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3  * Copyright 2007 VMware, Inc.
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27 
28 /**
29  * \brief  Drawing stage for handling glPolygonMode(line/point).
30  * Convert triangles to points or lines as needed.
31  */
32 
33 /* Authors:  Keith Whitwell <keithw@vmware.com>
34  */
35 
36 #include "util/u_memory.h"
37 #include "pipe/p_defines.h"
38 #include "draw_private.h"
39 #include "draw_pipe.h"
40 #include "draw_fs.h"
41 
42 
43 struct unfilled_stage {
44    struct draw_stage stage;
45 
46    /** [0] = front face, [1] = back face.
47     * legal values:  PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
48     * and PIPE_POLYGON_MODE_POINT,
49     */
50    unsigned mode[2];
51 
52    int face_slot;
53 };
54 
55 
unfilled_stage(struct draw_stage * stage)56 static inline struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
57 {
58    return (struct unfilled_stage *)stage;
59 }
60 
61 static void
inject_front_face_info(struct draw_stage * stage,struct prim_header * header)62 inject_front_face_info(struct draw_stage *stage,
63                        struct prim_header *header)
64 {
65    struct unfilled_stage *unfilled = unfilled_stage(stage);
66    unsigned ccw = header->det < 0.0;
67    boolean is_front_face = (
68       (stage->draw->rasterizer->front_ccw && ccw) ||
69       (!stage->draw->rasterizer->front_ccw && !ccw));
70    int slot = unfilled->face_slot;
71    unsigned i;
72 
73    /* In case the backend doesn't care about it */
74    if (slot < 0) {
75       return;
76    }
77 
78    for (i = 0; i < 3; ++i) {
79       struct vertex_header *v = header->v[i];
80       v->data[slot][0] = is_front_face;
81       v->data[slot][1] = is_front_face;
82       v->data[slot][2] = is_front_face;
83       v->data[slot][3] = is_front_face;
84       v->vertex_id = UNDEFINED_VERTEX_ID;
85    }
86 }
87 
88 
point(struct draw_stage * stage,struct prim_header * header,struct vertex_header * v0)89 static void point(struct draw_stage *stage,
90                   struct prim_header *header,
91                   struct vertex_header *v0)
92 {
93    struct prim_header tmp;
94    tmp.det = header->det;
95    tmp.flags = 0;
96    tmp.v[0] = v0;
97    stage->next->point(stage->next, &tmp);
98 }
99 
line(struct draw_stage * stage,struct prim_header * header,struct vertex_header * v0,struct vertex_header * v1)100 static void line(struct draw_stage *stage,
101                  struct prim_header *header,
102                  struct vertex_header *v0,
103                  struct vertex_header *v1)
104 {
105    struct prim_header tmp;
106    tmp.det = header->det;
107    tmp.flags = 0;
108    tmp.v[0] = v0;
109    tmp.v[1] = v1;
110    stage->next->line(stage->next, &tmp);
111 }
112 
113 
points(struct draw_stage * stage,struct prim_header * header)114 static void points(struct draw_stage *stage,
115                    struct prim_header *header)
116 {
117    struct vertex_header *v0 = header->v[0];
118    struct vertex_header *v1 = header->v[1];
119    struct vertex_header *v2 = header->v[2];
120 
121    inject_front_face_info(stage, header);
122 
123    if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag)
124       point(stage, header, v0);
125    if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag)
126       point(stage, header, v1);
127    if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag)
128       point(stage, header, v2);
129 }
130 
131 
lines(struct draw_stage * stage,struct prim_header * header)132 static void lines(struct draw_stage *stage,
133                   struct prim_header *header)
134 {
135    struct vertex_header *v0 = header->v[0];
136    struct vertex_header *v1 = header->v[1];
137    struct vertex_header *v2 = header->v[2];
138 
139    if (header->flags & DRAW_PIPE_RESET_STIPPLE)
140       /*
141        * XXX could revisit this. The only stage which cares is the line
142        * stipple stage. Could just emit correct reset flags here and not
143        * bother about all the calling through reset_stipple_counter
144        * stages. Though technically it is necessary if line stipple is
145        * handled by the driver, but this is not actually hooked up when
146        * using vbuf (vbuf stage reset_stipple_counter does nothing).
147        */
148       stage->next->reset_stipple_counter(stage->next);
149 
150    inject_front_face_info(stage, header);
151 
152    if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag)
153       line(stage, header, v2, v0);
154    if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag)
155       line(stage, header, v0, v1);
156    if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag)
157       line(stage, header, v1, v2);
158 }
159 
160 
161 /** For debugging */
162 static void
print_header_flags(unsigned flags)163 print_header_flags(unsigned flags)
164 {
165    debug_printf("header->flags = ");
166    if (flags & DRAW_PIPE_RESET_STIPPLE)
167       debug_printf("RESET_STIPPLE ");
168    if (flags & DRAW_PIPE_EDGE_FLAG_0)
169       debug_printf("EDGE_FLAG_0 ");
170    if (flags & DRAW_PIPE_EDGE_FLAG_1)
171       debug_printf("EDGE_FLAG_1 ");
172    if (flags & DRAW_PIPE_EDGE_FLAG_2)
173       debug_printf("EDGE_FLAG_2 ");
174    debug_printf("\n");
175 }
176 
177 
178 /* Unfilled tri:
179  *
180  * Note edgeflags in the vertex struct is not sufficient as we will
181  * need to manipulate them when decomposing primitives.
182  *
183  * We currently keep the vertex edgeflag and primitive edgeflag mask
184  * separate until the last possible moment.
185  */
unfilled_tri(struct draw_stage * stage,struct prim_header * header)186 static void unfilled_tri( struct draw_stage *stage,
187 			  struct prim_header *header )
188 {
189    struct unfilled_stage *unfilled = unfilled_stage(stage);
190    unsigned cw = header->det >= 0.0;
191    unsigned mode = unfilled->mode[cw];
192 
193    if (0)
194       print_header_flags(header->flags);
195 
196    switch (mode) {
197    case PIPE_POLYGON_MODE_FILL:
198       stage->next->tri( stage->next, header );
199       break;
200    case PIPE_POLYGON_MODE_LINE:
201       lines( stage, header );
202       break;
203    case PIPE_POLYGON_MODE_POINT:
204       points( stage, header );
205       break;
206    default:
207       assert(0);
208    }
209 }
210 
211 
unfilled_first_tri(struct draw_stage * stage,struct prim_header * header)212 static void unfilled_first_tri( struct draw_stage *stage,
213 				struct prim_header *header )
214 {
215    struct unfilled_stage *unfilled = unfilled_stage(stage);
216    const struct pipe_rasterizer_state *rast = stage->draw->rasterizer;
217 
218    unfilled->mode[0] = rast->front_ccw ? rast->fill_front : rast->fill_back;
219    unfilled->mode[1] = rast->front_ccw ? rast->fill_back : rast->fill_front;
220 
221    stage->tri = unfilled_tri;
222    stage->tri( stage, header );
223 }
224 
225 
226 
unfilled_flush(struct draw_stage * stage,unsigned flags)227 static void unfilled_flush( struct draw_stage *stage,
228 			    unsigned flags )
229 {
230    stage->next->flush( stage->next, flags );
231 
232    stage->tri = unfilled_first_tri;
233 }
234 
235 
unfilled_reset_stipple_counter(struct draw_stage * stage)236 static void unfilled_reset_stipple_counter( struct draw_stage *stage )
237 {
238    stage->next->reset_stipple_counter( stage->next );
239 }
240 
241 
unfilled_destroy(struct draw_stage * stage)242 static void unfilled_destroy( struct draw_stage *stage )
243 {
244    draw_free_temp_verts( stage );
245    FREE( stage );
246 }
247 
248 /*
249  * Try to allocate an output slot which we can use
250  * to preserve the front face information.
251  */
252 void
draw_unfilled_prepare_outputs(struct draw_context * draw,struct draw_stage * stage)253 draw_unfilled_prepare_outputs( struct draw_context *draw,
254                                struct draw_stage *stage )
255 {
256    struct unfilled_stage *unfilled = unfilled_stage(stage);
257    const struct pipe_rasterizer_state *rast = draw ? draw->rasterizer : 0;
258    boolean is_unfilled = (rast &&
259                           (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
260                            rast->fill_back != PIPE_POLYGON_MODE_FILL));
261    const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : 0;
262 
263    if (is_unfilled && fs && fs->info.uses_frontface)  {
264       unfilled->face_slot = draw_alloc_extra_vertex_attrib(
265          stage->draw, TGSI_SEMANTIC_FACE, 0);
266    } else {
267       unfilled->face_slot = -1;
268    }
269 }
270 
271 
272 /**
273  * Create unfilled triangle stage.
274  */
draw_unfilled_stage(struct draw_context * draw)275 struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
276 {
277    struct unfilled_stage *unfilled = CALLOC_STRUCT(unfilled_stage);
278    if (!unfilled)
279       goto fail;
280 
281    unfilled->stage.draw = draw;
282    unfilled->stage.name = "unfilled";
283    unfilled->stage.next = NULL;
284    unfilled->stage.tmp = NULL;
285    unfilled->stage.point = draw_pipe_passthrough_point;
286    unfilled->stage.line = draw_pipe_passthrough_line;
287    unfilled->stage.tri = unfilled_first_tri;
288    unfilled->stage.flush = unfilled_flush;
289    unfilled->stage.reset_stipple_counter = unfilled_reset_stipple_counter;
290    unfilled->stage.destroy = unfilled_destroy;
291 
292    unfilled->face_slot = -1;
293 
294    if (!draw_alloc_temp_verts( &unfilled->stage, 0 ))
295       goto fail;
296 
297    return &unfilled->stage;
298 
299  fail:
300    if (unfilled)
301       unfilled->stage.destroy( &unfilled->stage );
302 
303    return NULL;
304 }
305