1 /*
2 * Copyright 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <ui/FenceTime.h>
18
19 #define LOG_TAG "FenceTime"
20
21 #include <cutils/compiler.h> // For CC_[UN]LIKELY
22 #include <utils/Log.h>
23 #include <inttypes.h>
24 #include <stdlib.h>
25
26 #include <memory>
27
28 namespace android {
29
30 // ============================================================================
31 // FenceTime
32 // ============================================================================
33
34 const auto FenceTime::NO_FENCE = std::make_shared<FenceTime>(Fence::NO_FENCE);
35
operator new(size_t byteCount)36 void* FenceTime::operator new(size_t byteCount) noexcept {
37 void *p = nullptr;
38 if (posix_memalign(&p, alignof(FenceTime), byteCount)) {
39 return nullptr;
40 }
41 return p;
42 }
43
operator delete(void * p)44 void FenceTime::operator delete(void *p) {
45 free(p);
46 }
47
FenceTime(const sp<Fence> & fence)48 FenceTime::FenceTime(const sp<Fence>& fence)
49 : mState(((fence.get() != nullptr) && fence->isValid()) ?
50 State::VALID : State::INVALID),
51 mFence(fence),
52 mSignalTime(mState == State::INVALID ?
53 Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
54 }
55
FenceTime(sp<Fence> && fence)56 FenceTime::FenceTime(sp<Fence>&& fence)
57 : mState(((fence.get() != nullptr) && fence->isValid()) ?
58 State::VALID : State::INVALID),
59 mFence(std::move(fence)),
60 mSignalTime(mState == State::INVALID ?
61 Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
62 }
63
FenceTime(nsecs_t signalTime)64 FenceTime::FenceTime(nsecs_t signalTime)
65 : mState(Fence::isValidTimestamp(signalTime) ? State::VALID : State::INVALID),
66 mFence(nullptr),
67 mSignalTime(signalTime) {
68 if (CC_UNLIKELY(mSignalTime == Fence::SIGNAL_TIME_PENDING)) {
69 ALOGE("Pending signal time not allowed after signal.");
70 mSignalTime = Fence::SIGNAL_TIME_INVALID;
71 }
72 }
73
applyTrustedSnapshot(const Snapshot & src)74 void FenceTime::applyTrustedSnapshot(const Snapshot& src) {
75 if (CC_UNLIKELY(src.state != Snapshot::State::SIGNAL_TIME)) {
76 // Applying Snapshot::State::FENCE, could change the valid state of the
77 // FenceTime, which is not allowed. Callers should create a new
78 // FenceTime from the snapshot instead.
79 ALOGE("applyTrustedSnapshot: Unexpected fence.");
80 return;
81 }
82
83 if (src.state == Snapshot::State::EMPTY) {
84 return;
85 }
86
87 nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
88 if (signalTime != Fence::SIGNAL_TIME_PENDING) {
89 // We should always get the same signalTime here that we did in
90 // getSignalTime(). This check races with getSignalTime(), but it is
91 // only a sanity check so that's okay.
92 if (CC_UNLIKELY(signalTime != src.signalTime)) {
93 ALOGE("FenceTime::applyTrustedSnapshot: signalTime mismatch. "
94 "(%" PRId64 " (old) != %" PRId64 " (new))",
95 signalTime, src.signalTime);
96 }
97 return;
98 }
99
100 std::lock_guard<std::mutex> lock(mMutex);
101 mFence.clear();
102 mSignalTime.store(src.signalTime, std::memory_order_relaxed);
103 }
104
isValid() const105 bool FenceTime::isValid() const {
106 // We store the valid state in the constructors and return it here.
107 // This lets release code remember the valid state even after the
108 // underlying fence is destroyed.
109 return mState != State::INVALID;
110 }
111
getSignalTime()112 nsecs_t FenceTime::getSignalTime() {
113 // See if we already have a cached value we can return.
114 nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
115 if (signalTime != Fence::SIGNAL_TIME_PENDING) {
116 return signalTime;
117 }
118
119 // Hold a reference to the fence on the stack in case the class'
120 // reference is removed by another thread. This prevents the
121 // fence from being destroyed until the end of this method, where
122 // we conveniently do not have the lock held.
123 sp<Fence> fence;
124 {
125 // With the lock acquired this time, see if we have the cached
126 // value or if we need to poll the fence.
127 std::lock_guard<std::mutex> lock(mMutex);
128 if (!mFence.get()) {
129 // Another thread set the signal time just before we added the
130 // reference to mFence.
131 return mSignalTime.load(std::memory_order_relaxed);
132 }
133 fence = mFence;
134 }
135
136 // Make the system call without the lock held.
137 signalTime = fence->getSignalTime();
138
139 // Allow tests to override SIGNAL_TIME_INVALID behavior, since tests
140 // use invalid underlying Fences without real file descriptors.
141 if (CC_UNLIKELY(mState == State::FORCED_VALID_FOR_TEST)) {
142 if (signalTime == Fence::SIGNAL_TIME_INVALID) {
143 signalTime = Fence::SIGNAL_TIME_PENDING;
144 }
145 }
146
147 // Make the signal time visible to everyone if it is no longer pending
148 // and remove the class' reference to the fence.
149 if (signalTime != Fence::SIGNAL_TIME_PENDING) {
150 std::lock_guard<std::mutex> lock(mMutex);
151 mFence.clear();
152 mSignalTime.store(signalTime, std::memory_order_relaxed);
153 }
154
155 return signalTime;
156 }
157
getCachedSignalTime() const158 nsecs_t FenceTime::getCachedSignalTime() const {
159 // memory_order_acquire since we don't have a lock fallback path
160 // that will do an acquire.
161 return mSignalTime.load(std::memory_order_acquire);
162 }
163
getSnapshot() const164 FenceTime::Snapshot FenceTime::getSnapshot() const {
165 // Quick check without the lock.
166 nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed);
167 if (signalTime != Fence::SIGNAL_TIME_PENDING) {
168 return Snapshot(signalTime);
169 }
170
171 // Do the full check with the lock.
172 std::lock_guard<std::mutex> lock(mMutex);
173 signalTime = mSignalTime.load(std::memory_order_relaxed);
174 if (signalTime != Fence::SIGNAL_TIME_PENDING) {
175 return Snapshot(signalTime);
176 }
177 return Snapshot(mFence);
178 }
179
180 // For tests only. If forceValidForTest is true, then getSignalTime will
181 // never return SIGNAL_TIME_INVALID and isValid will always return true.
FenceTime(const sp<Fence> & fence,bool forceValidForTest)182 FenceTime::FenceTime(const sp<Fence>& fence, bool forceValidForTest)
183 : mState(forceValidForTest ?
184 State::FORCED_VALID_FOR_TEST : State::INVALID),
185 mFence(fence),
186 mSignalTime(mState == State::INVALID ?
187 Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) {
188 }
189
signalForTest(nsecs_t signalTime)190 void FenceTime::signalForTest(nsecs_t signalTime) {
191 // To be realistic, this should really set a hidden value that
192 // gets picked up in the next call to getSignalTime, but this should
193 // be good enough.
194 std::lock_guard<std::mutex> lock(mMutex);
195 mFence.clear();
196 mSignalTime.store(signalTime, std::memory_order_relaxed);
197 }
198
199 // ============================================================================
200 // FenceTime::Snapshot
201 // ============================================================================
Snapshot(const sp<Fence> & srcFence)202 FenceTime::Snapshot::Snapshot(const sp<Fence>& srcFence)
203 : state(State::FENCE), fence(srcFence) {
204 }
205
Snapshot(nsecs_t srcSignalTime)206 FenceTime::Snapshot::Snapshot(nsecs_t srcSignalTime)
207 : state(State::SIGNAL_TIME), signalTime(srcSignalTime) {
208 }
209
getFlattenedSize() const210 size_t FenceTime::Snapshot::getFlattenedSize() const {
211 constexpr size_t min = sizeof(state);
212 switch (state) {
213 case State::EMPTY:
214 return min;
215 case State::FENCE:
216 return min + fence->getFlattenedSize();
217 case State::SIGNAL_TIME:
218 return min + sizeof(signalTime);
219 }
220 return 0;
221 }
222
getFdCount() const223 size_t FenceTime::Snapshot::getFdCount() const {
224 return state == State::FENCE ? fence->getFdCount() : 0u;
225 }
226
flatten(void * & buffer,size_t & size,int * & fds,size_t & count) const227 status_t FenceTime::Snapshot::flatten(
228 void*& buffer, size_t& size, int*& fds, size_t& count) const {
229 if (size < getFlattenedSize()) {
230 return NO_MEMORY;
231 }
232
233 FlattenableUtils::write(buffer, size, state);
234 switch (state) {
235 case State::EMPTY:
236 return NO_ERROR;
237 case State::FENCE:
238 return fence->flatten(buffer, size, fds, count);
239 case State::SIGNAL_TIME:
240 FlattenableUtils::write(buffer, size, signalTime);
241 return NO_ERROR;
242 }
243
244 return NO_ERROR;
245 }
246
unflatten(void const * & buffer,size_t & size,int const * & fds,size_t & count)247 status_t FenceTime::Snapshot::unflatten(
248 void const*& buffer, size_t& size, int const*& fds, size_t& count) {
249 if (size < sizeof(state)) {
250 return NO_MEMORY;
251 }
252
253 FlattenableUtils::read(buffer, size, state);
254 switch (state) {
255 case State::EMPTY:
256 return NO_ERROR;
257 case State::FENCE:
258 fence = new Fence;
259 return fence->unflatten(buffer, size, fds, count);
260 case State::SIGNAL_TIME:
261 if (size < sizeof(signalTime)) {
262 return NO_MEMORY;
263 }
264 FlattenableUtils::read(buffer, size, signalTime);
265 return NO_ERROR;
266 }
267
268 return NO_ERROR;
269 }
270
271 // ============================================================================
272 // FenceTimeline
273 // ============================================================================
push(const std::shared_ptr<FenceTime> & fence)274 void FenceTimeline::push(const std::shared_ptr<FenceTime>& fence) {
275 std::lock_guard<std::mutex> lock(mMutex);
276 while (mQueue.size() >= MAX_ENTRIES) {
277 // This is a sanity check to make sure the queue doesn't grow unbounded.
278 // MAX_ENTRIES should be big enough not to trigger this path.
279 // In case this path is taken though, users of FenceTime must make sure
280 // not to rely solely on FenceTimeline to get the final timestamp and
281 // should eventually call Fence::getSignalTime on their own.
282 std::shared_ptr<FenceTime> front = mQueue.front().lock();
283 if (front) {
284 // Make a last ditch effort to get the signalTime here since
285 // we are removing it from the timeline.
286 front->getSignalTime();
287 }
288 mQueue.pop();
289 }
290 mQueue.push(fence);
291 }
292
updateSignalTimes()293 void FenceTimeline::updateSignalTimes() {
294 while (!mQueue.empty()) {
295 std::lock_guard<std::mutex> lock(mMutex);
296 std::shared_ptr<FenceTime> fence = mQueue.front().lock();
297 if (!fence) {
298 // The shared_ptr no longer exists and no one cares about the
299 // timestamp anymore.
300 mQueue.pop();
301 continue;
302 } else if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) {
303 // The fence has signaled and we've removed the sp<Fence> ref.
304 mQueue.pop();
305 continue;
306 } else {
307 // The fence didn't signal yet. Break since the later ones
308 // shouldn't have signaled either.
309 break;
310 }
311 }
312 }
313
314 // ============================================================================
315 // FenceToFenceTimeMap
316 // ============================================================================
createFenceTimeForTest(const sp<Fence> & fence)317 std::shared_ptr<FenceTime> FenceToFenceTimeMap::createFenceTimeForTest(
318 const sp<Fence>& fence) {
319 std::lock_guard<std::mutex> lock(mMutex);
320 // Always garbage collecting isn't efficient, but this is only for testing.
321 garbageCollectLocked();
322 std::shared_ptr<FenceTime> fenceTime(new FenceTime(fence, true));
323 mMap[fence.get()].push_back(fenceTime);
324 return fenceTime;
325 }
326
signalAllForTest(const sp<Fence> & fence,nsecs_t signalTime)327 void FenceToFenceTimeMap::signalAllForTest(
328 const sp<Fence>& fence, nsecs_t signalTime) {
329 bool signaled = false;
330
331 std::lock_guard<std::mutex> lock(mMutex);
332 auto it = mMap.find(fence.get());
333 if (it != mMap.end()) {
334 for (auto& weakFenceTime : it->second) {
335 std::shared_ptr<FenceTime> fenceTime = weakFenceTime.lock();
336 if (!fenceTime) {
337 continue;
338 }
339 ALOGE_IF(!fenceTime->isValid(),
340 "signalAllForTest: Signaling invalid fence.");
341 fenceTime->signalForTest(signalTime);
342 signaled = true;
343 }
344 }
345
346 ALOGE_IF(!signaled, "signalAllForTest: Nothing to signal.");
347 }
348
garbageCollectLocked()349 void FenceToFenceTimeMap::garbageCollectLocked() {
350 for (auto& it : mMap) {
351 // Erase all expired weak pointers from the vector.
352 auto& vect = it.second;
353 vect.erase(
354 std::remove_if(vect.begin(), vect.end(),
355 [](const std::weak_ptr<FenceTime>& ft) {
356 return ft.expired();
357 }),
358 vect.end());
359
360 // Also erase the map entry if the vector is now empty.
361 if (vect.empty()) {
362 mMap.erase(it.first);
363 }
364 }
365 }
366
367 } // namespace android
368