_list_item *li;
69 
70    li = first_elem(&shader->variants);
71    while(!at_end(&shader->variants, li)) {
72       struct draw_llvm_variant_list_item *next = next_elem(li);
73       draw_llvm_destroy_variant(li->base);
74       li = next;
75    }
76 
77    assert(shader->variants_cached == 0);
78    FREE((void*) dvs->state.tokens);
79    FREE( dvs );
80 }
81 
82 
83 struct draw_vertex_shader *
draw_create_vs_llvm(struct draw_context * draw,const struct pipe_shader_state * state)84 draw_create_vs_llvm(struct draw_context *draw,
85 		    const struct pipe_shader_state *state)
86 {
87    struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader );
88 
89    if (!vs)
90       return NULL;
91 
92    /* we make a private copy of the tokens */
93    vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
94    if (!vs->base.state.tokens) {
95       FREE(vs);
96       return NULL;
97    }
98 
99    tgsi_scan_shader(state->tokens, &vs->base.info);
100 
101    vs->variant_key_size =
102       draw_llvm_variant_key_size(
103          vs->base.info.file_max[TGSI_FILE_INPUT]+1,
104          MAX2(vs->base.info.file_max[TGSI_FILE_SAMPLER]+1,
105               vs->base.info.file_max[TGSI_FILE_SAMPLER_VIEW]+1));
106 
107    vs->base.state.stream_output = state->stream_output;
108    vs->base.draw = draw;
109    vs->base.prepare = vs_llvm_prepare;
110    vs->base.run_linear = vs_llvm_run_linear;
111    vs->base.delete = vs_llvm_delete;
112    vs->base.create_variant = draw_vs_create_variant_generic;
113 
114    make_empty_list(&vs->variants);
115 
116    return &vs->base;
117 }
118