1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <utils/JenkinsHash.h>
18 #include <utils/Trace.h>
19
20 #include "Caches.h"
21 #include "PathTessellator.h"
22 #include "ShadowTessellator.h"
23 #include "TessellationCache.h"
24
25 #include "thread/Signal.h"
26 #include "thread/Task.h"
27 #include "thread/TaskProcessor.h"
28
29 namespace android {
30 namespace uirenderer {
31
32 ///////////////////////////////////////////////////////////////////////////////
33 // Cache entries
34 ///////////////////////////////////////////////////////////////////////////////
35
Description()36 TessellationCache::Description::Description()
37 : type(Type::None)
38 , scaleX(1.0f)
39 , scaleY(1.0f)
40 , aa(false)
41 , cap(SkPaint::kDefault_Cap)
42 , style(SkPaint::kFill_Style)
43 , strokeWidth(1.0f) {
44 // Shape bits should be set to zeroes, because they are used for hash calculation.
45 memset(&shape, 0, sizeof(Shape));
46 }
47
Description(Type type,const Matrix4 & transform,const SkPaint & paint)48 TessellationCache::Description::Description(Type type, const Matrix4& transform,
49 const SkPaint& paint)
50 : type(type)
51 , aa(paint.isAntiAlias())
52 , cap(paint.getStrokeCap())
53 , style(paint.getStyle())
54 , strokeWidth(paint.getStrokeWidth()) {
55 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
56 // Shape bits should be set to zeroes, because they are used for hash calculation.
57 memset(&shape, 0, sizeof(Shape));
58 }
59
operator ==(const TessellationCache::Description & rhs) const60 bool TessellationCache::Description::operator==(const TessellationCache::Description& rhs) const {
61 if (type != rhs.type) return false;
62 if (scaleX != rhs.scaleX) return false;
63 if (scaleY != rhs.scaleY) return false;
64 if (aa != rhs.aa) return false;
65 if (cap != rhs.cap) return false;
66 if (style != rhs.style) return false;
67 if (strokeWidth != rhs.strokeWidth) return false;
68 if (type == Type::None) return true;
69 const Shape::RoundRect& lRect = shape.roundRect;
70 const Shape::RoundRect& rRect = rhs.shape.roundRect;
71
72 if (lRect.width != rRect.width) return false;
73 if (lRect.height != rRect.height) return false;
74 if (lRect.rx != rRect.rx) return false;
75 return lRect.ry == rRect.ry;
76 }
77
hash() const78 hash_t TessellationCache::Description::hash() const {
79 uint32_t hash = JenkinsHashMix(0, static_cast<int>(type));
80 hash = JenkinsHashMix(hash, aa);
81 hash = JenkinsHashMix(hash, cap);
82 hash = JenkinsHashMix(hash, style);
83 hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
84 hash = JenkinsHashMix(hash, android::hash_type(scaleX));
85 hash = JenkinsHashMix(hash, android::hash_type(scaleY));
86 hash = JenkinsHashMixBytes(hash, (uint8_t*)&shape, sizeof(Shape));
87 return JenkinsHashWhiten(hash);
88 }
89
setupMatrixAndPaint(Matrix4 * matrix,SkPaint * paint) const90 void TessellationCache::Description::setupMatrixAndPaint(Matrix4* matrix, SkPaint* paint) const {
91 matrix->loadScale(scaleX, scaleY, 1.0f);
92 paint->setAntiAlias(aa);
93 paint->setStrokeCap(cap);
94 paint->setStyle(style);
95 paint->setStrokeWidth(strokeWidth);
96 }
97
ShadowDescription()98 TessellationCache::ShadowDescription::ShadowDescription() : nodeKey(nullptr) {
99 memset(&matrixData, 0, sizeof(matrixData));
100 }
101
ShadowDescription(const SkPath * nodeKey,const Matrix4 * drawTransform)102 TessellationCache::ShadowDescription::ShadowDescription(const SkPath* nodeKey,
103 const Matrix4* drawTransform)
104 : nodeKey(nodeKey) {
105 memcpy(&matrixData, drawTransform->data, sizeof(matrixData));
106 }
107
operator ==(const TessellationCache::ShadowDescription & rhs) const108 bool TessellationCache::ShadowDescription::operator==(
109 const TessellationCache::ShadowDescription& rhs) const {
110 return nodeKey == rhs.nodeKey && memcmp(&matrixData, &rhs.matrixData, sizeof(matrixData)) == 0;
111 }
112
hash() const113 hash_t TessellationCache::ShadowDescription::hash() const {
114 uint32_t hash = JenkinsHashMixBytes(0, (uint8_t*)&nodeKey, sizeof(const void*));
115 hash = JenkinsHashMixBytes(hash, (uint8_t*)&matrixData, sizeof(matrixData));
116 return JenkinsHashWhiten(hash);
117 }
118
119 ///////////////////////////////////////////////////////////////////////////////
120 // General purpose tessellation task processing
121 ///////////////////////////////////////////////////////////////////////////////
122
123 class TessellationCache::TessellationTask : public Task<VertexBuffer*> {
124 public:
TessellationTask(Tessellator tessellator,const Description & description)125 TessellationTask(Tessellator tessellator, const Description& description)
126 : tessellator(tessellator), description(description) {}
127
~TessellationTask()128 ~TessellationTask() {}
129
130 Tessellator tessellator;
131 Description description;
132 };
133
134 class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> {
135 public:
TessellationProcessor(Caches & caches)136 explicit TessellationProcessor(Caches& caches) : TaskProcessor<VertexBuffer*>(&caches.tasks) {}
~TessellationProcessor()137 ~TessellationProcessor() {}
138
onProcess(const sp<Task<VertexBuffer * >> & task)139 virtual void onProcess(const sp<Task<VertexBuffer*> >& task) override {
140 TessellationTask* t = static_cast<TessellationTask*>(task.get());
141 ATRACE_NAME("shape tessellation");
142 VertexBuffer* buffer = t->tessellator(t->description);
143 t->setResult(buffer);
144 }
145 };
146
147 class TessellationCache::Buffer {
148 public:
Buffer(const sp<Task<VertexBuffer * >> & task)149 explicit Buffer(const sp<Task<VertexBuffer*> >& task) : mTask(task), mBuffer(nullptr) {}
150
~Buffer()151 ~Buffer() {
152 mTask.clear();
153 delete mBuffer;
154 }
155
getSize()156 unsigned int getSize() {
157 blockOnPrecache();
158 return mBuffer->getSize();
159 }
160
getVertexBuffer()161 const VertexBuffer* getVertexBuffer() {
162 blockOnPrecache();
163 return mBuffer;
164 }
165
166 private:
blockOnPrecache()167 void blockOnPrecache() {
168 if (mTask != nullptr) {
169 mBuffer = mTask->getResult();
170 LOG_ALWAYS_FATAL_IF(mBuffer == nullptr, "Failed to precache");
171 mTask.clear();
172 }
173 }
174 sp<Task<VertexBuffer*> > mTask;
175 VertexBuffer* mBuffer;
176 };
177
178 ///////////////////////////////////////////////////////////////////////////////
179 // Shadow tessellation task processing
180 ///////////////////////////////////////////////////////////////////////////////
181
mapPointFakeZ(Vector3 & point,const mat4 * transformXY,const mat4 * transformZ)182 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) {
183 // map z coordinate with true 3d matrix
184 point.z = transformZ->mapZ(point);
185
186 // map x,y coordinates with draw/Skia matrix
187 transformXY->mapPoint(point.x, point.y);
188 }
189
reverseVertexArray(Vertex * polygon,int len)190 static void reverseVertexArray(Vertex* polygon, int len) {
191 int n = len / 2;
192 for (int i = 0; i < n; i++) {
193 Vertex tmp = polygon[i];
194 int k = len - 1 - i;
195 polygon[i] = polygon[k];
196 polygon[k] = tmp;
197 }
198 }
199
tessellateShadows(const Matrix4 * drawTransform,const Rect * localClip,bool isCasterOpaque,const SkPath * casterPerimeter,const Matrix4 * casterTransformXY,const Matrix4 * casterTransformZ,const Vector3 & lightCenter,float lightRadius,VertexBuffer & ambientBuffer,VertexBuffer & spotBuffer)200 void tessellateShadows(const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque,
201 const SkPath* casterPerimeter, const Matrix4* casterTransformXY,
202 const Matrix4* casterTransformZ, const Vector3& lightCenter,
203 float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) {
204 // tessellate caster outline into a 2d polygon
205 std::vector<Vertex> casterVertices2d;
206 const float casterRefinementThreshold = 2.0f;
207 PathTessellator::approximatePathOutlineVertices(*casterPerimeter, casterRefinementThreshold,
208 casterVertices2d);
209
210 // Shadow requires CCW for now. TODO: remove potential double-reverse
211 reverseVertexArray(&casterVertices2d.front(), casterVertices2d.size());
212
213 if (casterVertices2d.size() == 0) return;
214
215 // map 2d caster poly into 3d
216 const int casterVertexCount = casterVertices2d.size();
217 Vector3 casterPolygon[casterVertexCount];
218 float minZ = FLT_MAX;
219 float maxZ = -FLT_MAX;
220 for (int i = 0; i < casterVertexCount; i++) {
221 const Vertex& point2d = casterVertices2d[i];
222 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
223 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
224 minZ = std::min(minZ, casterPolygon[i].z);
225 maxZ = std::max(maxZ, casterPolygon[i].z);
226 }
227
228 // map the centroid of the caster into 3d
229 Vector2 centroid = ShadowTessellator::centroid2d(
230 reinterpret_cast<const Vector2*>(&casterVertices2d.front()), casterVertexCount);
231 Vector3 centroid3d = {centroid.x, centroid.y, 0};
232 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
233
234 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
235 if (minZ < SHADOW_MIN_CASTER_Z) {
236 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
237 for (int i = 0; i < casterVertexCount; i++) {
238 casterPolygon[i].z += casterLift;
239 }
240 centroid3d.z += casterLift;
241 }
242
243 // Check whether we want to draw the shadow at all by checking the caster's bounds against clip.
244 // We only have ortho projection, so we can just ignore the Z in caster for
245 // simple rejection calculation.
246 Rect casterBounds(casterPerimeter->getBounds());
247 casterTransformXY->mapRect(casterBounds);
248
249 // actual tessellation of both shadows
250 ShadowTessellator::tessellateAmbientShadow(isCasterOpaque, casterPolygon, casterVertexCount,
251 centroid3d, casterBounds, *localClip, maxZ,
252 ambientBuffer);
253
254 ShadowTessellator::tessellateSpotShadow(isCasterOpaque, casterPolygon, casterVertexCount,
255 centroid3d, *drawTransform, lightCenter, lightRadius,
256 casterBounds, *localClip, spotBuffer);
257 }
258
259 class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t> {
260 public:
ShadowProcessor(Caches & caches)261 explicit ShadowProcessor(Caches& caches)
262 : TaskProcessor<TessellationCache::vertexBuffer_pair_t>(&caches.tasks) {}
~ShadowProcessor()263 ~ShadowProcessor() {}
264
onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t>> & task)265 virtual void onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t> >& task) override {
266 TessellationCache::ShadowTask* t = static_cast<TessellationCache::ShadowTask*>(task.get());
267 ATRACE_NAME("shadow tessellation");
268
269 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
270 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
271 t->ambientBuffer, t->spotBuffer);
272
273 t->setResult(TessellationCache::vertexBuffer_pair_t(&t->ambientBuffer, &t->spotBuffer));
274 }
275 };
276
277 ///////////////////////////////////////////////////////////////////////////////
278 // Cache constructor/destructor
279 ///////////////////////////////////////////////////////////////////////////////
280
TessellationCache()281 TessellationCache::TessellationCache()
282 : mMaxSize(MB(1))
283 , mCache(LruCache<Description, Buffer*>::kUnlimitedCapacity)
284 , mShadowCache(
285 LruCache<ShadowDescription, Task<vertexBuffer_pair_t*>*>::kUnlimitedCapacity) {
286 mCache.setOnEntryRemovedListener(&mBufferRemovedListener);
287 mShadowCache.setOnEntryRemovedListener(&mBufferPairRemovedListener);
288 mDebugEnabled = Properties::debugLevel & kDebugCaches;
289 }
290
~TessellationCache()291 TessellationCache::~TessellationCache() {
292 mCache.clear();
293 }
294
295 ///////////////////////////////////////////////////////////////////////////////
296 // Size management
297 ///////////////////////////////////////////////////////////////////////////////
298
getSize()299 uint32_t TessellationCache::getSize() {
300 LruCache<Description, Buffer*>::Iterator iter(mCache);
301 uint32_t size = 0;
302 while (iter.next()) {
303 size += iter.value()->getSize();
304 }
305 return size;
306 }
307
getMaxSize()308 uint32_t TessellationCache::getMaxSize() {
309 return mMaxSize;
310 }
311
312 ///////////////////////////////////////////////////////////////////////////////
313 // Caching
314 ///////////////////////////////////////////////////////////////////////////////
315
trim()316 void TessellationCache::trim() {
317 uint32_t size = getSize();
318 while (size > mMaxSize) {
319 size -= mCache.peekOldestValue()->getSize();
320 mCache.removeOldest();
321 }
322 mShadowCache.clear();
323 }
324
clear()325 void TessellationCache::clear() {
326 mCache.clear();
327 mShadowCache.clear();
328 }
329
330 ///////////////////////////////////////////////////////////////////////////////
331 // Callbacks
332 ///////////////////////////////////////////////////////////////////////////////
333
operator ()(Description & description,Buffer * & buffer)334 void TessellationCache::BufferRemovedListener::operator()(Description& description,
335 Buffer*& buffer) {
336 delete buffer;
337 }
338
339 ///////////////////////////////////////////////////////////////////////////////
340 // Shadows
341 ///////////////////////////////////////////////////////////////////////////////
342
precacheShadows(const Matrix4 * drawTransform,const Rect & localClip,bool opaque,const SkPath * casterPerimeter,const Matrix4 * transformXY,const Matrix4 * transformZ,const Vector3 & lightCenter,float lightRadius)343 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
344 bool opaque, const SkPath* casterPerimeter,
345 const Matrix4* transformXY, const Matrix4* transformZ,
346 const Vector3& lightCenter, float lightRadius) {
347 ShadowDescription key(casterPerimeter, drawTransform);
348
349 if (mShadowCache.get(key)) return;
350 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, casterPerimeter,
351 transformXY, transformZ, lightCenter, lightRadius);
352 if (mShadowProcessor == nullptr) {
353 mShadowProcessor = new ShadowProcessor(Caches::getInstance());
354 }
355 mShadowProcessor->add(task);
356 task->incStrong(nullptr); // not using sp<>s, so manually ref while in the cache
357 mShadowCache.put(key, task.get());
358 }
359
getShadowTask(const Matrix4 * drawTransform,const Rect & localClip,bool opaque,const SkPath * casterPerimeter,const Matrix4 * transformXY,const Matrix4 * transformZ,const Vector3 & lightCenter,float lightRadius)360 sp<TessellationCache::ShadowTask> TessellationCache::getShadowTask(
361 const Matrix4* drawTransform, const Rect& localClip, bool opaque,
362 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
363 const Vector3& lightCenter, float lightRadius) {
364 ShadowDescription key(casterPerimeter, drawTransform);
365 ShadowTask* task = static_cast<ShadowTask*>(mShadowCache.get(key));
366 if (!task) {
367 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, transformXY, transformZ,
368 lightCenter, lightRadius);
369 task = static_cast<ShadowTask*>(mShadowCache.get(key));
370 }
371 LOG_ALWAYS_FATAL_IF(task == nullptr, "shadow not precached");
372 return task;
373 }
374
375 ///////////////////////////////////////////////////////////////////////////////
376 // Tessellation precaching
377 ///////////////////////////////////////////////////////////////////////////////
378
getOrCreateBuffer(const Description & entry,Tessellator tessellator)379 TessellationCache::Buffer* TessellationCache::getOrCreateBuffer(const Description& entry,
380 Tessellator tessellator) {
381 Buffer* buffer = mCache.get(entry);
382 if (!buffer) {
383 // not cached, enqueue a task to fill the buffer
384 sp<TessellationTask> task = new TessellationTask(tessellator, entry);
385 buffer = new Buffer(task);
386
387 if (mProcessor == nullptr) {
388 mProcessor = new TessellationProcessor(Caches::getInstance());
389 }
390 mProcessor->add(task);
391 bool inserted = mCache.put(entry, buffer);
392 // Note to the static analyzer that this insert should always succeed.
393 LOG_ALWAYS_FATAL_IF(!inserted, "buffers shouldn't spontaneously appear in the cache");
394 }
395 return buffer;
396 }
397
tessellatePath(const TessellationCache::Description & description,const SkPath & path)398 static VertexBuffer* tessellatePath(const TessellationCache::Description& description,
399 const SkPath& path) {
400 Matrix4 matrix;
401 SkPaint paint;
402 description.setupMatrixAndPaint(&matrix, &paint);
403 VertexBuffer* buffer = new VertexBuffer();
404 PathTessellator::tessellatePath(path, &paint, matrix, *buffer);
405 return buffer;
406 }
407
408 ///////////////////////////////////////////////////////////////////////////////
409 // RoundRect
410 ///////////////////////////////////////////////////////////////////////////////
411
tessellateRoundRect(const TessellationCache::Description & description)412 static VertexBuffer* tessellateRoundRect(const TessellationCache::Description& description) {
413 SkRect rect =
414 SkRect::MakeWH(description.shape.roundRect.width, description.shape.roundRect.height);
415 float rx = description.shape.roundRect.rx;
416 float ry = description.shape.roundRect.ry;
417 if (description.style == SkPaint::kStrokeAndFill_Style) {
418 float outset = description.strokeWidth / 2;
419 rect.outset(outset, outset);
420 rx += outset;
421 ry += outset;
422 }
423 SkPath path;
424 path.addRoundRect(rect, rx, ry);
425 return tessellatePath(description, path);
426 }
427
getRoundRectBuffer(const Matrix4 & transform,const SkPaint & paint,float width,float height,float rx,float ry)428 TessellationCache::Buffer* TessellationCache::getRoundRectBuffer(const Matrix4& transform,
429 const SkPaint& paint, float width,
430 float height, float rx, float ry) {
431 Description entry(Description::Type::RoundRect, transform, paint);
432 entry.shape.roundRect.width = width;
433 entry.shape.roundRect.height = height;
434 entry.shape.roundRect.rx = rx;
435 entry.shape.roundRect.ry = ry;
436 return getOrCreateBuffer(entry, &tessellateRoundRect);
437 }
getRoundRect(const Matrix4 & transform,const SkPaint & paint,float width,float height,float rx,float ry)438 const VertexBuffer* TessellationCache::getRoundRect(const Matrix4& transform, const SkPaint& paint,
439 float width, float height, float rx, float ry) {
440 return getRoundRectBuffer(transform, paint, width, height, rx, ry)->getVertexBuffer();
441 }
442
443 }; // namespace uirenderer
444 }; // namespace android
445