1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "CanvasContext.h"
18 #include <GpuMemoryTracker.h>
19
20 #include "AnimationContext.h"
21 #include "Caches.h"
22 #include "EglManager.h"
23 #include "Frame.h"
24 #include "LayerUpdateQueue.h"
25 #include "OpenGLPipeline.h"
26 #include "Properties.h"
27 #include "RenderThread.h"
28 #include "hwui/Canvas.h"
29 #include "pipeline/skia/SkiaOpenGLPipeline.h"
30 #include "pipeline/skia/SkiaPipeline.h"
31 #include "pipeline/skia/SkiaVulkanPipeline.h"
32 #include "protos/hwui.pb.h"
33 #include "renderstate/RenderState.h"
34 #include "renderstate/Stencil.h"
35 #include "utils/GLUtils.h"
36 #include "utils/TimeUtils.h"
37 #include "../Properties.h"
38
39 #include <cutils/properties.h>
40 #include <google/protobuf/io/zero_copy_stream_impl.h>
41 #include <private/hwui/DrawGlInfo.h>
42 #include <strings.h>
43
44 #include <fcntl.h>
45 #include <sys/stat.h>
46 #include <algorithm>
47
48 #include <cstdlib>
49 #include <functional>
50
51 #define TRIM_MEMORY_COMPLETE 80
52 #define TRIM_MEMORY_UI_HIDDEN 20
53
54 #define ENABLE_RENDERNODE_SERIALIZATION false
55
56 #define LOG_FRAMETIME_MMA 0
57
58 #if LOG_FRAMETIME_MMA
59 static float sBenchMma = 0;
60 static int sFrameCount = 0;
61 static const float NANOS_PER_MILLIS_F = 1000000.0f;
62 #endif
63
64 namespace android {
65 namespace uirenderer {
66 namespace renderthread {
67
create(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)68 CanvasContext* CanvasContext::create(RenderThread& thread, bool translucent,
69 RenderNode* rootRenderNode, IContextFactory* contextFactory) {
70 auto renderType = Properties::getRenderPipelineType();
71
72 switch (renderType) {
73 case RenderPipelineType::OpenGL:
74 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
75 std::make_unique<OpenGLPipeline>(thread));
76 case RenderPipelineType::SkiaGL:
77 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
78 std::make_unique<skiapipeline::SkiaOpenGLPipeline>(thread));
79 case RenderPipelineType::SkiaVulkan:
80 return new CanvasContext(thread, translucent, rootRenderNode, contextFactory,
81 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread));
82 default:
83 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
84 break;
85 }
86 return nullptr;
87 }
88
destroyLayer(RenderNode * node)89 void CanvasContext::destroyLayer(RenderNode* node) {
90 auto renderType = Properties::getRenderPipelineType();
91 switch (renderType) {
92 case RenderPipelineType::OpenGL:
93 OpenGLPipeline::destroyLayer(node);
94 break;
95 case RenderPipelineType::SkiaGL:
96 case RenderPipelineType::SkiaVulkan:
97 skiapipeline::SkiaPipeline::destroyLayer(node);
98 break;
99 default:
100 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
101 break;
102 }
103 }
104
invokeFunctor(const RenderThread & thread,Functor * functor)105 void CanvasContext::invokeFunctor(const RenderThread& thread, Functor* functor) {
106 ATRACE_CALL();
107 auto renderType = Properties::getRenderPipelineType();
108 switch (renderType) {
109 case RenderPipelineType::OpenGL:
110 OpenGLPipeline::invokeFunctor(thread, functor);
111 break;
112 case RenderPipelineType::SkiaGL:
113 skiapipeline::SkiaOpenGLPipeline::invokeFunctor(thread, functor);
114 break;
115 case RenderPipelineType::SkiaVulkan:
116 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor);
117 break;
118 default:
119 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
120 break;
121 }
122 }
123
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)124 void CanvasContext::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
125 auto renderType = Properties::getRenderPipelineType();
126 switch (renderType) {
127 case RenderPipelineType::OpenGL:
128 OpenGLPipeline::prepareToDraw(thread, bitmap);
129 break;
130 case RenderPipelineType::SkiaGL:
131 case RenderPipelineType::SkiaVulkan:
132 skiapipeline::SkiaPipeline::prepareToDraw(thread, bitmap);
133 break;
134 default:
135 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
136 break;
137 }
138 }
139
CanvasContext(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory,std::unique_ptr<IRenderPipeline> renderPipeline)140 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
141 IContextFactory* contextFactory,
142 std::unique_ptr<IRenderPipeline> renderPipeline)
143 : mRenderThread(thread)
144 , mGenerationID(0)
145 , mOpaque(!translucent)
146 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
147 , mJankTracker(&thread.globalProfileData(), thread.mainDisplayInfo())
148 , mProfiler(mJankTracker.frames())
149 , mContentDrawBounds(0, 0, 0, 0)
150 , mRenderPipeline(std::move(renderPipeline)) {
151 rootRenderNode->makeRoot();
152 mRenderNodes.emplace_back(rootRenderNode);
153 mRenderThread.renderState().registerCanvasContext(this);
154 mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
155 }
156
~CanvasContext()157 CanvasContext::~CanvasContext() {
158 destroy();
159 mRenderThread.renderState().unregisterCanvasContext(this);
160 for (auto& node : mRenderNodes) {
161 node->clearRoot();
162 }
163 mRenderNodes.clear();
164 }
165
addRenderNode(RenderNode * node,bool placeFront)166 void CanvasContext::addRenderNode(RenderNode* node, bool placeFront) {
167 int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
168 node->makeRoot();
169 mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
170 }
171
removeRenderNode(RenderNode * node)172 void CanvasContext::removeRenderNode(RenderNode* node) {
173 node->clearRoot();
174 mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
175 mRenderNodes.end());
176 }
177
destroy()178 void CanvasContext::destroy() {
179 stopDrawing();
180 setSurface(nullptr);
181 freePrefetchedLayers();
182 destroyHardwareResources();
183 mAnimationContext->destroy();
184 }
185
setSurface(sp<Surface> && surface)186 void CanvasContext::setSurface(sp<Surface>&& surface) {
187 ATRACE_CALL();
188
189 mNativeSurface = std::move(surface);
190
191 ColorMode colorMode = mWideColorGamut ? ColorMode::WideColorGamut : ColorMode::Srgb;
192 bool hasSurface = mRenderPipeline->setSurface(mNativeSurface.get(), mSwapBehavior, colorMode);
193
194 mFrameNumber = -1;
195
196 if (hasSurface) {
197 mHaveNewSurface = true;
198 mSwapHistory.clear();
199 } else {
200 mRenderThread.removeFrameCallback(this);
201 mGenerationID++;
202 }
203 }
204
setSwapBehavior(SwapBehavior swapBehavior)205 void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
206 mSwapBehavior = swapBehavior;
207 }
208
pauseSurface()209 bool CanvasContext::pauseSurface() {
210 mGenerationID++;
211 return mRenderThread.removeFrameCallback(this);
212 }
213
setStopped(bool stopped)214 void CanvasContext::setStopped(bool stopped) {
215 if (mStopped != stopped) {
216 mStopped = stopped;
217 if (mStopped) {
218 mGenerationID++;
219 mRenderThread.removeFrameCallback(this);
220 mRenderPipeline->onStop();
221 } else if (mIsDirty && hasSurface()) {
222 mRenderThread.postFrameCallback(this);
223 }
224 }
225 }
226
setup(float lightRadius,uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)227 void CanvasContext::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
228 mLightGeometry.radius = lightRadius;
229 mLightInfo.ambientShadowAlpha = ambientShadowAlpha;
230 mLightInfo.spotShadowAlpha = spotShadowAlpha;
231 }
232
setLightCenter(const Vector3 & lightCenter)233 void CanvasContext::setLightCenter(const Vector3& lightCenter) {
234 mLightGeometry.center = lightCenter;
235 }
236
setOpaque(bool opaque)237 void CanvasContext::setOpaque(bool opaque) {
238 mOpaque = opaque;
239 }
240
setWideGamut(bool wideGamut)241 void CanvasContext::setWideGamut(bool wideGamut) {
242 mWideColorGamut = wideGamut;
243 }
244
makeCurrent()245 bool CanvasContext::makeCurrent() {
246 if (mStopped) return false;
247
248 auto result = mRenderPipeline->makeCurrent();
249 switch (result) {
250 case MakeCurrentResult::AlreadyCurrent:
251 return true;
252 case MakeCurrentResult::Failed:
253 mHaveNewSurface = true;
254 setSurface(nullptr);
255 return false;
256 case MakeCurrentResult::Succeeded:
257 mHaveNewSurface = true;
258 return true;
259 default:
260 LOG_ALWAYS_FATAL("unexpected result %d from IRenderPipeline::makeCurrent",
261 (int32_t)result);
262 }
263
264 return true;
265 }
266
wasSkipped(FrameInfo * info)267 static bool wasSkipped(FrameInfo* info) {
268 return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
269 }
270
isSwapChainStuffed()271 bool CanvasContext::isSwapChainStuffed() {
272 static const auto SLOW_THRESHOLD = 6_ms;
273
274 if (mSwapHistory.size() != mSwapHistory.capacity()) {
275 // We want at least 3 frames of history before attempting to
276 // guess if the queue is stuffed
277 return false;
278 }
279 nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos();
280 auto& swapA = mSwapHistory[0];
281
282 // Was there a happy queue & dequeue time? If so, don't
283 // consider it stuffed
284 if (swapA.dequeueDuration < SLOW_THRESHOLD && swapA.queueDuration < SLOW_THRESHOLD) {
285 return false;
286 }
287
288 for (size_t i = 1; i < mSwapHistory.size(); i++) {
289 auto& swapB = mSwapHistory[i];
290
291 // If there's a multi-frameInterval gap we effectively already dropped a frame,
292 // so consider the queue healthy.
293 if (swapA.swapCompletedTime - swapB.swapCompletedTime > frameInterval * 3) {
294 return false;
295 }
296
297 // Was there a happy queue & dequeue time? If so, don't
298 // consider it stuffed
299 if (swapB.dequeueDuration < SLOW_THRESHOLD && swapB.queueDuration < SLOW_THRESHOLD) {
300 return false;
301 }
302
303 swapA = swapB;
304 }
305
306 // All signs point to a stuffed swap chain
307 ATRACE_NAME("swap chain stuffed");
308 return true;
309 }
310
prepareTree(TreeInfo & info,int64_t * uiFrameInfo,int64_t syncQueued,RenderNode * target)311 void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued,
312 RenderNode* target) {
313 mRenderThread.removeFrameCallback(this);
314
315 // If the previous frame was dropped we don't need to hold onto it, so
316 // just keep using the previous frame's structure instead
317 if (!wasSkipped(mCurrentFrameInfo)) {
318 mCurrentFrameInfo = mJankTracker.startFrame();
319 }
320 mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
321 mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
322 mCurrentFrameInfo->markSyncStart();
323
324 info.damageAccumulator = &mDamageAccumulator;
325 info.layerUpdateQueue = &mLayerUpdateQueue;
326
327 mAnimationContext->startFrame(info.mode);
328 mRenderPipeline->onPrepareTree();
329 for (const sp<RenderNode>& node : mRenderNodes) {
330 // Only the primary target node will be drawn full - all other nodes would get drawn in
331 // real time mode. In case of a window, the primary node is the window content and the other
332 // node(s) are non client / filler nodes.
333 info.mode = (node.get() == target ? TreeInfo::MODE_FULL : TreeInfo::MODE_RT_ONLY);
334 node->prepareTree(info);
335 GL_CHECKPOINT(MODERATE);
336 }
337 mAnimationContext->runRemainingAnimations(info);
338 GL_CHECKPOINT(MODERATE);
339
340 freePrefetchedLayers();
341 GL_CHECKPOINT(MODERATE);
342
343 mIsDirty = true;
344
345 if (CC_UNLIKELY(!mNativeSurface.get())) {
346 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
347 info.out.canDrawThisFrame = false;
348 return;
349 }
350
351 if (CC_LIKELY(mSwapHistory.size() && !Properties::forceDrawFrame)) {
352 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync();
353 SwapHistory& lastSwap = mSwapHistory.back();
354 nsecs_t vsyncDelta = std::abs(lastSwap.vsyncTime - latestVsync);
355 // The slight fudge-factor is to deal with cases where
356 // the vsync was estimated due to being slow handling the signal.
357 // See the logic in TimeLord#computeFrameTimeNanos or in
358 // Choreographer.java for details on when this happens
359 if (vsyncDelta < 2_ms) {
360 // Already drew for this vsync pulse, UI draw request missed
361 // the deadline for RT animations
362 info.out.canDrawThisFrame = false;
363 }
364 /* This logic exists to try and recover from a display latch miss, which essentially
365 * results in the bufferqueue being double-buffered instead of triple-buffered.
366 * SurfaceFlinger itself now tries to handle & recover from this situation, so this
367 * logic should no longer be necessary. As it's occasionally triggering when
368 * undesired disable it.
369 * TODO: Remove this entirely if the results are solid.
370 else if (vsyncDelta >= mRenderThread.timeLord().frameIntervalNanos() * 3 ||
371 (latestVsync - mLastDropVsync) < 500_ms) {
372 // It's been several frame intervals, assume the buffer queue is fine
373 // or the last drop was too recent
374 info.out.canDrawThisFrame = true;
375 } else {
376 info.out.canDrawThisFrame = !isSwapChainStuffed();
377 if (!info.out.canDrawThisFrame) {
378 // dropping frame
379 mLastDropVsync = mRenderThread.timeLord().latestVsync();
380 }
381 }
382 */
383 } else {
384 info.out.canDrawThisFrame = true;
385 }
386
387 // TODO: Do we need to abort out if the backdrop is added but not ready? Should that even
388 // be an allowable combination?
389 if (mRenderNodes.size() > 2 && !mRenderNodes[1]->isRenderable()) {
390 info.out.canDrawThisFrame = false;
391 }
392
393 if (!info.out.canDrawThisFrame) {
394 mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
395 }
396
397 bool postedFrameCallback = false;
398 if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
399 if (CC_UNLIKELY(!Properties::enableRTAnimations)) {
400 info.out.requiresUiRedraw = true;
401 }
402 if (!info.out.requiresUiRedraw) {
403 // If animationsNeedsRedraw is set don't bother posting for an RT anim
404 // as we will just end up fighting the UI thread.
405 mRenderThread.postFrameCallback(this);
406 postedFrameCallback = true;
407 }
408 }
409
410 if (!postedFrameCallback &&
411 info.out.animatedImageDelay != TreeInfo::Out::kNoAnimatedImageDelay) {
412 // Subtract the time of one frame so it can be displayed on time.
413 const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos();
414 if (info.out.animatedImageDelay <= kFrameTime) {
415 mRenderThread.postFrameCallback(this);
416 } else {
417 const auto delay = info.out.animatedImageDelay - kFrameTime;
418 int genId = mGenerationID;
419 mRenderThread.queue().postDelayed(delay, [this, genId]() {
420 if (mGenerationID == genId) {
421 mRenderThread.postFrameCallback(this);
422 }
423 });
424 }
425 }
426 }
427
stopDrawing()428 void CanvasContext::stopDrawing() {
429 mRenderThread.removeFrameCallback(this);
430 mAnimationContext->pauseAnimators();
431 mGenerationID++;
432 }
433
notifyFramePending()434 void CanvasContext::notifyFramePending() {
435 ATRACE_CALL();
436 mRenderThread.pushBackFrameCallback(this);
437 }
438
draw()439 void CanvasContext::draw() {
440 SkRect dirty;
441 mDamageAccumulator.finish(&dirty);
442
443 // TODO: Re-enable after figuring out cause of b/22592975
444 // if (dirty.isEmpty() && Properties::skipEmptyFrames) {
445 // mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
446 // return;
447 // }
448
449 mCurrentFrameInfo->markIssueDrawCommandsStart();
450
451 Frame frame = mRenderPipeline->getFrame();
452
453 SkRect windowDirty = computeDirtyRect(frame, &dirty);
454
455 bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
456 mContentDrawBounds, mOpaque, mWideColorGamut, mLightInfo,
457 mRenderNodes, &(profiler()));
458
459 int64_t frameCompleteNr = mFrameCompleteCallbacks.size() ? getFrameNumber() : -1;
460
461 waitOnFences();
462
463 bool requireSwap = false;
464 bool didSwap =
465 mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, &requireSwap);
466
467 mIsDirty = false;
468
469 if (requireSwap) {
470 if (!didSwap) { // some error happened
471 setSurface(nullptr);
472 }
473 SwapHistory& swap = mSwapHistory.next();
474 swap.damage = windowDirty;
475 swap.swapCompletedTime = systemTime(CLOCK_MONOTONIC);
476 swap.vsyncTime = mRenderThread.timeLord().latestVsync();
477 if (mNativeSurface.get()) {
478 int durationUs;
479 nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime();
480 if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) {
481 // Ignoring dequeue duration as it happened prior to frame render start
482 // and thus is not part of the frame.
483 swap.dequeueDuration = 0;
484 } else {
485 mNativeSurface->query(NATIVE_WINDOW_LAST_DEQUEUE_DURATION, &durationUs);
486 swap.dequeueDuration = us2ns(durationUs);
487 }
488 mNativeSurface->query(NATIVE_WINDOW_LAST_QUEUE_DURATION, &durationUs);
489 swap.queueDuration = us2ns(durationUs);
490 } else {
491 swap.dequeueDuration = 0;
492 swap.queueDuration = 0;
493 }
494 mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = swap.dequeueDuration;
495 mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = swap.queueDuration;
496 mHaveNewSurface = false;
497 mFrameNumber = -1;
498 } else {
499 mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0;
500 mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0;
501 }
502
503 // TODO: Use a fence for real completion?
504 mCurrentFrameInfo->markFrameCompleted();
505
506 #if LOG_FRAMETIME_MMA
507 float thisFrame = mCurrentFrameInfo->duration(FrameInfoIndex::IssueDrawCommandsStart,
508 FrameInfoIndex::FrameCompleted) /
509 NANOS_PER_MILLIS_F;
510 if (sFrameCount) {
511 sBenchMma = ((9 * sBenchMma) + thisFrame) / 10;
512 } else {
513 sBenchMma = thisFrame;
514 }
515 if (++sFrameCount == 10) {
516 sFrameCount = 1;
517 ALOGD("Average frame time: %.4f", sBenchMma);
518 }
519 #endif
520
521 if (didSwap) {
522 for (auto& func : mFrameCompleteCallbacks) {
523 std::invoke(func, frameCompleteNr);
524 }
525 mFrameCompleteCallbacks.clear();
526 }
527
528 mJankTracker.finishFrame(*mCurrentFrameInfo);
529 if (CC_UNLIKELY(mFrameMetricsReporter.get() != nullptr)) {
530 mFrameMetricsReporter->reportFrameMetrics(mCurrentFrameInfo->data());
531 }
532
533 GpuMemoryTracker::onFrameCompleted();
534 #ifdef BUGREPORT_FONT_CACHE_USAGE
535 auto renderType = Properties::getRenderPipelineType();
536 if (RenderPipelineType::OpenGL == renderType) {
537 Caches& caches = Caches::getInstance();
538 caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted();
539 }
540 #endif
541 }
542
543 // Called by choreographer to do an RT-driven animation
doFrame()544 void CanvasContext::doFrame() {
545 if (!mRenderPipeline->isSurfaceReady()) return;
546 prepareAndDraw(nullptr);
547 }
548
prepareAndDraw(RenderNode * node)549 void CanvasContext::prepareAndDraw(RenderNode* node) {
550 ATRACE_CALL();
551
552 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos();
553 int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
554 UiFrameInfoBuilder(frameInfo).addFlag(FrameInfoFlags::RTAnimation).setVsync(vsync, vsync);
555
556 TreeInfo info(TreeInfo::MODE_RT_ONLY, *this);
557 prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC), node);
558 if (info.out.canDrawThisFrame) {
559 draw();
560 } else {
561 // wait on fences so tasks don't overlap next frame
562 waitOnFences();
563 }
564 }
565
markLayerInUse(RenderNode * node)566 void CanvasContext::markLayerInUse(RenderNode* node) {
567 if (mPrefetchedLayers.erase(node)) {
568 node->decStrong(nullptr);
569 }
570 }
571
freePrefetchedLayers()572 void CanvasContext::freePrefetchedLayers() {
573 if (mPrefetchedLayers.size()) {
574 for (auto& node : mPrefetchedLayers) {
575 ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...",
576 node->getName());
577 node->destroyLayers();
578 node->decStrong(nullptr);
579 }
580 mPrefetchedLayers.clear();
581 }
582 }
583
buildLayer(RenderNode * node)584 void CanvasContext::buildLayer(RenderNode* node) {
585 ATRACE_CALL();
586 if (!mRenderPipeline->isContextReady()) return;
587
588 // buildLayer() will leave the tree in an unknown state, so we must stop drawing
589 stopDrawing();
590
591 TreeInfo info(TreeInfo::MODE_FULL, *this);
592 info.damageAccumulator = &mDamageAccumulator;
593 info.layerUpdateQueue = &mLayerUpdateQueue;
594 info.runAnimations = false;
595 node->prepareTree(info);
596 SkRect ignore;
597 mDamageAccumulator.finish(&ignore);
598 // Tickle the GENERIC property on node to mark it as dirty for damaging
599 // purposes when the frame is actually drawn
600 node->setPropertyFieldsDirty(RenderNode::GENERIC);
601
602 mRenderPipeline->renderLayers(mLightGeometry, &mLayerUpdateQueue, mOpaque, mWideColorGamut,
603 mLightInfo);
604
605 node->incStrong(nullptr);
606 mPrefetchedLayers.insert(node);
607 }
608
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap * bitmap)609 bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
610 return mRenderPipeline->copyLayerInto(layer, bitmap);
611 }
612
destroyHardwareResources()613 void CanvasContext::destroyHardwareResources() {
614 stopDrawing();
615 if (mRenderPipeline->isContextReady()) {
616 freePrefetchedLayers();
617 for (const sp<RenderNode>& node : mRenderNodes) {
618 node->destroyHardwareResources();
619 }
620 mRenderPipeline->onDestroyHardwareResources();
621 }
622 }
623
trimMemory(RenderThread & thread,int level)624 void CanvasContext::trimMemory(RenderThread& thread, int level) {
625 auto renderType = Properties::getRenderPipelineType();
626 switch (renderType) {
627 case RenderPipelineType::OpenGL: {
628 // No context means nothing to free
629 if (!thread.eglManager().hasEglContext()) return;
630 ATRACE_CALL();
631 if (level >= TRIM_MEMORY_COMPLETE) {
632 thread.renderState().flush(Caches::FlushMode::Full);
633 thread.eglManager().destroy();
634 } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
635 thread.renderState().flush(Caches::FlushMode::Moderate);
636 }
637 break;
638 }
639 case RenderPipelineType::SkiaGL:
640 case RenderPipelineType::SkiaVulkan: {
641 // No context means nothing to free
642 if (!thread.getGrContext()) return;
643 ATRACE_CALL();
644 if (level >= TRIM_MEMORY_COMPLETE) {
645 thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
646 thread.eglManager().destroy();
647 thread.vulkanManager().destroy();
648 } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
649 thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::UiHidden);
650 }
651 break;
652 }
653 default:
654 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
655 break;
656 }
657 }
658
createTextureLayer()659 DeferredLayerUpdater* CanvasContext::createTextureLayer() {
660 return mRenderPipeline->createTextureLayer();
661 }
662
dumpFrames(int fd)663 void CanvasContext::dumpFrames(int fd) {
664 mJankTracker.dumpStats(fd);
665 mJankTracker.dumpFrames(fd);
666 }
667
resetFrameStats()668 void CanvasContext::resetFrameStats() {
669 mJankTracker.reset();
670 }
671
setName(const std::string && name)672 void CanvasContext::setName(const std::string&& name) {
673 mJankTracker.setDescription(JankTrackerType::Window, std::move(name));
674 }
675
serializeDisplayListTree()676 void CanvasContext::serializeDisplayListTree() {
677 #if ENABLE_RENDERNODE_SERIALIZATION
678 using namespace google::protobuf::io;
679 char package[128];
680 // Check whether tracing is enabled for this process.
681 FILE* file = fopen("/proc/self/cmdline", "r");
682 if (file) {
683 if (!fgets(package, 128, file)) {
684 ALOGE("Error reading cmdline: %s (%d)", strerror(errno), errno);
685 fclose(file);
686 return;
687 }
688 fclose(file);
689 } else {
690 ALOGE("Error opening /proc/self/cmdline: %s (%d)", strerror(errno), errno);
691 return;
692 }
693 char path[1024];
694 snprintf(path, 1024, "/data/data/%s/cache/rendertree_dump", package);
695 int fd = open(path, O_CREAT | O_WRONLY, S_IRWXU | S_IRGRP | S_IROTH);
696 if (fd == -1) {
697 ALOGD("Failed to open '%s'", path);
698 return;
699 }
700 proto::RenderNode tree;
701 // TODO: Streaming writes?
702 mRootRenderNode->copyTo(&tree);
703 std::string data = tree.SerializeAsString();
704 write(fd, data.c_str(), data.length());
705 close(fd);
706 #endif
707 }
708
waitOnFences()709 void CanvasContext::waitOnFences() {
710 if (mFrameFences.size()) {
711 ATRACE_CALL();
712 for (auto& fence : mFrameFences) {
713 fence->getResult();
714 }
715 mFrameFences.clear();
716 }
717 }
718
719 class CanvasContext::FuncTaskProcessor : public TaskProcessor<bool> {
720 public:
FuncTaskProcessor(TaskManager * taskManager)721 explicit FuncTaskProcessor(TaskManager* taskManager) : TaskProcessor<bool>(taskManager) {}
722
onProcess(const sp<Task<bool>> & task)723 virtual void onProcess(const sp<Task<bool> >& task) override {
724 FuncTask* t = static_cast<FuncTask*>(task.get());
725 t->func();
726 task->setResult(true);
727 }
728 };
729
enqueueFrameWork(std::function<void ()> && func)730 void CanvasContext::enqueueFrameWork(std::function<void()>&& func) {
731 if (!mFrameWorkProcessor.get()) {
732 mFrameWorkProcessor = new FuncTaskProcessor(mRenderPipeline->getTaskManager());
733 }
734 sp<FuncTask> task(new FuncTask());
735 task->func = func;
736 mFrameFences.push_back(task);
737 mFrameWorkProcessor->add(task);
738 }
739
getFrameNumber()740 int64_t CanvasContext::getFrameNumber() {
741 // mFrameNumber is reset to -1 when the surface changes or we swap buffers
742 if (mFrameNumber == -1 && mNativeSurface.get()) {
743 mFrameNumber = static_cast<int64_t>(mNativeSurface->getNextFrameNumber());
744 }
745 return mFrameNumber;
746 }
747
computeDirtyRect(const Frame & frame,SkRect * dirty)748 SkRect CanvasContext::computeDirtyRect(const Frame& frame, SkRect* dirty) {
749 if (frame.width() != mLastFrameWidth || frame.height() != mLastFrameHeight) {
750 // can't rely on prior content of window if viewport size changes
751 dirty->setEmpty();
752 mLastFrameWidth = frame.width();
753 mLastFrameHeight = frame.height();
754 } else if (mHaveNewSurface || frame.bufferAge() == 0) {
755 // New surface needs a full draw
756 dirty->setEmpty();
757 } else {
758 if (!dirty->isEmpty() && !dirty->intersect(0, 0, frame.width(), frame.height())) {
759 ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?", SK_RECT_ARGS(*dirty),
760 frame.width(), frame.height());
761 dirty->setEmpty();
762 }
763 profiler().unionDirty(dirty);
764 }
765
766 if (dirty->isEmpty()) {
767 dirty->set(0, 0, frame.width(), frame.height());
768 }
769
770 // At this point dirty is the area of the window to update. However,
771 // the area of the frame we need to repaint is potentially different, so
772 // stash the screen area for later
773 SkRect windowDirty(*dirty);
774
775 // If the buffer age is 0 we do a full-screen repaint (handled above)
776 // If the buffer age is 1 the buffer contents are the same as they were
777 // last frame so there's nothing to union() against
778 // Therefore we only care about the > 1 case.
779 if (frame.bufferAge() > 1) {
780 if (frame.bufferAge() > (int)mSwapHistory.size()) {
781 // We don't have enough history to handle this old of a buffer
782 // Just do a full-draw
783 dirty->set(0, 0, frame.width(), frame.height());
784 } else {
785 // At this point we haven't yet added the latest frame
786 // to the damage history (happens below)
787 // So we need to damage
788 for (int i = mSwapHistory.size() - 1;
789 i > ((int)mSwapHistory.size()) - frame.bufferAge(); i--) {
790 dirty->join(mSwapHistory[i].damage);
791 }
792 }
793 }
794
795 return windowDirty;
796 }
797
798 } /* namespace renderthread */
799 } /* namespace uirenderer */
800 } /* namespace android */
801